299 lines
8.8 KiB
JavaScript
299 lines
8.8 KiB
JavaScript
/**
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* @module ol/VectorImageTile
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*/
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import {getUid, inherits} from './index.js';
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import _ol_Tile_ from './Tile.js';
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import TileState from './TileState.js';
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import {createCanvasContext2D} from './dom.js';
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import _ol_events_ from './events.js';
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import {getHeight, getIntersection, getWidth} from './extent.js';
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import EventType from './events/EventType.js';
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import {loadFeaturesXhr} from './featureloader.js';
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/**
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* @constructor
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* @extends {ol.Tile}
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* @param {ol.TileCoord} tileCoord Tile coordinate.
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* @param {ol.TileState} state State.
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* @param {number} sourceRevision Source revision.
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* @param {ol.format.Feature} format Feature format.
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* @param {ol.TileLoadFunctionType} tileLoadFunction Tile load function.
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* @param {ol.TileCoord} urlTileCoord Wrapped tile coordinate for source urls.
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* @param {ol.TileUrlFunctionType} tileUrlFunction Tile url function.
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* @param {ol.tilegrid.TileGrid} sourceTileGrid Tile grid of the source.
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* @param {ol.tilegrid.TileGrid} tileGrid Tile grid of the renderer.
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* @param {Object.<string,ol.VectorTile>} sourceTiles Source tiles.
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* @param {number} pixelRatio Pixel ratio.
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* @param {ol.proj.Projection} projection Projection.
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* @param {function(new: ol.VectorTile, ol.TileCoord, ol.TileState, string,
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* ol.format.Feature, ol.TileLoadFunctionType)} tileClass Class to
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* instantiate for source tiles.
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* @param {function(this: ol.source.VectorTile, ol.events.Event)} handleTileChange
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* Function to call when a source tile's state changes.
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* @param {olx.TileOptions=} opt_options Tile options.
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*/
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var VectorImageTile = function(tileCoord, state, sourceRevision, format,
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tileLoadFunction, urlTileCoord, tileUrlFunction, sourceTileGrid, tileGrid,
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sourceTiles, pixelRatio, projection, tileClass, handleTileChange, opt_options) {
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_ol_Tile_.call(this, tileCoord, state, opt_options);
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/**
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* @private
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* @type {Object.<string, CanvasRenderingContext2D>}
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*/
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this.context_ = {};
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/**
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* @private
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* @type {ol.FeatureLoader}
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*/
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this.loader_;
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/**
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* @private
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* @type {Object.<string, ol.TileReplayState>}
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*/
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this.replayState_ = {};
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/**
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* @private
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* @type {Object.<string,ol.VectorTile>}
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*/
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this.sourceTiles_ = sourceTiles;
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/**
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* Keys of source tiles used by this tile. Use with {@link #getTile}.
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* @type {Array.<string>}
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*/
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this.tileKeys = [];
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/**
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* @type {number}
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*/
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this.sourceRevision_ = sourceRevision;
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/**
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* @type {ol.TileCoord}
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*/
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this.wrappedTileCoord = urlTileCoord;
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/**
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* @type {Array.<ol.EventsKey>}
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*/
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this.loadListenerKeys_ = [];
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/**
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* @type {Array.<ol.EventsKey>}
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*/
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this.sourceTileListenerKeys_ = [];
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if (urlTileCoord) {
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var extent = tileGrid.getTileCoordExtent(urlTileCoord);
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var resolution = tileGrid.getResolution(tileCoord[0]);
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var sourceZ = sourceTileGrid.getZForResolution(resolution);
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sourceTileGrid.forEachTileCoord(extent, sourceZ, function(sourceTileCoord) {
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var sharedExtent = getIntersection(extent,
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sourceTileGrid.getTileCoordExtent(sourceTileCoord));
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var sourceExtent = sourceTileGrid.getExtent();
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if (sourceExtent) {
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sharedExtent = getIntersection(sharedExtent, sourceExtent);
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}
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if (getWidth(sharedExtent) / resolution >= 0.5 &&
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getHeight(sharedExtent) / resolution >= 0.5) {
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// only include source tile if overlap is at least 1 pixel
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var sourceTileKey = sourceTileCoord.toString();
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var sourceTile = sourceTiles[sourceTileKey];
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if (!sourceTile) {
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var tileUrl = tileUrlFunction(sourceTileCoord, pixelRatio, projection);
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sourceTile = sourceTiles[sourceTileKey] = new tileClass(sourceTileCoord,
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tileUrl == undefined ? TileState.EMPTY : TileState.IDLE,
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tileUrl == undefined ? '' : tileUrl,
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format, tileLoadFunction);
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this.sourceTileListenerKeys_.push(
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_ol_events_.listen(sourceTile, EventType.CHANGE, handleTileChange));
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}
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sourceTile.consumers++;
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this.tileKeys.push(sourceTileKey);
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}
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}.bind(this));
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}
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};
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inherits(VectorImageTile, _ol_Tile_);
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/**
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* @inheritDoc
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*/
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VectorImageTile.prototype.disposeInternal = function() {
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this.state = TileState.ABORT;
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this.changed();
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if (this.interimTile) {
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this.interimTile.dispose();
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}
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for (var i = 0, ii = this.tileKeys.length; i < ii; ++i) {
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var sourceTileKey = this.tileKeys[i];
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var sourceTile = this.getTile(sourceTileKey);
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sourceTile.consumers--;
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if (sourceTile.consumers == 0) {
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delete this.sourceTiles_[sourceTileKey];
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sourceTile.dispose();
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}
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}
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this.tileKeys.length = 0;
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this.sourceTiles_ = null;
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this.loadListenerKeys_.forEach(_ol_events_.unlistenByKey);
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this.loadListenerKeys_.length = 0;
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this.sourceTileListenerKeys_.forEach(_ol_events_.unlistenByKey);
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this.sourceTileListenerKeys_.length = 0;
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_ol_Tile_.prototype.disposeInternal.call(this);
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};
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/**
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* @param {ol.layer.Layer} layer Layer.
