147 lines
5.0 KiB
JavaScript
147 lines
5.0 KiB
JavaScript
/**
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* @module ol/source/ImageCanvas
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*/
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import ImageCanvas from '../ImageCanvas.js';
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import ImageSource from './Image.js';
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import {
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containsExtent,
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getHeight,
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getWidth,
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scaleFromCenter,
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} from '../extent.js';
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/**
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* A function returning the canvas element (`{HTMLCanvasElement}`)
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* used by the source as an image. The arguments passed to the function are:
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* {@link module:ol/extent~Extent} the image extent, `{number}` the image resolution,
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* `{number}` the pixel ratio of the map, {@link module:ol/size~Size} the image size,
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* and {@link module:ol/proj/Projection~Projection} the image projection. The canvas returned by
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* this function is cached by the source. The this keyword inside the function
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* references the {@link module:ol/source/ImageCanvas~ImageCanvasSource}.
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*
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* @typedef {function(this:import("../ImageCanvas.js").default, import("../extent.js").Extent, number,
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* number, import("../size.js").Size, import("../proj/Projection.js").default): HTMLCanvasElement} FunctionType
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*/
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/**
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* @typedef {Object} Options
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* @property {import("./Source.js").AttributionLike} [attributions] Attributions.
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* @property {FunctionType} [canvasFunction] Canvas function.
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* The function returning the canvas element used by the source
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* as an image. The arguments passed to the function are: {@link import("../extent.js").Extent} the
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* image extent, `{number}` the image resolution, `{number}` the pixel ratio of the map,
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* {@link import("../size.js").Size} the image size, and {@link import("../proj/Projection.js").default} the image
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* projection. The canvas returned by this function is cached by the source. If
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* the value returned by the function is later changed then
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* `changed` should be called on the source for the source to
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* invalidate the current cached image. See: {@link module:ol/Observable~Observable#changed}
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* @property {boolean} [imageSmoothing=true] Deprecated. Use the `interpolate` option instead.
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* @property {boolean} [interpolate=true] Use interpolated values when resampling. By default,
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* linear interpolation is used when resampling. Set to false to use the nearest neighbor instead.
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* @property {import("../proj.js").ProjectionLike} [projection] Projection. Default is the view projection.
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* @property {number} [ratio=1.5] Ratio. 1 means canvases are the size of the map viewport, 2 means twice the
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* width and height of the map viewport, and so on. Must be `1` or higher.
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* @property {Array<number>} [resolutions] Resolutions.
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* If specified, new canvases will be created for these resolutions
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* @property {import("./State.js").default} [state] Source state.
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*/
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/**
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* @classdesc
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* Base class for image sources where a canvas element is the image.
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* @api
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*/
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class ImageCanvasSource extends ImageSource {
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/**
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* @param {Options} [opt_options] ImageCanvas options.
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*/
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constructor(opt_options) {
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const options = opt_options ? opt_options : {};
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let interpolate =
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options.imageSmoothing !== undefined ? options.imageSmoothing : true;
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if (options.interpolate !== undefined) {
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interpolate = options.interpolate;
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}
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super({
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attributions: options.attributions,
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interpolate: interpolate,
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projection: options.projection,
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resolutions: options.resolutions,
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state: options.state,
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});
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/**
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* @private
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* @type {FunctionType}
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*/
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this.canvasFunction_ = options.canvasFunction;
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/**
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* @private
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* @type {import("../ImageCanvas.js").default}
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*/
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this.canvas_ = null;
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/**
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* @private
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* @type {number}
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*/
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this.renderedRevision_ = 0;
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/**
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* @private
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* @type {number}
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*/
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this.ratio_ = options.ratio !== undefined ? options.ratio : 1.5;
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}
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/**
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* @param {import("../extent.js").Extent} extent Extent.
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {import("../proj/Projection.js").default} projection Projection.
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* @return {import("../ImageCanvas.js").default} Single image.
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*/
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getImageInternal(extent, resolution, pixelRatio, projection) {
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resolution = this.findNearestResolution(resolution);
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let canvas = this.canvas_;
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if (
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canvas &&
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this.renderedRevision_ == this.getRevision() &&
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canvas.getResolution() == resolution &&
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canvas.getPixelRatio() == pixelRatio &&
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containsExtent(canvas.getExtent(), extent)
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) {
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return canvas;
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}
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extent = extent.slice();
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scaleFromCenter(extent, this.ratio_);
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const width = getWidth(extent) / resolution;
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const height = getHeight(extent) / resolution;
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const size = [width * pixelRatio, height * pixelRatio];
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const canvasElement = this.canvasFunction_.call(
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this,
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extent,
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resolution,
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pixelRatio,
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size,
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projection
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);
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if (canvasElement) {
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canvas = new ImageCanvas(extent, resolution, pixelRatio, canvasElement);
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}
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this.canvas_ = canvas;
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this.renderedRevision_ = this.getRevision();
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return canvas;
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}
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}
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export default ImageCanvasSource;
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