The old `containsPoint` method was sensitive to failure when looking for ray crossings with nearly vertical edges. These added tests demonstrate the simple cases where `containsPoint` succeeds. The tests also now include a case that covers the failure for polygons with nearly vertical edges. The previous `getX` method (within the `containsPoint` method) and the new one are mathematically equivalent. The updated version performs better in cases using coordinates with many significant figures.
363 lines
14 KiB
HTML
363 lines
14 KiB
HTML
<html>
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<head>
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<script src="../OLLoader.js"></script>
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<script type="text/javascript">
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var line;
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var components = [new OpenLayers.Geometry.Point(10,10),
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new OpenLayers.Geometry.Point(0,0)];
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function test_LinearRing_constructor (t) {
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t.plan( 6 );
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//null
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ring = new OpenLayers.Geometry.LinearRing();
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t.ok( ring instanceof OpenLayers.Geometry.LinearRing, "new OpenLayers.Geometry.LinearRing returns ring object" );
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t.eq( ring.CLASS_NAME, "OpenLayers.Geometry.LinearRing", "ring.CLASS_NAME is set correctly");
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t.eq( ring.components, [], "ring.components is set correctly");
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//valid components
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ring = new OpenLayers.Geometry.LinearRing(components);
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t.ok( ring instanceof OpenLayers.Geometry.LinearRing, "new OpenLayers.Geometry.LinearRing returns ring object" );
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t.eq( ring.CLASS_NAME, "OpenLayers.Geometry.LinearRing", "ring.CLASS_NAME is set correctly");
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t.eq( ring.components.length, 3, "ring.components.length is set correctly");
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}
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function test_LinearRing_addComponent(t) {
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t.plan(13);
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var ring = new OpenLayers.Geometry.LinearRing();
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var point = new OpenLayers.Geometry.Point(0,0);
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t.ok(ring.addComponent(point),
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"addComponent returns true for 1st point");
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t.eq(ring.components.length, 2, "add first point, correct length");
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t.ok(ring.components[0].equals(point), "point one correct");
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t.ok(ring.components[0] === ring.components[ring.components.length - 1],
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"first and last point are the same");
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newPoint = new OpenLayers.Geometry.Point(10,10);
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t.ok(ring.addComponent( newPoint ),
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"addComponent returns true for unique point");
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t.eq(ring.components.length, 3, "correctly adds 3rd point");
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t.ok(ring.components[0].equals(point), "point one correct");
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t.ok(ring.components[1].equals(newPoint), "point one correct");
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t.ok(ring.components[0] === ring.components[ring.components.length - 1],
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"first and last point are the same");
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var length = ring.components.length;
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var clone = ring.components[length - 1].clone();
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t.ok(!ring.addComponent(clone),
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"addComponent returns false for adding a duplicate last point");
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t.eq(ring.components.length, length,
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"components remains unchanged after trying to add duplicate point");
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t.ok(ring.addComponent(clone, length - 1),
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"addComponent returns true when adding a duplicate with an index");
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t.eq(ring.components.length, length + 1,
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"components increase in length after adding a duplicate point with index");
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}
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function test_LinearRing_removeComponent(t) {
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t.plan(10);
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var components = [new OpenLayers.Geometry.Point(0,0),
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new OpenLayers.Geometry.Point(0,10),
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new OpenLayers.Geometry.Point(15,15),
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new OpenLayers.Geometry.Point(10,0)
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];
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var ring = new OpenLayers.Geometry.LinearRing(components);
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ring.removeComponent( ring.components[2] );
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t.eq(ring.components.length, 4, "removing from linear ring with 5 points: length ok");
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t.ok(ring.components[0].equals(components[0]), "point one correct");
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t.ok(ring.components[1].equals(components[1]), "point two correct");
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t.ok(ring.components[2].equals(components[3]), "point three correct");
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t.ok(ring.components[0] === ring.components[ring.components.length - 1],
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"first and last point are the same");
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var testBounds = new OpenLayers.Bounds(0,0,10,10);
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var ringBounds = ring.getBounds();
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t.ok(ringBounds.equals(testBounds), "bounds correctly recalculated");
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ring.removeComponent( ring.components[2] );
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ring.removeComponent( ring.components[1] );
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t.eq(ring.components.length, 3, "cant remove from linear ring with only 3 points. new length ok");
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t.ok(ring.components[0].equals(components[0]), "point one correct");
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t.ok(ring.components[1].equals(components[1]), "point two correct");
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t.ok(ring.components[0] === ring.components[ring.components.length - 1],
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"first and last point are the same");
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}
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function test_LinearRing_getArea(t) {
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t.plan(1);
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var components = [new OpenLayers.Geometry.Point(0,0),
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new OpenLayers.Geometry.Point(0,10),
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new OpenLayers.Geometry.Point(10,10),
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new OpenLayers.Geometry.Point(10,0)
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];
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var ring = new OpenLayers.Geometry.LinearRing(components);
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t.eq(ring.getArea(), 100, "getArea works lovely");
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}
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function test_LinearRing_getLength(t) {
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t.plan(1);
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var components = [
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new OpenLayers.Geometry.Point(0,0),
