Files
openlayers/src/ol/render/webgl/webglreplay.js
2015-01-22 10:24:59 +01:00

1285 lines
38 KiB
JavaScript

goog.provide('ol.render.webgl.ImageReplay');
goog.provide('ol.render.webgl.ReplayGroup');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.functions');
goog.require('goog.object');
goog.require('goog.vec.Mat4');
goog.require('ol.color.Matrix');
goog.require('ol.extent');
goog.require('ol.render.IReplayGroup');
goog.require('ol.render.webgl.imagereplay.shader.Color');
goog.require('ol.render.webgl.imagereplay.shader.Default');
goog.require('ol.vec.Mat4');
goog.require('ol.webgl.Buffer');
goog.require('ol.webgl.Context');
/**
* @constructor
* @implements {ol.render.IVectorContext}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @protected
* @struct
*/
ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
/**
* @type {number|undefined}
* @private
*/
this.anchorX_ = undefined;
/**
* @type {number|undefined}
* @private
*/
this.anchorY_ = undefined;
/**
* @private
* @type {ol.color.Matrix}
*/
this.colorMatrix_ = new ol.color.Matrix();
/**
* The origin of the coordinate system for the point coordinates sent to
* the GPU. To eliminate jitter caused by precision problems in the GPU
* we use the "Rendering Relative to Eye" technique described in the "3D
* Engine Design for Virtual Globes" book.
* @private
* @type {ol.Coordinate}
*/
this.origin_ = ol.extent.getCenter(maxExtent);
/**
* @type {Array.<number>}
* @private
*/
this.groupIndices_ = [];
/**
* @type {Array.<number>}
* @private
*/
this.hitDetectionGroupIndices_ = [];
/**
* @type {number|undefined}
* @private
*/
this.height_ = undefined;
/**
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
* @private
*/
this.images_ = [];
/**
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
* @private
*/
this.hitDetectionImages_ = [];
/**
* @type {number|undefined}
* @private
*/
this.imageHeight_ = undefined;
/**
* @type {number|undefined}
* @private
*/
this.imageWidth_ = undefined;
/**
* @type {Array.<number>}
* @private
*/
this.indices_ = [];
/**
* @type {ol.webgl.Buffer}
* @private
*/
this.indicesBuffer_ = null;
/**
* @private
* @type {ol.render.webgl.imagereplay.shader.Color.Locations}
*/
this.colorLocations_ = null;
/**
* @private
* @type {ol.render.webgl.imagereplay.shader.Default.Locations}
*/
this.defaultLocations_ = null;
/**
* @private
* @type {number|undefined}
*/
this.opacity_ = undefined;
/**
* @type {!goog.vec.Mat4.Number}
* @private
*/
this.offsetRotateMatrix_ = goog.vec.Mat4.createNumberIdentity();
/**
* @type {!goog.vec.Mat4.Number}
* @private
*/
this.offsetScaleMatrix_ = goog.vec.Mat4.createNumberIdentity();
/**
* @type {number|undefined}
* @private
*/
this.originX_ = undefined;
/**
* @type {number|undefined}
* @private
*/
this.originY_ = undefined;
/**
* @type {!goog.vec.Mat4.Number}
* @private
*/
this.projectionMatrix_ = goog.vec.Mat4.createNumberIdentity();
/**
* @private
* @type {boolean|undefined}
*/
this.rotateWithView_ = undefined;
/**
* @private
* @type {number|undefined}
*/
this.rotation_ = undefined;
/**
* @private
* @type {number|undefined}
*/
this.scale_ = undefined;
/**
* @type {Array.<WebGLTexture>}
* @private
*/
this.textures_ = [];
/**
* @type {Array.<WebGLTexture>}
* @private
*/
this.hitDetectionTextures_ = [];
/**
* @type {Array.<number>}
* @private
*/
this.vertices_ = [];
/**
* @type {ol.webgl.Buffer}
* @private
*/
this.verticesBuffer_ = null;
/**
* Start index per feature (the index).
* @type {Array.<number>}
* @private
*/
this.startIndices_ = [];
/**
* Start index per feature (the feature).
