Files
openlayers/src/ol/render/canvas/Replay.js
2018-02-05 10:42:47 -07:00

1088 lines
37 KiB
JavaScript

/**
* @module ol/render/canvas/Replay
*/
import {getUid, inherits, nullFunction} from '../../index.js';
import {equals, reverseSubArray} from '../../array.js';
import {asColorLike} from '../../colorlike.js';
import {buffer, clone, coordinateRelationship, createEmpty, createOrUpdate,
createOrUpdateEmpty, extend, extendCoordinate, intersects} from '../../extent.js';
import Relationship from '../../extent/Relationship.js';
import GeometryType from '../../geom/GeometryType.js';
import _ol_geom_flat_inflate_ from '../../geom/flat/inflate.js';
import _ol_geom_flat_length_ from '../../geom/flat/length.js';
import _ol_geom_flat_textpath_ from '../../geom/flat/textpath.js';
import _ol_geom_flat_transform_ from '../../geom/flat/transform.js';
import {CANVAS_LINE_DASH} from '../../has.js';
import {isEmpty} from '../../obj.js';
import VectorContext from '../VectorContext.js';
import _ol_render_canvas_ from '../canvas.js';
import CanvasInstruction from '../canvas/Instruction.js';
import _ol_render_replay_ from '../replay.js';
import _ol_transform_ from '../../transform.js';
/**
* @constructor
* @extends {ol.render.VectorContext}
* @param {number} tolerance Tolerance.
* @param {ol.Extent} maxExtent Maximum extent.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {boolean} overlaps The replay can have overlapping geometries.
* @param {?} declutterTree Declutter tree.
* @struct
*/
const CanvasReplay = function(tolerance, maxExtent, resolution, pixelRatio, overlaps, declutterTree) {
VectorContext.call(this);
/**
* @type {?}
*/
this.declutterTree = declutterTree;
/**
* @private
* @type {ol.Extent}
*/
this.tmpExtent_ = createEmpty();
/**
* @protected
* @type {number}
*/
this.tolerance = tolerance;
/**
* @protected
* @const
* @type {ol.Extent}
*/
this.maxExtent = maxExtent;
/**
* @protected
* @type {boolean}
*/
this.overlaps = overlaps;
/**
* @protected
* @type {number}
*/
this.pixelRatio = pixelRatio;
/**
* @protected
* @type {number}
*/
this.maxLineWidth = 0;
/**
* @protected
* @const
* @type {number}
*/
this.resolution = resolution;
/**
* @private
* @type {ol.Coordinate}
*/
this.fillOrigin_;
/**
* @private
* @type {Array.<*>}
*/
this.beginGeometryInstruction1_ = null;
/**
* @private
* @type {Array.<*>}
*/
this.beginGeometryInstruction2_ = null;
/**
* @private
* @type {ol.Extent}
*/
this.bufferedMaxExtent_ = null;
/**
* @protected
* @type {Array.<*>}
*/
this.instructions = [];
/**
* @protected
* @type {Array.<number>}
*/
this.coordinates = [];
/**
* @private
* @type {Object.<number,ol.Coordinate|Array.<ol.Coordinate>|Array.<Array.<ol.Coordinate>>>}
*/
this.coordinateCache_ = {};
/**
* @private
* @type {!ol.Transform}
*/
this.renderedTransform_ = _ol_transform_.create();
/**
* @protected
* @type {Array.<*>}
*/
this.hitDetectionInstructions = [];
/**
* @private
* @type {Array.<number>}
*/
this.pixelCoordinates_ = null;
/**
* @protected
* @type {ol.CanvasFillStrokeState}
*/
this.state = /** @type {ol.CanvasFillStrokeState} */ ({});
/**
* @private
* @type {number}
*/
this.viewRotation_ = 0;
/**
* @private
* @type {!ol.Transform}
*/
this.tmpLocalTransform_ = _ol_transform_.create();
/**
* @private
* @type {!ol.Transform}
*/
this.resetTransform_ = _ol_transform_.create();
};
inherits(CanvasReplay, VectorContext);
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.Coordinate} p1 1st point of the background box.
* @param {ol.Coordinate} p2 2nd point of the background box.
* @param {ol.Coordinate} p3 3rd point of the background box.
* @param {ol.Coordinate} p4 4th point of the background box.
* @param {Array.<*>} fillInstruction Fill instruction.
* @param {Array.<*>} strokeInstruction Stroke instruction.
*/
CanvasReplay.prototype.replayTextBackground_ = function(context, p1, p2, p3, p4,
fillInstruction, strokeInstruction) {
context.beginPath();
context.moveTo.apply(context, p1);
context.lineTo.apply(context, p2);
context.lineTo.apply(context, p3);
context.lineTo.apply(context, p4);
context.lineTo.apply(context, p1);
if (fillInstruction) {
this.fillOrigin_ = /** @type {Array.<number>} */ (fillInstruction[2]);
this.fill_(context);
}
if (strokeInstruction) {
this.setStrokeStyle_(context, /** @type {Array.<*>} */ (strokeInstruction));
context.stroke();
}
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {number} x X.