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new OpenLayers.Geometry.Point(0,10),
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new OpenLayers.Geometry.Point(10,10),
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new OpenLayers.Geometry.Point(10,0)
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];
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var ring = new OpenLayers.Geometry.LinearRing(components);
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t.eq(ring.getLength(), 40, "getLength returns the correct perimiter");
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}
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function test_LinearRing_getCentroid(t) {
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t.plan(2);
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var components = [
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new OpenLayers.Geometry.Point(0,0),
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new OpenLayers.Geometry.Point(0,10),
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new OpenLayers.Geometry.Point(10,10),
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new OpenLayers.Geometry.Point(10,0)
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];
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var ring = new OpenLayers.Geometry.LinearRing(components);
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var centroid = ring.getCentroid();
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t.ok(centroid.x === 5 && centroid.y === 5, "getCentroid returns the correct centroid");
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ring.destroy();
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ring = new OpenLayers.Geometry.LinearRing();
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t.eq(ring.getCentroid(), null, "getCentroid returns null if no components");
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}
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function test_LinearRing_move(t) {
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var nvert = 4,
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x = new Array(nvert),
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y = new Array(nvert),
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components = new Array(nvert);
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t.plan(2 * (nvert + 1));
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for(var i=0; i<nvert; ++i) {
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x[i] = Math.random();
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y[i] = Math.random();
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components[i] = new OpenLayers.Geometry.Point(x[i], y[i]);
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}
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x.push(x[0]);
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y.push(y[0]);
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var ring = new OpenLayers.Geometry.LinearRing(components);
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var dx = Math.random();
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var dy = Math.random();
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ring.move(dx, dy);
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for(var j=0; j<nvert + 1; ++j) {
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t.eq(ring.components[j].x, x[j] + dx,
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"move correctly adjust x coord of " + j + " component");
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t.eq(ring.components[j].y, y[j] + dy,
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"move correctly adjust y coord of " + j + " component");
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}
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}
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function test_LinearRing_rotate(t) {
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t.plan(10);
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var components = [
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new OpenLayers.Geometry.Point(10,10),
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new OpenLayers.Geometry.Point(11,10),
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new OpenLayers.Geometry.Point(11,11),
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new OpenLayers.Geometry.Point(10,11)
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];
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var ring = new OpenLayers.Geometry.LinearRing(components);
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// rotate a quarter turn around the origin
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var origin = new OpenLayers.Geometry.Point(0, 0);
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var angle = 90;
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ring.rotate(angle, origin);
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function withinTolerance(i, j) {
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return Math.abs(i - j) < 1e-9;
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}
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t.ok(withinTolerance(ring.components[0].x , -10),
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"rotate correctly adjusts x of component 0");
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t.ok(withinTolerance(ring.components[0].y, 10),
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"rotate correctly adjusts y of component 0");
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t.ok(withinTolerance(ring.components[1].x, -10),
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"rotate correctly adjusts x of component 1");
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t.ok(withinTolerance(ring.components[1].y, 11),
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"rotate correctly adjusts y of component 1");
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t.ok(withinTolerance(ring.components[2].x, -11),
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"rotate correctly adjusts x of component 2");
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t.ok(withinTolerance(ring.components[2].y, 11),
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"rotate correctly adjusts y of component 2");
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t.ok(withinTolerance(ring.components[3].x, -11),
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"rotate correctly adjusts x of component 3");
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t.ok(withinTolerance(ring.components[3].y, 10),
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"rotate correctly adjusts y of component 3");
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t.ok(withinTolerance(ring.components[4].x, -10),
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"rotate correctly adjusts x of component 4");
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t.ok(withinTolerance(ring.components[4].y, 10),
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"rotate correctly adjusts y of component 4");
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}
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function test_LinearRing_resize(t) {
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t.plan(10);
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var components = [
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new OpenLayers.Geometry.Point(10,10),
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new OpenLayers.Geometry.Point(11,10),
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new OpenLayers.Geometry.Point(11,11),
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new OpenLayers.Geometry.Point(10,11)
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];
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var ring = new OpenLayers.Geometry.LinearRing(components);
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// rotate a quarter turn around the origin
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var origin = new OpenLayers.Geometry.Point(0, 0);
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var scale = Math.random();
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ring.resize(scale, origin);
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function withinTolerance(i, j) {
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return Math.abs(i - j) < 1e-9;
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}
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t.ok(withinTolerance(ring.components[0].x , 10 * scale),
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"resize correctly adjusts x of component 0");
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t.ok(withinTolerance(ring.components[0].y, 10 * scale),
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"resize correctly adjusts y of component 0");
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t.ok(withinTolerance(ring.components[1].x, 11 * scale),
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"resize correctly adjusts x of component 1");
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t.ok(withinTolerance(ring.components[1].y, 10 * scale),
