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openlayers/src/libtess.js/sweep.js
2013-10-01 15:14:12 +02:00

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JavaScript

/**
* Copyright 2000, Silicon Graphics, Inc. All Rights Reserved.
* Copyright 2012, Google Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Original Code. The Original Code is: OpenGL Sample Implementation,
* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
* Copyright in any portions created by third parties is as indicated
* elsewhere herein. All Rights Reserved.
*/
/**
* @author ericv@cs.stanford.edu (Eric Veach)
* @author bckenny@google.com (Brendan Kenny)
*/
// require libtess.mesh
// require libtess.geom
// require libtess.Dict
// require libtess.PriorityQ
/*global libtess */
goog.provide('libtess.sweep');
goog.require('libtess');
goog.require('libtess.ActiveRegion');
goog.require('libtess.Dict');
goog.require('libtess.GluVertex');
goog.require('libtess.PriorityQ');
goog.require('libtess.geom');
goog.require('libtess.mesh');
// TODO(bckenny): a number of these never return null (as opposed to original) and should be typed appropriately
/*
* Invariants for the Edge Dictionary.
* - each pair of adjacent edges e2=succ(e1) satisfies edgeLeq_(e1,e2)
* at any valid location of the sweep event
* - if edgeLeq_(e2,e1) as well (at any valid sweep event), then e1 and e2
* share a common endpoint
* - for each e, e.dst() has been processed, but not e.org
* - each edge e satisfies vertLeq(e.dst(),event) && vertLeq(event,e.org)
* where "event" is the current sweep line event.
* - no edge e has zero length
*
* Invariants for the Mesh (the processed portion).
* - the portion of the mesh left of the sweep line is a planar graph,
* ie. there is *some* way to embed it in the plane
* - no processed edge has zero length
* - no two processed vertices have identical coordinates
* - each "inside" region is monotone, ie. can be broken into two chains
* of monotonically increasing vertices according to VertLeq(v1,v2)
* - a non-invariant: these chains may intersect (very slightly)
*
* Invariants for the Sweep.
* - if none of the edges incident to the event vertex have an activeRegion
* (ie. none of these edges are in the edge dictionary), then the vertex
* has only right-going edges.
* - if an edge is marked "fixUpperEdge" (it is a temporary edge introduced
* by ConnectRightVertex), then it is the only right-going edge from
* its associated vertex. (This says that these edges exist only
* when it is necessary.)
*/
/**
* Make the sentinel coordinates big enough that they will never be
* merged with real input features. (Even with the largest possible
* input contour and the maximum tolerance of 1.0, no merging will be
* done with coordinates larger than 3 * libtess.GLU_TESS_MAX_COORD).
* @private
* @const
* @type {number}
*/
libtess.sweep.SENTINEL_COORD_ = 4 * libtess.GLU_TESS_MAX_COORD;
/**
* Because vertices at exactly the same location are merged together
* before we process the sweep event, some degenerate cases can't occur.
* However if someone eventually makes the modifications required to
* merge features which are close together, the cases below marked
* TOLERANCE_NONZERO will be useful. They were debugged before the
* code to merge identical vertices in the main loop was added.
* @private
* @const
* @type {boolean}
*/
libtess.sweep.TOLERANCE_NONZERO_ = false;
/**
* computeInterior(tess) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess.windingRule.
* Each interior region is guaranteed be monotone.
*
* @param {libtess.GluTesselator} tess [description].
*/
libtess.sweep.computeInterior = function(tess) {
tess.fatalError = false;
// Each vertex defines an event for our sweep line. Start by inserting
// all the vertices in a priority queue. Events are processed in
// lexicographic order, ie.
// e1 < e2 iff e1.x < e2.x || (e1.x == e2.x && e1.y < e2.y)
libtess.sweep.removeDegenerateEdges_(tess);
libtess.sweep.initPriorityQ_(tess);
libtess.sweep.initEdgeDict_(tess);
// TODO(bckenny): don't need the cast if pq's key is better typed
var v;
while ((v = /** @type {libtess.GluVertex} */(tess.pq.extractMin())) !== null) {
for (;; ) {
var vNext = /** @type {libtess.GluVertex} */(tess.pq.minimum());
if (vNext === null || !libtess.geom.vertEq(vNext, v)) {
break;
}
/* Merge together all vertices at exactly the same location.
* This is more efficient than processing them one at a time,
* simplifies the code (see connectLeftDegenerate), and is also
* important for correct handling of certain degenerate cases.
* For example, suppose there are two identical edges A and B
* that belong to different contours (so without this code they would
* be processed by separate sweep events). Suppose another edge C
* crosses A and B from above. When A is processed, we split it
* at its intersection point with C. However this also splits C,
* so when we insert B we may compute a slightly different
* intersection point. This might leave two edges with a small
* gap between them. This kind of error is especially obvious
* when using boundary extraction (GLU_TESS_BOUNDARY_ONLY).
*/
vNext = /** @type {libtess.GluVertex} */(tess.pq.extractMin());
libtess.sweep.spliceMergeVertices_(tess, v.anEdge, vNext.anEdge);
}
libtess.sweep.sweepEvent_(tess, v);
}
// TODO(bckenny): what does the next comment mean? can we eliminate event except when debugging?
// Set tess.event for debugging purposes
// TODO(bckenny): can we elminate cast? intermediate tmpReg added for clarity
var tmpReg = /** @type {libtess.ActiveRegion} */(tess.dict.getMin().getKey());
tess.event = tmpReg.eUp.org;
libtess.sweepDebugEvent(tess);
libtess.sweep.doneEdgeDict_(tess);
libtess.sweep.donePriorityQ_(tess);
libtess.sweep.removeDegenerateFaces_(tess.mesh);
tess.mesh.checkMesh(); // TODO(bckenny): just for debug?
};
/**
* When we merge two edges into one, we need to compute the combined
* winding of the new edge.
* @private
* @param {libtess.GluHalfEdge} eDst [description].
* @param {libtess.GluHalfEdge} eSrc [description].
*/
libtess.sweep.addWinding_ = function(eDst, eSrc) {
// NOTE(bckenny): from AddWinding macro
eDst.winding += eSrc.winding;
eDst.sym.winding += eSrc.sym.winding;
};
/**
* Both edges must be directed from right to left (this is the canonical
* direction for the upper edge of each region).
*
* The strategy is to evaluate a "t" value for each edge at the
* current sweep line position, given by tess.event. The calculations
* are designed to be very stable, but of course they are not perfect.
*
* Special case: if both edge destinations are at the sweep event,
* we sort the edges by slope (they would otherwise compare equally).
