Files
openlayers/src/ol/View.js
2019-09-26 17:24:58 +02:00

1708 lines
61 KiB
JavaScript

/**
* @module ol/View
*/
import {DEFAULT_TILE_SIZE} from './tilegrid/common.js';
import {getUid} from './util.js';
import {VOID} from './functions.js';
import {createExtent, none as centerNone} from './centerconstraint.js';
import BaseObject from './Object.js';
import {createSnapToResolutions, createSnapToPower} from './resolutionconstraint.js';
import {createSnapToZero, createSnapToN, none as rotationNone, disable} from './rotationconstraint.js';
import ViewHint from './ViewHint.js';
import ViewProperty from './ViewProperty.js';
import {linearFindNearest} from './array.js';
import {assert} from './asserts.js';
import {add as addCoordinate, rotate as rotateCoordinate, equals as coordinatesEqual} from './coordinate.js';
import {inAndOut} from './easing.js';
import {getForViewAndSize, getCenter, getHeight, getWidth, isEmpty} from './extent.js';
import GeometryType from './geom/GeometryType.js';
import {fromExtent as polygonFromExtent} from './geom/Polygon.js';
import {clamp, modulo} from './math.js';
import {assign} from './obj.js';
import {createProjection, METERS_PER_UNIT, toUserCoordinate, toUserExtent, fromUserCoordinate, fromUserExtent, getUserProjection} from './proj.js';
import Units from './proj/Units.js';
import {equals} from './coordinate.js';
import {easeOut} from './easing.js';
import {createMinMaxResolution} from './resolutionconstraint.js';
/**
* An animation configuration
*
* @typedef {Object} Animation
* @property {import("./coordinate.js").Coordinate} [sourceCenter]
* @property {import("./coordinate.js").Coordinate} [targetCenter]
* @property {number} [sourceResolution]
* @property {number} [targetResolution]
* @property {number} [sourceRotation]
* @property {number} [targetRotation]
* @property {import("./coordinate.js").Coordinate} [anchor]
* @property {number} start
* @property {number} duration
* @property {boolean} complete
* @property {function(number):number} easing
* @property {function(boolean)} callback
*/
/**
* @typedef {Object} Constraints
* @property {import("./centerconstraint.js").Type} center
* @property {import("./resolutionconstraint.js").Type} resolution
* @property {import("./rotationconstraint.js").Type} rotation
*/
/**
* @typedef {Object} FitOptions
* @property {import("./size.js").Size} [size] The size in pixels of the box to fit
* the extent into. Default is the current size of the first map in the DOM that
* uses this view, or `[100, 100]` if no such map is found.
* @property {!Array<number>} [padding=[0, 0, 0, 0]] Padding (in pixels) to be
* cleared inside the view. Values in the array are top, right, bottom and left
* padding.
* @property {boolean} [nearest=false] If the view `constrainResolution` option is `true`,
* get the nearest extent instead of the closest that actually fits the view.
* @property {number} [minResolution=0] Minimum resolution that we zoom to.
* @property {number} [maxZoom] Maximum zoom level that we zoom to. If
* `minResolution` is given, this property is ignored.
* @property {number} [duration] The duration of the animation in milliseconds.
* By default, there is no animation to the target extent.
* @property {function(number):number} [easing] The easing function used during
* the animation (defaults to {@link module:ol/easing~inAndOut}).
* The function will be called for each frame with a number representing a
* fraction of the animation's duration. The function should return a number
* between 0 and 1 representing the progress toward the destination state.
* @property {function(boolean)} [callback] Function called when the view is in
* its final position. The callback will be called with `true` if the animation
* series completed on its own or `false` if it was cancelled.
*/
/**
* @typedef {Object} ViewOptions
* @property {import("./coordinate.js").Coordinate} [center] The initial center for
* the view. If a user projection is not set, the coordinate system for the center is
* specified with the `projection` option. Layer sources will not be fetched if this
* is not set, but the center can be set later with {@link #setCenter}.
* @property {boolean|number} [constrainRotation=true] Rotation constraint.
* `false` means no constraint. `true` means no constraint, but snap to zero
* near zero. A number constrains the rotation to that number of values. For
* example, `4` will constrain the rotation to 0, 90, 180, and 270 degrees.
* @property {boolean} [enableRotation=true] Enable rotation.
* If `false`, a rotation constraint that always sets the rotation to zero is
* used. The `constrainRotation` option has no effect if `enableRotation` is
* `false`.
* @property {import("./extent.js").Extent} [extent] The extent that constrains the
* view, in other words, nothing outside of this extent can be visible on the map.
* @property {boolean} [constrainOnlyCenter=false] If true, the extent
* constraint will only apply to the view center and not the whole extent.
* @property {boolean} [smoothExtentConstraint=true] If true, the extent
* constraint will be applied smoothly, i.e. allow the view to go slightly outside
* of the given `extent`.
* @property {number} [maxResolution] The maximum resolution used to determine
* the resolution constraint. It is used together with `minResolution` (or
* `maxZoom`) and `zoomFactor`. If unspecified it is calculated in such a way
* that the projection's validity extent fits in a 256x256 px tile. If the
* projection is Spherical Mercator (the default) then `maxResolution` defaults
* to `40075016.68557849 / 256 = 156543.03392804097`.
* @property {number} [minResolution] The minimum resolution used to determine
* the resolution constraint. It is used together with `maxResolution` (or
* `minZoom`) and `zoomFactor`. If unspecified it is calculated assuming 29
* zoom levels (with a factor of 2). If the projection is Spherical Mercator
* (the default) then `minResolution` defaults to
* `40075016.68557849 / 256 / Math.pow(2, 28) = 0.0005831682455839253`.
* @property {number} [maxZoom=28] The maximum zoom level used to determine the
* resolution constraint. It is used together with `minZoom` (or
* `maxResolution`) and `zoomFactor`. Note that if `minResolution` is also
* provided, it is given precedence over `maxZoom`.
* @property {number} [minZoom=0] The minimum zoom level used to determine the
* resolution constraint. It is used together with `maxZoom` (or
* `minResolution`) and `zoomFactor`. Note that if `maxResolution` is also
* provided, it is given precedence over `minZoom`.
* @property {boolean} [multiWorld=false] If `false` the view is constrained so
* only one world is visible, and you cannot pan off the edge. If `true` the map
* may show multiple worlds at low zoom levels. Only used if the `projection` is
* global. Note that if `extent` is also provided it is given precedence.
* @property {boolean} [constrainResolution=false] If true, the view will always
* animate to the closest zoom level after an interaction; false means
* intermediary zoom levels are allowed.
* @property {boolean} [smoothResolutionConstraint=true] If true, the resolution
* min/max values will be applied smoothly, i. e. allow the view to exceed slightly
* the given resolution or zoom bounds.
* @property {import("./proj.js").ProjectionLike} [projection='EPSG:3857'] The
* projection. The default is Spherical Mercator.
* @property {number} [resolution] The initial resolution for the view. The
* units are `projection` units per pixel (e.g. meters per pixel). An
* alternative to setting this is to set `zoom`. Layer sources will not be
* fetched if neither this nor `zoom` are defined, but they can be set later
* with {@link #setZoom} or {@link #setResolution}.