* @type {Array.<ol.Feature>}
* @private
*/
this.startIndicesFeature_ = [];
/**
* @type {number|undefined}
* @private
*/
this.width_ = undefined;
};
/**
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.ImageReplay.prototype.getDeleteResourcesFunction =
function(context) {
// We only delete our stuff here. The shaders and the program may
// be used by other ImageReplay instances (for other layers). And
// they will be deleted when disposing of the ol.webgl.Context
// object.
goog.asserts.assert(!goog.isNull(this.verticesBuffer_));
goog.asserts.assert(!goog.isNull(this.indicesBuffer_));
var verticesBuffer = this.verticesBuffer_;
var indicesBuffer = this.indicesBuffer_;
var textures = this.textures_;
var hitDetectionTextures = this.hitDetectionTextures_;
var gl = context.getGL();
return function() {
if (!gl.isContextLost()) {
var i, ii;
for (i = 0, ii = textures.length; i < ii; ++i) {
gl.deleteTexture(textures[i]);
}
for (i = 0, ii = hitDetectionTextures.length; i < ii; ++i) {
gl.deleteTexture(hitDetectionTextures[i]);
}
}
context.deleteBuffer(verticesBuffer);
context.deleteBuffer(indicesBuffer);
};
};
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawAsync = goog.abstractMethod;
/**
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {number} end End.
* @param {number} stride Stride.
* @return {number} My end.
* @private
*/
ol.render.webgl.ImageReplay.prototype.drawCoordinates_ =
function(flatCoordinates, offset, end, stride) {
goog.asserts.assert(goog.isDef(this.anchorX_));
goog.asserts.assert(goog.isDef(this.anchorY_));
goog.asserts.assert(goog.isDef(this.height_));
goog.asserts.assert(goog.isDef(this.imageHeight_));
goog.asserts.assert(goog.isDef(this.imageWidth_));
goog.asserts.assert(goog.isDef(this.opacity_));
goog.asserts.assert(goog.isDef(this.originX_));
goog.asserts.assert(goog.isDef(this.originY_));
goog.asserts.assert(goog.isDef(this.rotateWithView_));
goog.asserts.assert(goog.isDef(this.rotation_));
goog.asserts.assert(goog.isDef(this.scale_));
goog.asserts.assert(goog.isDef(this.width_));
var anchorX = this.anchorX_;
var anchorY = this.anchorY_;
var height = this.height_;
var imageHeight = this.imageHeight_;
var imageWidth = this.imageWidth_;
var opacity = this.opacity_;
var originX = this.originX_;
var originY = this.originY_;
var rotateWithView = this.rotateWithView_ ? 1.0 : 0.0;
var rotation = this.rotation_;
var scale = this.scale_;
var width = this.width_;
var cos = Math.cos(rotation);
var sin = Math.sin(rotation);
var numIndices = this.indices_.length;
var numVertices = this.vertices_.length;
var i, n, offsetX, offsetY, x, y;
for (i = offset; i < end; i += stride) {
x = flatCoordinates[i] - this.origin_[0];
y = flatCoordinates[i + 1] - this.origin_[1];
// There are 4 vertices per [x, y] point, one for each corner of the
// rectangle we're going to draw. We'd use 1 vertex per [x, y] point if
// WebGL supported Geometry Shaders (which can emit new vertices), but that
// is not currently the case.
//
// And each vertex includes 8 values: the x and y coordinates, the x and
// y offsets used to calculate the position of the corner, the u and
// v texture coordinates for the corner, the opacity, and whether the
// the image should be rotated with the view (rotateWithView).
