Files
openlayers/src/ol/render/webgl/TextReplay.js
2018-02-15 22:35:59 -06:00

462 lines
13 KiB
JavaScript

/**
* @module ol/render/webgl/TextReplay
*/
import {getUid, inherits} from '../../index.js';
import {asColorLike} from '../../colorlike.js';
import {createCanvasContext2D} from '../../dom.js';
import GeometryType from '../../geom/GeometryType.js';
import {CANVAS_LINE_DASH} from '../../has.js';
import _ol_render_replay_ from '../replay.js';
import {DEFAULT_FILLSTYLE, DEFAULT_FONT, DEFAULT_LINECAP, DEFAULT_LINEDASH,
DEFAULT_LINEDASHOFFSET, DEFAULT_LINEJOIN, DEFAULT_LINEWIDTH, DEFAULT_MITERLIMIT,
DEFAULT_STROKESTYLE, DEFAULT_TEXTALIGN, DEFAULT_TEXTBASELINE} from '../webgl.js';
import WebGLTextureReplay from '../webgl/TextureReplay.js';
import AtlasManager from '../../style/AtlasManager.js';
import WebGLBuffer from '../../webgl/Buffer.js';
/**
* @constructor
* @extends {ol.render.webgl.TextureReplay}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Max extent.
* @struct
*/
const WebGLTextReplay = function(tolerance, maxExtent) {
WebGLTextureReplay.call(this, tolerance, maxExtent);
/**
* @private
* @type {Array.<HTMLCanvasElement>}
*/
this.images_ = [];
/**
* @private
* @type {Array.<WebGLTexture>}
*/
this.textures_ = [];
/**
* @private
* @type {HTMLCanvasElement}
*/
this.measureCanvas_ = createCanvasContext2D(0, 0).canvas;
/**
* @private
* @type {{strokeColor: (ol.ColorLike|null),
* lineCap: (string|undefined),
* lineDash: Array.<number>,
* lineDashOffset: (number|undefined),
* lineJoin: (string|undefined),
* lineWidth: number,
* miterLimit: (number|undefined),
* fillColor: (ol.ColorLike|null),
* font: (string|undefined),
* scale: (number|undefined)}}
*/
this.state_ = {
strokeColor: null,
lineCap: undefined,
lineDash: null,
lineDashOffset: undefined,
lineJoin: undefined,
lineWidth: 0,
miterLimit: undefined,
fillColor: null,
font: undefined,
scale: undefined
};
/**
* @private
* @type {string}
*/
this.text_ = '';
/**
* @private
* @type {number|undefined}
*/
this.textAlign_ = undefined;
/**
* @private
* @type {number|undefined}
*/
this.textBaseline_ = undefined;
/**
* @private
* @type {number|undefined}
*/
this.offsetX_ = undefined;
/**
* @private
* @type {number|undefined}
*/
this.offsetY_ = undefined;
/**
* @private
* @type {Object.<string, ol.WebglGlyphAtlas>}
*/
this.atlases_ = {};
/**
* @private
* @type {ol.WebglGlyphAtlas|undefined}
*/
this.currAtlas_ = undefined;
this.scale = 1;
this.opacity = 1;
};
inherits(WebGLTextReplay, WebGLTextureReplay);
/**
* @inheritDoc
*/
WebGLTextReplay.prototype.drawText = function(geometry, feature) {
if (this.text_) {
let flatCoordinates = null;
const offset = 0;
let end = 2;
let stride = 2;
switch (geometry.getType()) {
case GeometryType.POINT:
case GeometryType.MULTI_POINT:
flatCoordinates = geometry.getFlatCoordinates();
end = flatCoordinates.length;
stride = geometry.getStride();
break;
case GeometryType.CIRCLE:
flatCoordinates = /** @type {ol.geom.Circle} */ (geometry).getCenter();
break;
case GeometryType.LINE_STRING:
flatCoordinates = /** @type {ol.geom.LineString} */ (geometry).getFlatMidpoint();
break;
case GeometryType.MULTI_LINE_STRING:
flatCoordinates = /** @type {ol.geom.MultiLineString} */ (geometry).getFlatMidpoints();
end = flatCoordinates.length;
break;
case GeometryType.POLYGON:
flatCoordinates = /** @type {ol.geom.Polygon} */ (geometry).getFlatInteriorPoint();
break;
case GeometryType.MULTI_POLYGON:
flatCoordinates = /** @type {ol.geom.MultiPolygon} */ (geometry).getFlatInteriorPoints();
end = flatCoordinates.length;
break;
default:
}
this.startIndices.push(this.indices.length);
this.startIndicesFeature.push(feature);
const glyphAtlas = this.currAtlas_;
const lines = this.text_.split('\n');
const textSize = this.getTextSize_(lines);
let i, ii, j, jj, currX, currY, charArr, charInfo;
const anchorX = Math.round(textSize[0] * this.textAlign_ - this.offsetX_);
const anchorY = Math.round(textSize[1] * this.textBaseline_ - this.offsetY_);
const lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
for (i = 0, ii = lines.length; i < ii; ++i) {
currX = 0;
currY = glyphAtlas.height * i;
charArr = lines[i].split('');
for (j = 0, jj = charArr.length; j < jj; ++j) {
charInfo = glyphAtlas.atlas.getInfo(charArr[j]);
if (charInfo) {
const image = charInfo.image;
this.anchorX = anchorX - currX;
this.anchorY = anchorY - currY;
this.originX = j === 0 ? charInfo.offsetX - lineWidth : charInfo.offsetX;
this.originY = charInfo.offsetY;
this.height = glyphAtlas.height;
this.width = j === 0 || j === charArr.length - 1 ?