* @property {Array<number>} [resolutions] Resolutions to determine the
* resolution constraint. If set the `maxResolution`, `minResolution`,
* `minZoom`, `maxZoom`, and `zoomFactor` options are ignored.
* @property {number} [rotation=0] The initial rotation for the view in radians
* (positive rotation clockwise, 0 means North).
* @property {number} [zoom] Only used if `resolution` is not defined. Zoom
* level used to calculate the initial resolution for the view.
* @property {number} [zoomFactor=2] The zoom factor used to compute the
* corresponding resolution.
*/
/**
* @typedef {Object} AnimationOptions
* @property {import("./coordinate.js").Coordinate} [center] The center of the view at the end of
* the animation.
* @property {number} [zoom] The zoom level of the view at the end of the
* animation. This takes precedence over `resolution`.
* @property {number} [resolution] The resolution of the view at the end
* of the animation. If `zoom` is also provided, this option will be ignored.
* @property {number} [rotation] The rotation of the view at the end of
* the animation.
* @property {import("./coordinate.js").Coordinate} [anchor] Optional anchor to remain fixed
* during a rotation or resolution animation.
* @property {number} [duration=1000] The duration of the animation in milliseconds.
* @property {function(number):number} [easing] The easing function used
* during the animation (defaults to {@link module:ol/easing~inAndOut}).
* The function will be called for each frame with a number representing a
* fraction of the animation's duration. The function should return a number
* between 0 and 1 representing the progress toward the destination state.
*/
/**
* @typedef {Object} State
* @property {import("./coordinate.js").Coordinate} center
* @property {import("./proj/Projection.js").default} projection
* @property {number} resolution
* @property {number} rotation
* @property {number} zoom
*/
/**
* Default min zoom level for the map view.
* @type {number}
*/
const DEFAULT_MIN_ZOOM = 0;
/**
* @classdesc
* A View object represents a simple 2D view of the map.
*
* This is the object to act upon to change the center, resolution,
* and rotation of the map.
*
* A View has a `projection`. The projection determines the
* coordinate system of the center, and its units determine the units of the
* resolution (projection units per pixel). The default projection is
* Spherical Mercator (EPSG:3857).
*
* ### The view states
*
* A View is determined by three states: `center`, `resolution`,
* and `rotation`. Each state has a corresponding getter and setter, e.g.
* `getCenter` and `setCenter` for the `center` state.
*
* The `zoom` state is actually not saved on the view: all computations
* internally use the `resolution` state. Still, the `setZoom` and `getZoom`
* methods are available, as well as `getResolutionForZoom` and
* `getZoomForResolution` to switch from one system to the other.
*
* ### The constraints
*
* `setCenter`, `setResolution` and `setRotation` can be used to change the
* states of the view, but any constraint defined in the constructor will
* be applied along the way.
*
* A View object can have a *resolution constraint*, a *rotation constraint*
* and a *center constraint*.
*
* The *resolution constraint* typically restricts min/max values and
* snaps to specific resolutions. It is determined by the following
* options: `resolutions`, `maxResolution`, `maxZoom` and `zoomFactor`.
* If `resolutions` is set, the other three options are ignored. See
* documentation for each option for more information. By default, the view
* only has a min/max restriction and allow intermediary zoom levels when
* pinch-zooming for example.
*
* The *rotation constraint* snaps to specific angles. It is determined
* by the following options: `enableRotation` and `constrainRotation`.
* By default rotation is allowed and its value is snapped to zero when approaching the
* horizontal.
*
* The *center constraint* is determined by the `extent` option. By
* default the view center is not constrained at all.
*
* ### Changing the view state
*
* It is important to note that `setZoom`, `setResolution`, `setCenter` and
* `setRotation` are subject to the above mentioned constraints. As such, it
* may sometimes not be possible to know in advance the resulting state of the
* View. For example, calling `setResolution(10)` does not guarantee that
* `getResolution()` will return `10`.
*
* A consequence of this is that, when applying a delta on the view state, one
* should use `adjustCenter`, `adjustRotation`, `adjustZoom` and `adjustResolution`
* rather than the corresponding setters. This will let view do its internal
* computations. Besides, the `adjust*` methods also take an `opt_anchor`
* argument which allows specifying an origin for the transformation.
*
* ### Interacting with the view
*
* View constraints are usually only applied when the view is *at rest*, meaning that
* no interaction or animation is ongoing. As such, if the user puts the view in a
* state that is not equivalent to a constrained one (e.g. rotating the view when
* the snap angle is 0), an animation will be triggered at the interaction end to
* put back the view to a stable state;
*
* @api
*/
class View extends BaseObject {
/**
* @param {ViewOptions=} opt_options View options.
*/
constructor(opt_options) {
super();
const options = assign({}, opt_options);
/**
* @private
* @type {Array<number>}
*/
this.hints_ = [0, 0];
/**
* @private
* @type {Array<Array<Animation>>}
*/
this.animations_ = [];
/**
* @private
* @type {number|undefined}
*/
this.updateAnimationKey_;
/**
* @private
* @const
* @type {import("./proj/Projection.js").default}
*/
this.projection_ = createProjection(options.projection, 'EPSG:3857');
/**
* @private
* @type {import("./coordinate.js").Coordinate|undefined}
*/
this.targetCenter_ = null;
/**
* @private
* @type {number|undefined}
*/
this.targetResolution_;
/**
* @private
* @type {number|undefined}
*/
this.targetRotation_;
if (options.center) {
options.center = fromUserCoordinate(options.center, this.projection_);
}
if (options.extent) {
options.extent = fromUserExtent(options.extent, this.projection_);
}
this.applyOptions_(options);
}
/**
* Set up the view with the given options.
* @param {ViewOptions} options View options.
*/
applyOptions_(options) {
/**
* @type {Object<string, *>}
*/
const properties = {};
const resolutionConstraintInfo = createResolutionConstraint(options);
/**
* @private
* @type {number}
*/
this.maxResolution_ = resolutionConstraintInfo.maxResolution;
/**
* @private
* @type {number}
*/
this.minResolution_ = resolutionConstraintInfo.minResolution;
/**
* @private
* @type {number}
*/
this.zoomFactor_ = resolutionConstraintInfo.zoomFactor;
/**
* @private
* @type {Array<number>|undefined}
*/
this.resolutions_ = options.resolutions;
/**
* @private
* @type {number}
*/
this.minZoom_ = resolutionConstraintInfo.minZoom;
const centerConstraint = createCenterConstraint(options);
const resolutionConstraint = resolutionConstraintInfo.constraint;
const rotationConstraint = createRotationConstraint(options);
/**
* @private
* @type {Constraints}
*/
this.constraints_ = {
center: centerConstraint,
resolution: resolutionConstraint,
rotation: rotationConstraint
};
this.setRotation(options.rotation !== undefined ? options.rotation : 0);
this.setCenterInternal(options.center !== undefined ? options.center : null);
if (options.resolution !== undefined) {
this.setResolution(options.resolution);
} else if (options.zoom !== undefined) {
this.setZoom(options.zoom);
}
this.resolveConstraints(0);
this.setProperties(properties);
/**
* @private
* @type {ViewOptions}
*/
this.options_ = options;
}
/**
* Get an updated version of the view options used to construct the view. The
* current resolution (or zoom), center, and rotation are applied to any stored
* options. The provided options can be used to apply new min/max zoom or
* resolution limits.
