Since the tile renderer aligns tiles to pixels anyway, we do not need to modify the extent to make its center align with a pixel.
377 lines
13 KiB
JavaScript
377 lines
13 KiB
JavaScript
// FIXME find correct globalCompositeOperation
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goog.provide('ol.renderer.canvas.TileLayer');
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goog.require('ol');
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goog.require('ol.transform');
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goog.require('ol.TileRange');
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goog.require('ol.Tile');
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goog.require('ol.array');
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goog.require('ol.dom');
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goog.require('ol.extent');
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goog.require('ol.render.canvas');
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goog.require('ol.render.EventType');
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goog.require('ol.renderer.canvas.Layer');
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/**
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* @constructor
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* @extends {ol.renderer.canvas.Layer}
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* @param {ol.layer.Tile|ol.layer.VectorTile} tileLayer Tile layer.
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*/
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ol.renderer.canvas.TileLayer = function(tileLayer) {
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ol.renderer.canvas.Layer.call(this, tileLayer);
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/**
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* @protected
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* @type {CanvasRenderingContext2D}
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*/
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this.context = ol.dom.createCanvasContext2D();
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/**
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* @protected
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* @type {Array.<ol.Tile|undefined>}
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*/
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this.renderedTiles = null;
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/**
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* @protected
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* @type {ol.Extent}
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*/
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this.tmpExtent = ol.extent.createEmpty();
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/**
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* @private
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* @type {ol.TileCoord}
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*/
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this.tmpTileCoord_ = [0, 0, 0];
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/**
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* @private
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* @type {ol.Transform}
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*/
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this.imageTransform_ = ol.transform.create();
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/**
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* @protected
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* @type {number}
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*/
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this.zDirection = 0;
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};
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ol.inherits(ol.renderer.canvas.TileLayer, ol.renderer.canvas.Layer);
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.TileLayer.prototype.composeFrame = function(
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frameState, layerState, context) {
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var transform = this.getTransform(frameState, 0);
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this.dispatchPreComposeEvent(context, frameState, transform);
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this.renderTileImages(context, frameState, layerState);
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this.dispatchPostComposeEvent(context, frameState, transform);
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};
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/**
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* @inheritDoc
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*/
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ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(
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frameState, layerState) {
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var pixelRatio = frameState.pixelRatio;
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var viewState = frameState.viewState;
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var projection = viewState.projection;
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var tileLayer = this.getLayer();
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var tileSource = /** @type {ol.source.Tile} */ (tileLayer.getSource());
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var tileGrid = tileSource.getTileGridForProjection(projection);
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var z = tileGrid.getZForResolution(viewState.resolution, this.zDirection);
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var tileResolution = tileGrid.getResolution(z);
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var extent = frameState.extent;
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if (layerState.extent !== undefined) {
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extent = ol.extent.getIntersection(extent, layerState.extent);
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}
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if (ol.extent.isEmpty(extent)) {
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// Return false to prevent the rendering of the layer.
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return false;
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}
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var tileRange = tileGrid.getTileRangeForExtentAndResolution(
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extent, tileResolution);
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/**
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* @type {Object.<number, Object.<string, ol.Tile>>}
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*/
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var tilesToDrawByZ = {};
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tilesToDrawByZ[z] = {};
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var findLoadedTiles = this.createLoadedTileFinder(
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tileSource, projection, tilesToDrawByZ);
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var useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
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var tmpExtent = ol.extent.createEmpty();
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var tmpTileRange = new ol.TileRange(0, 0, 0, 0);
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var childTileRange, fullyLoaded, tile, x, y;
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var drawableTile = (
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/**
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* @param {!ol.Tile} tile Tile.
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* @return {boolean} Tile is selected.
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*/
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function(tile) {
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var tileState = tile.getState();
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return tileState == ol.Tile.State.LOADED ||
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tileState == ol.Tile.State.EMPTY ||
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tileState == ol.Tile.State.ERROR && !useInterimTilesOnError;
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});
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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if (!drawableTile(tile)) {
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tile = tile.getInterimTile();
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}
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if (drawableTile(tile)) {
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tilesToDrawByZ[z][tile.tileCoord.toString()] = tile;
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continue;
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}
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fullyLoaded = tileGrid.forEachTileCoordParentTileRange(
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tile.tileCoord, findLoadedTiles, null, tmpTileRange, tmpExtent);
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if (!fullyLoaded) {
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childTileRange = tileGrid.getTileCoordChildTileRange(
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tile.tileCoord, tmpTileRange, tmpExtent);
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if (childTileRange) {
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findLoadedTiles(z + 1, childTileRange);
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}
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}
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}
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}
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/** @type {Array.<number>} */
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var zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(ol.array.numberSafeCompareFunction);
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var renderables = [];
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var i, ii, currentZ, tileCoordKey, tilesToDraw;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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currentZ = zs[i];
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tilesToDraw = tilesToDrawByZ[currentZ];
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for (tileCoordKey in tilesToDraw) {
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tile = tilesToDraw[tileCoordKey];
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if (tile.getState() == ol.Tile.State.LOADED) {
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renderables.push(tile);
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}
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}
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}
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this.renderedTiles = renderables;
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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this.manageTilePyramid(frameState, tileSource, tileGrid, pixelRatio,
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projection, extent, z, tileLayer.getPreload());
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this.scheduleExpireCache(frameState, tileSource);
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this.updateLogos(frameState, tileSource);
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return true;
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};
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/**
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* @param {ol.Pixel} pixel Pixel.
