Files
openlayers/lib/OpenLayers/Renderer/SVG.js
crschmidt 9011c8ca0a Tag 2.4-RC2.
git-svn-id: http://svn.openlayers.org/tags/openlayers/release-2.4-rc2@3089 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
2007-04-20 01:29:54 +00:00

462 lines
14 KiB
JavaScript

/* Copyright (c) 2006 MetaCarta, Inc., published under a BSD license.
* See http://svn.openlayers.org/trunk/openlayers/release-license.txt
* for the full text of the license. */
/**
* @class
*
* @requires OpenLayers/Renderer/Elements.js
*/
OpenLayers.Renderer.SVG = OpenLayers.Class.create();
OpenLayers.Renderer.SVG.prototype =
OpenLayers.Class.inherit(OpenLayers.Renderer.Elements, {
/** @type String */
xmlns: "http://www.w3.org/2000/svg",
// Firefox has a limitation where values larger or smaller than about
// 15000 in an SVG document lock the browser up. This works around it.
/** @type Integer */
maxPixel: 15000,
/** @type Float
@private */
localResolution: null,
/**
* @constructor
*
* @param {String} containerID
*/
initialize: function(containerID) {
if (!this.supported()) {
return;
}
OpenLayers.Renderer.Elements.prototype.initialize.apply(this,
arguments);
},
/**
*
*/
destroy: function() {
OpenLayers.Renderer.Elements.prototype.destroy.apply(this, arguments);
},
/**
* @returns Whether or not the browser supports the SVG renderer
* @type Boolean
*/
supported: function() {
var svgFeature = "http://www.w3.org/TR/SVG11/feature#SVG";
var supported = (document.implementation.hasFeature("org.w3c.svg", "1.0") || document.implementation.hasFeature(svgFeature, "1.1"));
return supported;
},
/**
* @param {OpenLayers.Bounds} extent
* @private
*/
setExtent: function(extent) {
OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
arguments);
var resolution = this.getResolution();
// If the resolution has changed, start over changing the corner, because
// the features will redraw.
if (!this.localResolution || resolution != this.localResolution) {
this.left = -extent.left / resolution;
this.top = extent.top / resolution;
}
var left = 0;
var top = 0;
// If the resolution has not changed, we already have features, and we need
// to adjust the viewbox to fit them.
if (this.localResolution && resolution == this.localResolution) {
left = (this.left) - (-extent.left / resolution);
top = (this.top) - (extent.top / resolution);
}
// Store resolution for use later.
this.localResolution = resolution;
// Set the viewbox -- the left/top will be pixels-dragged-since-res change,
// the width/height will be pixels.
var extentString = left + " " + top + " " +
extent.getWidth() / resolution + " " + extent.getHeight() / resolution;
//var extentString = extent.left / resolution + " " + -extent.top / resolution + " " +
this.rendererRoot.setAttributeNS(null, "viewBox", extentString);
},
/**
* function
*
* sets the size of the drawing surface
*
* @param size {OpenLayers.Size} the size of the drawing surface
* @private
*/
setSize: function(size) {
OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
this.rendererRoot.setAttributeNS(null, "width", this.size.w);
this.rendererRoot.setAttributeNS(null, "height", this.size.h);
},
/**
* @param geometry {OpenLayers.Geometry}
*
* @returns The corresponding node type for the specified geometry
* @type String
* @private
*/
getNodeType: function(geometry) {
var nodeType = null;
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
nodeType = "circle";
break;
case "OpenLayers.Geometry.Rectangle":
nodeType = "rect";
break;
case "OpenLayers.Geometry.LineString":
nodeType = "polyline";
break;
case "OpenLayers.Geometry.LinearRing":
nodeType = "polygon";
break;
case "OpenLayers.Geometry.Polygon":
case "OpenLayers.Geometry.Curve":
case "OpenLayers.Geometry.Surface":
nodeType = "path";
break;
default:
break;
}
return nodeType;
},
/**
* Use to set all the style attributes to a SVG node.