* @param {ViewOptions} newOptions New options to be applied.
* @return {ViewOptions} New options updated with the current view state.
*/
getUpdatedOptions_(newOptions) {
const options = assign({}, this.options_);
// preserve resolution (or zoom)
if (options.resolution !== undefined) {
options.resolution = this.getResolution();
} else {
options.zoom = this.getZoom();
}
// preserve center
options.center = this.getCenterInternal();
// preserve rotation
options.rotation = this.getRotation();
return assign({}, options, newOptions);
}
/**
* Animate the view. The view's center, zoom (or resolution), and rotation
* can be animated for smooth transitions between view states. For example,
* to animate the view to a new zoom level:
*
* view.animate({zoom: view.getZoom() + 1});
*
* By default, the animation lasts one second and uses in-and-out easing. You
* can customize this behavior by including `duration` (in milliseconds) and
* `easing` options (see {@link module:ol/easing}).
*
* To chain together multiple animations, call the method with multiple
* animation objects. For example, to first zoom and then pan:
*
* view.animate({zoom: 10}, {center: [0, 0]});
*
* If you provide a function as the last argument to the animate method, it
* will get called at the end of an animation series. The callback will be
* called with `true` if the animation series completed on its own or `false`
* if it was cancelled.
*
* Animations are cancelled by user interactions (e.g. dragging the map) or by
* calling `view.setCenter()`, `view.setResolution()`, or `view.setRotation()`
* (or another method that calls one of these).
*
* @param {...(AnimationOptions|function(boolean): void)} var_args Animation
* options. Multiple animations can be run in series by passing multiple
* options objects. To run multiple animations in parallel, call the method
* multiple times. An optional callback can be provided as a final
* argument. The callback will be called with a boolean indicating whether
* the animation completed without being cancelled.
* @api
*/
animate(var_args) {
if (this.isDef() && !this.getAnimating()) {
this.resolveConstraints(0);
}
const args = new Array(arguments.length);
for (let i = 0; i < args.length; ++i) {
let options = arguments[i];
if (options.center) {
options = assign({}, options);
options.center = fromUserCoordinate(options.center, this.getProjection());
}
if (options.anchor) {
options = assign({}, options);
options.anchor = fromUserCoordinate(options.anchor, this.getProjection());
}
args[i] = options;
}
this.animateInternal.apply(this, args);
}
/**
* @param {...(AnimationOptions|function(boolean): void)} var_args Animation options.
*/
animateInternal(var_args) {
let animationCount = arguments.length;
let callback;
if (animationCount > 1 && typeof arguments[animationCount - 1] === 'function') {
callback = arguments[animationCount - 1];
--animationCount;
}
if (!this.isDef()) {
// if view properties are not yet set, shortcut to the final state
const state = arguments[animationCount - 1];
if (state.center) {
this.setCenterInternal(state.center);
}
if (state.zoom !== undefined) {
this.setZoom(state.zoom);
}
if (state.rotation !== undefined) {
this.setRotation(state.rotation);
}
if (callback) {
animationCallback(callback, true);
}
return;
}
let start = Date.now();
let center = this.targetCenter_.slice();
let resolution = this.targetResolution_;
let rotation = this.targetRotation_;
const series = [];
for (let i = 0; i < animationCount; ++i) {
const options = /** @type {AnimationOptions} */ (arguments[i]);
const animation = {
start: start,
complete: false,
anchor: options.anchor,
duration: options.duration !== undefined ? options.duration : 1000,
easing: options.easing || inAndOut,
callback: callback
};
if (options.center) {
animation.sourceCenter = center;
animation.targetCenter = options.center.slice();
center = animation.targetCenter;
}
if (options.zoom !== undefined) {
animation.sourceResolution = resolution;
animation.targetResolution = this.getResolutionForZoom(options.zoom);
resolution = animation.targetResolution;
} else if (options.resolution) {
animation.sourceResolution = resolution;
animation.targetResolution = options.resolution;
resolution = animation.targetResolution;
}
if (options.rotation !== undefined) {
animation.sourceRotation = rotation;
const delta = modulo(options.rotation - rotation + Math.PI, 2 * Math.PI) - Math.PI;
animation.targetRotation = rotation + delta;
rotation = animation.targetRotation;
}
// check if animation is a no-op
if (isNoopAnimation(animation)) {
animation.complete = true;
// we still push it onto the series for callback handling
} else {
start += animation.duration;
}
series.push(animation);
}
this.animations_.push(series);
this.setHint(ViewHint.ANIMATING, 1);
this.updateAnimations_();
}
/**
* Determine if the view is being animated.
* @return {boolean} The view is being animated.
* @api
*/
getAnimating() {
return this.hints_[ViewHint.ANIMATING] > 0;
}
/**
* Determine if the user is interacting with the view, such as panning or zooming.
* @return {boolean} The view is being interacted with.
* @api
*/
getInteracting() {
return this.hints_[ViewHint.INTERACTING] > 0;
}
/**
* Cancel any ongoing animations.
* @api
*/
cancelAnimations() {
this.setHint(ViewHint.ANIMATING, -this.hints_[ViewHint.ANIMATING]);
for (let i = 0, ii = this.animations_.length; i < ii; ++i) {
const series = this.animations_[i];
if (series[0].callback) {
animationCallback(series[0].callback, false);
}
}
this.animations_.length = 0;
}
/**
* Update all animations.
*/
updateAnimations_() {
if (this.updateAnimationKey_ !== undefined) {
cancelAnimationFrame(this.updateAnimationKey_);
this.updateAnimationKey_ = undefined;
}
if (!this.getAnimating()) {
return;
}
const now = Date.now();
let more = false;
for (let i = this.animations_.length - 1; i >= 0; --i) {
const series = this.animations_[i];
let seriesComplete = true;
for (let j = 0, jj = series.length; j < jj; ++j) {
const animation = series[j];
if (animation.complete) {
continue;
}
const elapsed = now - animation.start;
let fraction = animation.duration > 0 ? elapsed / animation.duration : 1;
if (fraction >= 1) {
animation.complete = true;
fraction = 1;
} else {
seriesComplete = false;
}
const progress = animation.easing(fraction);
if (animation.sourceCenter) {
const x0 = animation.sourceCenter[0];
const y0 = animation.sourceCenter[1];
const x1 = animation.targetCenter[0];
const y1 = animation.targetCenter[1];
const x = x0 + progress * (x1 - x0);
const y = y0 + progress * (y1 - y0);
this.targetCenter_ = [x, y];
}
if (animation.sourceResolution && animation.targetResolution) {
const resolution = progress === 1 ?
