Two new examples show how custom renderers can be used to render text along paths, and to declutter labels using 3rd party libraries.
415 lines
12 KiB
JavaScript
415 lines
12 KiB
JavaScript
goog.provide('ol.render.canvas.ReplayGroup');
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goog.require('ol');
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goog.require('ol.array');
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goog.require('ol.dom');
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goog.require('ol.extent');
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goog.require('ol.geom.flat.transform');
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goog.require('ol.obj');
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goog.require('ol.render.ReplayGroup');
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goog.require('ol.render.canvas.Replay');
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goog.require('ol.render.canvas.ImageReplay');
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goog.require('ol.render.canvas.LineStringReplay');
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goog.require('ol.render.canvas.PolygonReplay');
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goog.require('ol.render.canvas.TextReplay');
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goog.require('ol.render.replay');
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goog.require('ol.transform');
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/**
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* @constructor
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* @extends {ol.render.ReplayGroup}
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* @param {number} tolerance Tolerance.
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* @param {ol.Extent} maxExtent Max extent.
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* @param {number} resolution Resolution.
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* @param {boolean} overlaps The replay group can have overlapping geometries.
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* @param {number=} opt_renderBuffer Optional rendering buffer.
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* @struct
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*/
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ol.render.canvas.ReplayGroup = function(
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tolerance, maxExtent, resolution, overlaps, opt_renderBuffer) {
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ol.render.ReplayGroup.call(this);
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/**
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* @private
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* @type {number}
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*/
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this.tolerance_ = tolerance;
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/**
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* @private
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* @type {ol.Extent}
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*/
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this.maxExtent_ = maxExtent;
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/**
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* @private
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* @type {boolean}
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*/
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this.overlaps_ = overlaps;
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/**
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* @private
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* @type {number}
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*/
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this.resolution_ = resolution;
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/**
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* @private
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* @type {number|undefined}
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*/
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this.renderBuffer_ = opt_renderBuffer;
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/**
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* @private
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* @type {!Object.<string,
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* Object.<ol.render.ReplayType, ol.render.canvas.Replay>>}
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*/
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this.replaysByZIndex_ = {};
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.hitDetectionContext_ = ol.dom.createCanvasContext2D(1, 1);
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/**
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* @private
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* @type {ol.Transform}
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*/
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this.hitDetectionTransform_ = ol.transform.create();
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};
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ol.inherits(ol.render.canvas.ReplayGroup, ol.render.ReplayGroup);
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/**
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* This cache is used for storing calculated pixel circles for increasing performance.
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* It is a static property to allow each Replaygroup to access it.
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* @type {Object.<number, Array.<Array.<(boolean|undefined)>>>}
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* @private
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*/
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ol.render.canvas.ReplayGroup.circleArrayCache_ = {
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0: [[true]]
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};
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/**
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* This method fills a row in the array from the given coordinate to the
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* middle with `true`.
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* @param {Array.<Array.<(boolean|undefined)>>} array The array that will be altered.
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* @param {number} x X coordinate.
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* @param {number} y Y coordinate.
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* @private
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*/
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_ = function(array, x, y) {
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var i;
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var radius = Math.floor(array.length / 2);
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if (x >= radius) {
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for (i = radius; i < x; i++) {
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array[i][y] = true;
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}
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} else if (x < radius) {
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for (i = x + 1; i < radius; i++) {
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array[i][y] = true;
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}
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}
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};
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/**
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* This methods creates a circle inside a fitting array. Points inside the
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* circle are marked by true, points on the outside are undefined.
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* It uses the midpoint circle algorithm.
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* A cache is used to increase performance.
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* @param {number} radius Radius.
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* @returns {Array.<Array.<(boolean|undefined)>>} An array with marked circle points.