glyphAtlas.width[charArr[j]] + lineWidth : glyphAtlas.width[charArr[j]];
this.imageHeight = image.height;
this.imageWidth = image.width;
if (this.images_.length === 0) {
this.images_.push(image);
} else {
const currentImage = this.images_[this.images_.length - 1];
if (getUid(currentImage) != getUid(image)) {
this.groupIndices.push(this.indices.length);
this.images_.push(image);
}
}
this.drawText_(flatCoordinates, offset, end, stride);
}
currX += this.width;
}
}
}
};
/**
* @private
* @param {Array.<string>} lines Label to draw split to lines.
* @return {Array.<number>} Size of the label in pixels.
*/
WebGLTextReplay.prototype.getTextSize_ = function(lines) {
const self = this;
const glyphAtlas = this.currAtlas_;
const textHeight = lines.length * glyphAtlas.height;
//Split every line to an array of chars, sum up their width, and select the longest.
const textWidth = lines.map(function(str) {
let sum = 0;
for (let i = 0, ii = str.length; i < ii; ++i) {
const curr = str[i];
if (!glyphAtlas.width[curr]) {
self.addCharToAtlas_(curr);
}
sum += glyphAtlas.width[curr] ? glyphAtlas.width[curr] : 0;
}
return sum;
}).reduce(function(max, curr) {
return Math.max(max, curr);
});
return [textWidth, textHeight];
};
/**
* @private
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {number} end End.
* @param {number} stride Stride.
*/
WebGLTextReplay.prototype.drawText_ = function(flatCoordinates, offset, end, stride) {
for (let i = offset, ii = end; i < ii; i += stride) {
this.drawCoordinates(flatCoordinates, offset, end, stride);
}
};
/**
* @private
* @param {string} char Character.
*/
WebGLTextReplay.prototype.addCharToAtlas_ = function(char) {
if (char.length === 1) {
const glyphAtlas = this.currAtlas_;
const state = this.state_;
const mCtx = this.measureCanvas_.getContext('2d');
mCtx.font = state.font;
const width = Math.ceil(mCtx.measureText(char).width * state.scale);
const info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
function(ctx, x, y) {
//Parameterize the canvas
ctx.font = /** @type {string} */ (state.font);
ctx.fillStyle = state.fillColor;
ctx.strokeStyle = state.strokeColor;
ctx.lineWidth = state.lineWidth;
ctx.lineCap = /*** @type {string} */ (state.lineCap);
ctx.lineJoin = /** @type {string} */ (state.lineJoin);
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
ctx.textAlign = 'left';
ctx.textBaseline = 'top';
if (CANVAS_LINE_DASH && state.lineDash) {
//FIXME: use pixelRatio
ctx.setLineDash(state.lineDash);
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
}
if (state.scale !== 1) {
//FIXME: use pixelRatio
ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
/** @type {number} */ (state.scale), 0, 0);
}
//Draw the character on the canvas
if (state.strokeColor) {
ctx.strokeText(char, x, y);
}
if (state.fillColor) {
ctx.fillText(char, x, y);
}
});
if (info) {
glyphAtlas.width[char] = width;
}
}
};
/**
* @inheritDoc
*/
WebGLTextReplay.prototype.finish = function(context) {
const gl = context.getGL();
this.groupIndices.push(this.indices.length);
this.hitDetectionGroupIndices = this.groupIndices;
// create, bind, and populate the vertices buffer
this.verticesBuffer = new WebGLBuffer(this.vertices);
// create, bind, and populate the indices buffer
this.indicesBuffer = new WebGLBuffer(this.indices);
// create textures
/** @type {Object.<string, WebGLTexture>} */
const texturePerImage = {};
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
this.state_ = {
strokeColor: null,
lineCap: undefined,
lineDash: null,
lineDashOffset: undefined,
lineJoin: undefined,
lineWidth: 0,
miterLimit: undefined,
fillColor: null,
font: undefined,
scale: undefined
};
this.text_ = '';
this.textAlign_ = undefined;
this.textBaseline_ = undefined;
this.offsetX_ = undefined;
this.offsetY_ = undefined;
this.images_ = null;
this.atlases_ = {};
this.currAtlas_ = undefined;
WebGLTextureReplay.prototype.finish.call(this, context);
};
/**
* @inheritDoc
*/
WebGLTextReplay.prototype.setTextStyle = function(textStyle) {
const state = this.state_;
const textFillStyle = textStyle.getFill();
const textStrokeStyle = textStyle.getStroke();
if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) {
this.text_ = '';
} else {
if (!textFillStyle) {
state.fillColor = null;
} else {
const textFillStyleColor = textFillStyle.getColor();
state.fillColor = asColorLike(textFillStyleColor ?