animation.targetResolution :
animation.sourceResolution + progress * (animation.targetResolution - animation.sourceResolution);
if (animation.anchor) {
const size = this.getSizeFromViewport_(this.getRotation());
const constrainedResolution = this.constraints_.resolution(resolution, 0, size, true);
this.targetCenter_ = this.calculateCenterZoom(constrainedResolution, animation.anchor);
}
this.targetResolution_ = resolution;
this.applyTargetState_(true);
}
if (animation.sourceRotation !== undefined && animation.targetRotation !== undefined) {
const rotation = progress === 1 ?
modulo(animation.targetRotation + Math.PI, 2 * Math.PI) - Math.PI :
animation.sourceRotation + progress * (animation.targetRotation - animation.sourceRotation);
if (animation.anchor) {
const constrainedRotation = this.constraints_.rotation(rotation, true);
this.targetCenter_ = this.calculateCenterRotate(constrainedRotation, animation.anchor);
}
this.targetRotation_ = rotation;
}
this.applyTargetState_(true);
more = true;
if (!animation.complete) {
break;
}
}
if (seriesComplete) {
this.animations_[i] = null;
this.setHint(ViewHint.ANIMATING, -1);
const callback = series[0].callback;
if (callback) {
animationCallback(callback, true);
}
}
}
// prune completed series
this.animations_ = this.animations_.filter(Boolean);
if (more && this.updateAnimationKey_ === undefined) {
this.updateAnimationKey_ = requestAnimationFrame(this.updateAnimations_.bind(this));
}
}
/**
* @param {number} rotation Target rotation.
* @param {import("./coordinate.js").Coordinate} anchor Rotation anchor.
* @return {import("./coordinate.js").Coordinate|undefined} Center for rotation and anchor.
*/
calculateCenterRotate(rotation, anchor) {
let center;
const currentCenter = this.getCenterInternal();
if (currentCenter !== undefined) {
center = [currentCenter[0] - anchor[0], currentCenter[1] - anchor[1]];
rotateCoordinate(center, rotation - this.getRotation());
addCoordinate(center, anchor);
}
return center;
}
/**
* @param {number} resolution Target resolution.
* @param {import("./coordinate.js").Coordinate} anchor Zoom anchor.
* @return {import("./coordinate.js").Coordinate|undefined} Center for resolution and anchor.
*/
calculateCenterZoom(resolution, anchor) {
let center;
const currentCenter = this.getCenterInternal();
const currentResolution = this.getResolution();
if (currentCenter !== undefined && currentResolution !== undefined) {
const x = anchor[0] - resolution * (anchor[0] - currentCenter[0]) / currentResolution;
const y = anchor[1] - resolution * (anchor[1] - currentCenter[1]) / currentResolution;
center = [x, y];
}
return center;
}
/**
* @private
* @param {number=} opt_rotation Take into account the rotation of the viewport when giving the size
* @return {import("./size.js").Size} Viewport size or `[100, 100]` when no viewport is found.
*/
getSizeFromViewport_(opt_rotation) {
const size = [100, 100];
const selector = '.ol-viewport[data-view="' + getUid(this) + '"]';
const element = document.querySelector(selector);
if (element) {
const metrics = getComputedStyle(element);
size[0] = parseInt(metrics.width, 10);
size[1] = parseInt(metrics.height, 10);
}
if (opt_rotation) {
const w = size[0];
const h = size[1];
size[0] = Math.abs(w * Math.cos(opt_rotation)) + Math.abs(h * Math.sin(opt_rotation));
size[1] = Math.abs(w * Math.sin(opt_rotation)) + Math.abs(h * Math.cos(opt_rotation));
}
return size;
}
/**
* Get the view center.
* @return {import("./coordinate.js").Coordinate|undefined} The center of the view.
* @observable
* @api
*/
getCenter() {
const center = this.getCenterInternal();
if (!center) {
return center;
}
return toUserCoordinate(center, this.getProjection());
}
/**
* Get the view center without transforming to user projection.
* @return {import("./coordinate.js").Coordinate|undefined} The center of the view.
*/
getCenterInternal() {
return /** @type {import("./coordinate.js").Coordinate|undefined} */ (this.get(ViewProperty.CENTER));
}
/**
* @return {Constraints} Constraints.
*/
getConstraints() {
return this.constraints_;
}
/**
* @param {Array<number>=} opt_hints Destination array.
* @return {Array<number>} Hint.
*/
getHints(opt_hints) {
if (opt_hints !== undefined) {
opt_hints[0] = this.hints_[0];
opt_hints[1] = this.hints_[1];
return opt_hints;
} else {
return this.hints_.slice();
}
}
/**
* Calculate the extent for the current view state and the passed size.
* The size is the pixel dimensions of the box into which the calculated extent
* should fit. In most cases you want to get the extent of the entire map,
* that is `map.getSize()`.
* @param {import("./size.js").Size=} opt_size Box pixel size. If not provided, the size of the
* first map that uses this view will be used.
* @return {import("./extent.js").Extent} Extent.
* @api
*/
calculateExtent(opt_size) {
const extent = this.calculateExtentInternal(opt_size);
return toUserExtent(extent, this.getProjection());
}
/**
* @param {import("./size.js").Size=} opt_size Box pixel size. If not provided, the size of the
* first map that uses this view will be used.
* @return {import("./extent.js").Extent} Extent.
*/
calculateExtentInternal(opt_size) {
const size = opt_size || this.getSizeFromViewport_();
const center = /** @type {!import("./coordinate.js").Coordinate} */ (this.getCenterInternal());
assert(center, 1); // The view center is not defined
const resolution = /** @type {!number} */ (this.getResolution());
assert(resolution !== undefined, 2); // The view resolution is not defined
const rotation = /** @type {!number} */ (this.getRotation());
assert(rotation !== undefined, 3); // The view rotation is not defined
return getForViewAndSize(center, resolution, rotation, size);
}
/**
* Get the maximum resolution of the view.
* @return {number} The maximum resolution of the view.
* @api
*/
getMaxResolution() {
return this.maxResolution_;
}
/**
* Get the minimum resolution of the view.
* @return {number} The minimum resolution of the view.
* @api
*/
getMinResolution() {
return this.minResolution_;
}
/**
* Get the maximum zoom level for the view.
* @return {number} The maximum zoom level.
* @api
*/
getMaxZoom() {
return /** @type {number} */ (this.getZoomForResolution(this.minResolution_));
}
/**
* Set a new maximum zoom level for the view.
* @param {number} zoom The maximum zoom level.
* @api
*/
setMaxZoom(zoom) {
this.applyOptions_(this.getUpdatedOptions_({maxZoom: zoom}));
}
/**
* Get the minimum zoom level for the view.
* @return {number} The minimum zoom level.
* @api
*/
getMinZoom() {
return /** @type {number} */ (this.getZoomForResolution(this.maxResolution_));
}
/**
* Set a new minimum zoom level for the view.
* @param {number} zoom The minimum zoom level.
* @api
*/
setMinZoom(zoom) {
this.applyOptions_(this.getUpdatedOptions_({minZoom: zoom}));
}
/**
* Set whether the view shoud allow intermediary zoom levels.
* @param {boolean} enabled Whether the resolution is constrained.
