321 lines
8.9 KiB
JavaScript
321 lines
8.9 KiB
JavaScript
/**
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* @module ol/control/MousePosition
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*/
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import Control from './Control.js';
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import EventType from '../pointer/EventType.js';
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import {
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get as getProjection,
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getTransformFromProjections,
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getUserProjection,
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identityTransform,
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} from '../proj.js';
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import {listen} from '../events.js';
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/**
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* @type {string}
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*/
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const PROJECTION = 'projection';
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/**
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* @type {string}
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*/
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const COORDINATE_FORMAT = 'coordinateFormat';
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/***
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* @template Return
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* @typedef {import("../Observable").OnSignature<import("../Observable").EventTypes, import("../events/Event.js").default, Return> &
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* import("../Observable").OnSignature<import("../ObjectEventType").Types|
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* 'change:coordinateFormat'|'change:projection', import("../Object").ObjectEvent, Return> &
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* import("../Observable").CombinedOnSignature<import("../Observable").EventTypes|import("../ObjectEventType").Types|
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* 'change:coordinateFormat'|'change:projection', Return>} MousePositionOnSignature
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*/
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/**
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* @typedef {Object} Options
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* @property {string} [className='ol-mouse-position'] CSS class name.
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* @property {import("../coordinate.js").CoordinateFormat} [coordinateFormat] Coordinate format.
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* @property {import("../proj.js").ProjectionLike} [projection] Projection. Default is the view projection.
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* @property {function(import("../MapEvent.js").default):void} [render] Function called when the
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* control should be re-rendered. This is called in a `requestAnimationFrame`
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* callback.
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* @property {HTMLElement|string} [target] Specify a target if you want the
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* control to be rendered outside of the map's viewport.
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* @property {string|boolean} [placeholder] Markup to show when the mouse position is not
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* available (e.g. when the pointer leaves the map viewport). By default, a non-breaking space
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* is rendered when the mouse leaves the viewport. To render something else, provide a string
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* to be used as the text content (e.g. 'no position' or '' for an empty string). Set the placeholder
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* to `false` to retain the last position when the mouse leaves the viewport. In a future release, this
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* will be the default behavior.
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* @property {string} [undefinedHTML=' '] This option is deprecated. Use the `placeholder` option instead.
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*/
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/**
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* @classdesc
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* A control to show the 2D coordinates of the mouse cursor. By default, these
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* are in the view projection, but can be in any supported projection.
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* By default the control is shown in the top right corner of the map, but this
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* can be changed by using the css selector `.ol-mouse-position`.
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*
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* On touch devices, which usually do not have a mouse cursor, the coordinates
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* of the currently touched position are shown.
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*
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* @api
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*/
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class MousePosition extends Control {
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/**
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* @param {Options} [opt_options] Mouse position options.
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*/
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constructor(opt_options) {
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const options = opt_options ? opt_options : {};
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const element = document.createElement('div');
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element.className =
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options.className !== undefined ? options.className : 'ol-mouse-position';
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super({
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element: element,
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render: options.render,
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target: options.target,
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});
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/***
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* @type {MousePositionOnSignature<import("../events").EventsKey>}
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*/
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this.on;
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/***
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* @type {MousePositionOnSignature<import("../events").EventsKey>}
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*/
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this.once;
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/***
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* @type {MousePositionOnSignature<void>}
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*/
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this.un;
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this.addChangeListener(PROJECTION, this.handleProjectionChanged_);
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if (options.coordinateFormat) {
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this.setCoordinateFormat(options.coordinateFormat);
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}
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if (options.projection) {
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this.setProjection(options.projection);
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}
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/**
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* Change this to `false` when removing the deprecated `undefinedHTML` option.
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* @type {boolean}
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*/
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let renderOnMouseOut = true;
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/**
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* @type {string}
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*/
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let placeholder = ' ';
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if ('undefinedHTML' in options) {
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// deprecated behavior
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if (options.undefinedHTML !== undefined) {
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placeholder = options.undefinedHTML;
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}
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renderOnMouseOut = !!placeholder;
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} else if ('placeholder' in options) {
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if (options.placeholder === false) {
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renderOnMouseOut = false;
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} else {
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placeholder = String(options.placeholder);
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}
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}
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/**
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* @private
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* @type {string}
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*/
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this.placeholder_ = placeholder;
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/**
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* @private
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* @type {boolean}
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*/
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this.renderOnMouseOut_ = renderOnMouseOut;
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/**
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* @private
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* @type {string}
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*/
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this.renderedHTML_ = element.innerHTML;
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/**
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* @private
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* @type {?import("../proj/Projection.js").default}
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*/
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this.mapProjection_ = null;
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/**
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* @private
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* @type {?import("../proj.js").TransformFunction}
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*/
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this.transform_ = null;
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}
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/**
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* @private
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*/
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handleProjectionChanged_() {
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this.transform_ = null;
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}
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/**
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* Return the coordinate format type used to render the current position or
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* undefined.
