Files
openlayers/src/ol/renderer/canvas/Layer.js
Tim Schaub ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00

191 lines
6.6 KiB
JavaScript

/**
* @module ol/renderer/canvas/Layer
*/
import {inherits} from '../../index.js';
import {getBottomLeft, getBottomRight, getTopLeft, getTopRight} from '../../extent.js';
import {TRUE} from '../../functions.js';
import RenderEvent from '../../render/Event.js';
import RenderEventType from '../../render/EventType.js';
import _ol_render_canvas_ from '../../render/canvas.js';
import CanvasImmediateRenderer from '../../render/canvas/Immediate.js';
import LayerRenderer from '../Layer.js';
import _ol_transform_ from '../../transform.js';
/**
* @constructor
* @abstract
* @extends {ol.renderer.Layer}
* @param {ol.layer.Layer} layer Layer.
*/
const CanvasLayerRenderer = function(layer) {
LayerRenderer.call(this, layer);
/**
* @protected
* @type {number}
*/
this.renderedResolution;
/**
* @private
* @type {ol.Transform}
*/
this.transform_ = _ol_transform_.create();
};
inherits(CanvasLayerRenderer, LayerRenderer);
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {ol.Extent} extent Clip extent.
* @protected
*/
CanvasLayerRenderer.prototype.clip = function(context, frameState, extent) {
const pixelRatio = frameState.pixelRatio;
const width = frameState.size[0] * pixelRatio;
const height = frameState.size[1] * pixelRatio;
const rotation = frameState.viewState.rotation;
const topLeft = getTopLeft(/** @type {ol.Extent} */ (extent));
const topRight = getTopRight(/** @type {ol.Extent} */ (extent));
const bottomRight = getBottomRight(/** @type {ol.Extent} */ (extent));
const bottomLeft = getBottomLeft(/** @type {ol.Extent} */ (extent));
_ol_transform_.apply(frameState.coordinateToPixelTransform, topLeft);
_ol_transform_.apply(frameState.coordinateToPixelTransform, topRight);
_ol_transform_.apply(frameState.coordinateToPixelTransform, bottomRight);
_ol_transform_.apply(frameState.coordinateToPixelTransform, bottomLeft);
context.save();
_ol_render_canvas_.rotateAtOffset(context, -rotation, width / 2, height / 2);
context.beginPath();
context.moveTo(topLeft[0] * pixelRatio, topLeft[1] * pixelRatio);
context.lineTo(topRight[0] * pixelRatio, topRight[1] * pixelRatio);
context.lineTo(bottomRight[0] * pixelRatio, bottomRight[1] * pixelRatio);
context.lineTo(bottomLeft[0] * pixelRatio, bottomLeft[1] * pixelRatio);
context.clip();
_ol_render_canvas_.rotateAtOffset(context, rotation, width / 2, height / 2);
};
/**
* @param {ol.render.EventType} type Event type.
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {ol.Transform=} opt_transform Transform.
* @private
*/
CanvasLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
const layer = this.getLayer();
if (layer.hasListener(type)) {
const width = frameState.size[0] * frameState.pixelRatio;
const height = frameState.size[1] * frameState.pixelRatio;
const rotation = frameState.viewState.rotation;
_ol_render_canvas_.rotateAtOffset(context, -rotation, width / 2, height / 2);
const transform = opt_transform !== undefined ?
opt_transform : this.getTransform(frameState, 0);
const render = new CanvasImmediateRenderer(
context, frameState.pixelRatio, frameState.extent, transform,
frameState.viewState.rotation);
const composeEvent = new RenderEvent(type, render, frameState,
context, null);
layer.dispatchEvent(composeEvent);
_ol_render_canvas_.rotateAtOffset(context, rotation, width / 2, height / 2);
}
};
/**
* @param {ol.Coordinate} coordinate Coordinate.
* @param {olx.FrameState} frameState FrameState.
* @param {function(this: S, ol.layer.Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
* callback.
* @param {S} thisArg Value to use as `this` when executing `callback`.
* @return {T|undefined} Callback result.
* @template S,T,U
*/
CanvasLayerRenderer.prototype.forEachLayerAtCoordinate = function(coordinate, frameState, callback, thisArg) {
const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {ol.LayerState} layerState Layer state.
* @param {ol.Transform=} opt_transform Transform.
* @protected
*/
CanvasLayerRenderer.prototype.postCompose = function(context, frameState, layerState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState, opt_transform);
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {ol.Transform=} opt_transform Transform.
* @protected
*/
CanvasLayerRenderer.prototype.preCompose = function(context, frameState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState, opt_transform);
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {olx.FrameState} frameState Frame state.
* @param {ol.Transform=} opt_transform Transform.
* @protected
*/
CanvasLayerRenderer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) {
this.dispatchComposeEvent_(RenderEventType.RENDER, context, frameState, opt_transform);
};
/**
* @param {olx.FrameState} frameState Frame state.
* @param {number} offsetX Offset on the x-axis in view coordinates.
* @protected
* @return {!ol.Transform} Transform.
*/
CanvasLayerRenderer.prototype.getTransform = function(frameState, offsetX) {
const viewState = frameState.viewState;
const pixelRatio = frameState.pixelRatio;
const dx1 = pixelRatio * frameState.size[0] / 2;
const dy1 = pixelRatio * frameState.size[1] / 2;
const sx = pixelRatio / viewState.resolution;
const sy = -sx;
const angle = -viewState.rotation;
const dx2 = -viewState.center[0] + offsetX;
const dy2 = -viewState.center[1];
return _ol_transform_.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
};
/**
* @abstract
* @param {olx.FrameState} frameState Frame state.
* @param {ol.LayerState} layerState Layer state.
* @param {CanvasRenderingContext2D} context Context.
*/
CanvasLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {};
/**
* @abstract
* @param {olx.FrameState} frameState Frame state.
* @param {ol.LayerState} layerState Layer state.
* @return {boolean} whether composeFrame should be called.
*/
CanvasLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {};
export default CanvasLayerRenderer;