n = numVertices / 8;
// bottom-left corner
offsetX = -scale * anchorX;
offsetY = -scale * (height - anchorY);
this.vertices_[numVertices++] = x;
this.vertices_[numVertices++] = y;
this.vertices_[numVertices++] = offsetX * cos - offsetY * sin;
this.vertices_[numVertices++] = offsetX * sin + offsetY * cos;
this.vertices_[numVertices++] = originX / imageWidth;
this.vertices_[numVertices++] = (originY + height) / imageHeight;
this.vertices_[numVertices++] = opacity;
this.vertices_[numVertices++] = rotateWithView;
// bottom-right corner
offsetX = scale * (width - anchorX);
offsetY = -scale * (height - anchorY);
this.vertices_[numVertices++] = x;
this.vertices_[numVertices++] = y;
this.vertices_[numVertices++] = offsetX * cos - offsetY * sin;
this.vertices_[numVertices++] = offsetX * sin + offsetY * cos;
this.vertices_[numVertices++] = (originX + width) / imageWidth;
this.vertices_[numVertices++] = (originY + height) / imageHeight;
this.vertices_[numVertices++] = opacity;
this.vertices_[numVertices++] = rotateWithView;
// top-right corner
offsetX = scale * (width - anchorX);
offsetY = scale * anchorY;
this.vertices_[numVertices++] = x;
this.vertices_[numVertices++] = y;
this.vertices_[numVertices++] = offsetX * cos - offsetY * sin;
this.vertices_[numVertices++] = offsetX * sin + offsetY * cos;
this.vertices_[numVertices++] = (originX + width) / imageWidth;
this.vertices_[numVertices++] = originY / imageHeight;
this.vertices_[numVertices++] = opacity;
this.vertices_[numVertices++] = rotateWithView;
// top-left corner
offsetX = -scale * anchorX;
offsetY = scale * anchorY;
this.vertices_[numVertices++] = x;
this.vertices_[numVertices++] = y;
this.vertices_[numVertices++] = offsetX * cos - offsetY * sin;
this.vertices_[numVertices++] = offsetX * sin + offsetY * cos;
this.vertices_[numVertices++] = originX / imageWidth;
this.vertices_[numVertices++] = originY / imageHeight;
this.vertices_[numVertices++] = opacity;
this.vertices_[numVertices++] = rotateWithView;
this.indices_[numIndices++] = n;
this.indices_[numIndices++] = n + 1;
this.indices_[numIndices++] = n + 2;
this.indices_[numIndices++] = n;
this.indices_[numIndices++] = n + 2;
this.indices_[numIndices++] = n + 3;
}
return numVertices;
};
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawCircleGeometry = goog.abstractMethod;
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawFeature = goog.abstractMethod;
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawGeometryCollectionGeometry =
goog.abstractMethod;
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawLineStringGeometry =
goog.abstractMethod;
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawMultiLineStringGeometry =
goog.abstractMethod;
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawMultiPointGeometry =
function(multiPointGeometry, feature) {
this.startIndices_.push(this.indices_.length);
this.startIndicesFeature_.push(feature);
var flatCoordinates = multiPointGeometry.getFlatCoordinates();
var stride = multiPointGeometry.getStride();
this.drawCoordinates_(
flatCoordinates, 0, flatCoordinates.length, stride);
};
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawMultiPolygonGeometry =
goog.abstractMethod;
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawPointGeometry =
function(pointGeometry, feature) {
this.startIndices_.push(this.indices_.length);
this.startIndicesFeature_.push(feature);
var flatCoordinates = pointGeometry.getFlatCoordinates();
var stride = pointGeometry.getStride();
this.drawCoordinates_(
flatCoordinates, 0, flatCoordinates.length, stride);
};
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawPolygonGeometry = goog.abstractMethod;
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.drawText = goog.abstractMethod;
/**
* @param {ol.webgl.Context} context Context.
*/
ol.render.webgl.ImageReplay.prototype.finish = function(context) {
var gl = context.getGL();
this.groupIndices_.push(this.indices_.length);
goog.asserts.assert(this.images_.length === this.groupIndices_.length);
this.hitDetectionGroupIndices_.push(this.indices_.length);
goog.asserts.assert(this.hitDetectionImages_.length ===
this.hitDetectionGroupIndices_.length);
// create, bind, and populate the vertices buffer
this.verticesBuffer_ = new ol.webgl.Buffer(this.vertices_);
context.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
var indices = this.indices_;
var bits = context.hasOESElementIndexUint ? 32 : 16;
goog.asserts.assert(indices[indices.length - 1] < Math.pow(2, bits),
'Too large element index detected [%s] (OES_element_index_uint "%s")',
indices[indices.length - 1], context.hasOESElementIndexUint);
// create, bind, and populate the indices buffer
this.indicesBuffer_ = new ol.webgl.Buffer(indices);
context.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
// create textures
/** @type {Object.<string, WebGLTexture>} */
var texturePerImage = {};
this.createTextures_(this.textures_, this.images_, texturePerImage, gl);
goog.asserts.assert(this.textures_.length === this.groupIndices_.length);
this.createTextures_(this.hitDetectionTextures_, this.hitDetectionImages_,
texturePerImage, gl);
goog.asserts.assert(this.hitDetectionTextures_.length ===
this.hitDetectionGroupIndices_.length);
this.anchorX_ = undefined;
this.anchorY_ = undefined;
this.height_ = undefined;
this.images_ = null;
this.hitDetectionImages_ = null;
this.imageHeight_ = undefined;
this.imageWidth_ = undefined;
this.indices_ = null;
this.opacity_ = undefined;
this.originX_ = undefined;
this.originY_ = undefined;
this.rotateWithView_ = undefined;
this.rotation_ = undefined;
this.scale_ = undefined;
this.vertices_ = null;
this.width_ = undefined;
};
/**
* @private
* @param {Array.<WebGLTexture>} textures Textures.
* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images
* Images.
* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
* @param {WebGLRenderingContext} gl Gl.
*/
ol.render.webgl.ImageReplay.prototype.createTextures_ =
function(textures, images, texturePerImage, gl) {
goog.asserts.assert(textures.length === 0);
var texture, image, uid, i;
var ii = images.length;
for (i = 0; i < ii; ++i) {
image = images[i];
uid = goog.getUid(image).toString();
if (goog.object.containsKey(texturePerImage, uid)) {
texture = texturePerImage[uid];
} else {
texture = ol.webgl.Context.createTexture(
gl, image, goog.webgl.CLAMP_TO_EDGE, goog.webgl.CLAMP_TO_EDGE);
texturePerImage[uid] = texture;
}
textures[i] = texture;
}
};
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
var gl = context.getGL();
// bind the vertices buffer
goog.asserts.assert(!goog.isNull(this.verticesBuffer_));
context.bindBuffer(goog.webgl.ARRAY_BUFFER, this.verticesBuffer_);
// bind the indices buffer
goog.asserts.assert(!goog.isNull(this.indicesBuffer_));
context.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
var useColor = brightness || contrast != 1 || hue || saturation != 1;
// get the program
var fragmentShader, vertexShader;
if (useColor) {
fragmentShader =
ol.render.webgl.imagereplay.shader.ColorFragment.getInstance();
vertexShader =
ol.render.webgl.imagereplay.shader.ColorVertex.getInstance();
} else {
fragmentShader =
ol.render.webgl.imagereplay.shader.DefaultFragment.getInstance();
vertexShader =
ol.render.webgl.imagereplay.shader.DefaultVertex.getInstance();
}
var program = context.getProgram(fragmentShader, vertexShader);
// get the locations
var locations;
if (useColor) {
if (goog.isNull(this.colorLocations_)) {
locations =
new ol.render.webgl.imagereplay.shader.Color.Locations(gl, program);
this.colorLocations_ = locations;
} else {
locations = this.colorLocations_;
}
} else {
if (goog.isNull(this.defaultLocations_)) {
locations =
new ol.render.webgl.imagereplay.shader.Default.Locations(gl, program);
this.defaultLocations_ = locations;
} else {
locations = this.defaultLocations_;
}
}
// use the program (FIXME: use the return value)
context.useProgram(program);
// enable the vertex attrib arrays
gl.enableVertexAttribArray(locations.a_position);
gl.vertexAttribPointer(locations.a_position, 2, goog.webgl.FLOAT,
false, 32, 0);
gl.enableVertexAttribArray(locations.a_offsets);
gl.vertexAttribPointer(locations.a_offsets, 2, goog.webgl.FLOAT,
false, 32, 8);
gl.enableVertexAttribArray(locations.a_texCoord);
gl.vertexAttribPointer(locations.a_texCoord, 2, goog.webgl.FLOAT,
false, 32, 16);
gl.enableVertexAttribArray(locations.a_opacity);
gl.vertexAttribPointer(locations.a_opacity, 1, goog.webgl.FLOAT,
false, 32, 24);
gl.enableVertexAttribArray(locations.a_rotateWithView);
gl.vertexAttribPointer(locations.a_rotateWithView, 1, goog.webgl.FLOAT,
false, 32, 28);
// set the "uniform" values
var projectionMatrix = this.projectionMatrix_;
ol.vec.Mat4.makeTransform2D(projectionMatrix,
0.0, 0.0,
2 / (resolution * size[0]),
2 / (resolution * size[1]),
-rotation,
-(center[0] - this.origin_[0]), -(center[1] - this.origin_[1]));
var offsetScaleMatrix = this.offsetScaleMatrix_;
goog.vec.Mat4.makeScale(offsetScaleMatrix, 2 / size[0], 2 / size[1], 1);
var offsetRotateMatrix = this.offsetRotateMatrix_;
goog.vec.Mat4.makeIdentity(offsetRotateMatrix);
if (rotation !== 0) {
goog.vec.Mat4.rotateZ(offsetRotateMatrix, -rotation);
}
gl.uniformMatrix4fv(locations.u_projectionMatrix, false, projectionMatrix);
gl.uniformMatrix4fv(locations.u_offsetScaleMatrix, false, offsetScaleMatrix);
gl.uniformMatrix4fv(locations.u_offsetRotateMatrix, false,
offsetRotateMatrix);
gl.uniform1f(locations.u_opacity, opacity);
if (useColor) {
gl.uniformMatrix4fv(locations.u_colorMatrix, false,
this.colorMatrix_.getMatrix(brightness, contrast, hue, saturation));
}
// draw!
