Files
openlayers/lib/OpenLayers/Tile/Image.js
crschmidt 5c26d578ca In order to make subclasses of Layer which support edge tiles which are of a
size which is not the same size as all the tiles on the layer (as is the case
in Zoomify layers), change Tile.Image to use the size passed in on construction
instead of this.layer.tileSize. All tests still pass, should have no functional
change for all existing layers. patch by pascalou, r=me (Closes #1496)


git-svn-id: http://svn.openlayers.org/trunk/openlayers@9115 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
2009-03-22 00:11:45 +00:00

546 lines
20 KiB
JavaScript

/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/Tile.js
*/
/**
* Class: OpenLayers.Tile.Image
* Instances of OpenLayers.Tile.Image are used to manage the image tiles
* used by various layers. Create a new image tile with the
* <OpenLayers.Tile.Image> constructor.
*
* Inherits from:
* - <OpenLayers.Tile>
*/
OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, {
/**
* Property: url
* {String} The URL of the image being requested. No default. Filled in by
* layer.getURL() function.
*/
url: null,
/**
* Property: imgDiv
* {DOMElement} The div element which wraps the image.
*/
imgDiv: null,
/**
* Property: frame
* {DOMElement} The image element is appended to the frame. Any gutter on
* the image will be hidden behind the frame.
*/
frame: null,
/**
* Property: layerAlphaHack
* {Boolean} True if the png alpha hack needs to be applied on the layer's div.
*/
layerAlphaHack: null,
/**
* Property: isBackBuffer
* {Boolean} Is this tile a back buffer tile?
*/
isBackBuffer: false,
/**
* Property: lastRatio
* {Float} Used in transition code only. This is the previous ratio
* of the back buffer tile resolution to the map resolution. Compared
* with the current ratio to determine if zooming occurred.
*/
lastRatio: 1,
/**
* Property: isFirstDraw
* {Boolean} Is this the first time the tile is being drawn?
* This is used to force resetBackBuffer to synchronize
* the backBufferTile with the foreground tile the first time
* the foreground tile loads so that if the user zooms
* before the layer has fully loaded, the backBufferTile for
* tiles that have been loaded can be used.
*/
isFirstDraw: true,
/**
* Property: backBufferTile
* {<OpenLayers.Tile>} A clone of the tile used to create transition
* effects when the tile is moved or changes resolution.
*/
backBufferTile: null,
/** TBD 3.0 - reorder the parameters to the init function to remove
* URL. the getUrl() function on the layer gets called on
* each draw(), so no need to specify it here.
*
* Constructor: OpenLayers.Tile.Image
* Constructor for a new <OpenLayers.Tile.Image> instance.
*
* Parameters:
* layer - {<OpenLayers.Layer>} layer that the tile will go in.
* position - {<OpenLayers.Pixel>}
* bounds - {<OpenLayers.Bounds>}
* url - {<String>} Deprecated. Remove me in 3.0.
* size - {<OpenLayers.Size>}
*/
initialize: function(layer, position, bounds, url, size) {
OpenLayers.Tile.prototype.initialize.apply(this, arguments);
this.url = url; //deprecated remove me
this.frame = document.createElement('div');
this.frame.style.overflow = 'hidden';
this.frame.style.position = 'absolute';
this.layerAlphaHack = this.layer.alpha && OpenLayers.Util.alphaHack();
},
/**
* APIMethod: destroy
* nullify references to prevent circular references and memory leaks
*/
destroy: function() {
if (this.imgDiv != null) {
if (this.layerAlphaHack) {
// unregister the "load" handler
OpenLayers.Event.stopObservingElement(this.imgDiv.childNodes[0].id);
}
// unregister the "load" and "error" handlers. Only the "error" handler if
// this.layerAlphaHack is true.