* @param {number} y Y.
* @param {HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} image Image.
* @param {number} anchorX Anchor X.
* @param {number} anchorY Anchor Y.
* @param {ol.DeclutterGroup} declutterGroup Declutter group.
* @param {number} height Height.
* @param {number} opacity Opacity.
* @param {number} originX Origin X.
* @param {number} originY Origin Y.
* @param {number} rotation Rotation.
* @param {number} scale Scale.
* @param {boolean} snapToPixel Snap to pixel.
* @param {number} width Width.
* @param {Array.<number>} padding Padding.
* @param {Array.<*>} fillInstruction Fill instruction.
* @param {Array.<*>} strokeInstruction Stroke instruction.
*/
CanvasReplay.prototype.replayImage_ = function(context, x, y, image,
anchorX, anchorY, declutterGroup, height, opacity, originX, originY,
rotation, scale, snapToPixel, width, padding, fillInstruction, strokeInstruction) {
const fillStroke = fillInstruction || strokeInstruction;
const localTransform = this.tmpLocalTransform_;
anchorX *= scale;
anchorY *= scale;
x -= anchorX;
y -= anchorY;
const w = (width + originX > image.width) ? image.width - originX : width;
const h = (height + originY > image.height) ? image.height - originY : height;
const box = this.tmpExtent_;
const boxW = padding[3] + w * scale + padding[1];
const boxH = padding[0] + h * scale + padding[2];
const boxX = x - padding[3];
const boxY = y - padding[0];
/** @type {ol.Coordinate} */
let p1;
/** @type {ol.Coordinate} */
let p2;
/** @type {ol.Coordinate} */
let p3;
/** @type {ol.Coordinate} */
let p4;
if (fillStroke || rotation !== 0) {
p1 = [boxX, boxY];
p2 = [boxX + boxW, boxY];
p3 = [boxX + boxW, boxY + boxH];
p4 = [boxX, boxY + boxH];
}
let transform = null;
if (rotation !== 0) {
const centerX = x + anchorX;
const centerY = y + anchorY;
transform = _ol_transform_.compose(localTransform,
centerX, centerY, 1, 1, rotation, -centerX, -centerY);
createOrUpdateEmpty(box);
extendCoordinate(box, _ol_transform_.apply(localTransform, p1));
extendCoordinate(box, _ol_transform_.apply(localTransform, p2));
extendCoordinate(box, _ol_transform_.apply(localTransform, p3));
extendCoordinate(box, _ol_transform_.apply(localTransform, p4));
} else {
createOrUpdate(boxX, boxY, boxX + boxW, boxY + boxH, box);
}
const canvas = context.canvas;
const strokePadding = strokeInstruction ? (strokeInstruction[2] * scale / 2) : 0;
const intersects =
box[0] - strokePadding <= canvas.width && box[2] + strokePadding >= 0 &&
box[1] - strokePadding <= canvas.height && box[3] + strokePadding >= 0;
if (snapToPixel) {
x = Math.round(x);
y = Math.round(y);
}
if (declutterGroup) {
if (!intersects && declutterGroup[4] == 1) {
return;
}
extend(declutterGroup, box);
const declutterArgs = intersects ?
[context, transform ? transform.slice(0) : null, opacity, image, originX, originY, w, h, x, y, scale] :
null;
if (declutterArgs && fillStroke) {
declutterArgs.push(fillInstruction, strokeInstruction, p1, p2, p3, p4);
}
declutterGroup.push(declutterArgs);
} else if (intersects) {
if (fillStroke) {
this.replayTextBackground_(context, p1, p2, p3, p4,
/** @type {Array.<*>} */ (fillInstruction),
/** @type {Array.<*>} */ (strokeInstruction));
}
_ol_render_canvas_.drawImage(context, transform, opacity, image, originX, originY, w, h, x, y, scale);
}
};
/**
* @protected
* @param {Array.<number>} dashArray Dash array.
* @return {Array.<number>} Dash array with pixel ratio applied
*/
CanvasReplay.prototype.applyPixelRatio = function(dashArray) {
const pixelRatio = this.pixelRatio;
return pixelRatio == 1 ? dashArray : dashArray.map(function(dash) {
return dash * pixelRatio;
});
};
/**
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {number} end End.
* @param {number} stride Stride.
* @param {boolean} closed Last input coordinate equals first.
* @param {boolean} skipFirst Skip first coordinate.
* @protected
* @return {number} My end.