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* @param {olx.FrameState} frameState FrameState.
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* @param {function(this: S, ol.layer.Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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* @return {T|undefined} Callback result.
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* @template S,T,U
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*/
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ol.renderer.canvas.TileLayer.prototype.forEachLayerAtPixel = function(
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pixel, frameState, callback, thisArg) {
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var canvas = this.context.canvas;
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var size = frameState.size;
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var pixelRatio = frameState.pixelRatio;
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canvas.width = size[0] * pixelRatio;
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canvas.height = size[1] * pixelRatio;
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this.composeFrame(frameState, this.getLayer().getLayerState(), this.context);
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var imageData = this.context.getImageData(
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pixel[0], pixel[1], 1, 1).data;
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if (imageData[3] > 0) {
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return callback.call(thisArg, this.getLayer(), imageData);
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} else {
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return undefined;
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}
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};
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.LayerState} layerState Layer state.
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* @protected
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*/
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ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, frameState, layerState) {
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var pixelRatio = frameState.pixelRatio;
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var viewState = frameState.viewState;
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var center = viewState.center;
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var projection = viewState.projection;
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var resolution = viewState.resolution;
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var rotation = viewState.rotation;
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var size = frameState.size;
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var offsetX = Math.round(pixelRatio * size[0] / 2);
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var offsetY = Math.round(pixelRatio * size[1] / 2);
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var pixelScale = pixelRatio / resolution;
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var layer = this.getLayer();
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var source = /** @type {ol.source.Tile} */ (layer.getSource());
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var tileGutter = pixelRatio * source.getGutter(projection);
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var tileGrid = source.getTileGridForProjection(projection);
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var hasRenderListeners = layer.hasListener(ol.render.EventType.RENDER);
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var renderContext = context;
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var drawScale = 1;
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var drawOffsetX, drawOffsetY, drawSize;
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if (rotation || hasRenderListeners) {
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renderContext = this.context;
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var renderCanvas = renderContext.canvas;
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drawScale = source.getTilePixelRatio(pixelRatio) / pixelRatio;
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var width = context.canvas.width * drawScale;
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var height = context.canvas.height * drawScale;
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// Make sure the canvas is big enough for all possible rotation angles
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drawSize = Math.round(Math.sqrt(width * width + height * height));
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if (renderCanvas.width != drawSize) {
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renderCanvas.width = renderCanvas.height = drawSize;
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} else {
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renderContext.clearRect(0, 0, drawSize, drawSize);
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}
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drawOffsetX = (drawSize - width) / 2 / drawScale;
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drawOffsetY = (drawSize - height) / 2 / drawScale;
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pixelScale *= drawScale;
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offsetX = Math.round(drawScale * (offsetX + drawOffsetX));
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offsetY = Math.round(drawScale * (offsetY + drawOffsetY));
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}
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// for performance reasons, context.save / context.restore is not used
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// to save and restore the transformation matrix and the opacity.
