Files
openlayers/src/ol/source/rastersource.js
Peter Robins c7aeebed8c Rename sub-sub-namespace typedefs to sub-namespace
These sub-sub-namespace typedefs are only used internally; some of them cause problems by creating a form of circular dependency. For example, ol.style.Atlas is created in style/atlasmanager.js; if ol.style.Atlas.Block is in a separate file, ol.style.Atlas is dependent on it, so the new file must precede ol.style.Atlas. However if it precedes it then it has to create the ol.style.Atlas namespace which should be created by atlasmanager.js. To get round this, these typedefs are renamed to remove the sub-sub-namespace.

Fortunately they are all non-api, so the rename should not affect anything.
2016-05-11 19:46:56 +00:00

507 lines
13 KiB
JavaScript

goog.provide('ol.source.Raster');
goog.provide('ol.source.RasterEvent');
goog.provide('ol.source.RasterEventType');
goog.require('goog.asserts');
goog.require('goog.vec.Mat4');
goog.require('ol.ImageCanvas');
goog.require('ol.TileQueue');
goog.require('ol.dom');
goog.require('ol.events');
goog.require('ol.events.Event');
goog.require('ol.events.EventType');
goog.require('ol.ext.pixelworks');
goog.require('ol.extent');
goog.require('ol.layer.Image');
goog.require('ol.layer.Tile');
goog.require('ol.object');
goog.require('ol.raster.OperationType');
goog.require('ol.renderer.canvas.ImageLayer');
goog.require('ol.renderer.canvas.TileLayer');
goog.require('ol.source.Image');
goog.require('ol.source.State');
goog.require('ol.source.Tile');
/**
* @classdesc
* A source that transforms data from any number of input sources using an array
* of {@link ol.raster.Operation} functions to transform input pixel values into
* output pixel values.
*
* @constructor
* @extends {ol.source.Image}
* @fires ol.source.RasterEvent
* @param {olx.source.RasterOptions} options Options.
* @api
*/
ol.source.Raster = function(options) {
/**
* @private
* @type {*}
*/
this.worker_ = null;
/**
* @private
* @type {ol.raster.OperationType}
*/
this.operationType_ = options.operationType !== undefined ?
options.operationType : ol.raster.OperationType.PIXEL;
/**
* @private
* @type {number}
*/
this.threads_ = options.threads !== undefined ? options.threads : 1;
/**
* @private
* @type {Array.<ol.renderer.canvas.Layer>}
*/
this.renderers_ = ol.source.Raster.createRenderers_(options.sources);
for (var r = 0, rr = this.renderers_.length; r < rr; ++r) {
ol.events.listen(this.renderers_[r], ol.events.EventType.CHANGE,
this.changed, this);
}
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.canvasContext_ = ol.dom.createCanvasContext2D();
/**
* @private
* @type {ol.TileQueue}
*/
this.tileQueue_ = new ol.TileQueue(
function() {
return 1;
},
this.changed.bind(this));
var layerStatesArray = ol.source.Raster.getLayerStatesArray_(this.renderers_);
var layerStates = {};
for (var i = 0, ii = layerStatesArray.length; i < ii; ++i) {
layerStates[goog.getUid(layerStatesArray[i].layer)] = layerStatesArray[i];
}
/**
* The most recently rendered state.
* @type {?ol.source.RasterRenderedState}
* @private
*/
this.renderedState_ = null;
/**
* The most recently rendered image canvas.
* @type {ol.ImageCanvas}
* @private
*/
this.renderedImageCanvas_ = null;
/**
* @private
* @type {olx.FrameState}
*/
this.frameState_ = {
animate: false,
attributions: {},
coordinateToPixelMatrix: goog.vec.Mat4.createNumber(),
extent: null,
focus: null,
index: 0,
layerStates: layerStates,
layerStatesArray: layerStatesArray,
logos: {},
pixelRatio: 1,
pixelToCoordinateMatrix: goog.vec.Mat4.createNumber(),
postRenderFunctions: [],
size: [0, 0],
skippedFeatureUids: {},
tileQueue: this.tileQueue_,
time: Date.now(),
usedTiles: {},
viewState: /** @type {olx.ViewState} */ ({
rotation: 0
}),
viewHints: [],
wantedTiles: {}
};
goog.base(this, {});
if (options.operation !== undefined) {
this.setOperation(options.operation, options.lib);
}
};
goog.inherits(ol.source.Raster, ol.source.Image);
/**
* Set the operation.
* @param {ol.raster.Operation} operation New operation.
* @param {Object=} opt_lib Functions that will be available to operations run
* in a worker.
* @api
*/
ol.source.Raster.prototype.setOperation = function(operation, opt_lib) {
this.worker_ = new ol.ext.pixelworks.Processor({
operation: operation,
imageOps: this.operationType_ === ol.raster.OperationType.IMAGE,
queue: 1,
lib: opt_lib,
threads: this.threads_
});
this.changed();
};
/**
* Update the stored frame state.