var result;
if (!goog.isDef(featureCallback)) {
this.drawReplay_(gl, context, skippedFeaturesHash);
} else {
// draw feature by feature for the hit-detection
result = this.drawHitDetectionReplay_(gl, context, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent);
}
// disable the vertex attrib arrays
gl.disableVertexAttribArray(locations.a_position);
gl.disableVertexAttribArray(locations.a_offsets);
gl.disableVertexAttribArray(locations.a_texCoord);
gl.disableVertexAttribArray(locations.a_opacity);
gl.disableVertexAttribArray(locations.a_rotateWithView);
return result;
};
/**
* @private
* @param {WebGLRenderingContext} gl gl.
* @param {ol.webgl.Context} context Context.
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
ol.render.webgl.ImageReplay.prototype.drawReplay_ =
function(gl, context, skippedFeaturesHash) {
goog.asserts.assert(this.textures_.length === this.groupIndices_.length);
var elementType = context.hasOESElementIndexUint ?
goog.webgl.UNSIGNED_INT : goog.webgl.UNSIGNED_SHORT;
var elementSize = context.hasOESElementIndexUint ? 4 : 2;
if (!goog.object.isEmpty(skippedFeaturesHash)) {
this.drawReplaySkipping_(
gl, skippedFeaturesHash, elementType, elementSize);
} else {
var i, ii, start;
for (i = 0, ii = this.textures_.length, start = 0; i < ii; ++i) {
gl.bindTexture(goog.webgl.TEXTURE_2D, this.textures_[i]);
var end = this.groupIndices_[i];
this.drawElements_(gl, start, end, elementType, elementSize);
start = end;
}
}
};
/**
* Draw the replay while paying attention to skipped features.
*
* This functions creates groups of features that can be drawn to together,
* so that the number of `drawElements` calls is minimized.
*
* For example given the following texture groups:
*
* Group 1: A B C
* Group 2: D [E] F G
*
* If feature E should be skipped, the following `drawElements` calls will be
* made:
*
* drawElements with feature A, B and C
* drawElements with feature D
* drawElements with feature F and G
*
* @private
* @param {WebGLRenderingContext} gl gl.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {number} elementType Element type.
* @param {number} elementSize Element Size.
*/
ol.render.webgl.ImageReplay.prototype.drawReplaySkipping_ =
function(gl, skippedFeaturesHash, elementType, elementSize) {
var featureIndex = 0;
var i, ii;
for (i = 0, ii = this.textures_.length; i < ii; ++i) {
gl.bindTexture(goog.webgl.TEXTURE_2D, this.textures_[i]);
var groupStart = (i > 0) ? this.groupIndices_[i - 1] : 0;
var groupEnd = this.groupIndices_[i];
var start = groupStart;
var end = groupStart;
while (featureIndex < this.startIndices_.length &&
this.startIndices_[featureIndex] <= groupEnd) {
var feature = this.startIndicesFeature_[featureIndex];
var featureUid = goog.getUid(feature).toString();
if (goog.isDef(skippedFeaturesHash[featureUid])) {
// feature should be skipped
if (start !== end) {
// draw the features so far
this.drawElements_(gl, start, end, elementType, elementSize);
}
// continue with the next feature
start = (featureIndex === this.startIndices_.length - 1) ?
groupEnd : this.startIndices_[featureIndex + 1];
end = start;
} else {
// the feature is not skipped, augment the end index
end = (featureIndex === this.startIndices_.length - 1) ?
groupEnd : this.startIndices_[featureIndex + 1];
}
featureIndex++;
}
if (start !== end) {
// draw the remaining features (in case there was no skipped feature
// in this texture group, all features of a group are drawn together)
this.drawElements_(gl, start, end, elementType, elementSize);
}
}
};
/**
* @private
* @param {WebGLRenderingContext} gl gl.
