Files
openlayers/examples/draw-features.js
Tim Schaub 8cc4ae8dbd Separate load requests from feature requests
This separates the action of requesting an extent to be loaded from the action of requesting cached features.  The renderer (or any other consumer of a vector source) calls load to request a data extent.  A `featureload` event fires when new features are loaded.  The renderer (or any other consumer) separately asks for cached features given an extent.  This vector source only loads features once, but this separation will also work with sources that make multiple requests for data in different extents.

This also removes the `data` option from the vector source in favor of a `features` option.  Since we no longer have shared data structures for geometries, people can manually create features and pass them to a vector source.  The `addFeatures` method is exported as well.  This is used to add features to a source that don't have a representation on the "remote" (or server).
2013-11-27 12:22:32 -07:00

123 lines
2.8 KiB
JavaScript

goog.require('ol.Map');
goog.require('ol.RendererHint');
goog.require('ol.View2D');
goog.require('ol.interaction');
goog.require('ol.interaction.Draw');
goog.require('ol.layer.Tile');
goog.require('ol.layer.Vector');
goog.require('ol.source.MapQuestOpenAerial');
goog.require('ol.source.Vector');
goog.require('ol.style.Fill');
goog.require('ol.style.Rule');
goog.require('ol.style.Shape');
goog.require('ol.style.Stroke');
goog.require('ol.style.Style');
var raster = new ol.layer.Tile({
source: new ol.source.MapQuestOpenAerial()
});
var vector = new ol.layer.Vector({
source: new ol.source.Vector(),
style: new ol.style.Style({
rules: [
new ol.style.Rule({
filter: 'renderIntent("selected")',
symbolizers: [
new ol.style.Shape({
fill: new ol.style.Fill({
color: '#0099ff',
opacity: 1
}),
stroke: new ol.style.Stroke({
color: 'white',
opacity: 0.75
}),
size: 14
}),
new ol.style.Fill({
color: '#ffffff',
opacity: 0.5
}),
new ol.style.Stroke({
color: 'white',
width: 5
}),
new ol.style.Stroke({
color: '#0099ff',
width: 3
})
]
}),
new ol.style.Rule({
filter: 'renderIntent("temporary")',
symbolizers: [
new ol.style.Shape({
fill: new ol.style.Fill({
color: '#0099ff',
opacity: 1
}),
stroke: new ol.style.Stroke({
color: 'white',
opacity: 0.75
}),
size: 14,
zIndex: 1
})
]
})
],
symbolizers: [
new ol.style.Shape({
fill: new ol.style.Fill({
color: '#ffcc33',
opacity: 1
}),
size: 14
}),
new ol.style.Fill({
color: 'white',
opacity: 0.2
}),
new ol.style.Stroke({
color: '#ffcc33',
width: 2
})
]
})
});
var map = new ol.Map({
layers: [raster, vector],
renderer: ol.RendererHint.CANVAS,
target: 'map',
view: new ol.View2D({
center: [-11000000, 4600000],
zoom: 4
})
});
var typeSelect = document.getElementById('type');
var draw; // global so we can remove it later
function addInteraction() {
draw = new ol.interaction.Draw({
layer: vector,
type: /** @type {ol.geom.GeometryType} */
(typeSelect.options[typeSelect.selectedIndex].value)
});
map.addInteraction(draw);
}
/**
* Let user change the geometry type.
* @param {Event} e Change event.
*/
typeSelect.onchange = function(e) {
map.removeInteraction(draw);
addInteraction();
};
addInteraction();