textFillStyleColor : DEFAULT_FILLSTYLE);
}
if (!textStrokeStyle) {
state.strokeColor = null;
state.lineWidth = 0;
} else {
const textStrokeStyleColor = textStrokeStyle.getColor();
state.strokeColor = asColorLike(textStrokeStyleColor ?
textStrokeStyleColor : DEFAULT_STROKESTYLE);
state.lineWidth = textStrokeStyle.getWidth() || DEFAULT_LINEWIDTH;
state.lineCap = textStrokeStyle.getLineCap() || DEFAULT_LINECAP;
state.lineDashOffset = textStrokeStyle.getLineDashOffset() || DEFAULT_LINEDASHOFFSET;
state.lineJoin = textStrokeStyle.getLineJoin() || DEFAULT_LINEJOIN;
state.miterLimit = textStrokeStyle.getMiterLimit() || DEFAULT_MITERLIMIT;
const lineDash = textStrokeStyle.getLineDash();
state.lineDash = lineDash ? lineDash.slice() : DEFAULT_LINEDASH;
}
state.font = textStyle.getFont() || DEFAULT_FONT;
state.scale = textStyle.getScale() || 1;
this.text_ = /** @type {string} */ (textStyle.getText());
const textAlign = _ol_render_replay_.TEXT_ALIGN[textStyle.getTextAlign()];
const textBaseline = _ol_render_replay_.TEXT_ALIGN[textStyle.getTextBaseline()];
this.textAlign_ = textAlign === undefined ?
DEFAULT_TEXTALIGN : textAlign;
this.textBaseline_ = textBaseline === undefined ?
DEFAULT_TEXTBASELINE : textBaseline;
this.offsetX_ = textStyle.getOffsetX() || 0;
this.offsetY_ = textStyle.getOffsetY() || 0;
this.rotateWithView = !!textStyle.getRotateWithView();
this.rotation = textStyle.getRotation() || 0;
this.currAtlas_ = this.getAtlas_(state);
}
};
/**
* @private
* @param {Object} state Font attributes.
* @return {ol.WebglGlyphAtlas} Glyph atlas.
*/
WebGLTextReplay.prototype.getAtlas_ = function(state) {
let params = [];
for (const i in state) {
if (state[i] || state[i] === 0) {
if (Array.isArray(state[i])) {
params = params.concat(state[i]);
} else {
params.push(state[i]);
}
}
}
const hash = this.calculateHash_(params);
if (!this.atlases_[hash]) {
const mCtx = this.measureCanvas_.getContext('2d');
mCtx.font = state.font;
const height = Math.ceil((mCtx.measureText('M').width * 1.5 +
state.lineWidth / 2) * state.scale);
this.atlases_[hash] = {
atlas: new AtlasManager({
space: state.lineWidth + 1
}),
width: {},
height: height
};
}
return this.atlases_[hash];
};
/**
* @private
* @param {Array.<string|number>} params Array of parameters.
* @return {string} Hash string.
*/
WebGLTextReplay.prototype.calculateHash_ = function(params) {
//TODO: Create a more performant, reliable, general hash function.
let hash = '';
for (let i = 0, ii = params.length; i < ii; ++i) {
hash += params[i];
}
return hash;
};
/**
* @inheritDoc
*/
WebGLTextReplay.prototype.getTextures = function(opt_all) {
return this.textures_;
};
/**
* @inheritDoc
*/
WebGLTextReplay.prototype.getHitDetectionTextures = function() {
return this.textures_;
};
export default WebGLTextReplay;