4d97b583c6
This commit is a cherry-pick of 19f7778. The current draft of the [filter spec](https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html) describes brightness, contrast, hue-rotate, and saturate functions that roughly match our layer's setBrightness, setContrast, setHue, and setSaturation methods. These changes make the range of our methods match the corresponding functions in the spec. The one exception is the brightness function. The spec says it has a range of 0 to positive infinity. The WebKit implementation accepts a range of -1 to 1 (as of https://github.com/WebKit/webkit/commit/8f4765e569). There's an open (ticket)[https://www.w3.org/Bugs/Public/show_bug.cgi?id=15647] recommending that the spec be changed to match. I'm not stuck on having our methods match those of the filter spec, but the parity would be nice. These changes leave the WebGL map renderer "broken" (whacky colors). It would be straightforward to update the current fragment shader to handle the new range of hue, but the brightness, contrast, and saturation handling will need to be reworked. For inspiration, here are the color transformation matrix calculations the WebKit filters: https://github.com/WebKit/webkit/blob/8f4765e5698c9171c2b3f984d0d9d65188185de3/Source/WebCore/platform/graphics/chromium/cc/CCRenderSurfaceFilters.cpp#L64-80 Conflicts: src/ol/renderer/dom/domlayerrenderer.js