277 lines
7.7 KiB
JavaScript
277 lines
7.7 KiB
JavaScript
/**
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* @module ol/geom/Geometry
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*/
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import {inherits} from '../index.js';
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import BaseObject from '../Object.js';
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import {createEmpty, getHeight, returnOrUpdate} from '../extent.js';
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import {FALSE} from '../functions.js';
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import {transform2D} from '../geom/flat/transform.js';
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import {get as getProjection, getTransform} from '../proj.js';
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import Units from '../proj/Units.js';
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import _ol_transform_ from '../transform.js';
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/**
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* @classdesc
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* Abstract base class; normally only used for creating subclasses and not
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* instantiated in apps.
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* Base class for vector geometries.
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*
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* To get notified of changes to the geometry, register a listener for the
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* generic `change` event on your geometry instance.
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*
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* @constructor
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* @abstract
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* @extends {ol.Object}
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* @api
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*/
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const Geometry = function() {
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BaseObject.call(this);
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/**
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* @private
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* @type {ol.Extent}
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*/
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this.extent_ = createEmpty();
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/**
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* @private
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* @type {number}
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*/
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this.extentRevision_ = -1;
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/**
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* @protected
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* @type {Object.<string, ol.geom.Geometry>}
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*/
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this.simplifiedGeometryCache = {};
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/**
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* @protected
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* @type {number}
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*/
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this.simplifiedGeometryMaxMinSquaredTolerance = 0;
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/**
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* @protected
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* @type {number}
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*/
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this.simplifiedGeometryRevision = 0;
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/**
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* @private
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* @type {ol.Transform}
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*/
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this.tmpTransform_ = _ol_transform_.create();
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};
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inherits(Geometry, BaseObject);
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/**
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* Make a complete copy of the geometry.
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* @abstract
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* @return {!ol.geom.Geometry} Clone.
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*/
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Geometry.prototype.clone = function() {};
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/**
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* @abstract
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* @param {number} x X.
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* @param {number} y Y.
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* @param {ol.Coordinate} closestPoint Closest point.
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* @param {number} minSquaredDistance Minimum squared distance.
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* @return {number} Minimum squared distance.
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*/
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Geometry.prototype.closestPointXY = function(x, y, closestPoint, minSquaredDistance) {};
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/**
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* Return the closest point of the geometry to the passed point as
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* {@link ol.Coordinate coordinate}.
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* @param {ol.Coordinate} point Point.
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* @param {ol.Coordinate=} opt_closestPoint Closest point.
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* @return {ol.Coordinate} Closest point.
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* @api
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*/
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Geometry.prototype.getClosestPoint = function(point, opt_closestPoint) {
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const closestPoint = opt_closestPoint ? opt_closestPoint : [NaN, NaN];
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this.closestPointXY(point[0], point[1], closestPoint, Infinity);
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return closestPoint;
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};
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/**
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* Returns true if this geometry includes the specified coordinate. If the
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* coordinate is on the boundary of the geometry, returns false.
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* @param {ol.Coordinate} coordinate Coordinate.
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* @return {boolean} Contains coordinate.
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* @api
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*/
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Geometry.prototype.intersectsCoordinate = function(coordinate) {
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return this.containsXY(coordinate[0], coordinate[1]);
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};
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/**
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* @abstract
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* @param {ol.Extent} extent Extent.
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* @protected
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* @return {ol.Extent} extent Extent.
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*/
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Geometry.prototype.computeExtent = function(extent) {};
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/**
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* @param {number} x X.
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* @param {number} y Y.
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* @return {boolean} Contains (x, y).
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*/
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Geometry.prototype.containsXY = FALSE;
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/**
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* Get the extent of the geometry.
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* @param {ol.Extent=} opt_extent Extent.
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* @return {ol.Extent} extent Extent.
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* @api
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*/
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Geometry.prototype.getExtent = function(opt_extent) {
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if (this.extentRevision_ != this.getRevision()) {
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this.extent_ = this.computeExtent(this.extent_);
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this.extentRevision_ = this.getRevision();
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}
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return returnOrUpdate(this.extent_, opt_extent);
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};
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/**
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* Rotate the geometry around a given coordinate. This modifies the geometry
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* coordinates in place.