* @param {ol.Extent} extent The view extent (in map units).
* @param {number} resolution The view resolution.
* @param {ol.proj.Projection} projection The view projection.
* @return {olx.FrameState} The updated frame state.
* @private
*/
ol.source.Raster.prototype.updateFrameState_ = function(extent, resolution, projection) {
var frameState = /** @type {olx.FrameState} */ (
ol.object.assign({}, this.frameState_));
frameState.viewState = /** @type {olx.ViewState} */ (
ol.object.assign({}, frameState.viewState));
var center = ol.extent.getCenter(extent);
var width = Math.round(ol.extent.getWidth(extent) / resolution);
var height = Math.round(ol.extent.getHeight(extent) / resolution);
frameState.extent = extent;
frameState.focus = ol.extent.getCenter(extent);
frameState.size[0] = width;
frameState.size[1] = height;
var viewState = frameState.viewState;
viewState.center = center;
viewState.projection = projection;
viewState.resolution = resolution;
return frameState;
};
/**
* Determine if the most recently rendered image canvas is dirty.
* @param {ol.Extent} extent The requested extent.
* @param {number} resolution The requested resolution.
* @return {boolean} The image is dirty.
* @private
*/
ol.source.Raster.prototype.isDirty_ = function(extent, resolution) {
var state = this.renderedState_;
return !state ||
this.getRevision() !== state.revision ||
resolution !== state.resolution ||
!ol.extent.equals(extent, state.extent);
};
/**
* @inheritDoc
*/
ol.source.Raster.prototype.getImage = function(extent, resolution, pixelRatio, projection) {
if (!this.allSourcesReady_()) {
return null;
}
var currentExtent = extent.slice();
if (!this.isDirty_(currentExtent, resolution)) {
return this.renderedImageCanvas_;
}
var context = this.canvasContext_;
var canvas = context.canvas;
var width = Math.round(ol.extent.getWidth(currentExtent) / resolution);
var height = Math.round(ol.extent.getHeight(currentExtent) / resolution);
if (width !== canvas.width ||
height !== canvas.height) {
canvas.width = width;
canvas.height = height;
}
var frameState = this.updateFrameState_(currentExtent, resolution, projection);
var imageCanvas = new ol.ImageCanvas(
currentExtent, resolution, 1, this.getAttributions(), canvas,
this.composeFrame_.bind(this, frameState));
this.renderedImageCanvas_ = imageCanvas;
this.renderedState_ = {
extent: currentExtent,
resolution: resolution,
revision: this.getRevision()
};
return imageCanvas;
};
/**
* Determine if all sources are ready.
* @return {boolean} All sources are ready.
* @private
*/
ol.source.Raster.prototype.allSourcesReady_ = function() {
var ready = true;
var source;
for (var i = 0, ii = this.renderers_.length; i < ii; ++i) {
source = this.renderers_[i].getLayer().getSource();
if (source.getState() !== ol.source.State.READY) {
ready = false;
break;
}
}
return ready;
};
/**
* Compose the frame. This renders data from all sources, runs pixel-wise
* operations, and renders the result to the stored canvas context.
* @param {olx.FrameState} frameState The frame state.
* @param {function(Error)} callback Called when composition is complete.
* @private
*/
ol.source.Raster.prototype.composeFrame_ = function(frameState, callback) {
var len = this.renderers_.length;
var imageDatas = new Array(len);
for (var i = 0; i < len; ++i) {
var imageData = ol.source.Raster.getImageData_(
this.renderers_[i], frameState, frameState.layerStatesArray[i]);
if (imageData) {
imageDatas[i] = imageData;
} else {
// image not yet ready
return;
}
}
var data = {};
this.dispatchEvent(new ol.source.RasterEvent(
ol.source.RasterEventType.BEFOREOPERATIONS, frameState, data));
this.worker_.process(imageDatas, data,
this.onWorkerComplete_.bind(this, frameState, callback));
frameState.tileQueue.loadMoreTiles(16, 16);
};
/**
* Called when pixel processing is complete.
* @param {olx.FrameState} frameState The frame state.
* @param {function(Error)} callback Called when rendering is complete.
* @param {Error} err Any error during processing.
* @param {ImageData} output The output image data.
* @param {Object} data The user data.
* @private
*/
ol.source.Raster.prototype.onWorkerComplete_ = function(frameState, callback, err, output, data) {
if (err) {
callback(err);
return;
}
if (!output) {
// job aborted
return;
}
this.dispatchEvent(new ol.source.RasterEvent(
ol.source.RasterEventType.AFTEROPERATIONS, frameState, data));
var resolution = frameState.viewState.resolution / frameState.pixelRatio;
if (!this.isDirty_(frameState.extent, resolution)) {
this.canvasContext_.putImageData(output, 0, 0);
}
callback(null);
};
/**
* Get image data from a renderer.