* @api
*/
setConstrainResolution(enabled) {
this.applyOptions_(this.getUpdatedOptions_({constrainResolution: enabled}));
}
/**
* Get the view projection.
* @return {import("./proj/Projection.js").default} The projection of the view.
* @api
*/
getProjection() {
return this.projection_;
}
/**
* Get the view resolution.
* @return {number|undefined} The resolution of the view.
* @observable
* @api
*/
getResolution() {
return /** @type {number|undefined} */ (this.get(ViewProperty.RESOLUTION));
}
/**
* Get the resolutions for the view. This returns the array of resolutions
* passed to the constructor of the View, or undefined if none were given.
* @return {Array<number>|undefined} The resolutions of the view.
* @api
*/
getResolutions() {
return this.resolutions_;
}
/**
* Get the resolution for a provided extent (in map units) and size (in pixels).
* @param {import("./extent.js").Extent} extent Extent.
* @param {import("./size.js").Size=} opt_size Box pixel size.
* @return {number} The resolution at which the provided extent will render at
* the given size.
* @api
*/
getResolutionForExtent(extent, opt_size) {
return this.getResolutionForExtentInternal(fromUserExtent(extent, this.getProjection()), opt_size);
}
/**
* Get the resolution for a provided extent (in map units) and size (in pixels).
* @param {import("./extent.js").Extent} extent Extent.
* @param {import("./size.js").Size=} opt_size Box pixel size.
* @return {number} The resolution at which the provided extent will render at
* the given size.
*/
getResolutionForExtentInternal(extent, opt_size) {
const size = opt_size || this.getSizeFromViewport_();
const xResolution = getWidth(extent) / size[0];
const yResolution = getHeight(extent) / size[1];
return Math.max(xResolution, yResolution);
}
/**
* Return a function that returns a value between 0 and 1 for a
* resolution. Exponential scaling is assumed.
* @param {number=} opt_power Power.
* @return {function(number): number} Resolution for value function.
*/
getResolutionForValueFunction(opt_power) {
const power = opt_power || 2;
const maxResolution = this.maxResolution_;
const minResolution = this.minResolution_;
const max = Math.log(maxResolution / minResolution) / Math.log(power);
return (
/**
* @param {number} value Value.
* @return {number} Resolution.
*/
function(value) {
const resolution = maxResolution / Math.pow(power, value * max);
return resolution;
});
}
/**
* Get the view rotation.
* @return {number} The rotation of the view in radians.
* @observable
* @api
*/
getRotation() {
return /** @type {number} */ (this.get(ViewProperty.ROTATION));
}
/**
* Return a function that returns a resolution for a value between
* 0 and 1. Exponential scaling is assumed.
* @param {number=} opt_power Power.
* @return {function(number): number} Value for resolution function.
*/
getValueForResolutionFunction(opt_power) {
const power = opt_power || 2;
const maxResolution = this.maxResolution_;
const minResolution = this.minResolution_;
const max = Math.log(maxResolution / minResolution) / Math.log(power);
return (
/**
* @param {number} resolution Resolution.
* @return {number} Value.
*/
function(resolution) {
const value = (Math.log(maxResolution / resolution) / Math.log(power)) / max;
return value;
});
}
/**
* @return {State} View state.
*/
getState() {
const center = /** @type {import("./coordinate.js").Coordinate} */ (this.getCenterInternal());
const projection = this.getProjection();
const resolution = /** @type {number} */ (this.getResolution());
const rotation = this.getRotation();
return {
center: center.slice(0),
projection: projection !== undefined ? projection : null,
resolution: resolution,
rotation: rotation,
zoom: this.getZoom()
};
}
/**
* Get the current zoom level. This method may return non-integer zoom levels
* if the view does not constrain the resolution, or if an interaction or
* animation is underway.
* @return {number|undefined} Zoom.
* @api
*/
getZoom() {
let zoom;
const resolution = this.getResolution();
if (resolution !== undefined) {
zoom = this.getZoomForResolution(resolution);
}
return zoom;
}
/**
* Get the zoom level for a resolution.
* @param {number} resolution The resolution.
* @return {number|undefined} The zoom level for the provided resolution.
* @api
*/
getZoomForResolution(resolution) {
let offset = this.minZoom_ || 0;
let max, zoomFactor;
if (this.resolutions_) {
const nearest = linearFindNearest(this.resolutions_, resolution, 1);
offset = nearest;
max = this.resolutions_[nearest];
if (nearest == this.resolutions_.length - 1) {
zoomFactor = 2;
} else {
zoomFactor = max / this.resolutions_[nearest + 1];
}
} else {
max = this.maxResolution_;
zoomFactor = this.zoomFactor_;
}
return offset + Math.log(max / resolution) / Math.log(zoomFactor);
}
/**
* Get the resolution for a zoom level.
* @param {number} zoom Zoom level.
* @return {number} The view resolution for the provided zoom level.
* @api
*/
getResolutionForZoom(zoom) {
if (this.resolutions_) {
if (this.resolutions_.length <= 1) {
return 0;
}
const baseLevel = clamp(Math.floor(zoom), 0, this.resolutions_.length - 2);
const zoomFactor = this.resolutions_[baseLevel] / this.resolutions_[baseLevel + 1];
return this.resolutions_[baseLevel] / Math.pow(zoomFactor, clamp(zoom - baseLevel, 0, 1));
} else {
return this.maxResolution_ / Math.pow(this.zoomFactor_, zoom - this.minZoom_);
}
}
/**
* Fit the given geometry or extent based on the given map size and border.
* The size is pixel dimensions of the box to fit the extent into.
* In most cases you will want to use the map size, that is `map.getSize()`.
* Takes care of the map angle.
* @param {import("./geom/SimpleGeometry.js").default|import("./extent.js").Extent} geometryOrExtent The geometry or
* extent to fit the view to.
* @param {FitOptions=} opt_options Options.
* @api
*/
fit(geometryOrExtent, opt_options) {
const options = assign({size: this.getSizeFromViewport_()}, opt_options || {});
/** @type {import("./geom/SimpleGeometry.js").default} */
let geometry;
assert(Array.isArray(geometryOrExtent) || typeof /** @type {?} */ (geometryOrExtent).getSimplifiedGeometry === 'function',
24); // Invalid extent or geometry provided as `geometry`
if (Array.isArray(geometryOrExtent)) {
assert(!isEmpty(geometryOrExtent),
25); // Cannot fit empty extent provided as `geometry`
const extent = fromUserExtent(geometryOrExtent, this.getProjection());
geometry = polygonFromExtent(extent);
} else if (geometryOrExtent.getType() === GeometryType.CIRCLE) {
const extent = fromUserExtent(geometryOrExtent.getExtent(), this.getProjection());
geometry = polygonFromExtent(extent);
geometry.rotate(this.getRotation(), getCenter(extent));
} else {
const userProjection = getUserProjection();
if (userProjection) {
geometry = /** @type {import("./geom/SimpleGeometry.js").default} */ (geometry.clone().transform(userProjection, this.getProjection()));
} else {
geometry = geometryOrExtent;
}
}
this.fitInternal(geometry, options);
}
/**
* @param {import("./geom/SimpleGeometry.js").default} geometry The geometry.