*/
CanvasReplay.prototype.appendFlatCoordinates = function(flatCoordinates, offset, end, stride, closed, skipFirst) {
let myEnd = this.coordinates.length;
const extent = this.getBufferedMaxExtent();
if (skipFirst) {
offset += stride;
}
const lastCoord = [flatCoordinates[offset], flatCoordinates[offset + 1]];
const nextCoord = [NaN, NaN];
let skipped = true;
let i, lastRel, nextRel;
for (i = offset + stride; i < end; i += stride) {
nextCoord[0] = flatCoordinates[i];
nextCoord[1] = flatCoordinates[i + 1];
nextRel = coordinateRelationship(extent, nextCoord);
if (nextRel !== lastRel) {
if (skipped) {
this.coordinates[myEnd++] = lastCoord[0];
this.coordinates[myEnd++] = lastCoord[1];
}
this.coordinates[myEnd++] = nextCoord[0];
this.coordinates[myEnd++] = nextCoord[1];
skipped = false;
} else if (nextRel === Relationship.INTERSECTING) {
this.coordinates[myEnd++] = nextCoord[0];
this.coordinates[myEnd++] = nextCoord[1];
skipped = false;
} else {
skipped = true;
}
lastCoord[0] = nextCoord[0];
lastCoord[1] = nextCoord[1];
lastRel = nextRel;
}
// Last coordinate equals first or only one point to append:
if ((closed && skipped) || i === offset + stride) {
this.coordinates[myEnd++] = lastCoord[0];
this.coordinates[myEnd++] = lastCoord[1];
}
return myEnd;
};
/**
* @param {Array.<number>} flatCoordinates Flat coordinates.
* @param {number} offset Offset.
* @param {Array.<number>} ends Ends.
* @param {number} stride Stride.
* @param {Array.<number>} replayEnds Replay ends.
* @return {number} Offset.
*/
CanvasReplay.prototype.drawCustomCoordinates_ = function(flatCoordinates, offset, ends, stride, replayEnds) {
for (let i = 0, ii = ends.length; i < ii; ++i) {
const end = ends[i];
const replayEnd = this.appendFlatCoordinates(flatCoordinates, offset, end, stride, false, false);
replayEnds.push(replayEnd);
offset = end;
}
return offset;
};
/**
* @inheritDoc.
*/
CanvasReplay.prototype.drawCustom = function(geometry, feature, renderer) {
this.beginGeometry(geometry, feature);
const type = geometry.getType();
const stride = geometry.getStride();
const replayBegin = this.coordinates.length;
let flatCoordinates, replayEnd, replayEnds, replayEndss;
let offset;
if (type == GeometryType.MULTI_POLYGON) {
geometry = /** @type {ol.geom.MultiPolygon} */ (geometry);
flatCoordinates = geometry.getOrientedFlatCoordinates();
replayEndss = [];
const endss = geometry.getEndss();
offset = 0;
for (let i = 0, ii = endss.length; i < ii; ++i) {
const myEnds = [];
offset = this.drawCustomCoordinates_(flatCoordinates, offset, endss[i], stride, myEnds);
replayEndss.push(myEnds);
}
this.instructions.push([CanvasInstruction.CUSTOM,
replayBegin, replayEndss, geometry, renderer, _ol_geom_flat_inflate_.coordinatesss]);
} else if (type == GeometryType.POLYGON || type == GeometryType.MULTI_LINE_STRING) {
replayEnds = [];
flatCoordinates = (type == GeometryType.POLYGON) ?
/** @type {ol.geom.Polygon} */ (geometry).getOrientedFlatCoordinates() :
geometry.getFlatCoordinates();
offset = this.drawCustomCoordinates_(flatCoordinates, 0,
/** @type {ol.geom.Polygon|ol.geom.MultiLineString} */ (geometry).getEnds(),
stride, replayEnds);
this.instructions.push([CanvasInstruction.CUSTOM,
replayBegin, replayEnds, geometry, renderer, _ol_geom_flat_inflate_.coordinatess]);
} else if (type == GeometryType.LINE_STRING || type == GeometryType.MULTI_POINT) {
flatCoordinates = geometry.getFlatCoordinates();
replayEnd = this.appendFlatCoordinates(
flatCoordinates, 0, flatCoordinates.length, stride, false, false);
this.instructions.push([CanvasInstruction.CUSTOM,
replayBegin, replayEnd, geometry, renderer, _ol_geom_flat_inflate_.coordinates]);
} else if (type == GeometryType.POINT) {
flatCoordinates = geometry.getFlatCoordinates();
this.coordinates.push(flatCoordinates[0], flatCoordinates[1]);
replayEnd = this.coordinates.length;
this.instructions.push([CanvasInstruction.CUSTOM,
replayBegin, replayEnd, geometry, renderer]);
}
this.endGeometry(geometry, feature);
};
/**
* @protected
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
* @param {ol.Feature|ol.render.Feature} feature Feature.
