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openlayers/lib/OpenLayers/Handler/Hover.js

182 lines
4.9 KiB
JavaScript

/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt
* for the full text of the license. */
/**
* @requires OpenLayers/Handler.js
*/
/**
* Class: OpenLayers.Handler.Hover
* The hover handler is to be used to emulate mouseovers on objects
* on the map that aren't DOM elements. For example one can use
* this handler to send WMS/GetFeatureInfo requests as the user
* moves the mouve over the map.
*
* Inherits from:
* - <OpenLayers.Handler>
*/
OpenLayers.Handler.Hover = OpenLayers.Class(OpenLayers.Handler, {
/**
* APIProperty: delay
* {Integer} - Number of milliseconds between mousemoves before
* the event is considered a hover. Default is 500.
*/
delay: 500,
/**
* APIProperty: pixelTolerance
* {Integer} - Maximum number of pixels between mousemoves for
* an event to be considered a hover. Default is null.
*/
pixelTolerance: null,
/**
* APIProperty: stopMove
* {Boolean} Stop other listeners from being notified on mousemoves.
* Default is false.
*/
stopMove: false,
/**
* Property: px
* {<OpenLayers.Pixel>} The location of the last mousemove, expressed
* in pixels.
*/
px: null,
/**
* Property: timerId
* {Number} The id of the timer.
*/
timerId: null,
/**
* Constructor: OpenLayers.Handler.Hover
* Construct a hover handler.
*
* Parameters:
* control - {<OpenLayers.Control>} The control that initialized this
* handler. The control is assumed to have a valid map property; that
* map is used in the handler's own setMap method.
* callbacks - {Object} An object whose properties correspond to abstracted
* events or sequences of browser events. The values for these
* properties are functions defined by the control that get called by
* the handler.
* options - {Object} An optional object whose properties will be set on
* the handler.
*/
initialize: function(control, callbacks, options) {
OpenLayers.Handler.prototype.initialize.apply(this, arguments);
},
/**
* Method: mousemove
* Called when the mouse moves on the map.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mousemove: function(evt) {
if(this.passesTolerance(evt.xy)) {
this.clearTimer();
this.callback('move', [evt]);
this.px = evt.xy;
// clone the evt so original properties can be accessed even
// if the browser deletes them during the delay
evt = OpenLayers.Util.extend({}, evt);
this.timerId = window.setTimeout(
OpenLayers.Function.bind(this.delayedCall, this, evt),
this.delay
);
}
return !this.stopMove;
},
/**
* Method: mouseout
* Called when the mouse goes out of the map.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*
* Returns:
* {Boolean} Continue propagating this event.
*/
mouseout: function(evt) {
if (OpenLayers.Util.mouseLeft(evt, this.map.div)) {
this.clearTimer();
this.callback('move', [evt]);
}
return true;
},
/**
* Method: passesTolerance
* Determine whether the mouse move is within the optional pixel tolerance.
*
* Parameters:
* px - {<OpenLayers.Pixel>}
*
* Returns:
* {Boolean} The mouse move is within the pixel tolerance.
*/
passesTolerance: function(px) {
var passes = true;
if(this.pixelTolerance && this.px) {
var dpx = Math.sqrt(
Math.pow(this.px.x - px.x, 2) +
Math.pow(this.px.y - px.y, 2)
);
if(dpx < this.pixelTolerance) {
passes = false;
}
}
return passes;
},
/**
* Method: clearTimer
* Clear the timer and set <timerId> to null.
*/
clearTimer: function() {
if(this.timerId != null) {
window.clearTimeout(this.timerId);
this.timerId = null;
}
},
/**
* Method: delayedCall
* Triggers pause callback.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*/
delayedCall: function(evt) {
this.callback('pause', [evt]);
},
/**
* APIMethod: deactivate
* Deactivate the handler.
*
* Returns:
* {Boolean} The handler was successfully deactivated.
*/
deactivate: function() {
var deactivated = false;
if(OpenLayers.Handler.prototype.deactivate.apply(this, arguments)) {
this.clearTimer();
deactivated = true;
}
return deactivated;
},
CLASS_NAME: "OpenLayers.Handler.Hover"
});