Files
openlayers/src/ol/webgl/tilelayerrenderer.js
2012-07-29 17:09:32 +02:00

385 lines
11 KiB
JavaScript

// FIXME large resolutions lead to too large framebuffers :-(
// FIXME animated shaders! check in redraw
// FIXME out-by-one error in texture alignment?
goog.provide('ol.webgl.TileLayerRenderer');
goog.provide('ol.webgl.tilelayerrenderer.shader.Fragment');
goog.provide('ol.webgl.tilelayerrenderer.shader.Vertex');
goog.require('goog.asserts');
goog.require('goog.events.EventType');
goog.require('goog.vec.Mat4');
goog.require('goog.webgl');
goog.require('ol.Coordinate');
goog.require('ol.Size');
goog.require('ol.TileLayer');
goog.require('ol.webgl.LayerRenderer');
goog.require('ol.webgl.shader.Fragment');
goog.require('ol.webgl.shader.Vertex');
/**
* @constructor
* @extends {ol.webgl.shader.Fragment}
*/
ol.webgl.tilelayerrenderer.shader.Fragment = function() {
goog.base(this, [
'precision mediump float;',
'',
'uniform sampler2D uTexture;',
'',
'varying vec2 vTexCoord;',
'',
'void main(void) {',
' gl_FragColor = texture2D(uTexture, vTexCoord);',
'}'
].join('\n'));
};
goog.inherits(
ol.webgl.tilelayerrenderer.shader.Fragment, ol.webgl.shader.Fragment);
goog.addSingletonGetter(ol.webgl.tilelayerrenderer.shader.Fragment);
/**
* @constructor
* @extends {ol.webgl.shader.Vertex}
*/
ol.webgl.tilelayerrenderer.shader.Vertex = function() {
goog.base(this, [
'attribute vec2 aPosition;',
'attribute vec2 aTexCoord;',
'',
'varying vec2 vTexCoord;',
'',
'uniform mat4 uMatrix;',
'',
'void main(void) {',
' gl_Position = uMatrix * vec4(aPosition, 0., 1.);',
' vTexCoord = aTexCoord;',
'}'
].join('\n'));
};
goog.inherits(
ol.webgl.tilelayerrenderer.shader.Vertex, ol.webgl.shader.Vertex);
goog.addSingletonGetter(ol.webgl.tilelayerrenderer.shader.Vertex);
/**
* @constructor
* @extends {ol.webgl.LayerRenderer}
* @param {ol.webgl.Map} map Map.
* @param {ol.TileLayer} tileLayer Tile layer.
*/
ol.webgl.TileLayerRenderer = function(map, tileLayer) {
goog.base(this, map, tileLayer);
/**
* @private
* @type {ol.webgl.shader.Fragment}
*/
this.fragmentShader_ =
ol.webgl.tilelayerrenderer.shader.Fragment.getInstance();
/**
* @private
* @type {ol.webgl.shader.Vertex}
*/
this.vertexShader_ = ol.webgl.tilelayerrenderer.shader.Vertex.getInstance();
/**
* @private
* @type {{aPosition: number,
* aTexCoord: number,
* uMatrix: WebGLUniformLocation,
* uTexture: WebGLUniformLocation}|null}
*/
this.locations_ = null;
/**
* @private
* @type {WebGLBuffer}
*/
this.arrayBuffer_ = null;
/**
* @private
* @type {WebGLTexture}
*/
this.texture_ = null;
/**
* @private
* @type {WebGLRenderbuffer}
*/
this.renderbuffer_ = null;
/**
* @private
* @type {WebGLFramebuffer}
*/
this.framebuffer_ = null;
/**
* @private
* @type {number|undefined}
*/
this.framebufferDimension_ = undefined;
/**
* @private
* @type {Object.<number, number>}
*/
this.tileChangeListenerKeys_ = {};
/**
* @private
* @type {goog.vec.Mat4.AnyType}
*/
this.matrix_ = goog.vec.Mat4.createNumber();
};
goog.inherits(ol.webgl.TileLayerRenderer, ol.webgl.LayerRenderer);
/**
* @param {number} framebufferDimension Framebuffer dimension.