*/
CanvasReplay.prototype.beginGeometry = function(geometry, feature) {
this.beginGeometryInstruction1_ = [CanvasInstruction.BEGIN_GEOMETRY, feature, 0];
this.instructions.push(this.beginGeometryInstruction1_);
this.beginGeometryInstruction2_ = [CanvasInstruction.BEGIN_GEOMETRY, feature, 0];
this.hitDetectionInstructions.push(this.beginGeometryInstruction2_);
};
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
*/
CanvasReplay.prototype.fill_ = function(context) {
if (this.fillOrigin_) {
const origin = _ol_transform_.apply(this.renderedTransform_, this.fillOrigin_.slice());
context.translate(origin[0], origin[1]);
context.rotate(this.viewRotation_);
}
context.fill();
if (this.fillOrigin_) {
context.setTransform.apply(context, _ol_render_canvas_.resetTransform_);
}
};
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
* @param {Array.<*>} instruction Instruction.
*/
CanvasReplay.prototype.setStrokeStyle_ = function(context, instruction) {
context.strokeStyle = /** @type {ol.ColorLike} */ (instruction[1]);
context.lineWidth = /** @type {number} */ (instruction[2]);
context.lineCap = /** @type {string} */ (instruction[3]);
context.lineJoin = /** @type {string} */ (instruction[4]);
context.miterLimit = /** @type {number} */ (instruction[5]);
if (CANVAS_LINE_DASH) {
context.lineDashOffset = /** @type {number} */ (instruction[7]);
context.setLineDash(/** @type {Array.<number>} */ (instruction[6]));
}
};
/**
* @param {ol.DeclutterGroup} declutterGroup Declutter group.
* @param {ol.Feature|ol.render.Feature} feature Feature.
*/
CanvasReplay.prototype.renderDeclutter_ = function(declutterGroup, feature) {
if (declutterGroup && declutterGroup.length > 5) {
const groupCount = declutterGroup[4];
if (groupCount == 1 || groupCount == declutterGroup.length - 5) {
/** @type {ol.RBushEntry} */
const box = {
minX: /** @type {number} */ (declutterGroup[0]),
minY: /** @type {number} */ (declutterGroup[1]),
maxX: /** @type {number} */ (declutterGroup[2]),
maxY: /** @type {number} */ (declutterGroup[3]),
value: feature
};
if (!this.declutterTree.collides(box)) {
this.declutterTree.insert(box);
const drawImage = _ol_render_canvas_.drawImage;
for (let j = 5, jj = declutterGroup.length; j < jj; ++j) {
const declutterData = /** @type {Array} */ (declutterGroup[j]);
if (declutterData) {
if (declutterData.length > 11) {
this.replayTextBackground_(declutterData[0],
declutterData[13], declutterData[14], declutterData[15], declutterData[16],
declutterData[11], declutterData[12]);
}
drawImage.apply(undefined, declutterData);
}
}
}
declutterGroup.length = 5;
createOrUpdateEmpty(declutterGroup);
}
}
};
/**
* @private
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.Transform} transform Transform.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {Array.<*>} instructions Instructions array.
* @param {function((ol.Feature|ol.render.Feature)): T|undefined}
* featureCallback Feature callback.
* @param {ol.Extent=} opt_hitExtent Only check features that intersect this
* extent.
* @return {T|undefined} Callback result.
* @template T
*/
CanvasReplay.prototype.replay_ = function(
context, transform, skippedFeaturesHash,
instructions, featureCallback, opt_hitExtent) {
/** @type {Array.<number>} */
let pixelCoordinates;
if (this.pixelCoordinates_ && equals(transform, this.renderedTransform_)) {
pixelCoordinates = this.pixelCoordinates_;
} else {
if (!this.pixelCoordinates_) {
this.pixelCoordinates_ = [];
}
pixelCoordinates = _ol_geom_flat_transform_.transform2D(
this.coordinates, 0, this.coordinates.length, 2,
transform, this.pixelCoordinates_);
_ol_transform_.setFromArray(this.renderedTransform_, transform);
}
const skipFeatures = !isEmpty(skippedFeaturesHash);
let i = 0; // instruction index
const ii = instructions.length; // end of instructions
let d = 0; // data index
let dd; // end of per-instruction data
let anchorX, anchorY, prevX, prevY, roundX, roundY, declutterGroup, image;
let pendingFill = 0;
let pendingStroke = 0;
let lastFillInstruction = null;
let lastStrokeInstruction = null;
const coordinateCache = this.coordinateCache_;
const viewRotation = this.viewRotation_;
const state = /** @type {olx.render.State} */ ({
context: context,
pixelRatio: this.pixelRatio,
resolution: this.resolution,
rotation: viewRotation
});
// When the batch size gets too big, performance decreases. 200 is a good
// balance between batch size and number of fill/stroke instructions.