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"resize correctly adjusts y of component 1");
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t.ok(withinTolerance(ring.components[2].x, 11 * scale),
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"resize correctly adjusts x of component 2");
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t.ok(withinTolerance(ring.components[2].y, 11 * scale),
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"resize correctly adjusts y of component 2");
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t.ok(withinTolerance(ring.components[3].x, 10 * scale),
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"resize correctly adjusts x of component 3");
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t.ok(withinTolerance(ring.components[3].y, 11 * scale),
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"resize correctly adjusts y of component 3");
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t.ok(withinTolerance(ring.components[4].x, 10 * scale),
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"resize correctly adjusts x of component 4");
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t.ok(withinTolerance(ring.components[4].y, 10 * scale),
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"resize correctly adjusts y of component 4");
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}
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function test_containsPoint(t) {
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/**
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* The ring:
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* edge 3
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* (5, 10) __________ (15, 10)
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* / /
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* edge 4 / / edge 2
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* / /
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* (0, 0) /_________/ (10, 0)
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* edge 1
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*/
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var components = [
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new OpenLayers.Geometry.Point(0, 0),
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new OpenLayers.Geometry.Point(10, 0),
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new OpenLayers.Geometry.Point(15, 10),
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new OpenLayers.Geometry.Point(5, 10)
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];
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var ring = new OpenLayers.Geometry.LinearRing(components);
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function p(x, y) {
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return new OpenLayers.Geometry.Point(x, y);
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}
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// contains: 1 (touches), true (within), false (outside)
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var cases = [{
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point: p(5, 5), contains: true
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}, {
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point: p(20, 20), contains: false
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}, {
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point: p(15, 15), contains: false
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}, {
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point: p(0, 0), contains: 1 // lower left corner
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}, {
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point: p(10, 0), contains: 1 // lower right corner
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}, {
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point: p(15, 10), contains: 1 // upper right corner
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}, {
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point: p(5, 10), contains: 1 // upper left corner
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}, {
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point: p(5, 0), contains: 1 // on edge 1
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}, {
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point: p(5, -0.1), contains: false // below edge 1
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}, {
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point: p(5, 0.1), contains: true // above edge 1
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}, {
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point: p(12.5, 5), contains: 1 // on edge 2
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}, {
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point: p(12.4, 5), contains: true // left of edge 2
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}, {
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point: p(12.6, 5), contains: false // right of edge 2
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}, {
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point: p(10, 10), contains: 1 // on edge 3
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}, {
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point: p(10, 9.9), contains: true // below edge 3
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}, {
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point: p(10, 10.1), contains: false // above edge 3
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}, {
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point: p(2.5, 5), contains: 1 // on edge 4
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}, {
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point: p(2.4, 5), contains: false // left of edge 4
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}, {
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point: p(2.6, 5), contains: true // right of edge 4
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}];
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var len = cases.length;
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t.plan(len);
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var c;
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for (var i=0; i<len; ++i) {
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c = cases[i];
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t.eq(ring.containsPoint(c.point), c.contains, "case " + i + ": " + c.point);
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}
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}
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function test_containsPoint_precision(t) {
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/**
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* The test for linear ring containment was sensitive to failure when
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* looking for ray crossings on nearly vertical edges. With a loss
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* of precision in calculating the x-coordinate for the crossing,
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* the method would erronously determine that the x-coordinate was
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* not within the (very narrow) x-range of the nearly vertical edge.
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*
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* The test below creates a polygon whose first vertical edge is
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* nearly horizontal. The test point lies "far" outside the polygon
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* and we expect the containsPoint method to return false.
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*/
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t.plan(1);
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var components = [
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new OpenLayers.Geometry.Point(10000020.000001, 1000000),
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new OpenLayers.Geometry.Point(10000020.000002, 1000010), // nearly vertical
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new OpenLayers.Geometry.Point(10000030, 1000010),
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new OpenLayers.Geometry.Point(10000030, 1000000)
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];
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var ring = new OpenLayers.Geometry.LinearRing(components);
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var point = new OpenLayers.Geometry.Point(10000000, 1000001);
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t.eq(ring.containsPoint(point), false, "false for point outside polygon with nearly vertical edge");
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}
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</script>
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</head>
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<body>
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</body>
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</html>
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