* @param {FitOptions=} opt_options Options.
*/
fitInternal(geometry, opt_options) {
const options = opt_options || {};
let size = options.size;
if (!size) {
size = this.getSizeFromViewport_();
}
const padding = options.padding !== undefined ? options.padding : [0, 0, 0, 0];
const nearest = options.nearest !== undefined ? options.nearest : false;
let minResolution;
if (options.minResolution !== undefined) {
minResolution = options.minResolution;
} else if (options.maxZoom !== undefined) {
minResolution = this.getResolutionForZoom(options.maxZoom);
} else {
minResolution = 0;
}
const coords = geometry.getFlatCoordinates();
// calculate rotated extent
const rotation = this.getRotation();
const cosAngle = Math.cos(-rotation);
let sinAngle = Math.sin(-rotation);
let minRotX = +Infinity;
let minRotY = +Infinity;
let maxRotX = -Infinity;
let maxRotY = -Infinity;
const stride = geometry.getStride();
for (let i = 0, ii = coords.length; i < ii; i += stride) {
const rotX = coords[i] * cosAngle - coords[i + 1] * sinAngle;
const rotY = coords[i] * sinAngle + coords[i + 1] * cosAngle;
minRotX = Math.min(minRotX, rotX);
minRotY = Math.min(minRotY, rotY);
maxRotX = Math.max(maxRotX, rotX);
maxRotY = Math.max(maxRotY, rotY);
}
// calculate resolution
let resolution = this.getResolutionForExtentInternal(
[minRotX, minRotY, maxRotX, maxRotY],
[size[0] - padding[1] - padding[3], size[1] - padding[0] - padding[2]]);
resolution = isNaN(resolution) ? minResolution :
Math.max(resolution, minResolution);
resolution = this.getConstrainedResolution(resolution, nearest ? 0 : 1);
// calculate center
sinAngle = -sinAngle; // go back to original rotation
let centerRotX = (minRotX + maxRotX) / 2;
let centerRotY = (minRotY + maxRotY) / 2;
centerRotX += (padding[1] - padding[3]) / 2 * resolution;
centerRotY += (padding[0] - padding[2]) / 2 * resolution;
const centerX = centerRotX * cosAngle - centerRotY * sinAngle;
const centerY = centerRotY * cosAngle + centerRotX * sinAngle;
const center = [centerX, centerY];
const callback = options.callback ? options.callback : VOID;
if (options.duration !== undefined) {
this.animateInternal({
resolution: resolution,
center: this.getConstrainedCenter(center, resolution),
duration: options.duration,
easing: options.easing
}, callback);
} else {
this.targetResolution_ = resolution;
this.targetCenter_ = center;
this.applyTargetState_(false, true);
animationCallback(callback, true);
}
}
/**
* Center on coordinate and view position.
* @param {import("./coordinate.js").Coordinate} coordinate Coordinate.
* @param {import("./size.js").Size} size Box pixel size.
* @param {import("./pixel.js").Pixel} position Position on the view to center on.
* @api
*/
centerOn(coordinate, size, position) {
this.centerOnInternal(fromUserCoordinate(coordinate, this.getProjection()), size, position);
}
/**
* @param {import("./coordinate.js").Coordinate} coordinate Coordinate.
* @param {import("./size.js").Size} size Box pixel size.
* @param {import("./pixel.js").Pixel} position Position on the view to center on.
*/
centerOnInternal(coordinate, size, position) {
// calculate rotated position
const rotation = this.getRotation();
const cosAngle = Math.cos(-rotation);
let sinAngle = Math.sin(-rotation);
let rotX = coordinate[0] * cosAngle - coordinate[1] * sinAngle;
let rotY = coordinate[1] * cosAngle + coordinate[0] * sinAngle;
const resolution = this.getResolution();
rotX += (size[0] / 2 - position[0]) * resolution;
rotY += (position[1] - size[1] / 2) * resolution;
// go back to original angle
sinAngle = -sinAngle; // go back to original rotation
const centerX = rotX * cosAngle - rotY * sinAngle;
const centerY = rotY * cosAngle + rotX * sinAngle;
this.setCenterInternal([centerX, centerY]);
}
/**
* @return {boolean} Is defined.
*/
isDef() {
return !!this.getCenterInternal() && this.getResolution() !== undefined;
}
/**
* Adds relative coordinates to the center of the view. Any extent constraint will apply.
* @param {import("./coordinate.js").Coordinate} deltaCoordinates Relative value to add.
* @api
*/
adjustCenter(deltaCoordinates) {
const center = toUserCoordinate(this.targetCenter_, this.getProjection());
this.setCenter([center[0] + deltaCoordinates[0], center[1] + deltaCoordinates[1]]);
}
/**
* Adds relative coordinates to the center of the view. Any extent constraint will apply.
* @param {import("./coordinate.js").Coordinate} deltaCoordinates Relative value to add.
*/
adjustCenterInternal(deltaCoordinates) {
const center = this.targetCenter_;
this.setCenterInternal([center[0] + deltaCoordinates[0], center[1] + deltaCoordinates[1]]);
}
/**
* Multiply the view resolution by a ratio, optionally using an anchor. Any resolution
* constraint will apply.
* @param {number} ratio The ratio to apply on the view resolution.
* @param {import("./coordinate.js").Coordinate=} opt_anchor The origin of the transformation.
* @api
*/
adjustResolution(ratio, opt_anchor) {
const anchor = opt_anchor && fromUserCoordinate(opt_anchor, this.getProjection());
this.adjustResolutionInternal(ratio, anchor);
}
/**
* Multiply the view resolution by a ratio, optionally using an anchor. Any resolution
* constraint will apply.
* @param {number} ratio The ratio to apply on the view resolution.
* @param {import("./coordinate.js").Coordinate=} opt_anchor The origin of the transformation.
*/
adjustResolutionInternal(ratio, opt_anchor) {
const isMoving = this.getAnimating() || this.getInteracting();
const size = this.getSizeFromViewport_(this.getRotation());
const newResolution = this.constraints_.resolution(this.targetResolution_ * ratio, 0, size, isMoving);
if (opt_anchor !== undefined) {
this.targetCenter_ = this.calculateCenterZoom(newResolution, opt_anchor);
}
this.targetResolution_ *= ratio;
this.applyTargetState_();
}
/**
* Adds a value to the view zoom level, optionally using an anchor. Any resolution
* constraint will apply.
* @param {number} delta Relative value to add to the zoom level.
* @param {import("./coordinate.js").Coordinate=} opt_anchor The origin of the transformation.
* @api
*/
adjustZoom(delta, opt_anchor) {
this.adjustResolution(Math.pow(this.zoomFactor_, -delta), opt_anchor);
}
/**
* Adds a value to the view rotation, optionally using an anchor. Any rotation
* constraint will apply.
* @param {number} delta Relative value to add to the zoom rotation, in radians.
* @param {import("./coordinate.js").Coordinate=} opt_anchor The rotation center.
