Files
openlayers/src/ol/geom/Geometry.js
2018-02-13 09:22:00 -06:00

277 lines
7.7 KiB
JavaScript

/**
* @module ol/geom/Geometry
*/
import {inherits} from '../index.js';
import BaseObject from '../Object.js';
import {createEmpty, getHeight, returnOrUpdate} from '../extent.js';
import {FALSE} from '../functions.js';
import {transform2D} from '../geom/flat/transform.js';
import {get as getProjection, getTransform} from '../proj.js';
import Units from '../proj/Units.js';
import _ol_transform_ from '../transform.js';
/**
* @classdesc
* Abstract base class; normally only used for creating subclasses and not
* instantiated in apps.
* Base class for vector geometries.
*
* To get notified of changes to the geometry, register a listener for the
* generic `change` event on your geometry instance.
*
* @constructor
* @abstract
* @extends {ol.Object}
* @api
*/
const Geometry = function() {
BaseObject.call(this);
/**
* @private
* @type {ol.Extent}
*/
this.extent_ = createEmpty();
/**
* @private
* @type {number}
*/
this.extentRevision_ = -1;
/**
* @protected
* @type {Object.<string, ol.geom.Geometry>}
*/
this.simplifiedGeometryCache = {};
/**
* @protected
* @type {number}
*/
this.simplifiedGeometryMaxMinSquaredTolerance = 0;
/**
* @protected
* @type {number}
*/
this.simplifiedGeometryRevision = 0;
/**
* @private
* @type {ol.Transform}
*/
this.tmpTransform_ = _ol_transform_.create();
};
inherits(Geometry, BaseObject);
/**
* Make a complete copy of the geometry.
* @abstract
* @return {!ol.geom.Geometry} Clone.
*/
Geometry.prototype.clone = function() {};
/**
* @abstract
* @param {number} x X.
* @param {number} y Y.
* @param {ol.Coordinate} closestPoint Closest point.
* @param {number} minSquaredDistance Minimum squared distance.
* @return {number} Minimum squared distance.
*/
Geometry.prototype.closestPointXY = function(x, y, closestPoint, minSquaredDistance) {};
/**
* Return the closest point of the geometry to the passed point as
* {@link ol.Coordinate coordinate}.
* @param {ol.Coordinate} point Point.
* @param {ol.Coordinate=} opt_closestPoint Closest point.
* @return {ol.Coordinate} Closest point.
* @api
*/
Geometry.prototype.getClosestPoint = function(point, opt_closestPoint) {
const closestPoint = opt_closestPoint ? opt_closestPoint : [NaN, NaN];
this.closestPointXY(point[0], point[1], closestPoint, Infinity);
return closestPoint;
};
/**
* Returns true if this geometry includes the specified coordinate. If the
* coordinate is on the boundary of the geometry, returns false.
* @param {ol.Coordinate} coordinate Coordinate.
* @return {boolean} Contains coordinate.
* @api
*/
Geometry.prototype.intersectsCoordinate = function(coordinate) {
return this.containsXY(coordinate[0], coordinate[1]);
};
/**
* @abstract
* @param {ol.Extent} extent Extent.
* @protected
* @return {ol.Extent} extent Extent.
*/
Geometry.prototype.computeExtent = function(extent) {};
/**
* @param {number} x X.
* @param {number} y Y.
* @return {boolean} Contains (x, y).
*/
Geometry.prototype.containsXY = FALSE;
/**
* Get the extent of the geometry.
* @param {ol.Extent=} opt_extent Extent.
* @return {ol.Extent} extent Extent.
* @api
*/
Geometry.prototype.getExtent = function(opt_extent) {
if (this.extentRevision_ != this.getRevision()) {
this.extent_ = this.computeExtent(this.extent_);
this.extentRevision_ = this.getRevision();
}
return returnOrUpdate(this.extent_, opt_extent);
};
/**
* Rotate the geometry around a given coordinate. This modifies the geometry
* coordinates in place.
* @abstract
* @param {number} angle Rotation angle in radians.
