Files
openlayers/src/ol/layer/Vector.js
2018-04-21 10:48:38 +02:00

285 lines
9.1 KiB
JavaScript

/**
* @module ol/layer/Vector
*/
import {inherits} from '../index.js';
import LayerType from '../LayerType.js';
import Layer from '../layer/Layer.js';
import VectorRenderType from '../layer/VectorRenderType.js';
import {assign} from '../obj.js';
import {createDefaultStyle, toFunction as toStyleFunction} from '../style/Style.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {module:ol/extent~Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
* renderer when getting features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
* @property {module:ol/layer/VectorRenderType|string} [renderMode='vector'] Render mode for vector layers:
* * `'image'`: Vector layers are rendered as images. Great performance, but point symbols and
* texts are always rotated with the view and pixels are scaled during zoom animations.
* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering even during
* animations, but slower performance.
* @property {module:ol/source/Vector~VectorSource} [source] Source.
* @property {module:ol/PluggableMap~PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link ol.Map#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
* means higher priority.
* @property {module:ol/style/Style~Style|Array.<module:ol/style/Style~Style>|module:ol/style~StyleFunction} [style] Layer style. See
* {@link ol.style} for default style which will be used if this is not defined.
* @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
*/
/**
* @enum {string}
* Render mode for vector layers:
* * `'image'`: Vector layers are rendered as images. Great performance, but
* point symbols and texts are always rotated with the view and pixels are
* scaled during zoom animations.
* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering
* even during animations, but slower performance.
* @api
*/
export const RenderType = {
IMAGE: 'image',
VECTOR: 'vector'
};
/**
* @enum {string}
* @private
*/
const Property = {
RENDER_ORDER: 'renderOrder'
};
/**
* @classdesc
* Vector data that is rendered client-side.
* Note that any property set in the options is set as a {@link }
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @constructor
* @extends {module:ol/layer/Layer~Layer}
* @fires module:ol/render/Event~RenderEvent
* @param {module:ol/layer/Vector~Options=} opt_options Options.
* @api
*/
const VectorLayer = function(opt_options) {
const options = opt_options ?
opt_options : /** @type {module:ol/layer/Vector~Options} */ ({});
const baseOptions = assign({}, options);
delete baseOptions.style;
delete baseOptions.renderBuffer;
delete baseOptions.updateWhileAnimating;
delete baseOptions.updateWhileInteracting;
Layer.call(this, /** @type {module:ol/layer/Layer~Options} */ (baseOptions));
/**
* @private
* @type {boolean}
*/
this.declutter_ = options.declutter !== undefined ? options.declutter : false;
/**
* @type {number}
* @private
*/
this.renderBuffer_ = options.renderBuffer !== undefined ?
options.renderBuffer : 100;
/**
* User provided style.
* @type {module:ol/style/Style~Style|Array.<module:ol/style/Style~Style>|module:ol/style~StyleFunction}
* @private
*/
this.style_ = null;
/**
* Style function for use within the library.
* @type {module:ol/style~StyleFunction|undefined}
* @private
*/
this.styleFunction_ = undefined;
this.setStyle(options.style);
/**
* @type {boolean}
* @private
*/
this.updateWhileAnimating_ = options.updateWhileAnimating !== undefined ?
options.updateWhileAnimating : false;
/**
* @type {boolean}
* @private
*/
this.updateWhileInteracting_ = options.updateWhileInteracting !== undefined ?
options.updateWhileInteracting : false;
/**
* @private
* @type {module:ol/layer/VectorTileRenderType~VectorTileRenderType|string}
*/
this.renderMode_ = options.renderMode || VectorRenderType.VECTOR;
/**
* The layer type.
* @protected
* @type {module:ol/LayerType}
*/
this.type = LayerType.VECTOR;
};
inherits(VectorLayer, Layer);
/**
* @return {boolean} Declutter.
*/
VectorLayer.prototype.getDeclutter = function() {
return this.declutter_;
};
/**
* @param {boolean} declutter Declutter.
*/
VectorLayer.prototype.setDeclutter = function(declutter) {
this.declutter_ = declutter;
};
/**
* @return {number|undefined} Render buffer.
*/
VectorLayer.prototype.getRenderBuffer = function() {
return this.renderBuffer_;
};
/**
* @return {function(module:ol/Feature~Feature, module:ol/Feature~Feature): number|null|undefined} Render
* order.
*/
VectorLayer.prototype.getRenderOrder = function() {
return /** @type {module:ol/render~OrderFunction|null|undefined} */ (this.get(Property.RENDER_ORDER));
};
/**
* Return the associated {@link module:ol/source/Vector~VectorSource vectorsource} of the layer.
* @function
* @return {module:ol/source/Vector~VectorSource} Source.
* @api
*/
VectorLayer.prototype.getSource;
/**
* Get the style for features. This returns whatever was passed to the `style`
* option at construction or to the `setStyle` method.
* @return {module:ol/style/Style~Style|Array.<module:ol/style/Style~Style>|module:ol/style~StyleFunction}
* Layer style.
* @api
*/
VectorLayer.prototype.getStyle = function() {
return this.style_;
};
/**
* Get the style function.
* @return {module:ol/style~StyleFunction|undefined} Layer style function.
* @api
*/
VectorLayer.prototype.getStyleFunction = function() {
return this.styleFunction_;
};
/**
* @return {boolean} Whether the rendered layer should be updated while
* animating.
*/
VectorLayer.prototype.getUpdateWhileAnimating = function() {
return this.updateWhileAnimating_;
};
/**
* @return {boolean} Whether the rendered layer should be updated while
* interacting.
*/
VectorLayer.prototype.getUpdateWhileInteracting = function() {
return this.updateWhileInteracting_;
};
/**
* @param {module:ol/render~OrderFunction|null|undefined} renderOrder
* Render order.
*/
VectorLayer.prototype.setRenderOrder = function(renderOrder) {
this.set(Property.RENDER_ORDER, renderOrder);
};
/**
* Set the style for features. This can be a single style object, an array
* of styles, or a function that takes a feature and resolution and returns
* an array of styles. If it is `undefined` the default style is used. If
* it is `null` the layer has no style (a `null` style), so only features
* that have their own styles will be rendered in the layer. See
* {@link ol.style} for information on the default style.
* @param {module:ol/style/Style~Style|Array.<module:ol/style/Style~Style>|module:ol/style~StyleFunction|null|undefined}
* style Layer style.
* @api
*/
VectorLayer.prototype.setStyle = function(style) {
this.style_ = style !== undefined ? style : createDefaultStyle;
this.styleFunction_ = style === null ?
undefined : toStyleFunction(this.style_);
this.changed();
};
/**
* @return {module:ol/layer/VectorRenderType|string} The render mode.
*/
VectorLayer.prototype.getRenderMode = function() {
return this.renderMode_;
};
export default VectorLayer;