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} reg1 [description].
* @param {libtess.ActiveRegion} reg2 [description].
* @return {boolean} [description].
*/
libtess.sweep.edgeLeq_ = function(tess, reg1, reg2) {
var event = tess.event;
var e1 = reg1.eUp;
var e2 = reg2.eUp;
if (e1.dst() === event) {
if (e2.dst() === event) {
// Two edges right of the sweep line which meet at the sweep event.
// Sort them by slope.
if (libtess.geom.vertLeq(e1.org, e2.org)) {
return libtess.geom.edgeSign(e2.dst(), e1.org, e2.org) <= 0;
}
return libtess.geom.edgeSign(e1.dst(), e2.org, e1.org) >= 0;
}
return libtess.geom.edgeSign(e2.dst(), event, e2.org) <= 0;
}
if (e2.dst() === event) {
return libtess.geom.edgeSign(e1.dst(), event, e1.org) >= 0;
}
// General case - compute signed distance *from* e1, e2 to event
var t1 = libtess.geom.edgeEval(e1.dst(), event, e1.org);
var t2 = libtess.geom.edgeEval(e2.dst(), event, e2.org);
return (t1 >= t2);
};
/**
* [deleteRegion_ description]
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} reg [description].
*/
libtess.sweep.deleteRegion_ = function(tess, reg) {
if (reg.fixUpperEdge) {
// It was created with zero winding number, so it better be
// deleted with zero winding number (ie. it better not get merged
// with a real edge).
libtess.assert(reg.eUp.winding === 0);
}
reg.eUp.activeRegion = null;
tess.dict.deleteNode(reg.nodeUp);
reg.nodeUp = null;
// memFree( reg ); TODO(bckenny)
// TODO(bckenny): may need to null at callsite
};
/**
* Replace an upper edge which needs fixing (see connectRightVertex).
* @private
* @param {libtess.ActiveRegion} reg [description].
* @param {libtess.GluHalfEdge} newEdge [description].
*/
libtess.sweep.fixUpperEdge_ = function(reg, newEdge) {
libtess.assert(reg.fixUpperEdge);
libtess.mesh.deleteEdge(reg.eUp);
reg.fixUpperEdge = false;
reg.eUp = newEdge;
newEdge.activeRegion = reg;
};
/**
* Find the region above the uppermost edge with the same origin.
* @private
* @param {libtess.ActiveRegion} reg [description].
* @return {libtess.ActiveRegion} [description].
*/
libtess.sweep.topLeftRegion_ = function(reg) {
var org = reg.eUp.org;
// Find the region above the uppermost edge with the same origin
do {
reg = reg.regionAbove();
} while (reg.eUp.org === org);
// If the edge above was a temporary edge introduced by connectRightVertex,
// now is the time to fix it.
if (reg.fixUpperEdge) {
var e = libtess.mesh.connect(reg.regionBelow().eUp.sym, reg.eUp.lNext);
libtess.sweep.fixUpperEdge_(reg, e);
reg = reg.regionAbove();
}
return reg;
};
/**
* Find the region above the uppermost edge with the same destination.
* @private
* @param {libtess.ActiveRegion} reg [description].
* @return {libtess.ActiveRegion} [description].
*/
libtess.sweep.topRightRegion_ = function(reg) {
var dst = reg.eUp.dst();
do {
reg = reg.regionAbove();
} while (reg.eUp.dst() === dst);
return reg;
};
/**
* Add a new active region to the sweep line, *somewhere* below "regAbove"
* (according to where the new edge belongs in the sweep-line dictionary).
* The upper edge of the new region will be "eNewUp".
* Winding number and "inside" flag are not updated.
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} regAbove [description].
* @param {libtess.GluHalfEdge} eNewUp [description].
* @return {libtess.ActiveRegion} regNew.
*/
libtess.sweep.addRegionBelow_ = function(tess, regAbove, eNewUp) {
var regNew = new libtess.ActiveRegion();
regNew.eUp = eNewUp;
regNew.nodeUp = tess.dict.insertBefore(regAbove.nodeUp, regNew);
eNewUp.activeRegion = regNew;
return regNew;
};
/**
* [isWindingInside_ description]
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {number} n int.
* @return {boolean} [description].
*/
libtess.sweep.isWindingInside_ = function(tess, n) {
switch (tess.windingRule) {
case libtess.windingRule.GLU_TESS_WINDING_ODD:
return ((n & 1) !== 0);
case libtess.windingRule.GLU_TESS_WINDING_NONZERO:
return (n !== 0);
case libtess.windingRule.GLU_TESS_WINDING_POSITIVE:
return (n > 0);
case libtess.windingRule.GLU_TESS_WINDING_NEGATIVE:
return (n < 0);
case libtess.windingRule.GLU_TESS_WINDING_ABS_GEQ_TWO:
return (n >= 2) || (n <= -2);
}
// TODO(bckenny): not reached
libtess.assert(false);
return false;
};
/**
* [computeWinding_ description]
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} reg [description].
*/
libtess.sweep.computeWinding_ = function(tess, reg) {
reg.windingNumber = reg.regionAbove().windingNumber + reg.eUp.winding;
reg.inside = libtess.sweep.isWindingInside_(tess, reg.windingNumber);
};
/**
* Delete a region from the sweep line. This happens when the upper
* and lower chains of a region meet (at a vertex on the sweep line).
* The "inside" flag is copied to the appropriate mesh face (we could
* not do this before -- since the structure of the mesh is always
* changing, this face may not have even existed until now).
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} reg [description].
*/
libtess.sweep.finishRegion_ = function(tess, reg) {
// TODO(bckenny): may need to null reg at callsite
var e = reg.eUp;
var f = e.lFace;
f.inside = reg.inside;
f.anEdge = e; // optimization for tessmono.tessellateMonoRegion() // TODO(bckenny): how so?
libtess.sweep.deleteRegion_(tess, reg);
};
/**
* We are given a vertex with one or more left-going edges. All affected
* edges should be in the edge dictionary. Starting at regFirst.eUp,
* we walk down deleting all regions where both edges have the same
* origin vOrg. At the same time we copy the "inside" flag from the
* active region to the face, since at this point each face will belong
* to at most one region (this was not necessarily true until this point
* in the sweep). The walk stops at the region above regLast; if regLast
* is null we walk as far as possible. At the same time we relink the
* mesh if necessary, so that the ordering of edges around vOrg is the
* same as in the dictionary.
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} regFirst [description].
* @param {libtess.ActiveRegion} regLast [description].
* @return {libtess.GluHalfEdge} [description].
