884 lines
29 KiB
JavaScript
884 lines
29 KiB
JavaScript
/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
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* full list of contributors). Published under the Clear BSD license.
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* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Layer/HTTPRequest.js
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* @requires OpenLayers/Console.js
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* @requires OpenLayers/Tile/Image.js
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*/
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/**
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* Class: OpenLayers.Layer.Grid
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* Base class for layers that use a lattice of tiles. Create a new grid
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* layer with the <OpenLayers.Layer.Grid> constructor.
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*
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* Inherits from:
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* - <OpenLayers.Layer.HTTPRequest>
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*/
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OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
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/**
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* APIProperty: tileSize
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* {<OpenLayers.Size>}
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*/
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tileSize: null,
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/**
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* Property: tileOriginCorner
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* {String} If the <tileOrigin> property is not provided, the tile origin
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* will be derived from the layer's <maxExtent>. The corner of the
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* <maxExtent> used is determined by this property. Acceptable values
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* are "tl" (top left), "tr" (top right), "bl" (bottom left), and "br"
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* (bottom right). Default is "bl".
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*/
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tileOriginCorner: "bl",
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/**
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* APIProperty: tileOrigin
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* {<OpenLayers.LonLat>} Optional origin for aligning the grid of tiles.
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* If provided, requests for tiles at all resolutions will be aligned
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* with this location (no tiles shall overlap this location). If
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* not provided, the grid of tiles will be aligned with the layer's
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* <maxExtent>. Default is ``null``.
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*/
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tileOrigin: null,
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/** APIProperty: tileOptions
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* {Object} optional configuration options for <OpenLayers.Tile> instances
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* created by this Layer, if supported by the tile class.
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*/
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tileOptions: null,
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/**
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* Property: grid
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* {Array(Array(<OpenLayers.Tile>))} This is an array of rows, each row is
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* an array of tiles.
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*/
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grid: null,
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/**
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* APIProperty: singleTile
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* {Boolean} Moves the layer into single-tile mode, meaning that one tile
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* will be loaded. The tile's size will be determined by the 'ratio'
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* property. When the tile is dragged such that it does not cover the
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* entire viewport, it is reloaded.
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*/
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singleTile: false,
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/** APIProperty: ratio
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* {Float} Used only when in single-tile mode, this specifies the
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* ratio of the size of the single tile to the size of the map.
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*/
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ratio: 1.5,
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/**
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* APIProperty: buffer
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* {Integer} Used only when in gridded mode, this specifies the number of
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* extra rows and colums of tiles on each side which will
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* surround the minimum grid tiles to cover the map.
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* For very slow loading layers, a larger value may increase
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* performance somewhat when dragging, but will increase bandwidth
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* use significantly.
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*/
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buffer: 0,
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/**
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* APIProperty: numLoadingTiles
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* {Integer} How many tiles are still loading?
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*/
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numLoadingTiles: 0,
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/**
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* APIProperty: tileLoadingDelay
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* {Integer} - Number of milliseconds before we shift and load
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* tiles. Default is 100.
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*/
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tileLoadingDelay: 100,
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/**
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* Property: timerId
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* {Number} - The id of the tileLoadingDelay timer.
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*/
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timerId: null,
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/**
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* Constructor: OpenLayers.Layer.Grid
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* Create a new grid layer
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*
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* Parameters:
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* name - {String}
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* url - {String}
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* params - {Object}
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* options - {Object} Hashtable of extra options to tag onto the layer
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*/
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initialize: function(name, url, params, options) {
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OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this,
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arguments);
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//grid layers will trigger 'tileloaded' when each new tile is
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// loaded, as a means of progress update to listeners.
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// listeners can access 'numLoadingTiles' if they wish to keep track
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// of the loading progress
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//
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this.events.addEventType("tileloaded");
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this.grid = [];
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this._moveGriddedTiles = OpenLayers.Function.bind(
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this.moveGriddedTiles, this
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);
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},
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/**
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* Method: removeMap
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* Called when the layer is removed from the map.
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*
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* Parameters:
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* map - {<OpenLayers.Map>} The map.