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* @return {import("../coordinate.js").CoordinateFormat|undefined} The format to render the current
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* position in.
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* @observable
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* @api
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*/
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getCoordinateFormat() {
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return /** @type {import("../coordinate.js").CoordinateFormat|undefined} */ (
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this.get(COORDINATE_FORMAT)
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);
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}
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/**
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* Return the projection that is used to report the mouse position.
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* @return {import("../proj/Projection.js").default|undefined} The projection to report mouse
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* position in.
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* @observable
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* @api
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*/
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getProjection() {
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return /** @type {import("../proj/Projection.js").default|undefined} */ (
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this.get(PROJECTION)
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);
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}
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/**
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* @param {MouseEvent} event Browser event.
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* @protected
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*/
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handleMouseMove(event) {
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const map = this.getMap();
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this.updateHTML_(map.getEventPixel(event));
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}
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/**
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* @param {Event} event Browser event.
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* @protected
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*/
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handleMouseOut(event) {
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this.updateHTML_(null);
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}
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/**
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* Remove the control from its current map and attach it to the new map.
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* Subclasses may set up event handlers to get notified about changes to
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* the map here.
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* @param {import("../PluggableMap.js").default} map Map.
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* @api
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*/
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setMap(map) {
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super.setMap(map);
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if (map) {
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const viewport = map.getViewport();
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this.listenerKeys.push(
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listen(viewport, EventType.POINTERMOVE, this.handleMouseMove, this)
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);
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if (this.renderOnMouseOut_) {
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this.listenerKeys.push(
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listen(viewport, EventType.POINTEROUT, this.handleMouseOut, this)
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);
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}
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this.updateHTML_(null);
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}
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}
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/**
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* Set the coordinate format type used to render the current position.
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* @param {import("../coordinate.js").CoordinateFormat} format The format to render the current
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* position in.
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* @observable
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* @api
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*/
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setCoordinateFormat(format) {
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this.set(COORDINATE_FORMAT, format);
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}
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/**
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* Set the projection that is used to report the mouse position.
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* @param {import("../proj.js").ProjectionLike} projection The projection to report mouse
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* position in.
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* @observable
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* @api
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*/
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setProjection(projection) {
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this.set(PROJECTION, getProjection(projection));
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}
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/**
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* @param {?import("../pixel.js").Pixel} pixel Pixel.
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* @private
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*/
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updateHTML_(pixel) {
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let html = this.placeholder_;
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if (pixel && this.mapProjection_) {
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if (!this.transform_) {
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const projection = this.getProjection();
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if (projection) {
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this.transform_ = getTransformFromProjections(
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this.mapProjection_,
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projection
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);
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} else {
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this.transform_ = identityTransform;
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}
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}
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const map = this.getMap();
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const coordinate = map.getCoordinateFromPixelInternal(pixel);
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if (coordinate) {
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const userProjection = getUserProjection();
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if (userProjection) {
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this.transform_ = getTransformFromProjections(
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this.mapProjection_,
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userProjection
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);
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}
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this.transform_(coordinate, coordinate);
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const coordinateFormat = this.getCoordinateFormat();
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if (coordinateFormat) {
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html = coordinateFormat(coordinate);
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} else {
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html = coordinate.toString();
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}
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}
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}
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if (!this.renderedHTML_ || html !== this.renderedHTML_) {
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this.element.innerHTML = html;
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this.renderedHTML_ = html;
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}
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}
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/**
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* Update the projection. Rendering of the coordinates is done in
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* `handleMouseMove` and `handleMouseUp`.
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* @param {import("../MapEvent.js").default} mapEvent Map event.
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* @override
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*/
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render(mapEvent) {
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const frameState = mapEvent.frameState;
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if (!frameState) {
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this.mapProjection_ = null;
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} else {
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if (this.mapProjection_ != frameState.viewState.projection) {
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this.mapProjection_ = frameState.viewState.projection;
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this.transform_ = null;
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}
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}
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}
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}
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export default MousePosition;
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