*/
libtess.sweep.finishLeftRegions_ = function(tess, regFirst, regLast) {
var regPrev = regFirst;
var ePrev = regFirst.eUp;
while (regPrev !== regLast) {
// placement was OK
regPrev.fixUpperEdge = false;
var reg = regPrev.regionBelow();
var e = reg.eUp;
if (e.org !== ePrev.org) {
if (!reg.fixUpperEdge) {
/* Remove the last left-going edge. Even though there are no further
* edges in the dictionary with this origin, there may be further
* such edges in the mesh (if we are adding left edges to a vertex
* that has already been processed). Thus it is important to call
* finishRegion rather than just deleteRegion.
*/
libtess.sweep.finishRegion_(tess, regPrev);
break;
}
// If the edge below was a temporary edge introduced by
// connectRightVertex, now is the time to fix it.
e = libtess.mesh.connect(ePrev.lPrev(), e.sym);
libtess.sweep.fixUpperEdge_(reg, e);
}
// Relink edges so that ePrev.oNext === e
if (ePrev.oNext !== e) {
libtess.mesh.meshSplice(e.oPrev(), e);
libtess.mesh.meshSplice(ePrev, e);
}
// may change reg.eUp
libtess.sweep.finishRegion_(tess, regPrev);
ePrev = reg.eUp;
regPrev = reg;
}
return ePrev;
};
/**
* Purpose: insert right-going edges into the edge dictionary, and update
* winding numbers and mesh connectivity appropriately. All right-going
* edges share a common origin vOrg. Edges are inserted CCW starting at
* eFirst; the last edge inserted is eLast.oPrev. If vOrg has any
* left-going edges already processed, then eTopLeft must be the edge
* such that an imaginary upward vertical segment from vOrg would be
* contained between eTopLeft.oPrev and eTopLeft; otherwise eTopLeft
* should be null.
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} regUp [description].
* @param {libtess.GluHalfEdge} eFirst [description].
* @param {libtess.GluHalfEdge} eLast [description].
* @param {libtess.GluHalfEdge} eTopLeft [description].
* @param {boolean} cleanUp [description].
*/
libtess.sweep.addRightEdges_ = function(tess, regUp, eFirst, eLast, eTopLeft, cleanUp) {
var firstTime = true;
// Insert the new right-going edges in the dictionary
var e = eFirst;
do {
libtess.assert(libtess.geom.vertLeq(e.org, e.dst()));
libtess.sweep.addRegionBelow_(tess, regUp, e.sym);
e = e.oNext;
} while (e !== eLast);
// Walk *all* right-going edges from e.org, in the dictionary order,
// updating the winding numbers of each region, and re-linking the mesh
// edges to match the dictionary ordering (if necessary).
if (eTopLeft === null) {
eTopLeft = regUp.regionBelow().eUp.rPrev();
}
var regPrev = regUp;
var ePrev = eTopLeft;
var reg;
for (;; ) {
reg = regPrev.regionBelow();
e = reg.eUp.sym;
if (e.org !== ePrev.org) {
break;
}
if (e.oNext !== ePrev) {
// Unlink e from its current position, and relink below ePrev
libtess.mesh.meshSplice(e.oPrev(), e);
libtess.mesh.meshSplice(ePrev.oPrev(), e);
}
// Compute the winding number and "inside" flag for the new regions
reg.windingNumber = regPrev.windingNumber - e.winding;
reg.inside = libtess.sweep.isWindingInside_(tess, reg.windingNumber);
// Check for two outgoing edges with same slope -- process these
// before any intersection tests (see example in libtess.sweep.computeInterior).
regPrev.dirty = true;
if (!firstTime && libtess.sweep.checkForRightSplice_(tess, regPrev)) {
libtess.sweep.addWinding_(e, ePrev);
libtess.sweep.deleteRegion_(tess, regPrev); // TODO(bckenny): need to null regPrev anywhere else?
libtess.mesh.deleteEdge(ePrev);
}
firstTime = false;
regPrev = reg;
ePrev = e;
}
regPrev.dirty = true;
libtess.assert(regPrev.windingNumber - e.winding === reg.windingNumber);
if (cleanUp) {
// Check for intersections between newly adjacent edges.
libtess.sweep.walkDirtyRegions_(tess, regPrev);
}
};
/**
* [callCombine_ description]
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.GluVertex} isect [description].
* @param {Array.<Object>} data [description].
* @param {Array.<number>} weights [description].
* @param {boolean} needed [description].
*/
libtess.sweep.callCombine_ = function(tess, isect, data, weights, needed) {
// Copy coord data in case the callback changes it.
var coords = [
isect.coords[0],
isect.coords[1],
isect.coords[2]
];
isect.data = null;
isect.data = tess.callCombineOrCombineData(coords, data, weights);
if (isect.data === null) {
if (!needed) {
// not needed, so just use data from first vertex
isect.data = data[0];
} else if (!tess.fatalError) {
// The only way fatal error is when two edges are found to intersect,
// but the user has not provided the callback necessary to handle
// generated intersection points.
tess.callErrorOrErrorData(libtess.errorType.GLU_TESS_NEED_COMBINE_CALLBACK);
tess.fatalError = true;
}
}
};
/**
* Two vertices with idential coordinates are combined into one.
* e1.org is kept, while e2.org is discarded.
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.GluHalfEdge} e1 [description].
* @param {libtess.GluHalfEdge} e2 [description].
*/
libtess.sweep.spliceMergeVertices_ = function(tess, e1, e2) {
// TODO(bckenny): better way to init these? save them?
var data = [null, null, null, null];
var weights = [0.5, 0.5, 0, 0];
data[0] = e1.org.data;
data[1] = e2.org.data;
libtess.sweep.callCombine_(tess, e1.org, data, weights, false);
libtess.mesh.meshSplice(e1, e2);
};
/**
* Find some weights which describe how the intersection vertex is
* a linear combination of org and dst. Each of the two edges
* which generated "isect" is allocated 50% of the weight; each edge
* splits the weight between its org and dst according to the
* relative distance to "isect".
*
* @private
* @param {libtess.GluVertex} isect [description].
* @param {libtess.GluVertex} org [description].
* @param {libtess.GluVertex} dst [description].
* @param {Array.<number>} weights [description].
* @param {number} weightIndex Index into weights for first weight to supply.