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*/
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removeMap: function(map) {
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if(this.timerId != null) {
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window.clearTimeout(this.timerId);
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this.timerId = null;
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}
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},
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/**
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* APIMethod: destroy
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* Deconstruct the layer and clear the grid.
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*/
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destroy: function() {
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this.clearGrid();
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this.grid = null;
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this.tileSize = null;
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OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments);
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},
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/**
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* Method: clearGrid
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* Go through and remove all tiles from the grid, calling
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* destroy() on each of them to kill circular references
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*/
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clearGrid:function() {
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if (this.grid) {
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for(var iRow=0, len=this.grid.length; iRow<len; iRow++) {
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var row = this.grid[iRow];
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for(var iCol=0, clen=row.length; iCol<clen; iCol++) {
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var tile = row[iCol];
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this.removeTileMonitoringHooks(tile);
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tile.destroy();
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}
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}
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this.grid = [];
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}
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},
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/**
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* APIMethod: clone
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* Create a clone of this layer
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*
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* Parameters:
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* obj - {Object} Is this ever used?
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*
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* Returns:
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* {<OpenLayers.Layer.Grid>} An exact clone of this OpenLayers.Layer.Grid
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*/
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clone: function (obj) {
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if (obj == null) {
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obj = new OpenLayers.Layer.Grid(this.name,
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this.url,
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this.params,
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this.getOptions());
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}
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//get all additions from superclasses
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obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]);
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// copy/set any non-init, non-simple values here
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if (this.tileSize != null) {
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obj.tileSize = this.tileSize.clone();
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}
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// we do not want to copy reference to grid, so we make a new array
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obj.grid = [];
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return obj;
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},
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/**
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* Method: moveTo
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* This function is called whenever the map is moved. All the moving
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* of actual 'tiles' is done by the map, but moveTo's role is to accept
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* a bounds and make sure the data that that bounds requires is pre-loaded.
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*
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* Parameters:
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* bounds - {<OpenLayers.Bounds>}
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* zoomChanged - {Boolean}
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* dragging - {Boolean}
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*/
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moveTo:function(bounds, zoomChanged, dragging) {
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OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments);
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bounds = bounds || this.map.getExtent();
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if (bounds != null) {
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// if grid is empty or zoom has changed, we *must* re-tile
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var forceReTile = !this.grid.length || zoomChanged;
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// total bounds of the tiles
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var tilesBounds = this.getTilesBounds();
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if (this.singleTile) {
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// We want to redraw whenever even the slightest part of the
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// current bounds is not contained by our tile.
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// (thus, we do not specify partial -- its default is false)
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if ( forceReTile ||
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(!dragging && !tilesBounds.containsBounds(bounds))) {
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this.initSingleTile(bounds);
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}
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} else {
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// if the bounds have changed such that they are not even
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// *partially* contained by our tiles (IE user has
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// programmatically panned to the other side of the earth)
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// then we want to reTile (thus, partial true).
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//
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if (forceReTile || !tilesBounds.containsBounds(bounds, true)) {
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this.initGriddedTiles(bounds);
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} else {
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this.scheduleMoveGriddedTiles();
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}
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}
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}
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},
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/**
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* Method: moveByPx
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* Move the layer based on pixel vector.
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*
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* Parameters:
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* dx - {Number}
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* dy - {Number}
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*/
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moveByPx: function(dx, dy) {
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if (!this.singleTile) {
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this.scheduleMoveGriddedTiles();
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}
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},
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/**
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* Method: scheduleMoveGriddedTiles
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* Schedule the move of tiles.
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*/
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scheduleMoveGriddedTiles: function() {
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if (this.timerId != null) {
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window.clearTimeout(this.timerId);
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}
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this.timerId = window.setTimeout(
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this._moveGriddedTiles,
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this.tileLoadingDelay
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);
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},
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/**
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* APIMethod: setTileSize
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* Check if we are in singleTile mode and if so, set the size as a ratio
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* of the map size (as specified by the layer's 'ratio' property).