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* @abstract
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* @param {number} angle Rotation angle in radians.
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* @param {ol.Coordinate} anchor The rotation center.
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* @api
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*/
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Geometry.prototype.rotate = function(angle, anchor) {};
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/**
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* Scale the geometry (with an optional origin). This modifies the geometry
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* coordinates in place.
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* @abstract
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* @param {number} sx The scaling factor in the x-direction.
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* @param {number=} opt_sy The scaling factor in the y-direction (defaults to
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* sx).
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* @param {ol.Coordinate=} opt_anchor The scale origin (defaults to the center
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* of the geometry extent).
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* @api
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*/
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Geometry.prototype.scale = function(sx, opt_sy, opt_anchor) {};
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/**
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* Create a simplified version of this geometry. For linestrings, this uses
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* the the {@link
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* https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm
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* Douglas Peucker} algorithm. For polygons, a quantization-based
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* simplification is used to preserve topology.
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* @function
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* @param {number} tolerance The tolerance distance for simplification.
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* @return {ol.geom.Geometry} A new, simplified version of the original
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* geometry.
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* @api
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*/
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Geometry.prototype.simplify = function(tolerance) {
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return this.getSimplifiedGeometry(tolerance * tolerance);
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};
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/**
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* Create a simplified version of this geometry using the Douglas Peucker
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* algorithm.
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* @see https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm
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* @abstract
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* @param {number} squaredTolerance Squared tolerance.
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* @return {ol.geom.Geometry} Simplified geometry.
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*/
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Geometry.prototype.getSimplifiedGeometry = function(squaredTolerance) {};
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/**
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* Get the type of this geometry.
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* @abstract
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* @return {ol.geom.GeometryType} Geometry type.
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*/
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Geometry.prototype.getType = function() {};
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/**
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* Apply a transform function to each coordinate of the geometry.
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* The geometry is modified in place.
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* If you do not want the geometry modified in place, first `clone()` it and
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* then use this function on the clone.
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* @abstract
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* @param {ol.TransformFunction} transformFn Transform.
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*/
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Geometry.prototype.applyTransform = function(transformFn) {};
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/**
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* Test if the geometry and the passed extent intersect.
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* @abstract
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* @param {ol.Extent} extent Extent.
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* @return {boolean} `true` if the geometry and the extent intersect.
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*/
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Geometry.prototype.intersectsExtent = function(extent) {};
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/**
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* Translate the geometry. This modifies the geometry coordinates in place. If
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* instead you want a new geometry, first `clone()` this geometry.
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* @abstract
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* @param {number} deltaX Delta X.
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* @param {number} deltaY Delta Y.
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*/
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Geometry.prototype.translate = function(deltaX, deltaY) {};
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/**
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* Transform each coordinate of the geometry from one coordinate reference
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* system to another. The geometry is modified in place.
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* For example, a line will be transformed to a line and a circle to a circle.
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* If you do not want the geometry modified in place, first `clone()` it and
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* then use this function on the clone.
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*
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* @param {ol.ProjectionLike} source The current projection. Can be a
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* string identifier or a {@link ol.proj.Projection} object.
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* @param {ol.ProjectionLike} destination The desired projection. Can be a
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* string identifier or a {@link ol.proj.Projection} object.
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* @return {ol.geom.Geometry} This geometry. Note that original geometry is
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* modified in place.
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* @api
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*/
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Geometry.prototype.transform = function(source, destination) {
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const tmpTransform = this.tmpTransform_;
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source = getProjection(source);
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const transformFn = source.getUnits() == Units.TILE_PIXELS ?
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function(inCoordinates, outCoordinates, stride) {
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const pixelExtent = source.getExtent();
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const projectedExtent = source.getWorldExtent();
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const scale = getHeight(projectedExtent) / getHeight(pixelExtent);
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_ol_transform_.compose(tmpTransform,
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projectedExtent[0], projectedExtent[3],
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scale, -scale, 0,
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0, 0);
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transform2D(inCoordinates, 0, inCoordinates.length, stride,
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tmpTransform, outCoordinates);
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return getTransform(source, destination)(inCoordinates, outCoordinates, stride);
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} :
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getTransform(source, destination);
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this.applyTransform(transformFn);
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return this;
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};
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export default Geometry;
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