*/
libtess.sweep.vertexWeights_ = function(isect, org, dst, weights, weightIndex) {
// TODO(bckenny): think through how we can use L1dist here and be correct for coords
var t1 = libtess.geom.vertL1dist(org, isect);
var t2 = libtess.geom.vertL1dist(dst, isect);
// TODO(bckenny): introduced weightIndex to mimic addressing in original
// 1) document (though it is private and only used from getIntersectData)
// 2) better way? manually inline into getIntersectData? supply two two-length tmp arrays?
var i0 = weightIndex;
var i1 = weightIndex + 1;
weights[i0] = 0.5 * t2 / (t1 + t2);
weights[i1] = 0.5 * t1 / (t1 + t2);
isect.coords[0] += weights[i0] * org.coords[0] + weights[i1] * dst.coords[0];
isect.coords[1] += weights[i0] * org.coords[1] + weights[i1] * dst.coords[1];
isect.coords[2] += weights[i0] * org.coords[2] + weights[i1] * dst.coords[2];
};
/**
* We've computed a new intersection point, now we need a "data" pointer
* from the user so that we can refer to this new vertex in the
* rendering callbacks.
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.GluVertex} isect [description].
* @param {libtess.GluVertex} orgUp [description].
* @param {libtess.GluVertex} dstUp [description].
* @param {libtess.GluVertex} orgLo [description].
* @param {libtess.GluVertex} dstLo [description].
*/
libtess.sweep.getIntersectData_ = function(tess, isect, orgUp, dstUp, orgLo, dstLo) {
// TODO(bckenny): called for every intersection event, should these be from a pool?
// TODO(bckenny): better way to init these?
var weights = [0, 0, 0, 0];
var data = [
orgUp.data,
dstUp.data,
orgLo.data,
dstLo.data
];
// TODO(bckenny): it appears isect is a reappropriated vertex, so does need to be zeroed.
// double check this.
isect.coords[0] = isect.coords[1] = isect.coords[2] = 0;
// TODO(bckenny): see note in libtess.sweep.vertexWeights_ for explanation of weightIndex. fix?
libtess.sweep.vertexWeights_(isect, orgUp, dstUp, weights, 0);
libtess.sweep.vertexWeights_(isect, orgLo, dstLo, weights, 2);
libtess.sweep.callCombine_(tess, isect, data, weights, true);
};
/**
* Check the upper and lower edge of regUp, to make sure that the
* eUp.org is above eLo, or eLo.org is below eUp (depending on which
* origin is leftmost).
*
* The main purpose is to splice right-going edges with the same
* dest vertex and nearly identical slopes (ie. we can't distinguish
* the slopes numerically). However the splicing can also help us
* to recover from numerical errors. For example, suppose at one
* point we checked eUp and eLo, and decided that eUp.org is barely
* above eLo. Then later, we split eLo into two edges (eg. from
* a splice operation like this one). This can change the result of
* our test so that now eUp.org is incident to eLo, or barely below it.
* We must correct this condition to maintain the dictionary invariants.
*
* One possibility is to check these edges for intersection again
* (i.e. checkForIntersect). This is what we do if possible. However
* checkForIntersect requires that tess.event lies between eUp and eLo,
* so that it has something to fall back on when the intersection
* calculation gives us an unusable answer. So, for those cases where
* we can't check for intersection, this routine fixes the problem
* by just splicing the offending vertex into the other edge.
* This is a guaranteed solution, no matter how degenerate things get.
* Basically this is a combinatorial solution to a numerical problem.
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} regUp [description].
* @return {boolean} [description].
*/
libtess.sweep.checkForRightSplice_ = function(tess, regUp) {
// TODO(bckenny): fully learn how these two checks work
var regLo = regUp.regionBelow();
var eUp = regUp.eUp;
var eLo = regLo.eUp;
if (libtess.geom.vertLeq(eUp.org, eLo.org)) {
if (libtess.geom.edgeSign(eLo.dst(), eUp.org, eLo.org) > 0) {
return false;
}
// eUp.org appears to be below eLo
if (!libtess.geom.vertEq(eUp.org, eLo.org)) {
// Splice eUp.org into eLo
libtess.mesh.splitEdge(eLo.sym);
libtess.mesh.meshSplice(eUp, eLo.oPrev());
regUp.dirty = regLo.dirty = true;
} else if (eUp.org !== eLo.org) {
// merge the two vertices, discarding eUp.org
// TODO(bckenny): fix pqHandle null situation
tess.pq.remove(/** @type {libtess.PQHandle} */(eUp.org.pqHandle));
libtess.sweep.spliceMergeVertices_(tess, eLo.oPrev(), eUp);
}
} else {
if (libtess.geom.edgeSign(eUp.dst(), eLo.org, eUp.org) < 0) {
return false;
}
// eLo.org appears to be above eUp, so splice eLo.org into eUp
regUp.regionAbove().dirty = regUp.dirty = true;
libtess.mesh.splitEdge(eUp.sym);
libtess.mesh.meshSplice(eLo.oPrev(), eUp);
}
return true;
};
/**
* Check the upper and lower edge of regUp to make sure that the
* eUp.dst() is above eLo, or eLo.dst() is below eUp (depending on which
* destination is rightmost).
*
* Theoretically, this should always be true. However, splitting an edge
* into two pieces can change the results of previous tests. For example,
* suppose at one point we checked eUp and eLo, and decided that eUp.dst()
* is barely above eLo. Then later, we split eLo into two edges (eg. from
* a splice operation like this one). This can change the result of
* the test so that now eUp.dst() is incident to eLo, or barely below it.
* We must correct this condition to maintain the dictionary invariants
* (otherwise new edges might get inserted in the wrong place in the
* dictionary, and bad stuff will happen).
*
* We fix the problem by just splicing the offending vertex into the
* other edge.
*
* @private
* @param {libtess.GluTesselator} tess description].
* @param {libtess.ActiveRegion} regUp [description].
* @return {boolean} [description].
*/
libtess.sweep.checkForLeftSplice_ = function(tess, regUp) {
var regLo = regUp.regionBelow();
var eUp = regUp.eUp;
var eLo = regLo.eUp;
var e;
libtess.assert(!libtess.geom.vertEq(eUp.dst(), eLo.dst()));
if (libtess.geom.vertLeq(eUp.dst(), eLo.dst())) {
if (libtess.geom.edgeSign(eUp.dst(), eLo.dst(), eUp.org) < 0) {
return false;
}
// eLo.dst() is above eUp, so splice eLo.dst() into eUp
regUp.regionAbove().dirty = regUp.dirty = true;
e = libtess.mesh.splitEdge(eUp);
libtess.mesh.meshSplice(eLo.sym, e);
e.lFace.inside = regUp.inside;
} else {
if (libtess.geom.edgeSign(eLo.dst(), eUp.dst(), eLo.org) > 0) {
return false;
}
// eUp.dst() is below eLo, so splice eUp.dst() into eLo
regUp.dirty = regLo.dirty = true;
e = libtess.mesh.splitEdge(eLo);
libtess.mesh.meshSplice(eUp.lNext, eLo.sym);
e.rFace().inside = regUp.inside;
}
return true;
};
/**
* Check the upper and lower edges of the given region to see if
* they intersect. If so, create the intersection and add it
* to the data structures.