* @param {ol.renderer.canvas.Layer} renderer Layer renderer.
* @param {olx.FrameState} frameState The frame state.
* @param {ol.layer.LayerState} layerState The layer state.
* @return {ImageData} The image data.
* @private
*/
ol.source.Raster.getImageData_ = function(renderer, frameState, layerState) {
if (!renderer.prepareFrame(frameState, layerState)) {
return null;
}
var width = frameState.size[0];
var height = frameState.size[1];
if (!ol.source.Raster.context_) {
ol.source.Raster.context_ = ol.dom.createCanvasContext2D(width, height);
} else {
var canvas = ol.source.Raster.context_.canvas;
if (canvas.width !== width || canvas.height !== height) {
ol.source.Raster.context_ = ol.dom.createCanvasContext2D(width, height);
} else {
ol.source.Raster.context_.clearRect(0, 0, width, height);
}
}
renderer.composeFrame(frameState, layerState, ol.source.Raster.context_);
return ol.source.Raster.context_.getImageData(0, 0, width, height);
};
/**
* A reusable canvas context.
* @type {CanvasRenderingContext2D}
* @private
*/
ol.source.Raster.context_ = null;
/**
* Get a list of layer states from a list of renderers.
* @param {Array.<ol.renderer.canvas.Layer>} renderers Layer renderers.
* @return {Array.<ol.layer.LayerState>} The layer states.
* @private
*/
ol.source.Raster.getLayerStatesArray_ = function(renderers) {
return renderers.map(function(renderer) {
return renderer.getLayer().getLayerState();
});
};
/**
* Create renderers for all sources.
* @param {Array.<ol.source.Source>} sources The sources.
* @return {Array.<ol.renderer.canvas.Layer>} Array of layer renderers.
* @private
*/
ol.source.Raster.createRenderers_ = function(sources) {
var len = sources.length;
var renderers = new Array(len);
for (var i = 0; i < len; ++i) {
renderers[i] = ol.source.Raster.createRenderer_(sources[i]);
}
return renderers;
};
/**
* Create a renderer for the provided source.
* @param {ol.source.Source} source The source.
* @return {ol.renderer.canvas.Layer} The renderer.
* @private
*/
ol.source.Raster.createRenderer_ = function(source) {
var renderer = null;
if (source instanceof ol.source.Tile) {
renderer = ol.source.Raster.createTileRenderer_(source);
} else if (source instanceof ol.source.Image) {
renderer = ol.source.Raster.createImageRenderer_(source);
} else {
goog.asserts.fail('Unsupported source type: ' + source);
}
return renderer;
};
/**
* Create an image renderer for the provided source.
* @param {ol.source.Image} source The source.
* @return {ol.renderer.canvas.Layer} The renderer.
* @private
*/
ol.source.Raster.createImageRenderer_ = function(source) {
var layer = new ol.layer.Image({source: source});
return new ol.renderer.canvas.ImageLayer(layer);
};
/**
* Create a tile renderer for the provided source.
* @param {ol.source.Tile} source The source.
* @return {ol.renderer.canvas.Layer} The renderer.
* @private
*/
ol.source.Raster.createTileRenderer_ = function(source) {
var layer = new ol.layer.Tile({source: source});
return new ol.renderer.canvas.TileLayer(layer);
};
/**
* @classdesc
* Events emitted by {@link ol.source.Raster} instances are instances of this
* type.
*
* @constructor
* @extends {ol.events.Event}
* @implements {oli.source.RasterEvent}
* @param {string} type Type.
* @param {olx.FrameState} frameState The frame state.
* @param {Object} data An object made available to operations.
*/
ol.source.RasterEvent = function(type, frameState, data) {
goog.base(this, type);
/**
* The raster extent.
* @type {ol.Extent}
* @api
*/
this.extent = frameState.extent;
/**
* The pixel resolution (map units per pixel).
* @type {number}
* @api
*/
this.resolution = frameState.viewState.resolution / frameState.pixelRatio;
/**
* An object made available to all operations. This can be used by operations
* as a storage object (e.g. for calculating statistics).
* @type {Object}
* @api
*/
this.data = data;
};
goog.inherits(ol.source.RasterEvent, ol.events.Event);
/**
* @enum {string}
*/
ol.source.RasterEventType = {
/**
* Triggered before operations are run.
* @event ol.source.RasterEvent#beforeoperations
* @api
*/
BEFOREOPERATIONS: 'beforeoperations',
/**
* Triggered after operations are run.
* @event ol.source.RasterEvent#afteroperations
* @api
*/
AFTEROPERATIONS: 'afteroperations'
};