*
* Note: takes care to adjust stroke width and point radius
* to be resolution-relative
*
* @param node {SVGDomElement} an SVG element to decorate
* @param {Object} style
* @param {Object} options
* @option isFilled {boolean}
* @option isStroked {boolean}
* @private
*/
setStyle: function(node, style, options) {
style = style || node._style;
options = options || node._options;
if (node._geometryClass == "OpenLayers.Geometry.Point") {
node.setAttributeNS(null, "r", style.pointRadius);
}
if (options.isFilled) {
node.setAttributeNS(null, "fill", style.fillColor);
node.setAttributeNS(null, "fill-opacity", style.fillOpacity);
} else {
node.setAttributeNS(null, "fill", "none");
}
if (options.isStroked) {
node.setAttributeNS(null, "stroke", style.strokeColor);
node.setAttributeNS(null, "stroke-opacity", style.strokeOpacity);
node.setAttributeNS(null, "stroke-width", style.strokeWidth);
} else {
node.setAttributeNS(null, "stroke", "none");
}
if (style.pointerEvents) {
node.setAttributeNS(null, "pointer-events", style.pointerEvents);
}
if (style.cursor) {
node.setAttributeNS(null, "cursor", style.cursor);
}
},
/**
* @private
*
* @param {String} type Kind of node to draw
* @param {String} id Id for node
*
* @returns A new node of the given type and id
* @type DOMElement
*/
createNode: function(type, id) {
var node = document.createElementNS(this.xmlns, type);
if (id) {
node.setAttributeNS(null, "id", id);
}
return node;
},
/**
* @private
*
* @param {String} type Kind of node to draw
* @param {String} id Id for node
*
* @returns Whether or not the specified node is of the specified type
* @type Boolean
*/
nodeTypeCompare: function(node, type) {
return (type == node.nodeName);
},
/**
* @returns The specific render engine's root element
* @type DOMElement
* @private
*/
createRenderRoot: function() {
var id = this.container.id + "_svgRoot";
var rendererRoot = this.nodeFactory(id, "svg");
return rendererRoot;
},
/**
* @returns The main root element to which we'll add vectors
* @type DOMElement
* @private
*/
createRoot: function() {
var id = this.container.id + "_root";
var root = this.nodeFactory(id, "g");
// flip the SVG display Y axis upside down so it
// matches the display Y axis of the map
root.setAttributeNS(null, "transform", "scale(1, -1)");
return root;
},
/**************************************
* *
* GEOMETRY DRAWING FUNCTIONS *
* *
**************************************/
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawPoint: function(node, geometry) {
this.drawCircle(node, geometry, 1);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @param {float} radius
* @private
*/
drawCircle: function(node, geometry, radius) {
var resolution = this.getResolution();
var x = (geometry.x / resolution + this.left);
var y = (geometry.y / resolution - this.top);
var draw = true;
if (x < -this.maxPixel || x > this.maxPixel) { draw = false; }
if (y < -this.maxPixel || y > this.maxPixel) { draw = false; }
if (draw) {
node.setAttributeNS(null, "cx", x);
node.setAttributeNS(null, "cy", y);
node.setAttributeNS(null, "r", radius);
} else {
node.setAttributeNS(null, "cx", "");
node.setAttributeNS(null, "cy", "");
node.setAttributeNS(null, "r", 0);
}
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawLineString: function(node, geometry) {
node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawLinearRing: function(node, geometry) {
node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawPolygon: function(node, geometry) {
var d = "";
var draw = true;
for (var j = 0; j < geometry.components.length; j++) {
var linearRing = geometry.components[j];
d += " M";
for (var i = 0; i < linearRing.components.length; i++) {
var component = this.getShortString(linearRing.components[i])
if (component) {
d += " " + component;
} else {
draw = false;
}
}
}
d += " z";
if (draw) {
node.setAttributeNS(null, "d", d);
node.setAttributeNS(null, "fill-rule", "evenodd");
} else {
node.setAttributeNS(null, "d", "");
}
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawRectangle: function(node, geometry) {
// This needs to be reworked
var x = (geometry.x / resolution + this.left);
var y = (geometry.y / resolution - this.top);
var draw = true;
if (x < -this.maxPixel || x > this.maxPixel) { draw = false; }
if (y < -this.maxPixel || y > this.maxPixel) { draw = false; }
if (draw) {
node.setAttributeNS(null, "x", x);
node.setAttributeNS(null, "y", y);
node.setAttributeNS(null, "width", geometry.width);
node.setAttributeNS(null, "height", geometry.height);
} else {
node.setAttributeNS(null, "x", "");
node.setAttributeNS(null, "y", "");
node.setAttributeNS(null, "width", 0);
node.setAttributeNS(null, "height", 0);
}
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawCurve: function(node, geometry) {
var d = null;
var draw = true;
for (var i = 0; i < geometry.components.length; i++) {
if ((i%3) == 0 && (i/3) == 0) {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d = "M " + component;
} else if ((i%3) == 1) {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d += " C " + component;
} else {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d += " " + component;
}
}
if (draw) {
node.setAttributeNS(null, "d", d);
} else {
node.setAttributeNS(null, "d", "");
}
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @private
*/
drawSurface: function(node, geometry) {
// create the svg path string representation
var d = null;
var draw = true;
for (var i = 0; i < geometry.components.length; i++) {
if ((i%3) == 0 && (i/3) == 0) {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d = "M " + component;
} else if ((i%3) == 1) {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d += " C " + component;
} else {
var component = this.getShortString(geometry.components[i]);
if (!component) { draw = false; }
d += " " + component;
}
}
d += " Z";
if (draw) {
node.setAttributeNS(null, "d", d);
} else {
node.setAttributeNS(null, "d", "");
}
},
/**
* @param {Array} components array of points
* @private
*/
getComponentsString: function(components) {
var strings = [];
for(var i = 0; i < components.length; i++) {
var component = this.getShortString(components[i]);
if (!component) { return false; }
strings.push(component);
}
return strings.join(",");
},
/**
* @param {OpenLayers.Geometry.Point} point
* @private
*/
getShortString: function(point) {
var resolution = this.getResolution();
var x = (point.x / resolution + this.left);
var y = (point.y / resolution - this.top);
if (x < -this.maxPixel || x > this.maxPixel) { return false; }
if (y < -this.maxPixel || y > this.maxPixel) { return false; }
var string = x + "," + y;
return string;
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Renderer.SVG"
});