Files
openlayers/src/ol/renderer/webgl/VectorLayer.js
2018-03-08 18:57:24 +01:00

336 lines
9.8 KiB
JavaScript

/**
* @module ol/renderer/webgl/VectorLayer
*/
import {getUid, inherits} from '../../index.js';
import LayerType from '../../LayerType.js';
import ViewHint from '../../ViewHint.js';
import {buffer, containsExtent, createEmpty} from '../../extent.js';
import WebGLReplayGroup from '../../render/webgl/ReplayGroup.js';
import RendererType from '../Type.js';
import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
import WebGLLayerRenderer from '../webgl/Layer.js';
import {apply as applyTransform} from '../../transform.js';
/**
* @constructor
* @extends {ol.renderer.webgl.Layer}
* @param {ol.renderer.webgl.Map} mapRenderer Map renderer.
* @param {ol.layer.Vector} vectorLayer Vector layer.
* @api
*/
const WebGLVectorLayerRenderer = function(mapRenderer, vectorLayer) {
WebGLLayerRenderer.call(this, mapRenderer, vectorLayer);
/**
* @private
* @type {boolean}
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedRevision_ = -1;
/**
* @private
* @type {number}
*/
this.renderedResolution_ = NaN;
/**
* @private
* @type {module:ol/extent~Extent}
*/
this.renderedExtent_ = createEmpty();
/**
* @private
* @type {function(ol.Feature, ol.Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {ol.render.webgl.ReplayGroup}
*/
this.replayGroup_ = null;
/**
* The last layer state.
* @private
* @type {?module:ol/layer/Layer~State}
*/
this.layerState_ = null;
};
inherits(WebGLVectorLayerRenderer, WebGLLayerRenderer);
/**
* Determine if this renderer handles the provided layer.
* @param {ol.renderer.Type} type The renderer type.
* @param {ol.layer.Layer} layer The candidate layer.
* @return {boolean} The renderer can render the layer.
*/
WebGLVectorLayerRenderer['handles'] = function(type, layer) {
return type === RendererType.WEBGL && layer.getType() === LayerType.VECTOR;
};
/**
* Create a layer renderer.
* @param {ol.renderer.Map} mapRenderer The map renderer.
* @param {ol.layer.Layer} layer The layer to be rendererd.
* @return {ol.renderer.webgl.VectorLayer} The layer renderer.
*/
WebGLVectorLayerRenderer['create'] = function(mapRenderer, layer) {
return new WebGLVectorLayerRenderer(
/** @type {ol.renderer.webgl.Map} */ (mapRenderer),
/** @type {ol.layer.Vector} */ (layer)
);
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.composeFrame = function(frameState, layerState, context) {
this.layerState_ = layerState;
const viewState = frameState.viewState;
const replayGroup = this.replayGroup_;
const size = frameState.size;
const pixelRatio = frameState.pixelRatio;
const gl = this.mapRenderer.getGL();
if (replayGroup && !replayGroup.isEmpty()) {
gl.enable(gl.SCISSOR_TEST);
gl.scissor(0, 0, size[0] * pixelRatio, size[1] * pixelRatio);
replayGroup.replay(context,
viewState.center, viewState.resolution, viewState.rotation,
size, pixelRatio, layerState.opacity,
layerState.managed ? frameState.skippedFeatureUids : {});
gl.disable(gl.SCISSOR_TEST);
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.disposeInternal = function() {
const replayGroup = this.replayGroup_;
if (replayGroup) {
const context = this.mapRenderer.getContext();
replayGroup.getDeleteResourcesFunction(context)();
this.replayGroup_ = null;
}
WebGLLayerRenderer.prototype.disposeInternal.call(this);
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.forEachFeatureAtCoordinate = function(coordinate, frameState, hitTolerance, callback, thisArg) {
if (!this.replayGroup_ || !this.layerState_) {
return undefined;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layer = this.getLayer();
const layerState = this.layerState_;
/** @type {!Object.<string, boolean>} */
const features = {};
return this.replayGroup_.forEachFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
{},
/**
* @param {ol.Feature|ol.render.Feature} feature Feature.
* @return {?} Callback result.
