Files
openlayers/src/ol/interaction/Interaction.js
2018-01-11 14:01:51 +01:00

254 lines
7.5 KiB
JavaScript

/**
* @module ol/interaction/Interaction
*/
import {inherits} from '../index.js';
import BaseObject from '../Object.js';
import {easeOut, linear} from '../easing.js';
import InteractionProperty from '../interaction/Property.js';
import {clamp} from '../math.js';
/**
* Object literal with config options for interactions.
* @typedef {{handleEvent: function(ol.MapBrowserEvent):boolean}}
*/
export var InteractionOptions;
/**
* @classdesc
* Abstract base class; normally only used for creating subclasses and not
* instantiated in apps.
* User actions that change the state of the map. Some are similar to controls,
* but are not associated with a DOM element.
* For example, {@link ol.interaction.KeyboardZoom} is functionally the same as
* {@link ol.control.Zoom}, but triggered by a keyboard event not a button
* element event.
* Although interactions do not have a DOM element, some of them do render
* vectors and so are visible on the screen.
*
* @constructor
* @param {InteractionOptions} options Options.
* @param {function(ol.MapBrowserEvent):boolean} options.handleEvent Method
* called by the map to notify the interaction that a browser event was
* dispatched to the map. If the function returns a falsy value,
* propagation of the event to other interactions in the map's interactions
* chain will be prevented (this includes functions with no explicit
* return).
* @extends {ol.Object}
* @api
*/
var Interaction = function(options) {
BaseObject.call(this);
/**
* @private
* @type {ol.PluggableMap}
*/
this.map_ = null;
this.setActive(true);
/**
* @type {function(ol.MapBrowserEvent):boolean}
*/
this.handleEvent = options.handleEvent;
};
inherits(Interaction, BaseObject);
/**
* Return whether the interaction is currently active.
* @return {boolean} `true` if the interaction is active, `false` otherwise.
* @observable
* @api
*/
Interaction.prototype.getActive = function() {
return (/** @type {boolean} */ this.get(InteractionProperty.ACTIVE));
};
/**
* Get the map associated with this interaction.
* @return {ol.PluggableMap} Map.
* @api
*/
Interaction.prototype.getMap = function() {
return this.map_;
};
/**
* Activate or deactivate the interaction.
* @param {boolean} active Active.
* @observable
* @api
*/
Interaction.prototype.setActive = function(active) {
this.set(InteractionProperty.ACTIVE, active);
};
/**
* Remove the interaction from its current map and attach it to the new map.
* Subclasses may set up event handlers to get notified about changes to
* the map here.
* @param {ol.PluggableMap} map Map.
*/
Interaction.prototype.setMap = function(map) {
this.map_ = map;
};
/**
* @param {ol.View} view View.
* @param {ol.Coordinate} delta Delta.
* @param {number=} opt_duration Duration.
*/
Interaction.pan = function(view, delta, opt_duration) {
var currentCenter = view.getCenter();
if (currentCenter) {
var center = view.constrainCenter(
[currentCenter[0] + delta[0], currentCenter[1] + delta[1]]);
if (opt_duration) {
view.animate({
duration: opt_duration,
easing: linear,
center: center
});
} else {
view.setCenter(center);
}
}
};
/**
* @param {ol.View} view View.
* @param {number|undefined} rotation Rotation.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
*/
Interaction.rotate = function(view, rotation, opt_anchor, opt_duration) {
rotation = view.constrainRotation(rotation, 0);
Interaction.rotateWithoutConstraints(
view, rotation, opt_anchor, opt_duration);
};
/**
* @param {ol.View} view View.
* @param {number|undefined} rotation Rotation.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
*/
Interaction.rotateWithoutConstraints = function(view, rotation, opt_anchor, opt_duration) {
if (rotation !== undefined) {
var currentRotation = view.getRotation();
var currentCenter = view.getCenter();
if (currentRotation !== undefined && currentCenter && opt_duration > 0) {
view.animate({
rotation: rotation,
anchor: opt_anchor,
duration: opt_duration,
easing: easeOut
});
} else {
view.rotate(rotation, opt_anchor);
}
}
};
/**
* @param {ol.View} view View.
* @param {number|undefined} resolution Resolution to go to.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
* @param {number=} opt_direction Zooming direction; > 0 indicates
* zooming out, in which case the constraints system will select
* the largest nearest resolution; < 0 indicates zooming in, in
* which case the constraints system will select the smallest
* nearest resolution; == 0 indicates that the zooming direction
* is unknown/not relevant, in which case the constraints system
* will select the nearest resolution. If not defined 0 is
* assumed.
*/
Interaction.zoom = function(view, resolution, opt_anchor, opt_duration, opt_direction) {
resolution = view.constrainResolution(resolution, 0, opt_direction);
Interaction.zoomWithoutConstraints(
view, resolution, opt_anchor, opt_duration);
};
/**
* @param {ol.View} view View.
* @param {number} delta Delta from previous zoom level.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
*/
Interaction.zoomByDelta = function(view, delta, opt_anchor, opt_duration) {
var currentResolution = view.getResolution();
var resolution = view.constrainResolution(currentResolution, delta, 0);
if (resolution !== undefined) {
var resolutions = view.getResolutions();
resolution = clamp(
resolution,
view.getMinResolution() || resolutions[resolutions.length - 1],
view.getMaxResolution() || resolutions[0]);
}
// If we have a constraint on center, we need to change the anchor so that the
// new center is within the extent. We first calculate the new center, apply
// the constraint to it, and then calculate back the anchor
if (opt_anchor && resolution !== undefined && resolution !== currentResolution) {
var currentCenter = view.getCenter();
var center = view.calculateCenterZoom(resolution, opt_anchor);
center = view.constrainCenter(center);
opt_anchor = [
(resolution * currentCenter[0] - currentResolution * center[0]) /
(resolution - currentResolution),
(resolution * currentCenter[1] - currentResolution * center[1]) /
(resolution - currentResolution)
];
}
Interaction.zoomWithoutConstraints(
view, resolution, opt_anchor, opt_duration);
};
/**
* @param {ol.View} view View.
* @param {number|undefined} resolution Resolution to go to.
* @param {ol.Coordinate=} opt_anchor Anchor coordinate.
* @param {number=} opt_duration Duration.
*/
Interaction.zoomWithoutConstraints = function(view, resolution, opt_anchor, opt_duration) {
if (resolution) {
var currentResolution = view.getResolution();
var currentCenter = view.getCenter();
if (currentResolution !== undefined && currentCenter &&
resolution !== currentResolution && opt_duration) {
view.animate({
resolution: resolution,
anchor: opt_anchor,
duration: opt_duration,
easing: easeOut
});
} else {
if (opt_anchor) {
var center = view.calculateCenterZoom(resolution, opt_anchor);
view.setCenter(center);
}
view.setResolution(resolution);
}
}
};
export default Interaction;