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* @private
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*/
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ol.render.canvas.ReplayGroup.getCircleArray_ = function(radius) {
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if (ol.render.canvas.ReplayGroup.circleArrayCache_[radius] !== undefined) {
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return ol.render.canvas.ReplayGroup.circleArrayCache_[radius];
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}
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var arraySize = radius * 2 + 1;
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var arr = new Array(arraySize);
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for (var i = 0; i < arraySize; i++) {
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arr[i] = new Array(arraySize);
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}
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var x = radius;
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var y = 0;
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var error = 0;
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while (x >= y) {
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius + x, radius + y);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius + y, radius + x);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius - y, radius + x);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius - x, radius + y);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius - x, radius - y);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius - y, radius - x);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius + y, radius - x);
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ol.render.canvas.ReplayGroup.fillCircleArrayRowToMiddle_(arr, radius + x, radius - y);
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y++;
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error += 1 + 2 * y;
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if (2 * (error - x) + 1 > 0) {
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x -= 1;
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error += 1 - 2 * x;
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}
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}
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ol.render.canvas.ReplayGroup.circleArrayCache_[radius] = arr;
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return arr;
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};
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/**
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* @param {Array.<ol.render.ReplayType>} replays Replays.
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* @return {boolean} Has replays of the provided types.
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*/
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ol.render.canvas.ReplayGroup.prototype.hasReplays = function(replays) {
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for (var zIndex in this.replaysByZIndex_) {
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var candidates = this.replaysByZIndex_[zIndex];
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for (var i = 0, ii = replays.length; i < ii; ++i) {
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if (replays[i] in candidates) {
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return true;
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}
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}
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}
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return false;
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};
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/**
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* FIXME empty description for jsdoc
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*/
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ol.render.canvas.ReplayGroup.prototype.finish = function() {
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var zKey;
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for (zKey in this.replaysByZIndex_) {
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var replays = this.replaysByZIndex_[zKey];
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var replayKey;
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for (replayKey in replays) {
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replays[replayKey].finish();
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}
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}
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};
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/**
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function((ol.Feature|ol.render.Feature)): T} callback Feature
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* callback.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.canvas.ReplayGroup.prototype.forEachFeatureAtCoordinate = function(
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coordinate, resolution, rotation, hitTolerance, skippedFeaturesHash, callback) {
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hitTolerance = Math.round(hitTolerance);
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var contextSize = hitTolerance * 2 + 1;
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var transform = ol.transform.compose(this.hitDetectionTransform_,
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hitTolerance + 0.5, hitTolerance + 0.5,
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1 / resolution, -1 / resolution,
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-rotation,
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-coordinate[0], -coordinate[1]);
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var context = this.hitDetectionContext_;
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if (context.canvas.width !== contextSize || context.canvas.height !== contextSize) {
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context.canvas.width = contextSize;
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context.canvas.height = contextSize;
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} else {
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context.clearRect(0, 0, contextSize, contextSize);
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}
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/**
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* @type {ol.Extent}
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*/
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var hitExtent;
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if (this.renderBuffer_ !== undefined) {
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hitExtent = ol.extent.createEmpty();
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ol.extent.extendCoordinate(hitExtent, coordinate);
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ol.extent.buffer(hitExtent, resolution * (this.renderBuffer_ + hitTolerance), hitExtent);
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}
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var mask = ol.render.canvas.ReplayGroup.getCircleArray_(hitTolerance);
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return this.replayHitDetection_(context, transform, rotation,
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skippedFeaturesHash,
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/**
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* @param {ol.Feature|ol.render.Feature} feature Feature.
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* @return {?} Callback result.
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*/
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function(feature) {
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var imageData = context.getImageData(0, 0, contextSize, contextSize).data;
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for (var i = 0; i < contextSize; i++) {
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for (var j = 0; j < contextSize; j++) {
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if (mask[i][j]) {
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if (imageData[(j * contextSize + i) * 4 + 3] > 0) {
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var result = callback(feature);
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if (result) {
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return result;
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} else {
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context.clearRect(0, 0, contextSize, contextSize);
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return undefined;
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}
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}
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}
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}
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}
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}, hitExtent);
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};
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/**
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* @param {ol.Transform} transform Transform.
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* @return {Array.<number>} Clip coordinates.