* @api
*/
adjustRotation(delta, opt_anchor) {
if (opt_anchor) {
opt_anchor = fromUserCoordinate(opt_anchor, this.getProjection());
}
this.adjustRotationInternal(delta, opt_anchor);
}
/**
* @param {number} delta Relative value to add to the zoom rotation, in radians.
* @param {import("./coordinate.js").Coordinate=} opt_anchor The rotation center.
*/
adjustRotationInternal(delta, opt_anchor) {
const isMoving = this.getAnimating() || this.getInteracting();
const newRotation = this.constraints_.rotation(this.targetRotation_ + delta, isMoving);
if (opt_anchor !== undefined) {
this.targetCenter_ = this.calculateCenterRotate(newRotation, opt_anchor);
}
this.targetRotation_ += delta;
this.applyTargetState_();
}
/**
* Set the center of the current view. Any extent constraint will apply.
* @param {import("./coordinate.js").Coordinate|undefined} center The center of the view.
* @observable
* @api
*/
setCenter(center) {
this.setCenterInternal(fromUserCoordinate(center, this.getProjection()));
}
/**
* Set the center using the view projection (not the user projection).
* @param {import("./coordinate.js").Coordinate|undefined} center The center of the view.
*/
setCenterInternal(center) {
this.targetCenter_ = center;
this.applyTargetState_();
}
/**
* @param {ViewHint} hint Hint.
* @param {number} delta Delta.
* @return {number} New value.
*/
setHint(hint, delta) {
this.hints_[hint] += delta;
this.changed();
return this.hints_[hint];
}
/**
* Set the resolution for this view. Any resolution constraint will apply.
* @param {number|undefined} resolution The resolution of the view.
* @observable
* @api
*/
setResolution(resolution) {
this.targetResolution_ = resolution;
this.applyTargetState_();
}
/**
* Set the rotation for this view. Any rotation constraint will apply.
* @param {number} rotation The rotation of the view in radians.
* @observable
* @api
*/
setRotation(rotation) {
this.targetRotation_ = rotation;
this.applyTargetState_();
}
/**
* Zoom to a specific zoom level. Any resolution constrain will apply.
* @param {number} zoom Zoom level.
* @api
*/
setZoom(zoom) {
this.setResolution(this.getResolutionForZoom(zoom));
}
/**
* Recompute rotation/resolution/center based on target values.
* Note: we have to compute rotation first, then resolution and center considering that
* parameters can influence one another in case a view extent constraint is present.
* @param {boolean=} opt_doNotCancelAnims Do not cancel animations.
* @param {boolean=} opt_forceMoving Apply constraints as if the view is moving.
* @private
*/
applyTargetState_(opt_doNotCancelAnims, opt_forceMoving) {
const isMoving = this.getAnimating() || this.getInteracting() || opt_forceMoving;
// compute rotation
const newRotation = this.constraints_.rotation(this.targetRotation_, isMoving);
const size = this.getSizeFromViewport_(newRotation);
const newResolution = this.constraints_.resolution(this.targetResolution_, 0, size, isMoving);
const newCenter = this.constraints_.center(this.targetCenter_, newResolution, size, isMoving);
if (this.get(ViewProperty.ROTATION) !== newRotation) {
this.set(ViewProperty.ROTATION, newRotation);
}
if (this.get(ViewProperty.RESOLUTION) !== newResolution) {
this.set(ViewProperty.RESOLUTION, newResolution);
}
if (!this.get(ViewProperty.CENTER) || !equals(this.get(ViewProperty.CENTER), newCenter)) {
this.set(ViewProperty.CENTER, newCenter);
}
if (this.getAnimating() && !opt_doNotCancelAnims) {
this.cancelAnimations();
}
}
/**
* If any constraints need to be applied, an animation will be triggered.
* This is typically done on interaction end.
* Note: calling this with a duration of 0 will apply the constrained values straight away,
* without animation.
* @param {number=} opt_duration The animation duration in ms.
* @param {number=} opt_resolutionDirection Which direction to zoom.
* @param {import("./coordinate.js").Coordinate=} opt_anchor The origin of the transformation.
*/
resolveConstraints(opt_duration, opt_resolutionDirection, opt_anchor) {
const duration = opt_duration !== undefined ? opt_duration : 200;
const direction = opt_resolutionDirection || 0;
const newRotation = this.constraints_.rotation(this.targetRotation_);
const size = this.getSizeFromViewport_(newRotation);
const newResolution = this.constraints_.resolution(this.targetResolution_, direction, size);
const newCenter = this.constraints_.center(this.targetCenter_, newResolution, size);
if (duration === 0) {
this.targetResolution_ = newResolution;
this.targetRotation_ = newRotation;
this.targetCenter_ = newCenter;
this.applyTargetState_();
return;
}
if (this.getResolution() !== newResolution ||
this.getRotation() !== newRotation ||
!this.getCenterInternal() ||
!equals(this.getCenterInternal(), newCenter)) {
if (this.getAnimating()) {
this.cancelAnimations();
}
this.animateInternal({
rotation: newRotation,
center: newCenter,
resolution: newResolution,
duration: duration,
easing: easeOut,
anchor: opt_anchor
});
}
}
/**
* Notify the View that an interaction has started.
* The view state will be resolved to a stable one if needed
* (depending on its constraints).
* @api
*/
beginInteraction() {
this.resolveConstraints(0);
this.setHint(ViewHint.INTERACTING, 1);
}
/**
* Notify the View that an interaction has ended. The view state will be resolved
* to a stable one if needed (depending on its constraints).
* @param {number=} opt_duration Animation duration in ms.
* @param {number=} opt_resolutionDirection Which direction to zoom.
* @param {import("./coordinate.js").Coordinate=} opt_anchor The origin of the transformation.
* @api
*/
endInteraction(opt_duration, opt_resolutionDirection, opt_anchor) {
const anchor = opt_anchor && fromUserCoordinate(opt_anchor, this.getProjection());
this.endInteractionInternal(opt_duration, opt_resolutionDirection, anchor);
}
/**
* Notify the View that an interaction has ended. The view state will be resolved
* to a stable one if needed (depending on its constraints).
* @param {number=} opt_duration Animation duration in ms.
* @param {number=} opt_resolutionDirection Which direction to zoom.
* @param {import("./coordinate.js").Coordinate=} opt_anchor The origin of the transformation.
*/
endInteractionInternal(opt_duration, opt_resolutionDirection, opt_anchor) {
this.setHint(ViewHint.INTERACTING, -1);
this.resolveConstraints(opt_duration, opt_resolutionDirection, opt_anchor);
}
/**
* Get a valid position for the view center according to the current constraints.
* @param {import("./coordinate.js").Coordinate|undefined} targetCenter Target center position.
* @param {number=} opt_targetResolution Target resolution. If not supplied, the current one will be used.
* This is useful to guess a valid center position at a different zoom level.
* @return {import("./coordinate.js").Coordinate|undefined} Valid center position.
*/
getConstrainedCenter(targetCenter, opt_targetResolution) {
const size = this.getSizeFromViewport_(this.getRotation());
return this.constraints_.center(targetCenter, opt_targetResolution || this.getResolution(), size);
}
/**
* Get a valid zoom level according to the current view constraints.