* @param {number} start Start index.
* @param {number} end End index.
* @param {number} elementType Element type.
* @param {number} elementSize Element Size.
*/
ol.render.webgl.ImageReplay.prototype.drawElements_ = function(
gl, start, end, elementType, elementSize) {
var numItems = end - start;
var offsetInBytes = start * elementSize;
gl.drawElements(goog.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
};
/**
* @private
* @param {WebGLRenderingContext} gl gl.
* @param {ol.webgl.Context} context Context.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplay_ =
function(gl, context, skippedFeaturesHash, featureCallback, oneByOne,
opt_hitExtent) {
goog.asserts.assert(this.hitDetectionTextures_.length ===
this.hitDetectionGroupIndices_.length);
var elementType = context.hasOESElementIndexUint ?
goog.webgl.UNSIGNED_INT : goog.webgl.UNSIGNED_SHORT;
var elementSize = context.hasOESElementIndexUint ? 4 : 2;
if (!oneByOne) {
// draw all hit-detection features in "once" (by texture group)
return this.drawHitDetectionReplayAll_(gl, context, featureCallback,
elementType, elementSize);
} else {
// draw hit-detection features one by one
return this.drawHitDetectionReplayOneByOne_(gl, context,
skippedFeaturesHash, featureCallback, elementType, elementSize,
opt_hitExtent);
}
};
/**
* @private
* @param {WebGLRenderingContext} gl gl.
* @param {ol.webgl.Context} context Context.
* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
* @param {number} elementType Element type.
* @param {number} elementSize Element size.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayAll_ =
function(gl, context, featureCallback, elementType, elementSize) {
var i, ii, start;
for (i = 0, ii = this.hitDetectionTextures_.length, start = 0; i < ii; ++i) {
gl.bindTexture(goog.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
var end = this.hitDetectionGroupIndices_[i];
var numItems = end - start;
var offsetInBytes = start * elementSize;
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.drawElements(goog.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
start = end;
}
var result = featureCallback(null);
if (result) {
return result;
} else {
return undefined;
}
};
/**
* @private
* @param {WebGLRenderingContext} gl gl.
* @param {ol.webgl.Context} context Context.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
* @param {number} elementType Element type.
* @param {number} elementSize Element size.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne_ =
function(gl, context, skippedFeaturesHash, featureCallback,
elementType, elementSize, opt_hitExtent) {
var i, groupStart, numItems, start, end, feature, featureUid;
var featureIndex = this.startIndices_.length - 1;
for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {
gl.bindTexture(goog.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
groupStart = (i > 0) ? this.hitDetectionGroupIndices_[i - 1] : 0;
end = this.hitDetectionGroupIndices_[i];
// draw all features for this texture group
while (featureIndex >= 0 &&
this.startIndices_[featureIndex] >= groupStart) {
start = this.startIndices_[featureIndex];
numItems = end - start;
feature = this.startIndicesFeature_[featureIndex];
featureUid = goog.getUid(feature).toString();
if (!goog.isDef(skippedFeaturesHash[featureUid]) &&
(!goog.isDef(opt_hitExtent) || ol.extent.intersects(
opt_hitExtent, feature.getGeometry().getExtent()))) {
var offsetInBytes = start * elementSize;
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
gl.drawElements(
goog.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
var result = featureCallback(feature);
