Files
openlayers/demos/side-by-side/index.html.in
2012-08-13 16:45:10 +02:00

73 lines
2.9 KiB
HTML

<!doctype html>
<html>
<head>
<style type="text/css">
.map {
width: 400px;
height: 400px;
border: thin solid;
}
</style>
<title>ol3 side-by-side demo</title>
</head>
<body>
<h1>ol3 side-by-side demo</h1>
<table>
<tr>
<th>DOM</th>
<th>WebGL</th>
</tr>
<tr>
<td><div id="domMap" class="map"></div></td>
<td><div id="webglMap" class="map"></div></td>
</tr>
<tr>
<td><div id="domMousePosition" class="mouseposition"></div></td>
<td><div id="webglMousePosition" class="mouseposition"></div></td>
<tr>
<td colspan="2">
<div id="attribution" class="attribution"></div>
</td>
</tr>
</table>
<table>
<tr>
<td>Pan:</td>
<td>drag, arrow keys</td>
</tr>
<tr>
<td>Zoom:</td>
<td>double-click, <code>Shift</code>+double-click, mouse wheel, <code>+</code>/<code>-</code> keys; <code>Shift</code>+drag</td>
</tr>
<tr>
<td>Rotate:</td>
<td><code>Alt</code>+drag, <code>r</code> to reset (WebGL only)</td>
</tr>
<tr>
<td>Brightness/contrast:</td>
<td><code>b</code>/<code>B</code>/<code>c</code>/<code>C</code> keys (WebGL only)</td>
</tr>
<tr>
<td>Hue/saturation:</td>
<td><code>h</code>/<code>H</code>/<code>s</code>/<code>S</code> keys (WebGL only)</td>
</tr>
<tr>
<td>Opacity:</td>
<td><code>o</code>/<code>O</code> keys</td>
</tr>
<tr>
<td>Visibility:</td>
<td><code>v</code>/<code>V</code> keys</td>
</tr>
<tr>
<td>Reset</td>
<td><code>0</code> key</td>
</tr>
</table>
<p><b>Notes:</b> The two maps share the same center, resolution, rotation and layers. Currently the DOM map does not support rotation.</p>
<p><b>Console tips:</b> If you want to play around with the API in the console, first make sure that you're using the <a href="simple-optimizations.html">simple optimizations version</a> of this demo, then open a console and experiment with the <code>domMap</code>, <code>webglMap</code> and <code>layer</code> variables in the console. The source code is in <a href="side-by-side.js">side-by-side.js</a>.</p>
<p><b>Known bugs:</b> When the map is rotated, panning on the WebGL map doesn't work as expected.</p>
<script src="@SRC@" type="text/javascript"></script>
</body>
</html>