const batchSize =
this.instructions != instructions || this.overlaps ? 0 : 200;
let /** @type {ol.Feature|ol.render.Feature} */ feature;
let x, y;
while (i < ii) {
const instruction = instructions[i];
const type = /** @type {ol.render.canvas.Instruction} */ (instruction[0]);
switch (type) {
case CanvasInstruction.BEGIN_GEOMETRY:
feature = /** @type {ol.Feature|ol.render.Feature} */ (instruction[1]);
if ((skipFeatures &&
skippedFeaturesHash[getUid(feature).toString()]) ||
!feature.getGeometry()) {
i = /** @type {number} */ (instruction[2]);
} else if (opt_hitExtent !== undefined && !intersects(
opt_hitExtent, feature.getGeometry().getExtent())) {
i = /** @type {number} */ (instruction[2]) + 1;
} else {
++i;
}
break;
case CanvasInstruction.BEGIN_PATH:
if (pendingFill > batchSize) {
this.fill_(context);
pendingFill = 0;
}
if (pendingStroke > batchSize) {
context.stroke();
pendingStroke = 0;
}
if (!pendingFill && !pendingStroke) {
context.beginPath();
prevX = prevY = NaN;
}
++i;
break;
case CanvasInstruction.CIRCLE:
d = /** @type {number} */ (instruction[1]);
const x1 = pixelCoordinates[d];
const y1 = pixelCoordinates[d + 1];
const x2 = pixelCoordinates[d + 2];
const y2 = pixelCoordinates[d + 3];
const dx = x2 - x1;
const dy = y2 - y1;
const r = Math.sqrt(dx * dx + dy * dy);
context.moveTo(x1 + r, y1);
context.arc(x1, y1, r, 0, 2 * Math.PI, true);
++i;
break;
case CanvasInstruction.CLOSE_PATH:
context.closePath();
++i;
break;
case CanvasInstruction.CUSTOM:
d = /** @type {number} */ (instruction[1]);
dd = instruction[2];
const geometry = /** @type {ol.geom.SimpleGeometry} */ (instruction[3]);
const renderer = instruction[4];
const fn = instruction.length == 6 ? instruction[5] : undefined;
state.geometry = geometry;
state.feature = feature;
if (!(i in coordinateCache)) {
coordinateCache[i] = [];
}
const coords = coordinateCache[i];
if (fn) {
fn(pixelCoordinates, d, dd, 2, coords);
} else {
coords[0] = pixelCoordinates[d];
coords[1] = pixelCoordinates[d + 1];
coords.length = 2;
}
renderer(coords, state);
++i;
break;
case CanvasInstruction.DRAW_IMAGE:
d = /** @type {number} */ (instruction[1]);
dd = /** @type {number} */ (instruction[2]);
image = /** @type {HTMLCanvasElement|HTMLVideoElement|Image} */
(instruction[3]);
// Remaining arguments in DRAW_IMAGE are in alphabetical order
anchorX = /** @type {number} */ (instruction[4]);
anchorY = /** @type {number} */ (instruction[5]);
declutterGroup = featureCallback ? null : /** @type {ol.DeclutterGroup} */ (instruction[6]);
const height = /** @type {number} */ (instruction[7]);
const opacity = /** @type {number} */ (instruction[8]);
const originX = /** @type {number} */ (instruction[9]);
const originY = /** @type {number} */ (instruction[10]);
const rotateWithView = /** @type {boolean} */ (instruction[11]);
let rotation = /** @type {number} */ (instruction[12]);
const scale = /** @type {number} */ (instruction[13]);
const snapToPixel = /** @type {boolean} */ (instruction[14]);
const width = /** @type {number} */ (instruction[15]);
let padding, backgroundFill, backgroundStroke;
if (instruction.length > 16) {
padding = /** @type {Array.<number>} */ (instruction[16]);
backgroundFill = /** @type {boolean} */ (instruction[17]);
backgroundStroke = /** @type {boolean} */ (instruction[18]);
} else {
padding = _ol_render_canvas_.defaultPadding;
backgroundFill = backgroundStroke = false;
}
if (rotateWithView) {
rotation += viewRotation;
}
for (; d < dd; d += 2) {
this.replayImage_(context,
pixelCoordinates[d], pixelCoordinates[d + 1], image, anchorX, anchorY,
declutterGroup, height, opacity, originX, originY, rotation, scale,
snapToPixel, width, padding,
backgroundFill ? /** @type {Array.<*>} */ (lastFillInstruction) : null,
backgroundStroke ? /** @type {Array.<*>} */ (lastStrokeInstruction) : null);
}
this.renderDeclutter_(declutterGroup, feature);
++i;
break;
case CanvasInstruction.DRAW_CHARS:
const begin = /** @type {number} */ (instruction[1]);
const end = /** @type {number} */ (instruction[2]);
const baseline = /** @type {number} */ (instruction[3]);
declutterGroup = featureCallback ? null : /** @type {ol.DeclutterGroup} */ (instruction[4]);
const overflow = /** @type {number} */ (instruction[5]);