* @param {number|undefined} targetZoom Target zoom.
* @param {number=} [opt_direction=0] Indicate which resolution should be used
* by a renderer if the view resolution does not match any resolution of the tile source.
* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
* will be used. If -1, the nearest higher resolution will be used.
* @return {number|undefined} Valid zoom level.
*/
getConstrainedZoom(targetZoom, opt_direction) {
const targetRes = this.getResolutionForZoom(targetZoom);
return this.getZoomForResolution(this.getConstrainedResolution(targetRes, opt_direction));
}
/**
* Get a valid resolution according to the current view constraints.
* @param {number|undefined} targetResolution Target resolution.
* @param {number=} [opt_direction=0] Indicate which resolution should be used
* by a renderer if the view resolution does not match any resolution of the tile source.
* If 0, the nearest resolution will be used. If 1, the nearest lower resolution
* will be used. If -1, the nearest higher resolution will be used.
* @return {number|undefined} Valid resolution.
*/
getConstrainedResolution(targetResolution, opt_direction) {
const direction = opt_direction || 0;
const size = this.getSizeFromViewport_(this.getRotation());
return this.constraints_.resolution(targetResolution, direction, size);
}
}
/**
* @param {Function} callback Callback.
* @param {*} returnValue Return value.
*/
function animationCallback(callback, returnValue) {
setTimeout(function() {
callback(returnValue);
}, 0);
}
/**
* @param {ViewOptions} options View options.
* @return {import("./centerconstraint.js").Type} The constraint.
*/
export function createCenterConstraint(options) {
if (options.extent !== undefined) {
const smooth = options.smoothExtentConstraint !== undefined ? options.smoothExtentConstraint : true;
return createExtent(options.extent, options.constrainOnlyCenter, smooth);
}
const projection = createProjection(options.projection, 'EPSG:3857');
if (options.multiWorld !== true && projection.isGlobal()) {
const extent = projection.getExtent().slice();
extent[0] = -Infinity;
extent[2] = Infinity;
return createExtent(extent, false, false);
}
return centerNone;
}
/**
* @param {ViewOptions} options View options.
* @return {{constraint: import("./resolutionconstraint.js").Type, maxResolution: number,
* minResolution: number, minZoom: number, zoomFactor: number}} The constraint.
*/
export function createResolutionConstraint(options) {
let resolutionConstraint;
let maxResolution;
let minResolution;
// TODO: move these to be ol constants
// see https://github.com/openlayers/openlayers/issues/2076
const defaultMaxZoom = 28;
const defaultZoomFactor = 2;
let minZoom = options.minZoom !== undefined ?
options.minZoom : DEFAULT_MIN_ZOOM;
let maxZoom = options.maxZoom !== undefined ?
options.maxZoom : defaultMaxZoom;
const zoomFactor = options.zoomFactor !== undefined ?
options.zoomFactor : defaultZoomFactor;
const multiWorld = options.multiWorld !== undefined ?
options.multiWorld : false;
const smooth =
options.smoothResolutionConstraint !== undefined ? options.smoothResolutionConstraint : true;
const projection = createProjection(options.projection, 'EPSG:3857');
const projExtent = projection.getExtent();
let constrainOnlyCenter = options.constrainOnlyCenter;
let extent = options.extent;
if (!multiWorld && !extent && projection.isGlobal()) {
constrainOnlyCenter = false;
extent = projExtent;
}
if (options.resolutions !== undefined) {
const resolutions = options.resolutions;
maxResolution = resolutions[minZoom];
minResolution = resolutions[maxZoom] !== undefined ?
resolutions[maxZoom] : resolutions[resolutions.length - 1];
if (options.constrainResolution) {
resolutionConstraint = createSnapToResolutions(resolutions, smooth,
!constrainOnlyCenter && extent);
} else {
resolutionConstraint = createMinMaxResolution(maxResolution, minResolution, smooth,
!constrainOnlyCenter && extent);
}
} else {
// calculate the default min and max resolution
const size = !projExtent ?
// use an extent that can fit the whole world if need be
360 * METERS_PER_UNIT[Units.DEGREES] /
projection.getMetersPerUnit() :
Math.max(getWidth(projExtent), getHeight(projExtent));
const defaultMaxResolution = size / DEFAULT_TILE_SIZE / Math.pow(
defaultZoomFactor, DEFAULT_MIN_ZOOM);
const defaultMinResolution = defaultMaxResolution / Math.pow(
defaultZoomFactor, defaultMaxZoom - DEFAULT_MIN_ZOOM);
// user provided maxResolution takes precedence
maxResolution = options.maxResolution;
if (maxResolution !== undefined) {
minZoom = 0;
} else {
maxResolution = defaultMaxResolution / Math.pow(zoomFactor, minZoom);
}
// user provided minResolution takes precedence
minResolution = options.minResolution;
if (minResolution === undefined) {
if (options.maxZoom !== undefined) {
if (options.maxResolution !== undefined) {
minResolution = maxResolution / Math.pow(zoomFactor, maxZoom);
} else {
minResolution = defaultMaxResolution / Math.pow(zoomFactor, maxZoom);
}
} else {
minResolution = defaultMinResolution;
}
}
// given discrete zoom levels, minResolution may be different than provided
maxZoom = minZoom + Math.floor(
Math.log(maxResolution / minResolution) / Math.log(zoomFactor));
minResolution = maxResolution / Math.pow(zoomFactor, maxZoom - minZoom);
if (options.constrainResolution) {
resolutionConstraint = createSnapToPower(
zoomFactor, maxResolution, minResolution, smooth,
!constrainOnlyCenter && extent);
} else {
resolutionConstraint = createMinMaxResolution(maxResolution, minResolution, smooth,
!constrainOnlyCenter && extent);
}
}
return {constraint: resolutionConstraint, maxResolution: maxResolution,
minResolution: minResolution, minZoom: minZoom, zoomFactor: zoomFactor};
}
/**
* @param {ViewOptions} options View options.
* @return {import("./rotationconstraint.js").Type} Rotation constraint.
*/
export function createRotationConstraint(options) {
const enableRotation = options.enableRotation !== undefined ?
options.enableRotation : true;
if (enableRotation) {
const constrainRotation = options.constrainRotation;
if (constrainRotation === undefined || constrainRotation === true) {
return createSnapToZero();
} else if (constrainRotation === false) {
return rotationNone;
} else if (typeof constrainRotation === 'number') {
return createSnapToN(constrainRotation);
} else {
return rotationNone;
}
} else {
return disable;
}
}
/**
* Determine if an animation involves no view change.
* @param {Animation} animation The animation.
* @return {boolean} The animation involves no view change.
*/
export function isNoopAnimation(animation) {
if (animation.sourceCenter && animation.targetCenter) {
if (!coordinatesEqual(animation.sourceCenter, animation.targetCenter)) {
return false;
}
}
if (animation.sourceResolution !== animation.targetResolution) {
return false;
}
if (animation.sourceRotation !== animation.targetRotation) {
return false;
}
return true;
}
export default View;