*/
function(feature) {
const key = getUid(feature).toString();
if (!(key in features)) {
features[key] = true;
return callback.call(thisArg, feature, layer);
}
});
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.hasFeatureAtCoordinate = function(coordinate, frameState) {
if (!this.replayGroup_ || !this.layerState_) {
return false;
} else {
const context = this.mapRenderer.getContext();
const viewState = frameState.viewState;
const layerState = this.layerState_;
return this.replayGroup_.hasFeatureAtCoordinate(coordinate,
context, viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.pixelRatio, layerState.opacity,
frameState.skippedFeatureUids);
}
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
const coordinate = applyTransform(
frameState.pixelToCoordinateTransform, pixel.slice());
const hasFeature = this.hasFeatureAtCoordinate(coordinate, frameState);
if (hasFeature) {
return callback.call(thisArg, this.getLayer(), null);
} else {
return undefined;
}
};
/**
* Handle changes in image style state.
* @param {ol.events.Event} event Image style change event.
* @private
*/
WebGLVectorLayerRenderer.prototype.handleStyleImageChange_ = function(event) {
this.renderIfReadyAndVisible();
};
/**
* @inheritDoc
*/
WebGLVectorLayerRenderer.prototype.prepareFrame = function(frameState, layerState, context) {
const vectorLayer = /** @type {ol.layer.Vector} */ (this.getLayer());
const vectorSource = vectorLayer.getSource();
const animating = frameState.viewHints[ViewHint.ANIMATING];
const interacting = frameState.viewHints[ViewHint.INTERACTING];
const updateWhileAnimating = vectorLayer.getUpdateWhileAnimating();
const updateWhileInteracting = vectorLayer.getUpdateWhileInteracting();
if (!this.dirty_ && (!updateWhileAnimating && animating) ||
(!updateWhileInteracting && interacting)) {
return true;
}
const frameStateExtent = frameState.extent;
const viewState = frameState.viewState;
const projection = viewState.projection;
const resolution = viewState.resolution;
const pixelRatio = frameState.pixelRatio;
const vectorLayerRevision = vectorLayer.getRevision();
const vectorLayerRenderBuffer = vectorLayer.getRenderBuffer();
let vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (vectorLayerRenderOrder === undefined) {
vectorLayerRenderOrder = defaultRenderOrder;
}
const extent = buffer(frameStateExtent,
vectorLayerRenderBuffer * resolution);
if (!this.dirty_ &&
this.renderedResolution_ == resolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
containsExtent(this.renderedExtent_, extent)) {
return true;
}
if (this.replayGroup_) {
frameState.postRenderFunctions.push(
this.replayGroup_.getDeleteResourcesFunction(context));
}
this.dirty_ = false;
const replayGroup = new WebGLReplayGroup(
getRenderTolerance(resolution, pixelRatio),
extent, vectorLayer.getRenderBuffer());
vectorSource.loadFeatures(extent, resolution, projection);
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.webgl.VectorLayer}
*/
const render = function(feature) {
let styles;
const styleFunction = feature.getStyleFunction() || vectorLayer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature, resolution, pixelRatio, styles, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}
};
if (vectorLayerRenderOrder) {
/** @type {Array.<ol.Feature>} */
const features = [];
vectorSource.forEachFeatureInExtent(extent,
/**
* @param {ol.Feature} feature Feature.
*/
function(feature) {
features.push(feature);
}, this);
features.sort(vectorLayerRenderOrder);
features.forEach(render.bind(this));
} else {
vectorSource.forEachFeatureInExtent(extent, render, this);
}
replayGroup.finish(context);
this.renderedResolution_ = resolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.renderedExtent_ = extent;
this.replayGroup_ = replayGroup;
return true;
};
/**
* @param {ol.Feature} feature Feature.
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {(ol.style.Style|Array.<ol.style.Style>)} styles The style or array of
* styles.
* @param {ol.render.webgl.ReplayGroup} replayGroup Replay group.
* @return {boolean} `true` if an image is loading.
*/
WebGLVectorLayerRenderer.prototype.renderFeature = function(feature, resolution, pixelRatio, styles, replayGroup) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = styles.length - 1, ii = 0; i >= ii; --i) {
loading = renderFeature(
replayGroup, feature, styles[i],
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
} else {
loading = renderFeature(
replayGroup, feature, styles,
getSquaredRenderTolerance(resolution, pixelRatio),
this.handleStyleImageChange_, this) || loading;
}
return loading;
};
export default WebGLVectorLayerRenderer;