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// see http://jsperf.com/context-save-restore-versus-variable
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var alpha = renderContext.globalAlpha;
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renderContext.globalAlpha = layerState.opacity;
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var tilesToDraw = this.renderedTiles;
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var pixelExtents;
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var opaque = source.getOpaque(projection) && layerState.opacity == 1;
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if (!opaque) {
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tilesToDraw.reverse();
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pixelExtents = [];
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}
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var extent = layerState.extent;
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var clipped = extent !== undefined;
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if (clipped) {
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var topLeft = ol.extent.getTopLeft(/** @type {ol.Extent} */ (extent));
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var topRight = ol.extent.getTopRight(/** @type {ol.Extent} */ (extent));
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var bottomRight = ol.extent.getBottomRight(/** @type {ol.Extent} */ (extent));
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var bottomLeft = ol.extent.getBottomLeft(/** @type {ol.Extent} */ (extent));
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ol.transform.apply(frameState.coordinateToPixelTransform, topLeft);
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ol.transform.apply(frameState.coordinateToPixelTransform, topRight);
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ol.transform.apply(frameState.coordinateToPixelTransform, bottomRight);
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ol.transform.apply(frameState.coordinateToPixelTransform, bottomLeft);
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var ox = drawOffsetX || 0;
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var oy = drawOffsetY || 0;
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renderContext.save();
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var cx = (renderContext.canvas.width) / 2;
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var cy = (renderContext.canvas.height) / 2;
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ol.render.canvas.rotateAtOffset(renderContext, -rotation, cx, cy);
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renderContext.beginPath();
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renderContext.moveTo(drawScale * (topLeft[0] * pixelRatio + ox),
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drawScale * (topLeft[1] * pixelRatio + oy));
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renderContext.lineTo(drawScale * (topRight[0] * pixelRatio + ox),
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drawScale * (topRight[1] * pixelRatio + oy));
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renderContext.lineTo(drawScale * (bottomRight[0] * pixelRatio + ox),
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drawScale * (bottomRight[1] * pixelRatio + oy));
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renderContext.lineTo(drawScale * (bottomLeft[0] * pixelRatio + ox),
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drawScale * (bottomLeft[1] * pixelRatio + oy));
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renderContext.clip();
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ol.render.canvas.rotateAtOffset(renderContext, rotation, cx, cy);
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}
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for (var i = 0, ii = tilesToDraw.length; i < ii; ++i) {
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var tile = tilesToDraw[i];
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var tileCoord = tile.getTileCoord();
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var tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
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var currentZ = tileCoord[0];
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// Calculate all insert points by tile widths from a common origin to avoid
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// gaps caused by rounding
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var origin = ol.extent.getBottomLeft(tileGrid.getTileCoordExtent(
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tileGrid.getTileCoordForCoordAndZ(center, currentZ, this.tmpTileCoord_)));
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var w = Math.round(ol.extent.getWidth(tileExtent) * pixelScale);
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var h = Math.round(ol.extent.getHeight(tileExtent) * pixelScale);
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var left = Math.round((tileExtent[0] - origin[0]) * pixelScale / w) * w +
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offsetX + Math.round((origin[0] - center[0]) * pixelScale);
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var top = Math.round((origin[1] - tileExtent[3]) * pixelScale / h) * h +
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offsetY + Math.round((center[1] - origin[1]) * pixelScale);
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if (!opaque) {
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var pixelExtent = [left, top, left + w, top + h];
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// Create a clip mask for regions in this low resolution tile that are
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// already filled by a higher resolution tile
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renderContext.save();
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for (var j = 0, jj = pixelExtents.length; j < jj; ++j) {
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var clipExtent = pixelExtents[j];
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if (ol.extent.intersects(pixelExtent, clipExtent)) {
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renderContext.beginPath();
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// counter-clockwise (outer ring) for current tile
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renderContext.moveTo(pixelExtent[0], pixelExtent[1]);
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renderContext.lineTo(pixelExtent[0], pixelExtent[3]);
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renderContext.lineTo(pixelExtent[2], pixelExtent[3]);
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renderContext.lineTo(pixelExtent[2], pixelExtent[1]);
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// clockwise (inner ring) for higher resolution tile
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renderContext.moveTo(clipExtent[0], clipExtent[1]);
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renderContext.lineTo(clipExtent[2], clipExtent[1]);
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renderContext.lineTo(clipExtent[2], clipExtent[3]);
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renderContext.lineTo(clipExtent[0], clipExtent[3]);
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renderContext.closePath();
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renderContext.clip();
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}
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}
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pixelExtents.push(pixelExtent);
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}
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var tilePixelSize = source.getTilePixelSize(currentZ, pixelRatio, projection);
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renderContext.drawImage(tile.getImage(), tileGutter, tileGutter,
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tilePixelSize[0], tilePixelSize[1], left, top, w, h);
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if (!opaque) {
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renderContext.restore();
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}
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}
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if (clipped) {
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renderContext.restore();
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}
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if (hasRenderListeners) {
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var dX = drawOffsetX - offsetX / drawScale + offsetX;
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var dY = drawOffsetY - offsetY / drawScale + offsetY;
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var imageTransform = ol.transform.compose(this.imageTransform_,
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drawSize / 2 - dX, drawSize / 2 - dY,
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pixelScale, -pixelScale,
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-rotation,
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-center[0] + dX / pixelScale, -center[1] - dY / pixelScale);
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this.dispatchRenderEvent(renderContext, frameState, imageTransform);
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}
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if (rotation || hasRenderListeners) {
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context.drawImage(renderContext.canvas, -Math.round(drawOffsetX),
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-Math.round(drawOffsetY), drawSize / drawScale, drawSize / drawScale);
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}
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renderContext.globalAlpha = alpha;
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};
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/**
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* @function
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* @return {ol.layer.Tile|ol.layer.VectorTile}
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*/
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ol.renderer.canvas.TileLayer.prototype.getLayer;
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