Files
openlayers/src/ol/renderer/webgl/webglvectorlayer.glsl
T
2014-10-27 09:18:19 +01:00

29 lines
580 B
GLSL

//! NAMESPACE=ol.renderer.webgl.vectorlayer.shader
//! CLASS=ol.renderer.webgl.vectorlayer.shader.
//! COMMON
varying vec2 v_texCoord;
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_texCoord;
attribute vec2 a_offsets;
uniform mat4 u_projectionMatrix;
uniform mat2 u_sizeMatrix;
void main(void) {
vec2 offsets = u_sizeMatrix * a_offsets;
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + vec4(offsets, 0., 0.);
v_texCoord = a_texCoord;
}
//! FRAGMENT
uniform sampler2D u_image;
void main(void) {
gl_FragColor = texture2D(u_image, v_texCoord);
}