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*/
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ol.render.canvas.ReplayGroup.prototype.getClipCoords = function(transform) {
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var maxExtent = this.maxExtent_;
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var minX = maxExtent[0];
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var minY = maxExtent[1];
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var maxX = maxExtent[2];
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var maxY = maxExtent[3];
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var flatClipCoords = [minX, minY, minX, maxY, maxX, maxY, maxX, minY];
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ol.geom.flat.transform.transform2D(
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flatClipCoords, 0, 8, 2, transform, flatClipCoords);
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return flatClipCoords;
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};
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/**
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* @inheritDoc
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*/
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ol.render.canvas.ReplayGroup.prototype.getReplay = function(zIndex, replayType) {
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var zIndexKey = zIndex !== undefined ? zIndex.toString() : '0';
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var replays = this.replaysByZIndex_[zIndexKey];
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if (replays === undefined) {
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replays = {};
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this.replaysByZIndex_[zIndexKey] = replays;
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}
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var replay = replays[replayType];
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if (replay === undefined) {
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var Constructor = ol.render.canvas.ReplayGroup.BATCH_CONSTRUCTORS_[replayType];
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replay = new Constructor(this.tolerance_, this.maxExtent_,
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this.resolution_, this.overlaps_);
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replays[replayType] = replay;
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}
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return replay;
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};
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/**
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* @inheritDoc
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*/
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ol.render.canvas.ReplayGroup.prototype.isEmpty = function() {
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return ol.obj.isEmpty(this.replaysByZIndex_);
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};
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {number} pixelRatio Pixel ratio.
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* @param {ol.Transform} transform Transform.
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* @param {number} viewRotation View rotation.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {Array.<ol.render.ReplayType>=} opt_replayTypes Ordered replay types
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* to replay. Default is {@link ol.render.replay.ORDER}
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*/
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ol.render.canvas.ReplayGroup.prototype.replay = function(context, pixelRatio,
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transform, viewRotation, skippedFeaturesHash, opt_replayTypes) {
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/** @type {Array.<number>} */
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var zs = Object.keys(this.replaysByZIndex_).map(Number);
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zs.sort(ol.array.numberSafeCompareFunction);
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// setup clipping so that the parts of over-simplified geometries are not
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// visible outside the current extent when panning
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var flatClipCoords = this.getClipCoords(transform);
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context.save();
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context.beginPath();
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context.moveTo(flatClipCoords[0], flatClipCoords[1]);
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context.lineTo(flatClipCoords[2], flatClipCoords[3]);
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context.lineTo(flatClipCoords[4], flatClipCoords[5]);
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context.lineTo(flatClipCoords[6], flatClipCoords[7]);
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context.clip();
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var replayTypes = opt_replayTypes ? opt_replayTypes : ol.render.replay.ORDER;
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var i, ii, j, jj, replays, replay;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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replays = this.replaysByZIndex_[zs[i].toString()];
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for (j = 0, jj = replayTypes.length; j < jj; ++j) {
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replay = replays[replayTypes[j]];
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if (replay !== undefined) {
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replay.replay(context, pixelRatio, transform, viewRotation,
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skippedFeaturesHash);
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}
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}
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}
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context.restore();
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};
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/**
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* @private
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* @param {CanvasRenderingContext2D} context Context.
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* @param {ol.Transform} transform Transform.
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* @param {number} viewRotation View rotation.
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* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
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* to skip.
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* @param {function((ol.Feature|ol.render.Feature)): T} featureCallback
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* Feature callback.
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* @param {ol.Extent=} opt_hitExtent Only check features that intersect this
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* extent.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ = function(
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context, transform, viewRotation, skippedFeaturesHash,
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featureCallback, opt_hitExtent) {
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/** @type {Array.<number>} */
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var zs = Object.keys(this.replaysByZIndex_).map(Number);
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zs.sort(function(a, b) {
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return b - a;
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});
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var i, ii, j, replays, replay, result;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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replays = this.replaysByZIndex_[zs[i].toString()];
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for (j = ol.render.replay.ORDER.length - 1; j >= 0; --j) {
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replay = replays[ol.render.replay.ORDER[j]];
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if (replay !== undefined) {
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result = replay.replayHitDetection(context, transform, viewRotation,
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skippedFeaturesHash, featureCallback, opt_hitExtent);
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if (result) {
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return result;
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}
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}
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}
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}
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return undefined;
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};
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/**
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* @const
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* @private
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* @type {Object.<ol.render.ReplayType,
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* function(new: ol.render.canvas.Replay, number, ol.Extent,
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* number, boolean)>}
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*/
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ol.render.canvas.ReplayGroup.BATCH_CONSTRUCTORS_ = {
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'Circle': ol.render.canvas.PolygonReplay,
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'Default': ol.render.canvas.Replay,
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'Image': ol.render.canvas.ImageReplay,
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'LineString': ol.render.canvas.LineStringReplay,
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'Polygon': ol.render.canvas.PolygonReplay,
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'Text': ol.render.canvas.TextReplay
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};
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