const fillKey = /** @type {string} */ (instruction[6]);
const maxAngle = /** @type {number} */ (instruction[7]);
const measure = /** @type {function(string):number} */ (instruction[8]);
const offsetY = /** @type {number} */ (instruction[9]);
const strokeKey = /** @type {string} */ (instruction[10]);
const strokeWidth = /** @type {number} */ (instruction[11]);
const text = /** @type {string} */ (instruction[12]);
const textKey = /** @type {string} */ (instruction[13]);
const textScale = /** @type {number} */ (instruction[14]);
const pathLength = _ol_geom_flat_length_.lineString(pixelCoordinates, begin, end, 2);
const textLength = measure(text);
if (overflow || textLength <= pathLength) {
const textAlign = /** @type {ol.render.canvas.TextReplay} */ (this).textStates[textKey].textAlign;
const startM = (pathLength - textLength) * _ol_render_replay_.TEXT_ALIGN[textAlign];
const parts = _ol_geom_flat_textpath_.lineString(
pixelCoordinates, begin, end, 2, text, measure, startM, maxAngle);
if (parts) {
let c, cc, chars, label, part;
if (strokeKey) {
for (c = 0, cc = parts.length; c < cc; ++c) {
part = parts[c]; // x, y, anchorX, rotation, chunk
chars = /** @type {string} */ (part[4]);
label = /** @type {ol.render.canvas.TextReplay} */ (this).getImage(chars, textKey, '', strokeKey);
anchorX = /** @type {number} */ (part[2]) + strokeWidth;
anchorY = baseline * label.height + (0.5 - baseline) * 2 * strokeWidth - offsetY;
this.replayImage_(context,
/** @type {number} */ (part[0]), /** @type {number} */ (part[1]), label,
anchorX, anchorY, declutterGroup, label.height, 1, 0, 0,
/** @type {number} */ (part[3]), textScale, false, label.width,
_ol_render_canvas_.defaultPadding, null, null);
}
}
if (fillKey) {
for (c = 0, cc = parts.length; c < cc; ++c) {
part = parts[c]; // x, y, anchorX, rotation, chunk
chars = /** @type {string} */ (part[4]);
label = /** @type {ol.render.canvas.TextReplay} */ (this).getImage(chars, textKey, fillKey, '');
anchorX = /** @type {number} */ (part[2]);
anchorY = baseline * label.height - offsetY;
this.replayImage_(context,
/** @type {number} */ (part[0]), /** @type {number} */ (part[1]), label,
anchorX, anchorY, declutterGroup, label.height, 1, 0, 0,
/** @type {number} */ (part[3]), textScale, false, label.width,
_ol_render_canvas_.defaultPadding, null, null);
}
}
}
}
this.renderDeclutter_(declutterGroup, feature);
++i;
break;
case CanvasInstruction.END_GEOMETRY:
if (featureCallback !== undefined) {
feature = /** @type {ol.Feature|ol.render.Feature} */ (instruction[1]);
const result = featureCallback(feature);
if (result) {
return result;
}
}
++i;
break;
case CanvasInstruction.FILL:
if (batchSize) {
pendingFill++;
} else {
this.fill_(context);
}
++i;
break;
case CanvasInstruction.MOVE_TO_LINE_TO:
d = /** @type {number} */ (instruction[1]);
dd = /** @type {number} */ (instruction[2]);
x = pixelCoordinates[d];
y = pixelCoordinates[d + 1];
roundX = (x + 0.5) | 0;
roundY = (y + 0.5) | 0;
if (roundX !== prevX || roundY !== prevY) {
context.moveTo(x, y);
prevX = roundX;
prevY = roundY;
}
for (d += 2; d < dd; d += 2) {
x = pixelCoordinates[d];
y = pixelCoordinates[d + 1];
roundX = (x + 0.5) | 0;
roundY = (y + 0.5) | 0;
if (d == dd - 2 || roundX !== prevX || roundY !== prevY) {
context.lineTo(x, y);
prevX = roundX;
prevY = roundY;
}
}
++i;
break;
case CanvasInstruction.SET_FILL_STYLE:
lastFillInstruction = instruction;
this.fillOrigin_ = instruction[2];
if (pendingFill) {
this.fill_(context);
pendingFill = 0;
if (pendingStroke) {
context.stroke();
pendingStroke = 0;
}
}
context.fillStyle = /** @type {ol.ColorLike} */ (instruction[1]);
++i;
break;
case CanvasInstruction.SET_STROKE_STYLE:
lastStrokeInstruction = instruction;
if (pendingStroke) {
context.stroke();
pendingStroke = 0;
}
this.setStrokeStyle_(context, /** @type {Array.<*>} */ (instruction));
++i;
break;
case CanvasInstruction.STROKE:
if (batchSize) {
pendingStroke++;
} else {
context.stroke();
}
++i;
break;
default:
++i; // consume the instruction anyway, to avoid an infinite loop
break;
}
}
if (pendingFill) {
this.fill_(context);
}
if (pendingStroke) {
context.stroke();
}
return undefined;
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.Transform} transform Transform.