* @param {ol.Coordinate} anchor The rotation center.
* @api
*/
Geometry.prototype.rotate = function(angle, anchor) {};
/**
* Scale the geometry (with an optional origin). This modifies the geometry
* coordinates in place.
* @abstract
* @param {number} sx The scaling factor in the x-direction.
* @param {number=} opt_sy The scaling factor in the y-direction (defaults to
* sx).
* @param {ol.Coordinate=} opt_anchor The scale origin (defaults to the center
* of the geometry extent).
* @api
*/
Geometry.prototype.scale = function(sx, opt_sy, opt_anchor) {};
/**
* Create a simplified version of this geometry. For linestrings, this uses
* the the {@link
* https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm
* Douglas Peucker} algorithm. For polygons, a quantization-based
* simplification is used to preserve topology.
* @function
* @param {number} tolerance The tolerance distance for simplification.
* @return {ol.geom.Geometry} A new, simplified version of the original
* geometry.
* @api
*/
Geometry.prototype.simplify = function(tolerance) {
return this.getSimplifiedGeometry(tolerance * tolerance);
};
/**
* Create a simplified version of this geometry using the Douglas Peucker
* algorithm.
* @see https://en.wikipedia.org/wiki/Ramer-Douglas-Peucker_algorithm
* @abstract
* @param {number} squaredTolerance Squared tolerance.
* @return {ol.geom.Geometry} Simplified geometry.
*/
Geometry.prototype.getSimplifiedGeometry = function(squaredTolerance) {};
/**
* Get the type of this geometry.
* @abstract
* @return {ol.geom.GeometryType} Geometry type.
*/
Geometry.prototype.getType = function() {};
/**
* Apply a transform function to each coordinate of the geometry.
* The geometry is modified in place.
* If you do not want the geometry modified in place, first `clone()` it and
* then use this function on the clone.
* @abstract
* @param {ol.TransformFunction} transformFn Transform.
*/
Geometry.prototype.applyTransform = function(transformFn) {};
/**
* Test if the geometry and the passed extent intersect.
* @abstract
* @param {ol.Extent} extent Extent.
* @return {boolean} `true` if the geometry and the extent intersect.
*/
Geometry.prototype.intersectsExtent = function(extent) {};
/**
* Translate the geometry. This modifies the geometry coordinates in place. If
* instead you want a new geometry, first `clone()` this geometry.
* @abstract
* @param {number} deltaX Delta X.
* @param {number} deltaY Delta Y.
*/
Geometry.prototype.translate = function(deltaX, deltaY) {};
/**
* Transform each coordinate of the geometry from one coordinate reference
* system to another. The geometry is modified in place.
* For example, a line will be transformed to a line and a circle to a circle.
* If you do not want the geometry modified in place, first `clone()` it and
* then use this function on the clone.
*
* @param {ol.ProjectionLike} source The current projection. Can be a
* string identifier or a {@link ol.proj.Projection} object.
* @param {ol.ProjectionLike} destination The desired projection. Can be a
* string identifier or a {@link ol.proj.Projection} object.
* @return {ol.geom.Geometry} This geometry. Note that original geometry is
* modified in place.
* @api
*/
Geometry.prototype.transform = function(source, destination) {
const tmpTransform = this.tmpTransform_;
source = getProjection(source);
const transformFn = source.getUnits() == Units.TILE_PIXELS ?
function(inCoordinates, outCoordinates, stride) {
const pixelExtent = source.getExtent();
const projectedExtent = source.getWorldExtent();
const scale = getHeight(projectedExtent) / getHeight(pixelExtent);
_ol_transform_.compose(tmpTransform,
projectedExtent[0], projectedExtent[3],
scale, -scale, 0,
0, 0);
transform2D(inCoordinates, 0, inCoordinates.length, stride,
tmpTransform, outCoordinates);
return getTransform(source, destination)(inCoordinates, outCoordinates, stride);
} :
getTransform(source, destination);
this.applyTransform(transformFn);
return this;
};
export default Geometry;