*
* Returns true if adding the new intersection resulted in a recursive
* call to addRightEdges_(); in this case all "dirty" regions have been
* checked for intersections, and possibly regUp has been deleted.
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} regUp [description].
* @return {boolean} [description].
*/
libtess.sweep.checkForIntersect_ = function(tess, regUp) {
var regLo = regUp.regionBelow();
var eUp = regUp.eUp;
var eLo = regLo.eUp;
var orgUp = eUp.org;
var orgLo = eLo.org;
var dstUp = eUp.dst();
var dstLo = eLo.dst();
var isect = new libtess.GluVertex();
libtess.assert(!libtess.geom.vertEq(dstLo, dstUp));
libtess.assert(libtess.geom.edgeSign(dstUp, tess.event, orgUp) <= 0);
libtess.assert(libtess.geom.edgeSign(dstLo, tess.event, orgLo) >= 0);
libtess.assert(orgUp !== tess.event && orgLo !== tess.event);
libtess.assert(!regUp.fixUpperEdge && !regLo.fixUpperEdge);
if (orgUp === orgLo) {
// right endpoints are the same
return false;
}
var tMinUp = Math.min(orgUp.t, dstUp.t);
var tMaxLo = Math.max(orgLo.t, dstLo.t);
if (tMinUp > tMaxLo) {
// t ranges do not overlap
return false;
}
if (libtess.geom.vertLeq(orgUp, orgLo)) {
if (libtess.geom.edgeSign(dstLo, orgUp, orgLo) > 0) {
return false;
}
} else {
if (libtess.geom.edgeSign(dstUp, orgLo, orgUp) < 0) {
return false;
}
}
// At this point the edges intersect, at least marginally
libtess.sweepDebugEvent(tess);
libtess.geom.edgeIntersect(dstUp, orgUp, dstLo, orgLo, isect);
// The following properties are guaranteed:
libtess.assert(Math.min(orgUp.t, dstUp.t) <= isect.t);
libtess.assert(isect.t <= Math.max(orgLo.t, dstLo.t));
libtess.assert(Math.min(dstLo.s, dstUp.s) <= isect.s);
libtess.assert(isect.s <= Math.max(orgLo.s, orgUp.s));
if (libtess.geom.vertLeq(isect, tess.event)) {
/* The intersection point lies slightly to the left of the sweep line,
* so move it until it's slightly to the right of the sweep line.
* (If we had perfect numerical precision, this would never happen
* in the first place). The easiest and safest thing to do is
* replace the intersection by tess.event.
*/
isect.s = tess.event.s;
isect.t = tess.event.t;
}
// TODO(bckenny): try to find test54.d
/* Similarly, if the computed intersection lies to the right of the
* rightmost origin (which should rarely happen), it can cause
* unbelievable inefficiency on sufficiently degenerate inputs.
* (If you have the test program, try running test54.d with the
* "X zoom" option turned on).
*/
var orgMin = libtess.geom.vertLeq(orgUp, orgLo) ? orgUp : orgLo;
if (libtess.geom.vertLeq(orgMin, isect)) {
isect.s = orgMin.s;
isect.t = orgMin.t;
}
if (libtess.geom.vertEq(isect, orgUp) || libtess.geom.vertEq(isect, orgLo)) {
// Easy case -- intersection at one of the right endpoints
libtess.sweep.checkForRightSplice_(tess, regUp);
return false;
}
if ((!libtess.geom.vertEq(dstUp, tess.event) && libtess.geom.edgeSign(dstUp, tess.event, isect) >= 0) ||
(!libtess.geom.vertEq(dstLo, tess.event) && libtess.geom.edgeSign(dstLo, tess.event, isect) <= 0)) {
/* Very unusual -- the new upper or lower edge would pass on the
* wrong side of the sweep event, or through it. This can happen
* due to very small numerical errors in the intersection calculation.
*/
if (dstLo === tess.event) {
// Splice dstLo into eUp, and process the new region(s)
libtess.mesh.splitEdge(eUp.sym);
libtess.mesh.meshSplice(eLo.sym, eUp);
regUp = libtess.sweep.topLeftRegion_(regUp);
eUp = regUp.regionBelow().eUp;
libtess.sweep.finishLeftRegions_(tess, regUp.regionBelow(), regLo);
libtess.sweep.addRightEdges_(tess, regUp, eUp.oPrev(), eUp, eUp, true);
return true;
}
if (dstUp === tess.event) {
// Splice dstUp into eLo, and process the new region(s)
libtess.mesh.splitEdge(eLo.sym);
libtess.mesh.meshSplice(eUp.lNext, eLo.oPrev());
regLo = regUp;
regUp = libtess.sweep.topRightRegion_(regUp);
var e = regUp.regionBelow().eUp.rPrev();
regLo.eUp = eLo.oPrev();
eLo = libtess.sweep.finishLeftRegions_(tess, regLo, null);
libtess.sweep.addRightEdges_(tess, regUp, eLo.oNext, eUp.rPrev(), e, true);
return true;
}
/* Special case: called from connectRightVertex. If either
* edge passes on the wrong side of tess.event, split it
* (and wait for connectRightVertex to splice it appropriately).
*/
if (libtess.geom.edgeSign(dstUp, tess.event, isect) >= 0) {
regUp.regionAbove().dirty = regUp.dirty = true;
libtess.mesh.splitEdge(eUp.sym);
eUp.org.s = tess.event.s;
eUp.org.t = tess.event.t;
}
if (libtess.geom.edgeSign(dstLo, tess.event, isect) <= 0) {
regUp.dirty = regLo.dirty = true;
libtess.mesh.splitEdge(eLo.sym);
eLo.org.s = tess.event.s;
eLo.org.t = tess.event.t;
}
// leave the rest for connectRightVertex
return false;
}
/* General case -- split both edges, splice into new vertex.
* When we do the splice operation, the order of the arguments is
* arbitrary as far as correctness goes. However, when the operation
* creates a new face, the work done is proportional to the size of
* the new face. We expect the faces in the processed part of
* the mesh (ie. eUp.lFace) to be smaller than the faces in the
* unprocessed original contours (which will be eLo.oPrev.lFace).
