Files
openlayers/src/ol/layer/Heatmap.js
Tim Schaub ccfacc5ee6 Transformed types
Using the [ts.js codemod](https://gist.github.com/tschaub/1ea498c9d1e5268cf36d212b3949be4e):

    jscodeshift --transform ts.js src
2018-09-05 08:05:29 -06:00

311 lines
8.6 KiB
JavaScript

/**
* @module ol/layer/Heatmap
*/
import {listen} from '../events.js';
import {getChangeEventType} from '../Object.js';
import {createCanvasContext2D} from '../dom.js';
import VectorLayer from '../layer/Vector.js';
import {clamp} from '../math.js';
import {assign} from '../obj.js';
import RenderEventType from '../render/EventType.js';
import Icon from '../style/Icon.js';
import Style from '../style/Style.js';
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {Array<string>} [gradient=['#00f', '#0ff', '#0f0', '#ff0', '#f00']] The color gradient
* of the heatmap, specified as an array of CSS color strings.
* @property {number} [radius=8] Radius size in pixels.
* @property {number} [blur=15] Blur size in pixels.
* @property {number} [shadow=250] Shadow size in pixels.
* @property {string|function(import("../Feature.js").default):number} [weight='weight'] The feature
* attribute to use for the weight or a function that returns a weight from a feature. Weight values
* should range from 0 to 1 (and values outside will be clamped to that range).
* @property {import("./VectorRenderType.js").default|string} [renderMode='vector'] Render mode for vector layers:
* * `'image'`: Vector layers are rendered as images. Great performance, but point symbols and
* texts are always rotated with the view and pixels are scaled during zoom animations.
* * `'vector'`: Vector layers are rendered as vectors. Most accurate rendering even during
* animations, but slower performance.
* @property {import("../source/Vector.js").default} [source] Source.
*/
/**
* @enum {string}
* @private
*/
const Property = {
BLUR: 'blur',
GRADIENT: 'gradient',
RADIUS: 'radius'
};
/**
* @const
* @type {Array<string>}
*/
const DEFAULT_GRADIENT = ['#00f', '#0ff', '#0f0', '#ff0', '#f00'];
/**
* @classdesc
* Layer for rendering vector data as a heatmap.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @fires import("../render/Event.js").RenderEvent
* @api
*/
class Heatmap extends VectorLayer {
/**
* @param {Options=} opt_options Options.
*/
constructor(opt_options) {
const options = opt_options ? opt_options : {};
const baseOptions = assign({}, options);
delete baseOptions.gradient;
delete baseOptions.radius;
delete baseOptions.blur;
delete baseOptions.shadow;
delete baseOptions.weight;
super(baseOptions);
/**
* @private
* @type {Uint8ClampedArray}
*/
this.gradient_ = null;
/**
* @private
* @type {number}
*/
this.shadow_ = options.shadow !== undefined ? options.shadow : 250;
/**
* @private
* @type {string|undefined}
*/
this.circleImage_ = undefined;
/**
* @private
* @type {Array<Array<import("../style/Style.js").default>>}
*/
this.styleCache_ = null;
listen(this,
getChangeEventType(Property.GRADIENT),
this.handleGradientChanged_, this);
this.setGradient(options.gradient ? options.gradient : DEFAULT_GRADIENT);
this.setBlur(options.blur !== undefined ? options.blur : 15);
this.setRadius(options.radius !== undefined ? options.radius : 8);
listen(this,
getChangeEventType(Property.BLUR),
this.handleStyleChanged_, this);
listen(this,
getChangeEventType(Property.RADIUS),
this.handleStyleChanged_, this);
this.handleStyleChanged_();
const weight = options.weight ? options.weight : 'weight';
let weightFunction;
if (typeof weight === 'string') {
weightFunction = function(feature) {
return feature.get(weight);
};
} else {