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*
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* Parameters:
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* size - {<OpenLayers.Size>}
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*/
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setTileSize: function(size) {
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if (this.singleTile) {
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size = this.map.getSize();
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size.h = parseInt(size.h * this.ratio);
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size.w = parseInt(size.w * this.ratio);
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}
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OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]);
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},
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/**
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* Method: getGridBounds
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* Deprecated. This function will be removed in 3.0. Please use
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* getTilesBounds() instead.
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*
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* Returns:
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* {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
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* currently loaded tiles (including those partially or not at all seen
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* onscreen)
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*/
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getGridBounds: function() {
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var msg = "The getGridBounds() function is deprecated. It will be " +
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"removed in 3.0. Please use getTilesBounds() instead.";
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OpenLayers.Console.warn(msg);
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return this.getTilesBounds();
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},
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/**
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* APIMethod: getTilesBounds
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* Return the bounds of the tile grid.
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*
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* Returns:
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* {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
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* currently loaded tiles (including those partially or not at all seen
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* onscreen).
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*/
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getTilesBounds: function() {
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var bounds = null;
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if (this.grid.length) {
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var bottom = this.grid.length - 1;
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var bottomLeftTile = this.grid[bottom][0];
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var right = this.grid[0].length - 1;
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var topRightTile = this.grid[0][right];
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bounds = new OpenLayers.Bounds(bottomLeftTile.bounds.left,
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bottomLeftTile.bounds.bottom,
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topRightTile.bounds.right,
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topRightTile.bounds.top);
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}
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return bounds;
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},
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/**
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* Method: initSingleTile
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*
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* Parameters:
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* bounds - {<OpenLayers.Bounds>}
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*/
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initSingleTile: function(bounds) {
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//determine new tile bounds
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var center = bounds.getCenterLonLat();
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var tileWidth = bounds.getWidth() * this.ratio;
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var tileHeight = bounds.getHeight() * this.ratio;
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var tileBounds =
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new OpenLayers.Bounds(center.lon - (tileWidth/2),
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center.lat - (tileHeight/2),
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center.lon + (tileWidth/2),
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center.lat + (tileHeight/2));
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var ul = new OpenLayers.LonLat(tileBounds.left, tileBounds.top);
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var px = this.map.getLayerPxFromLonLat(ul);
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if (!this.grid.length) {
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this.grid[0] = [];
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}
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var tile = this.grid[0][0];
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if (!tile) {
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tile = this.addTile(tileBounds, px);
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this.addTileMonitoringHooks(tile);
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tile.draw();
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this.grid[0][0] = tile;
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} else {
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tile.moveTo(tileBounds, px);
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}
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//remove all but our single tile
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this.removeExcessTiles(1,1);
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},
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/**
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* Method: calculateGridLayout
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* Generate parameters for the grid layout.
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*
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* Parameters:
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* bounds - {<OpenLayers.Bound>}
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* origin - {<OpenLayers.LonLat>}
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* resolution - {Number}
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*
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* Returns:
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* Object containing properties tilelon, tilelat, tileoffsetlat,
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* tileoffsetlat, tileoffsetx, tileoffsety
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*/
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calculateGridLayout: function(bounds, origin, resolution) {
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bounds = bounds.clone();
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if (this.map.baseLayer.wrapDateLine) {
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var maxExtent = this.map.getMaxExtent(),
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width = maxExtent.getWidth();
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// move the bounds one world width to the right until the origin is
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// within the world extent
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while (bounds.left < maxExtent.left) {
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bounds.left += width;
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bounds.right += width;
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}
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}
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var tilelon = resolution * this.tileSize.w;
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var tilelat = resolution * this.tileSize.h;
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var offsetlon = bounds.left - origin.lon;
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var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
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var tilecolremain = offsetlon/tilelon - tilecol;
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var tileoffsetx = -tilecolremain * this.tileSize.w;
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var tileoffsetlon = origin.lon + tilecol * tilelon;
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var offsetlat = bounds.top - (origin.lat + tilelat);
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var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
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var tilerowremain = tilerow - offsetlat/tilelat;
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var tileoffsety = -tilerowremain * this.tileSize.h;
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var tileoffsetlat = origin.lat + tilerow * tilelat;
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return {
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tilelon: tilelon, tilelat: tilelat,
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tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat,
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tileoffsetx: tileoffsetx, tileoffsety: tileoffsety
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};
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},
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/**
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* Method: getTileOrigin
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* Determine the origin for aligning the grid of tiles. If a <tileOrigin>
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* property is supplied, that will be returned. Otherwise, the origin
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* will be derived from the layer's <maxExtent> property. In this case,
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* the tile origin will be the corner of the <maxExtent> given by the
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* <tileOriginCorner> property.