OpenLayers.Event.stopObservingElement(this.imgDiv.id);
if (this.imgDiv.parentNode == this.frame) {
this.frame.removeChild(this.imgDiv);
this.imgDiv.map = null;
}
this.imgDiv.urls = null;
this.imgDiv.src = null;
}
this.imgDiv = null;
if ((this.frame != null) && (this.frame.parentNode == this.layer.div)) {
this.layer.div.removeChild(this.frame);
}
this.frame = null;
/* clean up the backBufferTile if it exists */
if (this.backBufferTile) {
this.backBufferTile.destroy();
this.backBufferTile = null;
}
this.layer.events.unregister("loadend", this, this.resetBackBuffer);
OpenLayers.Tile.prototype.destroy.apply(this, arguments);
},
/**
* Method: clone
*
* Parameters:
* obj - {<OpenLayers.Tile.Image>} The tile to be cloned
*
* Returns:
* {<OpenLayers.Tile.Image>} An exact clone of this <OpenLayers.Tile.Image>
*/
clone: function (obj) {
if (obj == null) {
obj = new OpenLayers.Tile.Image(this.layer,
this.position,
this.bounds,
this.url,
this.size);
}
//pick up properties from superclass
obj = OpenLayers.Tile.prototype.clone.apply(this, [obj]);
//dont want to directly copy the image div
obj.imgDiv = null;
return obj;
},
/**
* Method: draw
* Check that a tile should be drawn, and draw it.
*
* Returns:
* {Boolean} Always returns true.
*/
draw: function() {
if (this.layer != this.layer.map.baseLayer && this.layer.reproject) {
this.bounds = this.getBoundsFromBaseLayer(this.position);
}
var drawTile = OpenLayers.Tile.prototype.draw.apply(this, arguments);
if (OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS, this.layer.transitionEffect) != -1) {
if (drawTile) {
//we use a clone of this tile to create a double buffer for visual
//continuity. The backBufferTile is used to create transition
//effects while the tile in the grid is repositioned and redrawn
if (!this.backBufferTile) {
this.backBufferTile = this.clone();
this.backBufferTile.hide();
// this is important. It allows the backBuffer to place itself
// appropriately in the DOM. The Image subclass needs to put
// the backBufferTile behind the main tile so the tiles can
// load over top and display as soon as they are loaded.
this.backBufferTile.isBackBuffer = true;
// potentially end any transition effects when the tile loads
this.events.register('loadend', this, this.resetBackBuffer);
// clear transition back buffer tile only after all tiles in
// this layer have loaded to avoid visual glitches
this.layer.events.register("loadend", this, this.resetBackBuffer);
}
// run any transition effects
this.startTransition();
} else {
// if we aren't going to draw the tile, then the backBuffer should
// be hidden too!
if (this.backBufferTile) {
this.backBufferTile.clear();
}
}
} else {
if (drawTile && this.isFirstDraw) {
this.events.register('loadend', this, this.showTile);
this.isFirstDraw = false;
}
}
if (!drawTile) {
return false;
}
if (this.isLoading) {
//if we're already loading, send 'reload' instead of 'loadstart'.
this.events.triggerEvent("reload");
} else {
this.isLoading = true;
this.events.triggerEvent("loadstart");
}
return this.renderTile();
},
/**
* Method: resetBackBuffer
* Triggered by two different events, layer loadend, and tile loadend.
* In any of these cases, we check to see if we can hide the
* backBufferTile yet and update its parameters to match the
* foreground tile.
*
* Basic logic:
* - If the backBufferTile hasn't been drawn yet, reset it
* - If layer is still loading, show foreground tile but don't hide
* the backBufferTile yet
* - If layer is done loading, reset backBuffer tile and show
* foreground tile
*/
resetBackBuffer: function() {
this.showTile();
if (this.backBufferTile &&
(this.isFirstDraw || !this.layer.numLoadingTiles)) {
this.isFirstDraw = false;
// check to see if the backBufferTile is within the max extents
// before rendering it
var maxExtent = this.layer.maxExtent;
var withinMaxExtent = (maxExtent &&
this.bounds.intersectsBounds(maxExtent, false));
if (withinMaxExtent) {
this.backBufferTile.position = this.position;
this.backBufferTile.bounds = this.bounds;
this.backBufferTile.size = this.size;
this.backBufferTile.imageSize = this.layer.imageSize || this.size;
this.backBufferTile.imageOffset = this.layer.imageOffset;
this.backBufferTile.resolution = this.layer.getResolution();
this.backBufferTile.renderTile();
}
this.backBufferTile.hide();
}
},
/**
* Method: renderTile
* Internal function to actually initialize the image tile,
* position it correctly, and set its url.