* @param {number} viewRotation View rotation.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
*/
CanvasReplay.prototype.replay = function(
context, transform, viewRotation, skippedFeaturesHash) {
this.viewRotation_ = viewRotation;
this.replay_(context, transform,
skippedFeaturesHash, this.instructions, undefined, undefined);
};
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {ol.Transform} transform Transform.
* @param {number} viewRotation View rotation.
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
* to skip.
* @param {function((ol.Feature|ol.render.Feature)): T=} opt_featureCallback
* Feature callback.
* @param {ol.Extent=} opt_hitExtent Only check features that intersect this
* extent.
* @return {T|undefined} Callback result.
* @template T
*/
CanvasReplay.prototype.replayHitDetection = function(
context, transform, viewRotation, skippedFeaturesHash,
opt_featureCallback, opt_hitExtent) {
this.viewRotation_ = viewRotation;
return this.replay_(context, transform, skippedFeaturesHash,
this.hitDetectionInstructions, opt_featureCallback, opt_hitExtent);
};
/**
* Reverse the hit detection instructions.
*/
CanvasReplay.prototype.reverseHitDetectionInstructions = function() {
const hitDetectionInstructions = this.hitDetectionInstructions;
// step 1 - reverse array
hitDetectionInstructions.reverse();
// step 2 - reverse instructions within geometry blocks
let i;
const n = hitDetectionInstructions.length;
let instruction;
let type;
let begin = -1;
for (i = 0; i < n; ++i) {
instruction = hitDetectionInstructions[i];
type = /** @type {ol.render.canvas.Instruction} */ (instruction[0]);
if (type == CanvasInstruction.END_GEOMETRY) {
begin = i;
} else if (type == CanvasInstruction.BEGIN_GEOMETRY) {
instruction[2] = i;
reverseSubArray(this.hitDetectionInstructions, begin, i);
begin = -1;
}
}
};
/**
* @inheritDoc
*/
CanvasReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
const state = this.state;
if (fillStyle) {
const fillStyleColor = fillStyle.getColor();
state.fillStyle = asColorLike(fillStyleColor ?
fillStyleColor : _ol_render_canvas_.defaultFillStyle);
} else {
state.fillStyle = undefined;
}
if (strokeStyle) {
const strokeStyleColor = strokeStyle.getColor();
state.strokeStyle = asColorLike(strokeStyleColor ?
strokeStyleColor : _ol_render_canvas_.defaultStrokeStyle);
const strokeStyleLineCap = strokeStyle.getLineCap();
state.lineCap = strokeStyleLineCap !== undefined ?
strokeStyleLineCap : _ol_render_canvas_.defaultLineCap;
const strokeStyleLineDash = strokeStyle.getLineDash();
state.lineDash = strokeStyleLineDash ?
strokeStyleLineDash.slice() : _ol_render_canvas_.defaultLineDash;
const strokeStyleLineDashOffset = strokeStyle.getLineDashOffset();
state.lineDashOffset = strokeStyleLineDashOffset ?
strokeStyleLineDashOffset : _ol_render_canvas_.defaultLineDashOffset;
const strokeStyleLineJoin = strokeStyle.getLineJoin();
state.lineJoin = strokeStyleLineJoin !== undefined ?
strokeStyleLineJoin : _ol_render_canvas_.defaultLineJoin;
const strokeStyleWidth = strokeStyle.getWidth();
state.lineWidth = strokeStyleWidth !== undefined ?
strokeStyleWidth : _ol_render_canvas_.defaultLineWidth;
const strokeStyleMiterLimit = strokeStyle.getMiterLimit();
state.miterLimit = strokeStyleMiterLimit !== undefined ?
strokeStyleMiterLimit : _ol_render_canvas_.defaultMiterLimit;
if (state.lineWidth > this.maxLineWidth) {
this.maxLineWidth = state.lineWidth;
// invalidate the buffered max extent cache
this.bufferedMaxExtent_ = null;
}
} else {
state.strokeStyle = undefined;
state.lineCap = undefined;
state.lineDash = null;
state.lineDashOffset = undefined;
state.lineJoin = undefined;
state.lineWidth = undefined;
state.miterLimit = undefined;
}
};
/**
* @param {ol.CanvasFillStrokeState} state State.