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*
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* Returns:
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* {<OpenLayers.LonLat>} The tile origin.
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*/
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getTileOrigin: function() {
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var origin = this.tileOrigin;
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if (!origin) {
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var extent = this.getMaxExtent();
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var edges = ({
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"tl": ["left", "top"],
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"tr": ["right", "top"],
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"bl": ["left", "bottom"],
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"br": ["right", "bottom"]
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})[this.tileOriginCorner];
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origin = new OpenLayers.LonLat(extent[edges[0]], extent[edges[1]]);
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}
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return origin;
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},
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/**
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* Method: initGriddedTiles
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*
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* Parameters:
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* bounds - {<OpenLayers.Bounds>}
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*/
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initGriddedTiles:function(bounds) {
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// work out mininum number of rows and columns; this is the number of
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// tiles required to cover the viewport plus at least one for panning
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var viewSize = this.map.getSize();
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var minRows = Math.ceil(viewSize.h/this.tileSize.h) +
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Math.max(1, 2 * this.buffer);
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var minCols = Math.ceil(viewSize.w/this.tileSize.w) +
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Math.max(1, 2 * this.buffer);
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var origin = this.getTileOrigin();
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var resolution = this.map.getResolution();
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var tileLayout = this.calculateGridLayout(bounds, origin, resolution);
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var tileoffsetx = Math.round(tileLayout.tileoffsetx); // heaven help us
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var tileoffsety = Math.round(tileLayout.tileoffsety);
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var tileoffsetlon = tileLayout.tileoffsetlon;
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var tileoffsetlat = tileLayout.tileoffsetlat;
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var tilelon = tileLayout.tilelon;
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var tilelat = tileLayout.tilelat;
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this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety);
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var startX = tileoffsetx;
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var startLon = tileoffsetlon;
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var rowidx = 0;
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var layerContainerDivLeft = parseInt(this.map.layerContainerDiv.style.left);
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var layerContainerDivTop = parseInt(this.map.layerContainerDiv.style.top);
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do {
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var row = this.grid[rowidx++];
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if (!row) {
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row = [];
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this.grid.push(row);
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}
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tileoffsetlon = startLon;
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tileoffsetx = startX;
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var colidx = 0;
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do {
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var tileBounds =
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new OpenLayers.Bounds(tileoffsetlon,
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tileoffsetlat,
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tileoffsetlon + tilelon,
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tileoffsetlat + tilelat);
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var x = tileoffsetx;
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x -= layerContainerDivLeft;
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var y = tileoffsety;
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y -= layerContainerDivTop;
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var px = new OpenLayers.Pixel(x, y);
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var tile = row[colidx++];
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if (!tile) {
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tile = this.addTile(tileBounds, px);
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this.addTileMonitoringHooks(tile);
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row.push(tile);
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} else {
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tile.moveTo(tileBounds, px, false);
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}
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tileoffsetlon += tilelon;
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tileoffsetx += this.tileSize.w;
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} while ((tileoffsetlon <= bounds.right + tilelon * this.buffer)
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|| colidx < minCols);
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tileoffsetlat -= tilelat;
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tileoffsety += this.tileSize.h;
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} while((tileoffsetlat >= bounds.bottom - tilelat * this.buffer)
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|| rowidx < minRows);
|
|
|
|
//shave off exceess rows and colums
|
|
this.removeExcessTiles(rowidx, colidx);
|
|
|
|
//now actually draw the tiles
|
|
this.spiralTileLoad();
|
|
},
|
|
|
|
/**
|
|
* Method: getMaxExtent
|
|
* Get this layer's maximum extent. (Implemented as a getter for
|
|
* potential specific implementations in sub-classes.)