*/
renderTile: function() {
if (this.imgDiv == null) {
this.initImgDiv();
}
this.imgDiv.viewRequestID = this.layer.map.viewRequestID;
// needed for changing to a different serve for onload error
if (this.layer.url instanceof Array) {
this.imgDiv.urls = this.layer.url.slice();
}
this.url = this.layer.getURL(this.bounds);
// position the frame
OpenLayers.Util.modifyDOMElement(this.frame,
null, this.position, this.size);
if (this.layerAlphaHack) {
OpenLayers.Util.modifyAlphaImageDiv(this.imgDiv,
null, null, this.size, this.url);
} else {
OpenLayers.Util.modifyDOMElement(this.imgDiv,
null, null, this.size) ;
this.imgDiv.src = this.url;
}
return true;
},
/**
* Method: clear
* Clear the tile of any bounds/position-related data so that it can
* be reused in a new location.
*/
clear: function() {
if(this.imgDiv) {
this.hide();
if (OpenLayers.Tile.Image.useBlankTile) {
this.imgDiv.src = OpenLayers.Util.getImagesLocation() + "blank.gif";
}
}
},
/**
* Method: initImgDiv
* Creates the imgDiv property on the tile.
*/
initImgDiv: function() {
var offset = this.layer.imageOffset;
if (this.layerAlphaHack) {
this.imgDiv = OpenLayers.Util.createAlphaImageDiv(null,
offset,
this.size,
null,
"relative",
null,
null,
null,
true);
} else {
this.imgDiv = OpenLayers.Util.createImage(null,
offset,
this.size,
null,
"relative",
null,
null,
true);
}
this.imgDiv.className = 'olTileImage';
/* checkImgURL used to be used to called as a work around, but it
ended up hiding problems instead of solving them and broke things
like relative URLs. See discussion on the dev list:
http://openlayers.org/pipermail/dev/2007-January/000205.html
OpenLayers.Event.observe( this.imgDiv, "load",
OpenLayers.Function.bind(this.checkImgURL, this) );
*/
this.frame.style.zIndex = this.isBackBuffer ? 0 : 1;
this.frame.appendChild(this.imgDiv);
this.layer.div.appendChild(this.frame);
if(this.layer.opacity != null) {
OpenLayers.Util.modifyDOMElement(this.imgDiv, null, null, null,
null, null, null,
this.layer.opacity);
}
// we need this reference to check back the viewRequestID
this.imgDiv.map = this.layer.map;
//bind a listener to the onload of the image div so that we
// can register when a tile has finished loading.
var onload = function() {
//normally isLoading should always be true here but there are some
// right funky conditions where loading and then reloading a tile
// with the same url *really*fast*. this check prevents sending
// a 'loadend' if the msg has already been sent
//
if (this.isLoading) {
this.isLoading = false;
this.events.triggerEvent("loadend");
}
};
if (this.layerAlphaHack) {
OpenLayers.Event.observe(this.imgDiv.childNodes[0], 'load',
OpenLayers.Function.bind(onload, this));
} else {
OpenLayers.Event.observe(this.imgDiv, 'load',
OpenLayers.Function.bind(onload, this));
}
// Bind a listener to the onerror of the image div so that we
// can registere when a tile has finished loading with errors.
var onerror = function() {
// If we have gone through all image reload attempts, it is time
// to realize that we are done with this image. Since
// OpenLayers.Util.onImageLoadError already has taken care about
// the error, we can continue as if the image was loaded
// successfully.
if (this.imgDiv._attempts > OpenLayers.IMAGE_RELOAD_ATTEMPTS) {
onload.call(this);
}
};
OpenLayers.Event.observe(this.imgDiv, "error",
OpenLayers.Function.bind(onerror, this));
},
/**
* Method: checkImgURL
* Make sure that the image that just loaded is the one this tile is meant
* to display, since panning/zooming might have changed the tile's URL in
* the meantime. If the tile URL did change before the image loaded, set
* the imgDiv display to 'none', as either (a) it will be reset to visible
* when the new URL loads in the image, or (b) we don't want to display
* this tile after all because its new bounds are outside our maxExtent.