weightFunction = weight;
}
this.setStyle(function(feature, resolution) {
const weight = weightFunction(feature);
const opacity = weight !== undefined ? clamp(weight, 0, 1) : 1;
// cast to 8 bits
const index = (255 * opacity) | 0;
let style = this.styleCache_[index];
if (!style) {
style = [
new Style({
image: new Icon({
opacity: opacity,
src: this.circleImage_
})
})
];
this.styleCache_[index] = style;
}
return style;
}.bind(this));
// For performance reasons, don't sort the features before rendering.
// The render order is not relevant for a heatmap representation.
this.setRenderOrder(null);
listen(this, RenderEventType.RENDER, this.handleRender_, this);
}
/**
* @return {string} Data URL for a circle.
* @private
*/
createCircle_() {
const radius = this.getRadius();
const blur = this.getBlur();
const halfSize = radius + blur + 1;
const size = 2 * halfSize;
const context = createCanvasContext2D(size, size);
context.shadowOffsetX = context.shadowOffsetY = this.shadow_;
context.shadowBlur = blur;
context.shadowColor = '#000';
context.beginPath();
const center = halfSize - this.shadow_;
context.arc(center, center, radius, 0, Math.PI * 2, true);
context.fill();
return context.canvas.toDataURL();
}
/**
* Return the blur size in pixels.
* @return {number} Blur size in pixels.
* @api
* @observable
*/
getBlur() {
return /** @type {number} */ (this.get(Property.BLUR));
}
/**
* Return the gradient colors as array of strings.
* @return {Array<string>} Colors.
* @api
* @observable
*/
getGradient() {
return /** @type {Array<string>} */ (this.get(Property.GRADIENT));
}
/**
* Return the size of the radius in pixels.
* @return {number} Radius size in pixel.
* @api
* @observable
*/
getRadius() {
return /** @type {number} */ (this.get(Property.RADIUS));
}
/**
* @private
*/
handleGradientChanged_() {
this.gradient_ = createGradient(this.getGradient());
}
/**
* @private
*/
handleStyleChanged_() {
this.circleImage_ = this.createCircle_();
this.styleCache_ = new Array(256);
this.changed();
}
/**
* @param {import("../render/Event.js").default} event Post compose event
* @private
*/
handleRender_(event) {
const context = event.context;
const canvas = context.canvas;
const image = context.getImageData(0, 0, canvas.width, canvas.height);
const view8 = image.data;
for (let i = 0, ii = view8.length; i < ii; i += 4) {
const alpha = view8[i + 3] * 4;
if (alpha) {
view8[i] = this.gradient_[alpha];
view8[i + 1] = this.gradient_[alpha + 1];
view8[i + 2] = this.gradient_[alpha + 2];
}
}
context.putImageData(image, 0, 0);
}
/**
* Set the blur size in pixels.
* @param {number} blur Blur size in pixels.
* @api
* @observable
*/
setBlur(blur) {
this.set(Property.BLUR, blur);
}
/**
* Set the gradient colors as array of strings.
* @param {Array<string>} colors Gradient.
* @api
* @observable
*/
setGradient(colors) {
this.set(Property.GRADIENT, colors);
}
/**
* Set the size of the radius in pixels.
* @param {number} radius Radius size in pixel.
* @api
* @observable
*/
setRadius(radius) {
this.set(Property.RADIUS, radius);
}
}
/**
* @param {Array<string>} colors A list of colored.
* @return {Uint8ClampedArray} An array.
*/
function createGradient(colors) {
const width = 1;
const height = 256;
const context = createCanvasContext2D(width, height);
const gradient = context.createLinearGradient(0, 0, width, height);
const step = 1 / (colors.length - 1);
for (let i = 0, ii = colors.length; i < ii; ++i) {
gradient.addColorStop(i * step, colors[i]);
}
context.fillStyle = gradient;
context.fillRect(0, 0, width, height);
return context.getImageData(0, 0, width, height).data;
}
export default Heatmap;