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openlayers/test/browser/spec/ol/webgl
Olivier Guyot f603ce7456 WebGL / Support DPR > 1 in linestring shader
A u_pixelRatio uniform was added to be used in the shaders. this is necessary
since we're relying on the builtin gl_FragCoord vector, which will be scaled
relative to the u_sizePx uniform in case of a device pixel ratio != 1.

Also added tests for computed uniform values, instead of just testing
that they were indeed set.
2022-07-15 22:33:52 +02:00
..
2021-04-28 09:23:33 -07:00
2021-04-28 09:23:33 -07:00
2022-02-07 18:35:47 -07:00