if (result) {
return result;
}
}
end = start;
featureIndex--;
}
}
return undefined;
};
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.setFillStrokeStyle = goog.abstractMethod;
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.setImageStyle = function(imageStyle) {
var anchor = imageStyle.getAnchor();
goog.asserts.assert(!goog.isNull(anchor));
var image = imageStyle.getImage(1);
goog.asserts.assert(!goog.isNull(image));
var imageSize = imageStyle.getImageSize();
goog.asserts.assert(!goog.isNull(imageSize));
var hitDetectionImage = imageStyle.getHitDetectionImage(1);
goog.asserts.assert(!goog.isNull(hitDetectionImage));
var hitDetectionImageSize = imageStyle.getHitDetectionImageSize();
goog.asserts.assert(!goog.isNull(hitDetectionImageSize));
var opacity = imageStyle.getOpacity();
goog.asserts.assert(goog.isDef(opacity));
var origin = imageStyle.getOrigin();
goog.asserts.assert(!goog.isNull(origin));
var rotateWithView = imageStyle.getRotateWithView();
goog.asserts.assert(goog.isDef(rotateWithView));
var rotation = imageStyle.getRotation();
goog.asserts.assert(goog.isDef(rotation));
var size = imageStyle.getSize();
goog.asserts.assert(!goog.isNull(size));
var scale = imageStyle.getScale();
goog.asserts.assert(goog.isDef(scale));
var currentImage;
if (this.images_.length === 0) {
this.images_.push(image);
} else {
currentImage = this.images_[this.images_.length - 1];
if (goog.getUid(currentImage) != goog.getUid(image)) {
this.groupIndices_.push(this.indices_.length);
goog.asserts.assert(this.groupIndices_.length === this.images_.length);
this.images_.push(image);
}
}
if (this.hitDetectionImages_.length === 0) {
this.hitDetectionImages_.push(hitDetectionImage);
} else {
currentImage =
this.hitDetectionImages_[this.hitDetectionImages_.length - 1];
if (goog.getUid(currentImage) != goog.getUid(hitDetectionImage)) {
this.hitDetectionGroupIndices_.push(this.indices_.length);
goog.asserts.assert(this.hitDetectionGroupIndices_.length ===
this.hitDetectionImages_.length);
this.hitDetectionImages_.push(hitDetectionImage);
}
}
this.anchorX_ = anchor[0];
this.anchorY_ = anchor[1];
this.height_ = size[1];
this.imageHeight_ = imageSize[1];
this.imageWidth_ = imageSize[0];
this.opacity_ = opacity;
this.originX_ = origin[0];
this.originY_ = origin[1];
this.rotation_ = rotation;
this.rotateWithView_ = rotateWithView;
this.scale_ = scale;
this.width_ = size[0];
};
/**
* @inheritDoc
*/
ol.render.webgl.ImageReplay.prototype.setTextStyle = goog.abstractMethod;
/**
* @constructor
* @implements {ol.render.IReplayGroup}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @param {number=} opt_renderBuffer Render buffer.
* @struct
*/
ol.render.webgl.ReplayGroup = function(
tolerance, maxExtent, opt_renderBuffer) {
/**
* @type {ol.Extent}
* @private
*/
this.maxExtent_ = maxExtent;
/**
* @type {number}
* @private
*/
this.tolerance_ = tolerance;
/**
* @type {number|undefined}
* @private
*/
this.renderBuffer_ = opt_renderBuffer;
/**
* ImageReplay only is supported at this point.
* @type {Object.<ol.render.ReplayType, ol.render.webgl.ImageReplay>}
* @private
*/
this.replays_ = {};
};
/**
* @param {ol.webgl.Context} context WebGL context.
* @return {function()} Delete resources function.
*/
ol.render.webgl.ReplayGroup.prototype.getDeleteResourcesFunction =
function(context) {
var functions = [];
var replayKey;
for (replayKey in this.replays_) {
functions.push(
this.replays_[replayKey].getDeleteResourcesFunction(context));
}
return goog.functions.sequence.apply(null, functions);
};
/**
* @param {ol.webgl.Context} context Context.
