In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
191 lines
6.6 KiB
JavaScript
191 lines
6.6 KiB
JavaScript
/**
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* @module ol/renderer/canvas/Layer
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*/
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import {inherits} from '../../index.js';
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import {getBottomLeft, getBottomRight, getTopLeft, getTopRight} from '../../extent.js';
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import {TRUE} from '../../functions.js';
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import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import _ol_render_canvas_ from '../../render/canvas.js';
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import CanvasImmediateRenderer from '../../render/canvas/Immediate.js';
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import LayerRenderer from '../Layer.js';
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import _ol_transform_ from '../../transform.js';
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/**
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* @constructor
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* @abstract
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* @extends {ol.renderer.Layer}
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* @param {ol.layer.Layer} layer Layer.
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*/
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const CanvasLayerRenderer = function(layer) {
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LayerRenderer.call(this, layer);
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/**
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* @protected
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* @type {number}
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*/
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this.renderedResolution;
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/**
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* @private
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* @type {ol.Transform}
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*/
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this.transform_ = _ol_transform_.create();
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};
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inherits(CanvasLayerRenderer, LayerRenderer);
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.Extent} extent Clip extent.
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* @protected
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*/
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CanvasLayerRenderer.prototype.clip = function(context, frameState, extent) {
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const pixelRatio = frameState.pixelRatio;
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const width = frameState.size[0] * pixelRatio;
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const height = frameState.size[1] * pixelRatio;
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const rotation = frameState.viewState.rotation;
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const topLeft = getTopLeft(/** @type {ol.Extent} */ (extent));
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const topRight = getTopRight(/** @type {ol.Extent} */ (extent));
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const bottomRight = getBottomRight(/** @type {ol.Extent} */ (extent));
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const bottomLeft = getBottomLeft(/** @type {ol.Extent} */ (extent));
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_ol_transform_.apply(frameState.coordinateToPixelTransform, topLeft);
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_ol_transform_.apply(frameState.coordinateToPixelTransform, topRight);
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_ol_transform_.apply(frameState.coordinateToPixelTransform, bottomRight);
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_ol_transform_.apply(frameState.coordinateToPixelTransform, bottomLeft);
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context.save();
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_ol_render_canvas_.rotateAtOffset(context, -rotation, width / 2, height / 2);
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context.beginPath();
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context.moveTo(topLeft[0] * pixelRatio, topLeft[1] * pixelRatio);
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context.lineTo(topRight[0] * pixelRatio, topRight[1] * pixelRatio);
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context.lineTo(bottomRight[0] * pixelRatio, bottomRight[1] * pixelRatio);
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context.lineTo(bottomLeft[0] * pixelRatio, bottomLeft[1] * pixelRatio);
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context.clip();
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_ol_render_canvas_.rotateAtOffset(context, rotation, width / 2, height / 2);
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};
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/**
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* @param {ol.render.EventType} type Event type.
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.Transform=} opt_transform Transform.
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* @private
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*/
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CanvasLayerRenderer.prototype.dispatchComposeEvent_ = function(type, context, frameState, opt_transform) {
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const layer = this.getLayer();
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if (layer.hasListener(type)) {
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const width = frameState.size[0] * frameState.pixelRatio;
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const height = frameState.size[1] * frameState.pixelRatio;
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const rotation = frameState.viewState.rotation;
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_ol_render_canvas_.rotateAtOffset(context, -rotation, width / 2, height / 2);
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const transform = opt_transform !== undefined ?
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opt_transform : this.getTransform(frameState, 0);
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const render = new CanvasImmediateRenderer(
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context, frameState.pixelRatio, frameState.extent, transform,
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frameState.viewState.rotation);
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const composeEvent = new RenderEvent(type, render, frameState,
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context, null);
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layer.dispatchEvent(composeEvent);
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_ol_render_canvas_.rotateAtOffset(context, rotation, width / 2, height / 2);
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}
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};
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/**
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {olx.FrameState} frameState FrameState.
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* @param {function(this: S, ol.layer.Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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* @return {T|undefined} Callback result.
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* @template S,T,U
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*/
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CanvasLayerRenderer.prototype.forEachLayerAtCoordinate = function(coordinate, frameState, callback, thisArg) {
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const hasFeature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, this);
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if (hasFeature) {
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return callback.call(thisArg, this.getLayer(), null);
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} else {
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return undefined;
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}
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};
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.LayerState} layerState Layer state.
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* @param {ol.Transform=} opt_transform Transform.
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* @protected
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*/
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CanvasLayerRenderer.prototype.postCompose = function(context, frameState, layerState, opt_transform) {
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this.dispatchComposeEvent_(RenderEventType.POSTCOMPOSE, context, frameState, opt_transform);
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};
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.Transform=} opt_transform Transform.
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* @protected
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*/
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CanvasLayerRenderer.prototype.preCompose = function(context, frameState, opt_transform) {
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this.dispatchComposeEvent_(RenderEventType.PRECOMPOSE, context, frameState, opt_transform);
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};
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.Transform=} opt_transform Transform.
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* @protected
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*/
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CanvasLayerRenderer.prototype.dispatchRenderEvent = function(context, frameState, opt_transform) {
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this.dispatchComposeEvent_(RenderEventType.RENDER, context, frameState, opt_transform);
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};
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {number} offsetX Offset on the x-axis in view coordinates.
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* @protected
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* @return {!ol.Transform} Transform.
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*/
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CanvasLayerRenderer.prototype.getTransform = function(frameState, offsetX) {
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const viewState = frameState.viewState;
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const pixelRatio = frameState.pixelRatio;
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const dx1 = pixelRatio * frameState.size[0] / 2;
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const dy1 = pixelRatio * frameState.size[1] / 2;
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const sx = pixelRatio / viewState.resolution;
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const sy = -sx;
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const angle = -viewState.rotation;
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const dx2 = -viewState.center[0] + offsetX;
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const dy2 = -viewState.center[1];
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return _ol_transform_.compose(this.transform_, dx1, dy1, sx, sy, angle, dx2, dy2);
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};
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/**
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* @abstract
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.LayerState} layerState Layer state.
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* @param {CanvasRenderingContext2D} context Context.
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*/
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CanvasLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {};
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/**
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* @abstract
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.LayerState} layerState Layer state.
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* @return {boolean} whether composeFrame should be called.
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*/
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CanvasLayerRenderer.prototype.prepareFrame = function(frameState, layerState) {};
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export default CanvasLayerRenderer;
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