*/
libtess.mesh.splitEdge(eUp.sym);
libtess.mesh.splitEdge(eLo.sym);
libtess.mesh.meshSplice(eLo.oPrev(), eUp);
eUp.org.s = isect.s;
eUp.org.t = isect.t;
eUp.org.pqHandle = tess.pq.insert(eUp.org);
libtess.sweep.getIntersectData_(tess, eUp.org, orgUp, dstUp, orgLo, dstLo);
regUp.regionAbove().dirty = regUp.dirty = regLo.dirty = true;
return false;
};
/**
* When the upper or lower edge of any region changes, the region is
* marked "dirty". This routine walks through all the dirty regions
* and makes sure that the dictionary invariants are satisfied
* (see the comments at the beginning of this file). Of course,
* new dirty regions can be created as we make changes to restore
* the invariants.
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} regUp [description].
*/
libtess.sweep.walkDirtyRegions_ = function(tess, regUp) {
var regLo = regUp.regionBelow();
for (;; ) {
// Find the lowest dirty region (we walk from the bottom up).
while (regLo.dirty) {
regUp = regLo;
regLo = regLo.regionBelow();
}
if (!regUp.dirty) {
regLo = regUp;
regUp = regUp.regionAbove();
if (regUp === null || !regUp.dirty) {
// We've walked all the dirty regions
return;
}
}
regUp.dirty = false;
var eUp = regUp.eUp;
var eLo = regLo.eUp;
if (eUp.dst() !== eLo.dst()) {
// Check that the edge ordering is obeyed at the dst vertices.
if (libtess.sweep.checkForLeftSplice_(tess, regUp)) {
// If the upper or lower edge was marked fixUpperEdge, then
// we no longer need it (since these edges are needed only for
// vertices which otherwise have no right-going edges).
if (regLo.fixUpperEdge) {
libtess.sweep.deleteRegion_(tess, regLo);
libtess.mesh.deleteEdge(eLo);
regLo = regUp.regionBelow();
eLo = regLo.eUp;
} else if (regUp.fixUpperEdge) {
libtess.sweep.deleteRegion_(tess, regUp);
libtess.mesh.deleteEdge(eUp);
regUp = regLo.regionAbove();
eUp = regUp.eUp;
}
}
}
if (eUp.org !== eLo.org) {
if (eUp.dst() !== eLo.dst() && !regUp.fixUpperEdge && !regLo.fixUpperEdge &&
(eUp.dst() === tess.event || eLo.dst() === tess.event)) {
/* When all else fails in checkForIntersect(), it uses tess.event
* as the intersection location. To make this possible, it requires
* that tess.event lie between the upper and lower edges, and also
* that neither of these is marked fixUpperEdge (since in the worst
* case it might splice one of these edges into tess.event, and
* violate the invariant that fixable edges are the only right-going
* edge from their associated vertex).
*/
if (libtess.sweep.checkForIntersect_(tess, regUp)) {
// walkDirtyRegions() was called recursively; we're done
return;
}
} else {
// Even though we can't use checkForIntersect(), the org vertices
// may violate the dictionary edge ordering. Check and correct this.
libtess.sweep.checkForRightSplice_(tess, regUp);
}
}
if (eUp.org === eLo.org && eUp.dst() === eLo.dst()) {
// A degenerate loop consisting of only two edges -- delete it.
libtess.sweep.addWinding_(eLo, eUp);
libtess.sweep.deleteRegion_(tess, regUp);
libtess.mesh.deleteEdge(eUp);
regUp = regLo.regionAbove();
}
}
};
/**
* Purpose: connect a "right" vertex vEvent (one where all edges go left)
* to the unprocessed portion of the mesh. Since there are no right-going
* edges, two regions (one above vEvent and one below) are being merged
* into one. regUp is the upper of these two regions.
*
* There are two reasons for doing this (adding a right-going edge):
* - if the two regions being merged are "inside", we must add an edge
* to keep them separated (the combined region would not be monotone).
* - in any case, we must leave some record of vEvent in the dictionary,
* so that we can merge vEvent with features that we have not seen yet.
* For example, maybe there is a vertical edge which passes just to
* the right of vEvent; we would like to splice vEvent into this edge.
*
* However, we don't want to connect vEvent to just any vertex. We don't
* want the new edge to cross any other edges; otherwise we will create
* intersection vertices even when the input data had no self-intersections.
* (This is a bad thing; if the user's input data has no intersections,
* we don't want to generate any false intersections ourselves.)
*
* Our eventual goal is to connect vEvent to the leftmost unprocessed
* vertex of the combined region (the union of regUp and regLo).
* But because of unseen vertices with all right-going edges, and also
* new vertices which may be created by edge intersections, we don't
* know where that leftmost unprocessed vertex is. In the meantime, we
* connect vEvent to the closest vertex of either chain, and mark the region
* as "fixUpperEdge". This flag says to delete and reconnect this edge
* to the next processed vertex on the boundary of the combined region.
* Quite possibly the vertex we connected to will turn out to be the
* closest one, in which case we won't need to make any changes.
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} regUp [description].
* @param {libtess.GluHalfEdge} eBottomLeft [description].
*/
libtess.sweep.connectRightVertex_ = function(tess, regUp, eBottomLeft) {
var eTopLeft = eBottomLeft.oNext;
var regLo = regUp.regionBelow();
var eUp = regUp.eUp;
var eLo = regLo.eUp;
var degenerate = false;
if (eUp.dst() !== eLo.dst()) {
libtess.sweep.checkForIntersect_(tess, regUp);
}
// Possible new degeneracies: upper or lower edge of regUp may pass
// through vEvent, or may coincide with new intersection vertex
if (libtess.geom.vertEq(eUp.org, tess.event)) {
libtess.mesh.meshSplice(eTopLeft.oPrev(), eUp);
regUp = libtess.sweep.topLeftRegion_(regUp);
eTopLeft = regUp.regionBelow().eUp;
libtess.sweep.finishLeftRegions_(tess, regUp.regionBelow(), regLo);
degenerate = true;
}
if (libtess.geom.vertEq(eLo.org, tess.event)) {
libtess.mesh.meshSplice(eBottomLeft, eLo.oPrev());
eBottomLeft = libtess.sweep.finishLeftRegions_(tess, regLo, null);
degenerate = true;
}
if (degenerate) {
libtess.sweep.addRightEdges_(tess, regUp, eBottomLeft.oNext, eTopLeft, eTopLeft, true);
return;
}
// Non-degenerate situation -- need to add a temporary, fixable edge.
