Files
openlayers/src/ol3/webgl/shader.js
Tom Payne 4aff22e980 ol3 is now internal, ol is now external
As discussed with @ahocevar, @elemoine and @tschaub.
2012-08-29 20:46:42 +02:00

82 lines
1.3 KiB
JavaScript

goog.provide('ol3.webgl.shader.Fragment');
goog.provide('ol3.webgl.shader.Vertex');
goog.require('goog.functions');
goog.require('goog.webgl');
/**
* @constructor
* @param {string} source Source.
*/
ol3.webgl.Shader = function(source) {
/**
* @private
* @type {string}
*/
this.source_ = source;
};
/**
* @return {number} Type.
*/
ol3.webgl.Shader.prototype.getType = goog.abstractMethod;
/**
* @return {string} Source.
*/
ol3.webgl.Shader.prototype.getSource = function() {
return this.source_;
};
/**
* @return {boolean} Is animated?
*/
ol3.webgl.Shader.prototype.isAnimated = goog.functions.FALSE;
/**
* @constructor
* @extends {ol3.webgl.Shader}
* @param {string} source Source.
*/
ol3.webgl.shader.Fragment = function(source) {
goog.base(this, source);
};
goog.inherits(ol3.webgl.shader.Fragment, ol3.webgl.Shader);
/**
* @inheritDoc
*/
ol3.webgl.shader.Fragment.prototype.getType = function() {
return goog.webgl.FRAGMENT_SHADER;
};
/**
* @constructor
* @extends {ol3.webgl.Shader}
* @param {string} source Source.
*/
ol3.webgl.shader.Vertex = function(source) {
goog.base(this, source);
};
goog.inherits(ol3.webgl.shader.Vertex, ol3.webgl.Shader);
/**
* @inheritDoc
*/
ol3.webgl.shader.Vertex.prototype.getType = function() {
return goog.webgl.VERTEX_SHADER;
};