Files
openlayers/tests/test_Tile.html

61 lines
1.9 KiB
HTML

<html>
<head>
<script src="../lib/OpenLayers.js"></script>
<script type="text/javascript">
var tile;
function test_01_Tile_constructor (t) {
t.plan( 9 );
var layer = {}; // bogus layer
var position = new OpenLayers.Pixel(10,20);
var bounds = new OpenLayers.Bounds(1,2,3,4);
var url = "bobob";
var size = new OpenLayers.Size(5,6);
tile = new OpenLayers.Tile(layer, position, bounds, url, size);
t.ok( tile instanceof OpenLayers.Tile, "new OpenLayers.Tile returns Tile object" );
t.eq( tile.layer, layer, "tile.layer set correctly");
t.ok( tile.position.equals(position), "tile.position set correctly");
t.ok( tile.bounds.equals(bounds), "tile.bounds set correctly");
t.eq( tile.url, url, "tile.url set correctly");
t.ok( tile.size.equals(size), "tile.size is set correctly" );
t.ok( tile.id != null, "tile is given an id");
t.ok( tile.id.startsWith("Tile_"), "tile's id starts correctly");
t.ok( tile.events != null, "tile's events intitialized");
}
function test_99_Tile_destroy(t) {
t.plan( 6 );
var layer = {}; // bogus layer
var position = new OpenLayers.Pixel(10,20);
var bounds = new OpenLayers.Bounds(1,2,3,4);
var url = "bobob";
var size = new OpenLayers.Size(5,6);
tile = new OpenLayers.Tile(layer, position, bounds, url, size);
tile.events.destroy = function() {
t.ok(true, "tile events destroy() called");
};
tile.destroy();
t.ok(tile.layer == null, "tile.layer set to null");
t.ok(tile.bounds == null, "tile.bounds set to null");
t.ok(tile.size == null, "tile.size set to null");
t.ok(tile.position == null, "tile.position set to null");
t.ok(tile.events == null, "tile.events set to null");
}
</script>
</head>
<body>
</body>
</html>