* @private
*/
ol.webgl.TileLayerRenderer.prototype.bindFramebuffer_ =
function(framebufferDimension) {
var gl = this.getGL();
if (!goog.isDef(this.framebufferDimension_) ||
this.framebufferDimension_ != framebufferDimension) {
gl.deleteFramebuffer(this.framebuffer_);
gl.deleteRenderbuffer(this.renderbuffer_);
gl.deleteTexture(this.texture_);
var texture = gl.createTexture();
gl.bindTexture(goog.webgl.TEXTURE_2D, texture);
gl.texImage2D(goog.webgl.TEXTURE_2D, 0, gl.RGBA, framebufferDimension,
framebufferDimension, 0, goog.webgl.RGBA, goog.webgl.UNSIGNED_BYTE,
null);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MAG_FILTER,
goog.webgl.LINEAR);
gl.texParameteri(goog.webgl.TEXTURE_2D, goog.webgl.TEXTURE_MIN_FILTER,
goog.webgl.LINEAR);
var renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(goog.webgl.RENDERBUFFER, renderbuffer);
gl.renderbufferStorage(goog.webgl.RENDERBUFFER,
goog.webgl.DEPTH_COMPONENT16, framebufferDimension,
framebufferDimension);
var framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, framebuffer);
gl.framebufferTexture2D(goog.webgl.FRAMEBUFFER,
goog.webgl.COLOR_ATTACHMENT0, goog.webgl.TEXTURE_2D, texture, 0);
gl.framebufferRenderbuffer(goog.webgl.FRAMEBUFFER,
goog.webgl.DEPTH_ATTACHMENT, goog.webgl.RENDERBUFFER, renderbuffer);
this.texture_ = texture;
this.renderbuffer_ = renderbuffer;
this.framebuffer_ = framebuffer;
this.framebufferDimension_ = framebufferDimension;
} else {
gl.bindFramebuffer(goog.webgl.FRAMEBUFFER, this.framebuffer_);
}
};
/**
* @return {ol.TileLayer} Layer.
* @override
*/
ol.webgl.TileLayerRenderer.prototype.getLayer = function() {
return /** @type {ol.TileLayer} */ goog.base(this, 'getLayer');
};
/**
* @inheritDoc
*/
ol.webgl.TileLayerRenderer.prototype.getTexture = function() {
return this.texture_;
};
/**
* @protected
*/
ol.webgl.TileLayerRenderer.prototype.disposeInternal = function() {
var gl = this.getGL();
if (!gl.isContextLost()) {
gl.deleteBuffer(this.arrayBuffer_);
gl.deleteFramebuffer(this.framebuffer_);
gl.deleteRenderbuffer(this.renderbuffer_);
gl.deleteTexture(this.texture_);
}
goog.base(this, 'disposeInternal');
};
/**
* @inheritDoc
*/
ol.webgl.TileLayerRenderer.prototype.getMatrix = function() {
return this.matrix_;
};
/**
*/
ol.webgl.TileLayerRenderer.prototype.handleWebGLContextLost = function() {
this.locations_ = null;
this.arrayBuffer_ = null;
this.texture_ = null;
this.renderbuffer_ = null;
this.framebuffer_ = null;
this.framebufferDimension_ = undefined;
};
/**
* @protected
*/
ol.webgl.TileLayerRenderer.prototype.handleTileChange = function() {
this.dispatchChangeEvent();
};
/**
* @inheritDoc
*/
ol.webgl.TileLayerRenderer.prototype.render = function() {
var gl = this.getGL();
var map = this.getMap();
goog.asserts.assert(map.isDef());
var mapExtent = /** @type {!ol.Extent} */ map.getExtent();
var mapResolution = /** @type {number} */ map.getResolution();
var mapSize = map.getSize();
var tileLayer = this.getLayer();
var tileStore = tileLayer.getStore();
var tileGrid = tileStore.getTileGrid();
var z = tileGrid.getZForResolution(mapResolution);
var tileBounds =
tileGrid.getTileBoundsForExtentAndResolution(mapExtent, mapResolution);
var tileBoundsSize = tileBounds.getSize();
var tileSize = tileGrid.getTileSize();
var maxDimension = Math.max(
tileBoundsSize.width * tileSize.width,
tileBoundsSize.height * tileSize.height);
// FIXME find a better algorithms for rounding up to the next power of two