// Connect to the closer of eLo.org, eUp.org.
var eNew;
if (libtess.geom.vertLeq(eLo.org, eUp.org)) {
eNew = eLo.oPrev();
} else {
eNew = eUp;
}
eNew = libtess.mesh.connect(eBottomLeft.lPrev(), eNew);
// Prevent cleanup, otherwise eNew might disappear before we've even
// had a chance to mark it as a temporary edge.
libtess.sweep.addRightEdges_(tess, regUp, eNew, eNew.oNext, eNew.oNext, false);
eNew.sym.activeRegion.fixUpperEdge = true;
libtess.sweep.walkDirtyRegions_(tess, regUp);
};
/**
* The event vertex lies exacty on an already-processed edge or vertex.
* Adding the new vertex involves splicing it into the already-processed
* part of the mesh.
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.ActiveRegion} regUp [description].
* @param {libtess.GluVertex} vEvent [description].
*/
libtess.sweep.connectLeftDegenerate_ = function(tess, regUp, vEvent) {
var e = regUp.eUp;
if (libtess.geom.vertEq(e.org, vEvent)) {
// e.org is an unprocessed vertex - just combine them, and wait
// for e.org to be pulled from the queue
libtess.assert(libtess.sweep.TOLERANCE_NONZERO_);
libtess.sweep.spliceMergeVertices_(tess, e, vEvent.anEdge);
return;
}
if (!libtess.geom.vertEq(e.dst(), vEvent)) {
// General case -- splice vEvent into edge e which passes through it
libtess.mesh.splitEdge(e.sym);
if (regUp.fixUpperEdge) {
// This edge was fixable -- delete unused portion of original edge
libtess.mesh.deleteEdge(e.oNext);
regUp.fixUpperEdge = false;
}
libtess.mesh.meshSplice(vEvent.anEdge, e);
// recurse
libtess.sweep.sweepEvent_(tess, vEvent);
return;
}
// vEvent coincides with e.dst(), which has already been processed.
// Splice in the additional right-going edges.
libtess.assert(libtess.sweep.TOLERANCE_NONZERO_); // TODO(bckenny): are we supposed to not reach here?
regUp = libtess.sweep.topRightRegion_(regUp);
var reg = regUp.regionBelow();
var eTopRight = reg.eUp.sym;
var eTopLeft = eTopRight.oNext;
var eLast = eTopLeft;
if (reg.fixUpperEdge) {
// Here e.dst() has only a single fixable edge going right.
// We can delete it since now we have some real right-going edges.
// there are some left edges too
libtess.assert(eTopLeft !== eTopRight);
libtess.sweep.deleteRegion_(tess, reg); // TODO(bckenny): something to null?
libtess.mesh.deleteEdge(eTopRight);
eTopRight = eTopLeft.oPrev();
}
libtess.mesh.meshSplice(vEvent.anEdge, eTopRight);
if (!libtess.geom.edgeGoesLeft(eTopLeft)) {
// e.dst() had no left-going edges -- indicate this to addRightEdges()
eTopLeft = null;
}
libtess.sweep.addRightEdges_(tess, regUp, eTopRight.oNext, eLast, eTopLeft, true);
};
/**
* Connect a "left" vertex (one where both edges go right)
* to the processed portion of the mesh. Let R be the active region
* containing vEvent, and let U and L be the upper and lower edge
* chains of R. There are two possibilities:
*
* - the normal case: split R into two regions, by connecting vEvent to
* the rightmost vertex of U or L lying to the left of the sweep line
*
* - the degenerate case: if vEvent is close enough to U or L, we
* merge vEvent into that edge chain. The subcases are:
* - merging with the rightmost vertex of U or L
* - merging with the active edge of U or L
* - merging with an already-processed portion of U or L
*
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.GluVertex} vEvent [description].
*/
libtess.sweep.connectLeftVertex_ = function(tess, vEvent) {
// TODO(bckenny): tmp only used for sweep. better to keep tmp across calls?
var tmp = new libtess.ActiveRegion();
// NOTE(bckenny): this was commented out in the original
// libtess.assert(vEvent.anEdge.oNext.oNext === vEvent.anEdge);
// Get a pointer to the active region containing vEvent
tmp.eUp = vEvent.anEdge.sym;
var regUp = /** @type {libtess.ActiveRegion} */(tess.dict.search(tmp).getKey());
var regLo = regUp.regionBelow();
var eUp = regUp.eUp;
var eLo = regLo.eUp;
// try merging with U or L first
if (libtess.geom.edgeSign(eUp.dst(), vEvent, eUp.org) === 0) {
libtess.sweep.connectLeftDegenerate_(tess, regUp, vEvent);
return;
}
// Connect vEvent to rightmost processed vertex of either chain.
// e.dst() is the vertex that we will connect to vEvent.
var reg = libtess.geom.vertLeq(eLo.dst(), eUp.dst()) ? regUp : regLo;
var eNew;
if (regUp.inside || reg.fixUpperEdge) {
if (reg === regUp) {
eNew = libtess.mesh.connect(vEvent.anEdge.sym, eUp.lNext);
} else {
var tempHalfEdge = libtess.mesh.connect(eLo.dNext(), vEvent.anEdge);
eNew = tempHalfEdge.sym;
}
if (reg.fixUpperEdge) {
libtess.sweep.fixUpperEdge_(reg, eNew);
} else {
libtess.sweep.computeWinding_(tess, libtess.sweep.addRegionBelow_(tess, regUp, eNew));
}
libtess.sweep.sweepEvent_(tess, vEvent);
} else {
// The new vertex is in a region which does not belong to the polygon.
// We don''t need to connect this vertex to the rest of the mesh.
libtess.sweep.addRightEdges_(tess, regUp, vEvent.anEdge, vEvent.anEdge, null, true);
}
};
/**
* Does everything necessary when the sweep line crosses a vertex.
* Updates the mesh and the edge dictionary.
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {libtess.GluVertex} vEvent [description].
*/
libtess.sweep.sweepEvent_ = function(tess, vEvent) {
tess.event = vEvent; // for access in edgeLeq_ // TODO(bckenny): wuh?
libtess.sweepDebugEvent(tess);
/* Check if this vertex is the right endpoint of an edge that is
* already in the dictionary. In this case we don't need to waste
* time searching for the location to insert new edges.
*/
var e = vEvent.anEdge;
while (e.activeRegion === null) {
e = e.oNext;
if (e === vEvent.anEdge) {
// All edges go right -- not incident to any processed edges
libtess.sweep.connectLeftVertex_(tess, vEvent);
return;
}
}
/* Processing consists of two phases: first we "finish" all the
* active regions where both the upper and lower edges terminate
* at vEvent (ie. vEvent is closing off these regions).