*/
ol.render.webgl.ReplayGroup.prototype.finish = function(context) {
var replayKey;
for (replayKey in this.replays_) {
this.replays_[replayKey].finish(context);
}
};
/**
* @inheritDoc
*/
ol.render.webgl.ReplayGroup.prototype.getReplay =
function(zIndex, replayType) {
var replay = this.replays_[replayType];
if (!goog.isDef(replay)) {
var constructor = ol.render.webgl.BATCH_CONSTRUCTORS_[replayType];
goog.asserts.assert(goog.isDef(constructor));
replay = new constructor(this.tolerance_, this.maxExtent_);
this.replays_[replayType] = replay;
}
return replay;
};
/**
* @inheritDoc
*/
ol.render.webgl.ReplayGroup.prototype.isEmpty = function() {
return goog.object.isEmpty(this.replays_);
};
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
*/
ol.render.webgl.ReplayGroup.prototype.replay = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash) {
var i, ii, replay, result;
for (i = 0, ii = ol.render.REPLAY_ORDER.length; i < ii; ++i) {
replay = this.replays_[ol.render.REPLAY_ORDER[i]];
if (goog.isDef(replay)) {
replay.replay(context,
center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
undefined, false);
}
}
};
/**
* @private
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {function(ol.Feature): T|undefined} featureCallback Feature callback.
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
* this extent are checked.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.replayHitDetection_ = function(context,
center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
featureCallback, oneByOne, opt_hitExtent) {
var i, replay, result;
for (i = ol.render.REPLAY_ORDER.length - 1; i >= 0; --i) {
replay = this.replays_[ol.render.REPLAY_ORDER[i]];
if (goog.isDef(replay)) {
result = replay.replay(context,
center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation,
skippedFeaturesHash, featureCallback, oneByOne, opt_hitExtent);
if (result) {
return result;
}
}
}
return undefined;
};
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {ol.Coordinate} coordinate Coordinate.
* @param {function(ol.Feature): T|undefined} callback Feature callback.
* @return {T|undefined} Callback result.
* @template T
*/
ol.render.webgl.ReplayGroup.prototype.forEachFeatureAtPixel = function(
context, center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
coordinate, callback) {
var gl = context.getGL();
gl.bindFramebuffer(
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
/**
* @type {ol.Extent}
*/
var hitExtent;
if (goog.isDef(this.renderBuffer_)) {
// build an extent around the coordinate, so that only features that
// intersect this extent are checked
hitExtent = ol.extent.buffer(
ol.extent.boundingExtent([coordinate]),
resolution * this.renderBuffer_);
}
return this.replayHitDetection_(context,
coordinate, resolution, rotation, ol.render.webgl.HIT_DETECTION_SIZE_,
pixelRatio, opacity, brightness, contrast, hue, saturation,
skippedFeaturesHash,
/**
* @param {ol.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
var imageData = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
if (imageData[3] > 0) {
var result = callback(feature);
if (result) {
return result;
}
}
}, true, hitExtent);
};
/**
* @param {ol.webgl.Context} context Context.
* @param {ol.Coordinate} center Center.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {ol.Size} size Size.
* @param {number} pixelRatio Pixel ratio.
* @param {number} opacity Global opacity.
* @param {number} brightness Global brightness.
* @param {number} contrast Global contrast.
* @param {number} hue Global hue.
* @param {number} saturation Global saturation.
* @param {Object} skippedFeaturesHash Ids of features to skip.
* @param {ol.Coordinate} coordinate Coordinate.
* @return {boolean} Is there a feature at the given pixel?
*/
ol.render.webgl.ReplayGroup.prototype.hasFeatureAtPixel = function(
context, center, resolution, rotation, size, pixelRatio,
opacity, brightness, contrast, hue, saturation, skippedFeaturesHash,
coordinate) {
var gl = context.getGL();
gl.bindFramebuffer(
gl.FRAMEBUFFER, context.getHitDetectionFramebuffer());
var hasFeature = this.replayHitDetection_(context,
coordinate, resolution, rotation, ol.render.webgl.HIT_DETECTION_SIZE_,
pixelRatio, opacity, brightness, contrast, hue, saturation,
skippedFeaturesHash,
/**
* @param {ol.Feature} feature Feature.
* @return {boolean} Is there a feature?
*/
function(feature) {
var imageData = new Uint8Array(4);
gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, imageData);
return imageData[3] > 0;
}, false);
return goog.isDef(hasFeature);
};
/**
* @const
* @private
* @type {Object.<ol.render.ReplayType,
* function(new: ol.render.webgl.ImageReplay, number,
* ol.Extent)>}
*/
ol.render.webgl.BATCH_CONSTRUCTORS_ = {
'Image': ol.render.webgl.ImageReplay
};
/**
* @const
* @private
* @type {Array.<number>}
*/
ol.render.webgl.HIT_DETECTION_SIZE_ = [1, 1];