181 lines
5.0 KiB
JavaScript
181 lines
5.0 KiB
JavaScript
/* Copyright (c) 2006-2013 by OpenLayers Contributors (see authors.txt for
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* full list of contributors). Published under the 2-clause BSD license.
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* See license.txt in the OpenLayers distribution or repository for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Handler.js
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*/
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/**
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* Class: OpenLayers.Handler.Hover
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* The hover handler is to be used to emulate mouseovers on objects
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* on the map that aren't DOM elements. For example one can use
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* this handler to send WMS/GetFeatureInfo requests as the user
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* moves the mouve over the map.
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*
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* Inherits from:
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* - <OpenLayers.Handler>
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*/
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OpenLayers.Handler.Hover = OpenLayers.Class(OpenLayers.Handler, {
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/**
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* APIProperty: delay
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* {Integer} - Number of milliseconds between mousemoves before
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* the event is considered a hover. Default is 500.
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*/
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delay: 500,
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/**
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* APIProperty: pixelTolerance
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* {Integer} - Maximum number of pixels between mousemoves for
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* an event to be considered a hover. Default is null.
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*/
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pixelTolerance: null,
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/**
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* APIProperty: stopMove
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* {Boolean} - Stop other listeners from being notified on mousemoves.
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* Default is false.
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*/
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stopMove: false,
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/**
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* Property: px
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* {<OpenLayers.Pixel>} - The location of the last mousemove, expressed
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* in pixels.
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*/
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px: null,
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/**
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* Property: timerId
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* {Number} - The id of the timer.
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*/
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timerId: null,
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/**
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* Constructor: OpenLayers.Handler.Hover
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* Construct a hover handler.
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*
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* Parameters:
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* control - {<OpenLayers.Control>} The control that initialized this
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* handler. The control is assumed to have a valid map property; that
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* map is used in the handler's own setMap method.
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* callbacks - {Object} An object with keys corresponding to callbacks
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* that will be called by the handler. The callbacks should
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* expect to receive a single argument, the event. Callbacks for
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* 'move', the mouse is moving, and 'pause', the mouse is pausing,
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* are supported.
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* options - {Object} An optional object whose properties will be set on
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* the handler.
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*/
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/**
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* Method: mousemove
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* Called when the mouse moves on the map.
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*
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* Parameters:
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* evt - {<OpenLayers.Event>}
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*
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* Returns:
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* {Boolean} Continue propagating this event.
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*/
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mousemove: function(evt) {
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if(this.passesTolerance(evt.xy)) {
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this.clearTimer();
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this.callback('move', [evt]);
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this.px = evt.xy;
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// clone the evt so original properties can be accessed even
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// if the browser deletes them during the delay
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evt = OpenLayers.Util.extend({}, evt);
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this.timerId = window.setTimeout(
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OpenLayers.Function.bind(this.delayedCall, this, evt),
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this.delay
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);
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}
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return !this.stopMove;
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},
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/**
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* Method: mouseout
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* Called when the mouse goes out of the map.
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*
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* Parameters:
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* evt - {<OpenLayers.Event>}
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*
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* Returns:
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* {Boolean} Continue propagating this event.
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*/
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mouseout: function(evt) {
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if (OpenLayers.Util.mouseLeft(evt, this.map.viewPortDiv)) {
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this.clearTimer();
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this.callback('move', [evt]);
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}
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return true;
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},
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/**
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* Method: passesTolerance
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* Determine whether the mouse move is within the optional pixel tolerance.
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*
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* Parameters:
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* px - {<OpenLayers.Pixel>}
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*
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* Returns:
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* {Boolean} The mouse move is within the pixel tolerance.
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*/
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passesTolerance: function(px) {
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var passes = true;
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if(this.pixelTolerance && this.px) {
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var dpx = Math.sqrt(
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Math.pow(this.px.x - px.x, 2) +
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Math.pow(this.px.y - px.y, 2)
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);
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if(dpx < this.pixelTolerance) {
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passes = false;
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}
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}
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return passes;
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},
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/**
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* Method: clearTimer
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* Clear the timer and set <timerId> to null.
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*/
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clearTimer: function() {
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if(this.timerId != null) {
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window.clearTimeout(this.timerId);
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this.timerId = null;
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}
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},
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/**
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* Method: delayedCall
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* Triggers pause callback.
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*
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* Parameters:
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* evt - {<OpenLayers.Event>}
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*/
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delayedCall: function(evt) {
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this.callback('pause', [evt]);
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},
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/**
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* APIMethod: deactivate
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* Deactivate the handler.
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*
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* Returns:
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* {Boolean} The handler was successfully deactivated.
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*/
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deactivate: function() {
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var deactivated = false;
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if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
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this.clearTimer();
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deactivated = true;
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}
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return deactivated;
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},
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CLASS_NAME: "OpenLayers.Handler.Hover"
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});
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