Files
openlayers/examples/hit-tolerance.js
Tim Schaub ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00

81 lines
2.0 KiB
JavaScript

import Map from '../src/ol/Map.js';
import View from '../src/ol/View.js';
import TileLayer from '../src/ol/layer/Tile.js';
import VectorLayer from '../src/ol/layer/Vector.js';
import OSM from '../src/ol/source/OSM.js';
import VectorSource from '../src/ol/source/Vector.js';
import Feature from '../src/ol/Feature.js';
import LineString from '../src/ol/geom/LineString.js';
import Style from '../src/ol/style/Style.js';
import Stroke from '../src/ol/style/Stroke.js';
const raster = new TileLayer({
source: new OSM()
});
const style = new Style({
stroke: new Stroke({
color: 'black',
width: 1
})
});
const feature = new Feature(new LineString([[-4000000, 0], [4000000, 0]]));
const vector = new VectorLayer({
source: new VectorSource({
features: [feature]
}),
style: style
});
const map = new Map({
layers: [raster, vector],
target: 'map',
view: new View({
center: [0, 0],
zoom: 2
})
});
let hitTolerance;
const statusElement = document.getElementById('status');
map.on('singleclick', function(e) {
let hit = false;
map.forEachFeatureAtPixel(e.pixel, function() {
hit = true;
}, {
hitTolerance: hitTolerance
});
if (hit) {
style.getStroke().setColor('green');
statusElement.innerHTML = ' A feature got hit!';
} else {
style.getStroke().setColor('black');
statusElement.innerHTML = ' No feature got hit.';
}
feature.changed();
});
const selectHitToleranceElement = document.getElementById('hitTolerance');
const circleCanvas = document.getElementById('circle');
const changeHitTolerance = function() {
hitTolerance = parseInt(selectHitToleranceElement.value, 10);
const size = 2 * hitTolerance + 2;
circleCanvas.width = size;
circleCanvas.height = size;
const ctx = circleCanvas.getContext('2d');
ctx.clearRect(0, 0, size, size);
ctx.beginPath();
ctx.arc(hitTolerance + 1, hitTolerance + 1, hitTolerance + 0.5, 0, 2 * Math.PI);
ctx.fill();
ctx.stroke();
};
selectHitToleranceElement.onchange = changeHitTolerance;
changeHitTolerance();