var framebufferDimension = Math.max(tileSize.width, tileSize.height);
while (framebufferDimension < maxDimension) {
framebufferDimension *= 2;
}
var nTilesX = framebufferDimension / tileSize.width;
var nTilesY = framebufferDimension / tileSize.height;
var framebufferTileBounds = new ol.TileBounds(
tileBounds.minX,
tileBounds.minY,
tileBounds.minX + nTilesX - 1,
tileBounds.minY + nTilesY - 1);
goog.asserts.assert(framebufferTileBounds.containsTileBounds(tileBounds));
this.bindFramebuffer_(framebufferDimension);
gl.viewport(0, 0, framebufferDimension, framebufferDimension);
gl.clearColor(0, 0, 0, 0);
gl.clear(goog.webgl.COLOR_BUFFER_BIT);
gl.disable(goog.webgl.BLEND);
var program = map.getProgram(this.fragmentShader_, this.vertexShader_);
gl.useProgram(program);
if (goog.isNull(this.locations_)) {
this.locations_ = {
aPosition: gl.getAttribLocation(program, 'aPosition'),
aTexCoord: gl.getAttribLocation(program, 'aTexCoord'),
uMatrix: gl.getUniformLocation(program, 'uMatrix'),
uTexture: gl.getUniformLocation(program, 'uTexture')
};
}
if (goog.isNull(this.arrayBuffer_)) {
var arrayBuffer = gl.createBuffer();
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, arrayBuffer);
gl.bufferData(goog.webgl.ARRAY_BUFFER, new Float32Array([
-1, -1, 0, 1,
1, -1, 1, 1,
-1, 1, 0, 0,
1, 1, 1, 0
]), goog.webgl.STATIC_DRAW);
this.arrayBuffer_ = arrayBuffer;
} else {
gl.bindBuffer(goog.webgl.ARRAY_BUFFER, this.arrayBuffer_);
}
gl.enableVertexAttribArray(this.locations_.aPosition);
gl.vertexAttribPointer(
this.locations_.aPosition, 2, goog.webgl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(this.locations_.aTexCoord);
gl.vertexAttribPointer(
this.locations_.aTexCoord, 2, goog.webgl.FLOAT, false, 16, 8);
gl.uniform1i(this.locations_.uTexture, 0);
tileBounds.forEachTileCoord(z, function(tileCoord) {
var tile = tileStore.getTile(tileCoord);
if (goog.isNull(tile)) {
} else if (tile.isLoaded()) {
var uMatrix = goog.vec.Mat4.createFloat32Identity();
goog.vec.Mat4.translate(uMatrix,
0.5 / tileSize.width,
0.5 / tileSize.height,
0);
goog.vec.Mat4.translate(uMatrix,
2 * (tileCoord.x - framebufferTileBounds.minX + 0.5) / nTilesX - 1,
2 * (tileCoord.y - framebufferTileBounds.minY + 0.5) / nTilesY - 1,
0);
goog.vec.Mat4.scale(uMatrix,
1 / nTilesX,
1 / nTilesY,
1);
gl.uniformMatrix4fv(this.locations_.uMatrix, false, uMatrix);
gl.bindTexture(goog.webgl.TEXTURE_2D, map.getTileTexture(tile));
gl.drawArrays(goog.webgl.TRIANGLE_STRIP, 0, 4);
} else {
var key = goog.getUid(tile);
if (!(key in this.tileChangeListenerKeys_)) {
tile.load();
// FIXME will need to handle aborts as well
this.tileChangeListenerKeys_[key] = goog.events.listen(tile,
goog.events.EventType.CHANGE, this.handleTileChange, false, this);
}
}
}, this);
var framebufferTileBoundsExtent =
tileGrid.getTileBoundsExtent(z, framebufferTileBounds);
goog.vec.Mat4.makeIdentity(this.matrix_);
goog.vec.Mat4.translate(this.matrix_,
(mapExtent.minX - framebufferTileBoundsExtent.minX) /
(framebufferTileBoundsExtent.maxX - framebufferTileBoundsExtent.minX),
(mapExtent.minY - framebufferTileBoundsExtent.minY) /
(framebufferTileBoundsExtent.maxY - framebufferTileBoundsExtent.minY),
0);
goog.vec.Mat4.scale(this.matrix_,
(mapExtent.maxX - mapExtent.minX) /
(framebufferTileBoundsExtent.maxX - framebufferTileBoundsExtent.minX),
(mapExtent.maxY - mapExtent.minY) /
(framebufferTileBoundsExtent.maxY - framebufferTileBoundsExtent.minY),
1);
};