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* @return {CanvasRenderingContext2D} The rendering context.
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*/
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VectorImageTile.prototype.getContext = function(layer) {
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var key = getUid(layer).toString();
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if (!(key in this.context_)) {
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this.context_[key] = createCanvasContext2D();
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}
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return this.context_[key];
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};
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/**
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* Get the Canvas for this tile.
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* @param {ol.layer.Layer} layer Layer.
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* @return {HTMLCanvasElement} Canvas.
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*/
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VectorImageTile.prototype.getImage = function(layer) {
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return this.getReplayState(layer).renderedTileRevision == -1 ?
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null : this.getContext(layer).canvas;
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};
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/**
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* @param {ol.layer.Layer} layer Layer.
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* @return {ol.TileReplayState} The replay state.
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*/
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VectorImageTile.prototype.getReplayState = function(layer) {
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var key = getUid(layer).toString();
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if (!(key in this.replayState_)) {
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this.replayState_[key] = {
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dirty: false,
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renderedRenderOrder: null,
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renderedRevision: -1,
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renderedTileRevision: -1
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};
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}
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return this.replayState_[key];
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};
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/**
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* @inheritDoc
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*/
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VectorImageTile.prototype.getKey = function() {
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return this.tileKeys.join('/') + '-' + this.sourceRevision_;
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};
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/**
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* @param {string} tileKey Key (tileCoord) of the source tile.
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* @return {ol.VectorTile} Source tile.
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*/
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VectorImageTile.prototype.getTile = function(tileKey) {
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return this.sourceTiles_[tileKey];
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};
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/**
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* @inheritDoc
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*/
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VectorImageTile.prototype.load = function() {
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// Source tiles with LOADED state - we just count them because once they are
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// loaded, we're no longer listening to state changes.
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var leftToLoad = 0;
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// Source tiles with ERROR state - we track them because they can still have
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// an ERROR state after another load attempt.
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var errorSourceTiles = {};
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if (this.state == TileState.IDLE) {
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this.setState(TileState.LOADING);
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}
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if (this.state == TileState.LOADING) {
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this.tileKeys.forEach(function(sourceTileKey) {
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var sourceTile = this.getTile(sourceTileKey);
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if (sourceTile.state == TileState.IDLE) {
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sourceTile.setLoader(this.loader_);
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sourceTile.load();
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}
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if (sourceTile.state == TileState.LOADING) {
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var key = _ol_events_.listen(sourceTile, EventType.CHANGE, function(e) {
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var state = sourceTile.getState();
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if (state == TileState.LOADED ||
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state == TileState.ERROR) {
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var uid = getUid(sourceTile);
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if (state == TileState.ERROR) {
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errorSourceTiles[uid] = true;
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} else {
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--leftToLoad;
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delete errorSourceTiles[uid];
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}
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if (leftToLoad - Object.keys(errorSourceTiles).length == 0) {
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this.finishLoading_();
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}
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}
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}.bind(this));
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this.loadListenerKeys_.push(key);
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++leftToLoad;
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}
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}.bind(this));
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}
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if (leftToLoad - Object.keys(errorSourceTiles).length == 0) {
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setTimeout(this.finishLoading_.bind(this), 0);
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}
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};
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/**
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* @private
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*/
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VectorImageTile.prototype.finishLoading_ = function() {
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var loaded = this.tileKeys.length;
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var empty = 0;
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for (var i = loaded - 1; i >= 0; --i) {
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var state = this.getTile(this.tileKeys[i]).getState();
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if (state != TileState.LOADED) {
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--loaded;
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}
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if (state == TileState.EMPTY) {
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++empty;
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}
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}
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if (loaded == this.tileKeys.length) {
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this.loadListenerKeys_.forEach(_ol_events_.unlistenByKey);
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this.loadListenerKeys_.length = 0;
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this.setState(TileState.LOADED);
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} else {
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this.setState(empty == this.tileKeys.length ? TileState.EMPTY : TileState.ERROR);
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}
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};
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/**
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* Sets the loader for a tile.
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* @param {ol.VectorTile} tile Vector tile.
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* @param {string} url URL.
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*/
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VectorImageTile.defaultLoadFunction = function(tile, url) {
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var loader = loadFeaturesXhr(url, tile.getFormat(), tile.onLoad.bind(tile), tile.onError.bind(tile));
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tile.setLoader(loader);
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};
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export default VectorImageTile;
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