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
* @return {Array.<*>} Fill instruction.
*/
CanvasReplay.prototype.createFill = function(state, geometry) {
const fillStyle = state.fillStyle;
const fillInstruction = [CanvasInstruction.SET_FILL_STYLE, fillStyle];
if (typeof fillStyle !== 'string') {
const fillExtent = geometry.getExtent();
fillInstruction.push([fillExtent[0], fillExtent[3]]);
}
return fillInstruction;
};
/**
* @param {ol.CanvasFillStrokeState} state State.
*/
CanvasReplay.prototype.applyStroke = function(state) {
this.instructions.push(this.createStroke(state));
};
/**
* @param {ol.CanvasFillStrokeState} state State.
* @return {Array.<*>} Stroke instruction.
*/
CanvasReplay.prototype.createStroke = function(state) {
return [
CanvasInstruction.SET_STROKE_STYLE,
state.strokeStyle, state.lineWidth * this.pixelRatio, state.lineCap,
state.lineJoin, state.miterLimit,
this.applyPixelRatio(state.lineDash), state.lineDashOffset * this.pixelRatio
];
};
/**
* @param {ol.CanvasFillStrokeState} state State.
* @param {function(this:ol.render.canvas.Replay, ol.CanvasFillStrokeState, (ol.geom.Geometry|ol.render.Feature)):Array.<*>} createFill Create fill.
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
*/
CanvasReplay.prototype.updateFillStyle = function(state, createFill, geometry) {
const fillStyle = state.fillStyle;
if (typeof fillStyle !== 'string' || state.currentFillStyle != fillStyle) {
if (fillStyle !== undefined) {
this.instructions.push(createFill.call(this, state, geometry));
}
state.currentFillStyle = fillStyle;
}
};
/**
* @param {ol.CanvasFillStrokeState} state State.
* @param {function(this:ol.render.canvas.Replay, ol.CanvasFillStrokeState)} applyStroke Apply stroke.
*/
CanvasReplay.prototype.updateStrokeStyle = function(state, applyStroke) {
const strokeStyle = state.strokeStyle;
const lineCap = state.lineCap;
const lineDash = state.lineDash;
const lineDashOffset = state.lineDashOffset;
const lineJoin = state.lineJoin;
const lineWidth = state.lineWidth;
const miterLimit = state.miterLimit;
if (state.currentStrokeStyle != strokeStyle ||
state.currentLineCap != lineCap ||
(lineDash != state.currentLineDash && !equals(state.currentLineDash, lineDash)) ||
state.currentLineDashOffset != lineDashOffset ||
state.currentLineJoin != lineJoin ||
state.currentLineWidth != lineWidth ||
state.currentMiterLimit != miterLimit) {
if (strokeStyle !== undefined) {
applyStroke.call(this, state);
}
state.currentStrokeStyle = strokeStyle;
state.currentLineCap = lineCap;
state.currentLineDash = lineDash;
state.currentLineDashOffset = lineDashOffset;
state.currentLineJoin = lineJoin;
state.currentLineWidth = lineWidth;
state.currentMiterLimit = miterLimit;
}
};
/**
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
* @param {ol.Feature|ol.render.Feature} feature Feature.
*/
CanvasReplay.prototype.endGeometry = function(geometry, feature) {
this.beginGeometryInstruction1_[2] = this.instructions.length;
this.beginGeometryInstruction1_ = null;
this.beginGeometryInstruction2_[2] = this.hitDetectionInstructions.length;
this.beginGeometryInstruction2_ = null;
const endGeometryInstruction = [CanvasInstruction.END_GEOMETRY, feature];
this.instructions.push(endGeometryInstruction);
this.hitDetectionInstructions.push(endGeometryInstruction);
};
/**
* FIXME empty description for jsdoc
*/
CanvasReplay.prototype.finish = nullFunction;
/**
* Get the buffered rendering extent. Rendering will be clipped to the extent
* provided to the constructor. To account for symbolizers that may intersect
* this extent, we calculate a buffered extent (e.g. based on stroke width).
* @return {ol.Extent} The buffered rendering extent.
* @protected
*/
CanvasReplay.prototype.getBufferedMaxExtent = function() {
if (!this.bufferedMaxExtent_) {
this.bufferedMaxExtent_ = clone(this.maxExtent);
if (this.maxLineWidth > 0) {
const width = this.resolution * (this.maxLineWidth + 1) / 2;
buffer(this.bufferedMaxExtent_, width, this.bufferedMaxExtent_);
}
}
return this.bufferedMaxExtent_;
};
export default CanvasReplay;