*
* This function should no longer be neccesary with the improvements to
* Grid.js in OpenLayers 2.3. The lack of a good isEquivilantURL function
* caused problems in 2.2, but it's possible that with the improved
* isEquivilant URL function, this might be neccesary at some point.
*
* See discussion in the thread at
* http://openlayers.org/pipermail/dev/2007-January/000205.html
*/
checkImgURL: function () {
// Sometimes our image will load after it has already been removed
// from the map, in which case this check is not needed.
if (this.layer) {
var loaded = this.layerAlphaHack ? this.imgDiv.firstChild.src : this.imgDiv.src;
if (!OpenLayers.Util.isEquivalentUrl(loaded, this.url)) {
this.hide();
}
}
},
/**
* Method: startTransition
* This method is invoked on tiles that are backBuffers for tiles in the
* grid. The grid tile is about to be cleared and a new tile source
* loaded. This is where the transition effect needs to be started
* to provide visual continuity.
*/
startTransition: function() {
// backBufferTile has to be valid and ready to use
if (!this.backBufferTile || !this.backBufferTile.imgDiv) {
return;
}
// calculate the ratio of change between the current resolution of the
// backBufferTile and the layer. If several animations happen in a
// row, then the backBufferTile will scale itself appropriately for
// each request.
var ratio = 1;
if (this.backBufferTile.resolution) {
ratio = this.backBufferTile.resolution / this.layer.getResolution();
}
// if the ratio is not the same as it was last time (i.e. we are
// zooming), then we need to adjust the backBuffer tile
if (ratio != this.lastRatio) {
if (this.layer.transitionEffect == 'resize') {
// In this case, we can just immediately resize the
// backBufferTile.
var upperLeft = new OpenLayers.LonLat(
this.backBufferTile.bounds.left,
this.backBufferTile.bounds.top
);
var size = new OpenLayers.Size(
this.backBufferTile.size.w * ratio,
this.backBufferTile.size.h * ratio
);
var px = this.layer.map.getLayerPxFromLonLat(upperLeft);
OpenLayers.Util.modifyDOMElement(this.backBufferTile.frame,
null, px, size);
var imageSize = this.backBufferTile.imageSize;
imageSize = new OpenLayers.Size(imageSize.w * ratio,
imageSize.h * ratio);
var imageOffset = this.backBufferTile.imageOffset;
if(imageOffset) {
imageOffset = new OpenLayers.Pixel(
imageOffset.x * ratio, imageOffset.y * ratio
);
}
OpenLayers.Util.modifyDOMElement(
this.backBufferTile.imgDiv, null, imageOffset, imageSize
) ;
this.backBufferTile.show();
}
} else {
// default effect is just to leave the existing tile
// until the new one loads if this is a singleTile and
// there was no change in resolution. Otherwise we
// don't bother to show the backBufferTile at all
if (this.layer.singleTile) {
this.backBufferTile.show();
} else {
this.backBufferTile.hide();
}
}
this.lastRatio = ratio;
},
/**
* Method: show
* Show the tile by showing its frame.
*/
show: function() {
this.frame.style.display = '';
// Force a reflow on gecko based browsers to actually show the element
// before continuing execution.
if (OpenLayers.Util.indexOf(this.layer.SUPPORTED_TRANSITIONS,
this.layer.transitionEffect) != -1) {
if (navigator.userAgent.toLowerCase().indexOf("gecko") != -1) {
this.frame.scrollLeft = this.frame.scrollLeft;
}
}
},
/**
* Method: hide
* Hide the tile by hiding its frame.
*/
hide: function() {
this.frame.style.display = 'none';
},
CLASS_NAME: "OpenLayers.Tile.Image"
}
);
OpenLayers.Tile.Image.useBlankTile = (
OpenLayers.Util.getBrowserName() == "safari" ||
OpenLayers.Util.getBrowserName() == "opera");