* We mark these faces "inside" or "outside" the polygon according
* to their winding number, and delete the edges from the dictionary.
* This takes care of all the left-going edges from vEvent.
*/
var regUp = libtess.sweep.topLeftRegion_(e.activeRegion);
var reg = regUp.regionBelow();
var eTopLeft = reg.eUp;
var eBottomLeft = libtess.sweep.finishLeftRegions_(tess, reg, null);
/* Next we process all the right-going edges from vEvent. This
* involves adding the edges to the dictionary, and creating the
* associated "active regions" which record information about the
* regions between adjacent dictionary edges.
*/
if (eBottomLeft.oNext === eTopLeft) {
// No right-going edges -- add a temporary "fixable" edge
libtess.sweep.connectRightVertex_(tess, regUp, eBottomLeft);
} else {
libtess.sweep.addRightEdges_(tess, regUp, eBottomLeft.oNext, eTopLeft, eTopLeft, true);
}
};
/**
* We add two sentinel edges above and below all other edges,
* to avoid special cases at the top and bottom.
* @private
* @param {libtess.GluTesselator} tess [description].
* @param {number} t [description].
*/
libtess.sweep.addSentinel_ = function(tess, t) {
var reg = new libtess.ActiveRegion();
var e = libtess.mesh.makeEdge(tess.mesh);
e.org.s = libtess.sweep.SENTINEL_COORD_;
e.org.t = t;
e.dst().s = -libtess.sweep.SENTINEL_COORD_;
e.dst().t = t;
tess.event = e.dst(); //initialize it
reg.eUp = e;
reg.windingNumber = 0;
reg.inside = false;
reg.fixUpperEdge = false;
reg.sentinel = true;
reg.dirty = false;
reg.nodeUp = tess.dict.insert(reg);
};
/**
* We maintain an ordering of edge intersections with the sweep line.
* This order is maintained in a dynamic dictionary.
* @private
* @param {libtess.GluTesselator} tess [description].
*/
libtess.sweep.initEdgeDict_ = function(tess) {
// TODO(bckenny): need to cast edgeLeq_?
tess.dict = new libtess.Dict(tess,
/** @type {function(Object, Object, Object): boolean} */(libtess.sweep.edgeLeq_));
libtess.sweep.addSentinel_(tess, -libtess.sweep.SENTINEL_COORD_);
libtess.sweep.addSentinel_(tess, libtess.sweep.SENTINEL_COORD_);
};
/**
* [doneEdgeDict_ description]
* @private
* @param {libtess.GluTesselator} tess [description].
*/
libtess.sweep.doneEdgeDict_ = function(tess) {
var fixedEdges = 0;
var reg;
while ((reg = /** @type {libtess.ActiveRegion} */(tess.dict.getMin().getKey())) !== null) {
// At the end of all processing, the dictionary should contain
// only the two sentinel edges, plus at most one "fixable" edge
// created by connectRightVertex().
if (!reg.sentinel) {
libtess.assert(reg.fixUpperEdge);
libtess.assert(++fixedEdges === 1);
}
libtess.assert(reg.windingNumber === 0);
libtess.sweep.deleteRegion_(tess, reg);
}
tess.dict.deleteDict(); // TODO(bckenny): not necessary
tess.dict = null;
};
/**
* Remove zero-length edges, and contours with fewer than 3 vertices.
* @private
* @param {libtess.GluTesselator} tess [description].
*/
libtess.sweep.removeDegenerateEdges_ = function(tess) {
var eHead = tess.mesh.eHead;
var eNext;
for (var e = eHead.next; e !== eHead; e = eNext) {
eNext = e.next;
var eLNext = e.lNext;
if (libtess.geom.vertEq(e.org, e.dst()) && e.lNext.lNext !== e) {
// Zero-length edge, contour has at least 3 edges
libtess.sweep.spliceMergeVertices_(tess, eLNext, e); // deletes e.org
libtess.mesh.deleteEdge(e); // e is a self-loop TODO(bckenny): does this comment really apply here?
e = eLNext;
eLNext = e.lNext;
}
if (eLNext.lNext === e) {
// Degenerate contour (one or two edges)
if (eLNext !== e) {
if (eLNext === eNext || eLNext === eNext.sym) {
eNext = eNext.next;
}
libtess.mesh.deleteEdge(eLNext);
}
if (e === eNext || e === eNext.sym) {
eNext = eNext.next;
}
libtess.mesh.deleteEdge(e);
}
}
};
/**
* Construct priority queue and insert all vertices into it, which determines
* the order in which vertices cross the sweep line.
* @private
* @param {libtess.GluTesselator} tess [description].
*/
libtess.sweep.initPriorityQ_ = function(tess) {
// TODO(bckenny): libtess.geom.vertLeq needs cast?
var pq = new libtess.PriorityQ(
/** @type {function(Object, Object): boolean} */(libtess.geom.vertLeq));
tess.pq = pq;
var vHead = tess.mesh.vHead;
var v;
for (v = vHead.next; v !== vHead; v = v.next) {
v.pqHandle = pq.insert(v);
}
pq.init();
};
/**
* [donePriorityQ_ description]
* @private
* @param {libtess.GluTesselator} tess [description].
*/
libtess.sweep.donePriorityQ_ = function(tess) {
// TODO(bckenny): probably don't need deleteQ. check that function for comment
tess.pq.deleteQ();
tess.pq = null;
};
/**
* Delete any degenerate faces with only two edges. walkDirtyRegions()
* will catch almost all of these, but it won't catch degenerate faces
* produced by splice operations on already-processed edges.
* The two places this can happen are in finishLeftRegions(), when
* we splice in a "temporary" edge produced by connectRightVertex(),
* and in checkForLeftSplice(), where we splice already-processed
* edges to ensure that our dictionary invariants are not violated
* by numerical errors.
*
* In both these cases it is *very* dangerous to delete the offending
* edge at the time, since one of the routines further up the stack
* will sometimes be keeping a pointer to that edge.
*
* @private
* @param {libtess.GluMesh} mesh [description].
*/
libtess.sweep.removeDegenerateFaces_ = function(mesh) {
var fNext;
for (var f = mesh.fHead.next; f !== mesh.fHead; f = fNext) {
fNext = f.next;
var e = f.anEdge;
libtess.assert(e.lNext !== e);
if (e.lNext.lNext === e) {
// A face with only two edges
libtess.sweep.addWinding_(e.oNext, e);
libtess.mesh.deleteEdge(e);
}
}
};