Files
openlayers/src/ol/layer/BaseVector.js
2022-01-04 18:04:53 +01:00

261 lines
9.6 KiB
JavaScript

/**
* @module ol/layer/BaseVector
*/
import Layer from './Layer.js';
import RBush from 'rbush';
import {assign} from '../obj.js';
import {
createDefaultStyle,
toFunction as toStyleFunction,
} from '../style/Style.js';
/**
* @template {import("../source/Vector.js").default|import("../source/VectorTile.js").default} VectorSourceType
* @typedef {Object} Options
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
* visible.
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
* be visible.
* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
* renderer when getting features from the vector source for the rendering or hit-detection.
* Recommended value: the size of the largest symbol, line width or label.
* @property {VectorSourceType} [source] Source.
* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link import("../PluggableMap.js").default#addLayer map.addLayer()}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
* higher priority.
* @property {import("../style/Style.js").StyleLike|null} [style] Layer style. When set to `null`, only
* features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style
* which will be used if this is not set.
* @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no background
* will be rendered.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will
* be recreated during animations. This means that no vectors will be shown clipped, but the
* setting will have a performance impact for large amounts of vector data. When set to `false`,
* batches will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will
* be recreated during interactions. See also `updateWhileAnimating`.
* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
/**
* @enum {string}
* @private
*/
const Property = {
RENDER_ORDER: 'renderOrder',
};
/**
* @classdesc
* Vector data that is rendered client-side.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @template {import("../source/Vector.js").default|import("../source/VectorTile.js").default} VectorSourceType
* @template {import("../renderer/canvas/VectorLayer.js").default|import("../renderer/canvas/VectorTileLayer.js").default|import("../renderer/canvas/VectorImageLayer.js").default|import("../renderer/webgl/PointsLayer.js").default} RendererType
* @extends {Layer<VectorSourceType, RendererType>}
* @api
*/
class BaseVectorLayer extends Layer {
/**
* @param {Options<VectorSourceType>} [opt_options] Options.
*/
constructor(opt_options) {
const options = opt_options ? opt_options : {};
const baseOptions = assign({}, options);
delete baseOptions.style;
delete baseOptions.renderBuffer;
delete baseOptions.updateWhileAnimating;
delete baseOptions.updateWhileInteracting;
super(baseOptions);
/**
* @private
* @type {boolean}
*/
this.declutter_ =
options.declutter !== undefined ? options.declutter : false;
/**
* @type {number}
* @private
*/
this.renderBuffer_ =
options.renderBuffer !== undefined ? options.renderBuffer : 100;
/**
* User provided style.
* @type {import("../style/Style.js").StyleLike}
* @private
*/
this.style_ = null;
/**
* Style function for use within the library.
* @type {import("../style/Style.js").StyleFunction|undefined}
* @private
*/
this.styleFunction_ = undefined;
this.setStyle(options.style);
/**
* @type {boolean}
* @private
*/
this.updateWhileAnimating_ =
options.updateWhileAnimating !== undefined
? options.updateWhileAnimating
: false;
/**
* @type {boolean}
* @private
*/
this.updateWhileInteracting_ =
options.updateWhileInteracting !== undefined
? options.updateWhileInteracting
: false;
}
/**
* @return {boolean} Declutter.
*/
getDeclutter() {
return this.declutter_;
}
/**
* Get the topmost feature that intersects the given pixel on the viewport. Returns a promise
* that resolves with an array of features. The array will either contain the topmost feature
* when a hit was detected, or it will be empty.
*
* The hit detection algorithm used for this method is optimized for performance, but is less
* accurate than the one used in {@link import("../PluggableMap.js").default#getFeaturesAtPixel}: Text
* is not considered, and icons are only represented by their bounding box instead of the exact
* image.
*
* @param {import("../pixel.js").Pixel} pixel Pixel.
* @return {Promise<Array<import("../Feature").default>>} Promise that resolves with an array of features.
* @api
*/
getFeatures(pixel) {
return super.getFeatures(pixel);
}
/**
* @return {number|undefined} Render buffer.
*/
getRenderBuffer() {
return this.renderBuffer_;
}
/**
* @return {function(import("../Feature.js").default, import("../Feature.js").default): number|null|undefined} Render
* order.
*/
getRenderOrder() {
return /** @type {import("../render.js").OrderFunction|null|undefined} */ (
this.get(Property.RENDER_ORDER)
);
}
/**
* Get the style for features. This returns whatever was passed to the `style`
* option at construction or to the `setStyle` method.
* @return {import("../style/Style.js").StyleLike|null|undefined} Layer style.
* @api
*/
getStyle() {
return this.style_;
}
/**
* Get the style function.
* @return {import("../style/Style.js").StyleFunction|undefined} Layer style function.
* @api
*/
getStyleFunction() {
return this.styleFunction_;
}
/**
* @return {boolean} Whether the rendered layer should be updated while
* animating.
*/
getUpdateWhileAnimating() {
return this.updateWhileAnimating_;
}
/**
* @return {boolean} Whether the rendered layer should be updated while
* interacting.
*/
getUpdateWhileInteracting() {
return this.updateWhileInteracting_;
}
/**
* Render declutter items for this layer
* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
*/
renderDeclutter(frameState) {
if (!frameState.declutterTree) {
frameState.declutterTree = new RBush(9);
}
/** @type {*} */ (this.getRenderer()).renderDeclutter(frameState);
}
/**
* @param {import("../render.js").OrderFunction|null|undefined} renderOrder
* Render order.
*/
setRenderOrder(renderOrder) {
this.set(Property.RENDER_ORDER, renderOrder);
}
/**
* Set the style for features. This can be a single style object, an array
* of styles, or a function that takes a feature and resolution and returns
* an array of styles. If set to `null`, the layer has no style (a `null` style),
* so only features that have their own styles will be rendered in the layer. Call
* `setStyle()` without arguments to reset to the default style. See
* {@link module:ol/style/Style~Style} for information on the default style.
* @param {import("../style/Style.js").StyleLike|null} [opt_style] Layer style.
* @api
*/
setStyle(opt_style) {
this.style_ = opt_style !== undefined ? opt_style : createDefaultStyle;
this.styleFunction_ =
opt_style === null ? undefined : toStyleFunction(this.style_);
this.changed();
}
}
export default BaseVectorLayer;