|
|
*
|
|
* Returns:
|
|
* {OpenLayers.Bounds}
|
|
*/
|
|
getMaxExtent: function() {
|
|
return this.maxExtent;
|
|
},
|
|
|
|
/**
|
|
* Method: spiralTileLoad
|
|
* Starts at the top right corner of the grid and proceeds in a spiral
|
|
* towards the center, adding tiles one at a time to the beginning of a
|
|
* queue.
|
|
*
|
|
* Once all the grid's tiles have been added to the queue, we go back
|
|
* and iterate through the queue (thus reversing the spiral order from
|
|
* outside-in to inside-out), calling draw() on each tile.
|
|
*/
|
|
spiralTileLoad: function() {
|
|
var tileQueue = [];
|
|
|
|
var directions = ["right", "down", "left", "up"];
|
|
|
|
var iRow = 0;
|
|
var iCell = -1;
|
|
var direction = OpenLayers.Util.indexOf(directions, "right");
|
|
var directionsTried = 0;
|
|
|
|
while( directionsTried < directions.length) {
|
|
|
|
var testRow = iRow;
|
|
var testCell = iCell;
|
|
|
|
switch (directions[direction]) {
|
|
case "right":
|
|
testCell++;
|
|
break;
|
|
case "down":
|
|
testRow++;
|
|
break;
|
|
case "left":
|
|
testCell--;
|
|
break;
|
|
case "up":
|
|
testRow--;
|
|
break;
|
|
}
|
|
|
|
// if the test grid coordinates are within the bounds of the
|
|
// grid, get a reference to the tile.
|
|
var tile = null;
|
|
if ((testRow < this.grid.length) && (testRow >= 0) &&
|
|
(testCell < this.grid[0].length) && (testCell >= 0)) {
|
|
tile = this.grid[testRow][testCell];
|
|
}
|
|
|
|
if ((tile != null) && (!tile.queued)) {
|
|
//add tile to beginning of queue, mark it as queued.
|
|
tileQueue.unshift(tile);
|
|
tile.queued = true;
|
|
|
|
//restart the directions counter and take on the new coords
|
|
directionsTried = 0;
|
|
iRow = testRow;
|
|
iCell = testCell;
|
|
} else {
|
|
//need to try to load a tile in a different direction
|
|
direction = (direction + 1) % 4;
|
|
directionsTried++;
|
|
}
|
|
}
|
|
|
|
// now we go through and draw the tiles in forward order
|
|
for(var i=0, len=tileQueue.length; i<len; i++) {
|
|
var tile = tileQueue[i];
|
|
tile.draw();
|
|
//mark tile as unqueued for the next time (since tiles are reused)
|
|
tile.queued = false;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* APIMethod: addTile
|
|
* Create a tile, initialize it, and add it to the layer div.
|
|
*
|
|
* Parameters
|
|
* bounds - {<OpenLayers.Bounds>}
|
|
* position - {<OpenLayers.Pixel>}
|
|
*
|
|
* Returns:
|
|
* {<OpenLayers.Tile>} The added OpenLayers.Tile
|
|
*/
|
|
addTile:function(bounds, position) {
|
|
return new OpenLayers.Tile.Image(this, position, bounds, null,
|
|
this.tileSize, this.tileOptions);
|
|
},
|
|
|
|
/**
|
|
* Method: addTileMonitoringHooks
|
|
* This function takes a tile as input and adds the appropriate hooks to
|
|
* the tile so that the layer can keep track of the loading tiles.
|
|
*
|
|
* Parameters:
|
|
* tile - {<OpenLayers.Tile>}
|
|
*/
|
|
addTileMonitoringHooks: function(tile) {
|
|
|
|
tile.onLoadStart = function() {
|
|
//if that was first tile then trigger a 'loadstart' on the layer
|
|
if (this.numLoadingTiles == 0) {
|
|
this.events.triggerEvent("loadstart");
|
|
}
|
|
this.numLoadingTiles++;
|
|
};
|
|
tile.events.register("loadstart", this, tile.onLoadStart);
|
|
|
|
tile.onLoadEnd = function() {
|
|
this.numLoadingTiles--;
|
|
this.events.triggerEvent("tileloaded");
|
|
//if that was the last tile, then trigger a 'loadend' on the layer
|
|
if (this.numLoadingTiles == 0) {
|
|
this.events.triggerEvent("loadend");
|
|
}
|
|
};
|
|
tile.events.register("loadend", this, tile.onLoadEnd);
|
|
tile.events.register("unload", this, tile.onLoadEnd);
|
|
},
|
|
|
|
/**
|
|
* Method: removeTileMonitoringHooks
|
|
* This function takes a tile as input and removes the tile hooks
|
|
* that were added in addTileMonitoringHooks()
|
|
*
|
|
* Parameters:
|
|
* tile - {<OpenLayers.Tile>}
|
|
*/
|
|
removeTileMonitoringHooks: function(tile) {
|
|
tile.unload();
|
|
tile.events.un({
|
|
"loadstart": tile.onLoadStart,
|
|
"loadend": tile.onLoadEnd,
|
|
"unload": tile.onLoadEnd,
|
|
scope: this
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Method: moveGriddedTiles
|
|
*/
|
|
moveGriddedTiles: function() {
|
|
var shifted = true;
|
|
var buffer = this.buffer || 1;
|
|
var tlLayer = this.grid[0][0].position;
|
|
var offsetX = parseInt(this.map.layerContainerDiv.style.left);
|
|
var offsetY = parseInt(this.map.layerContainerDiv.style.top);
|
|
var tlViewPort = tlLayer.add(offsetX, offsetY);
|
|
if (tlViewPort.x > -this.tileSize.w * (buffer - 1)) {
|
|
this.shiftColumn(true);
|
|
} else if (tlViewPort.x < -this.tileSize.w * buffer) {
|
|
this.shiftColumn(false);
|
|
} else if (tlViewPort.y > -this.tileSize.h * (buffer - 1)) {
|
|
this.shiftRow(true);
|
|
} else if (tlViewPort.y < -this.tileSize.h * buffer) {
|
|
this.shiftRow(false);
|
|
} else {
|
|
shifted = false;
|
|
}
|
|
if (shifted) {
|
|
// we may have other row or columns to shift, schedule it
|
|
// with a setTimeout, to give the user a chance to sneak
|
|
// in moveTo's
|
|
this.timerId = window.setTimeout(this._moveGriddedTiles, 0);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Method: shiftRow
|
|
* Shifty grid work
|
|
*
|
|
* Parameters:
|
|
* prepend - {Boolean} if true, prepend to beginning.
|
|
* if false, then append to end
|
|
*/
|
|
shiftRow:function(prepend) {
|
|
var modelRowIndex = (prepend) ? 0 : (this.grid.length - 1);
|
|
var grid = this.grid;
|
|
var modelRow = grid[modelRowIndex];
|
|
|
|
var resolution = this.map.getResolution();
|
|
var deltaY = (prepend) ? -this.tileSize.h : this.tileSize.h;
|
|
var deltaLat = resolution * -deltaY;
|
|
|
|
var row = (prepend) ? grid.pop() : grid.shift();
|
|
|
|
for (var i=0, len=modelRow.length; i<len; i++) {
|
|
var modelTile = modelRow[i];
|
|
var bounds = modelTile.bounds.clone();
|
|
var position = modelTile.position.clone();
|
|
bounds.bottom = bounds.bottom + deltaLat;
|
|
bounds.top = bounds.top + deltaLat;
|
|
position.y = position.y + deltaY;
|
|
row[i].moveTo(bounds, position);
|
|
}
|
|
|
|
if (prepend) {
|
|
grid.unshift(row);
|
|
} else {
|
|
grid.push(row);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Method: shiftColumn
|
|
* Shift grid work in the other dimension
|
|
*
|
|
* Parameters:
|
|
* prepend - {Boolean} if true, prepend to beginning.
|
|
* if false, then append to end
|
|
*/
|
|
shiftColumn: function(prepend) {
|
|
var deltaX = (prepend) ? -this.tileSize.w : this.tileSize.w;
|
|
var resolution = this.map.getResolution();
|
|
var deltaLon = resolution * deltaX;
|
|
|
|
for (var i=0, len=this.grid.length; i<len; i++) {
|
|
var row = this.grid[i];
|
|
var modelTileIndex = (prepend) ? 0 : (row.length - 1);
|
|
var modelTile = row[modelTileIndex];
|
|
|
|
var bounds = modelTile.bounds.clone();
|
|
var position = modelTile.position.clone();
|
|
bounds.left = bounds.left + deltaLon;
|
|
bounds.right = bounds.right + deltaLon;
|
|
position.x = position.x + deltaX;
|
|
|
|
var tile = prepend ? this.grid[i].pop() : this.grid[i].shift();
|
|
tile.moveTo(bounds, position);
|
|
if (prepend) {
|
|
row.unshift(tile);
|
|
} else {
|
|
row.push(tile);
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Method: removeExcessTiles
|
|
* When the size of the map or the buffer changes, we may need to
|
|
* remove some excess rows and columns.
|
|
*
|
|
* Parameters:
|
|
* rows - {Integer} Maximum number of rows we want our grid to have.
|
|
* columns - {Integer} Maximum number of columns we want our grid to have.
|
|
*/
|
|
removeExcessTiles: function(rows, columns) {
|
|
|
|
// remove extra rows
|
|
while (this.grid.length > rows) {
|
|
var row = this.grid.pop();
|
|
for (var i=0, l=row.length; i<l; i++) {
|
|
var tile = row[i];
|
|
this.removeTileMonitoringHooks(tile);
|
|
tile.destroy();
|
|
}
|
|
}
|
|
|
|
// remove extra columns
|
|
while (this.grid[0].length > columns) {
|
|
for (var i=0, l=this.grid.length; i<l; i++) {
|
|
var row = this.grid[i];
|
|
var tile = row.pop();
|
|
this.removeTileMonitoringHooks(tile);
|
|
tile.destroy();
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Method: onMapResize
|
|
* For singleTile layers, this will set a new tile size according to the
|
|
* dimensions of the map pane.
|
|
*/
|
|
onMapResize: function() {
|
|
if (this.singleTile) {
|
|
this.clearGrid();
|
|
this.setTileSize();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* APIMethod: getTileBounds
|
|
* Returns The tile bounds for a layer given a pixel location.
|
|
*
|
|
* Parameters:
|
|
* viewPortPx - {<OpenLayers.Pixel>} The location in the viewport.
|
|
*
|
|
* Returns:
|
|
* {<OpenLayers.Bounds>} Bounds of the tile at the given pixel location.
|
|
*/
|
|
getTileBounds: function(viewPortPx) {
|
|
var maxExtent = this.maxExtent;
|
|
var resolution = this.getResolution();
|
|
var tileMapWidth = resolution * this.tileSize.w;
|
|
var tileMapHeight = resolution * this.tileSize.h;
|
|
var mapPoint = this.getLonLatFromViewPortPx(viewPortPx);
|
|
var tileLeft = maxExtent.left + (tileMapWidth *
|
|
Math.floor((mapPoint.lon -
|
|
maxExtent.left) /
|
|
tileMapWidth));
|
|
var tileBottom = maxExtent.bottom + (tileMapHeight *
|
|
Math.floor((mapPoint.lat -
|
|
maxExtent.bottom) /
|
|
tileMapHeight));
|
|
return new OpenLayers.Bounds(tileLeft, tileBottom,
|
|
tileLeft + tileMapWidth,
|
|
tileBottom + tileMapHeight);
|
|
},
|
|
|
|
CLASS_NAME: "OpenLayers.Layer.Grid"
|
|
});
|