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openlayers/master/examples/TilingScheme.html
Éric Lemoine 5d14b9e2d4 Updated
2013-02-20 10:38:25 +01:00

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href="TimeInterval.html">TimeInterval</a></li><li><a href="TimeIntervalCollection.html">TimeIntervalCollection</a></li><li><a href="Uniform.html">Uniform</a></li><li><a href="UniformArray.html">UniformArray</a></li><li><a href="UniformState.html">UniformState</a></li><li><a href="VertexArray.html">VertexArray</a></li><li><a href="VertexArrayFacade.html">VertexArrayFacade</a></li><li><a href="ViewportQuad.html">ViewportQuad</a></li><li><a href="VisualizerCollection.html">VisualizerCollection</a></li><li><a href="WebMapServiceImageryProvider.html">WebMapServiceImageryProvider</a></li><li><a href="WebMercatorProjection.html">WebMercatorProjection</a></li><li><a href="WebMercatorTilingScheme.html">WebMercatorTilingScheme</a></li><li><a href="binarySearch.html">binarySearch</a></li><li><a href="BingMapsStyle.html">BingMapsStyle</a></li><li><a href="BlendEquation.html">BlendEquation</a></li><li><a href="BlendFunction.html">BlendFunction</a></li><li><a href="BlendingState.html">BlendingState</a></li><li><a href="BoxTessellator.html">BoxTessellator</a></li><li><a href="BufferUsage.html">BufferUsage</a></li><li><a href="CameraColumbusViewMode.html">CameraColumbusViewMode</a></li><li><a href="CameraEventType.html">CameraEventType</a></li><li><a href="CameraFlightPath.html">CameraFlightPath</a></li><li><a href="CesiumMath.html">CesiumMath</a></li><li><a href="ClockRange.html">ClockRange</a></li><li><a href="ClockStep.html">ClockStep</a></li><li><a href="combine.html">combine</a></li><li><a href="computeSunPosition.html">computeSunPosition</a></li><li><a href="createGuid.html">createGuid</a></li><li><a href="createTaskProcessorWorker.html">createTaskProcessorWorker</a></li><li><a href="CubeMapEllipsoidTessellator.html">CubeMapEllipsoidTessellator</a></li><li><a href="CubicRealPolynomial.html">CubicRealPolynomial</a></li><li><a href="CullFace.html">CullFace</a></li><li><a href="CzmlBoolean.html">CzmlBoolean</a></li><li><a href="CzmlCartesian2.html">CzmlCartesian2</a></li><li><a href="CzmlCartesian3.html">CzmlCartesian3</a></li><li><a href="CzmlCartographic.html">CzmlCartographic</a></li><li><a href="CzmlColor.html">CzmlColor</a></li><li><a href="CzmlDefaults.html">CzmlDefaults</a></li><li><a href="CzmlHorizontalOrigin.html">CzmlHorizontalOrigin</a></li><li><a href="CzmlImage.html">CzmlImage</a></li><li><a href="CzmlLabelStyle.html">CzmlLabelStyle</a></li><li><a href="CzmlNumber.html">CzmlNumber</a></li><li><a href="CzmlString.html">CzmlString</a></li><li><a href="CzmlUnitCartesian3.html">CzmlUnitCartesian3</a></li><li><a href="CzmlUnitQuaternion.html">CzmlUnitQuaternion</a></li><li><a href="CzmlUnitSpherical.html">CzmlUnitSpherical</a></li><li><a href="CzmlVerticalOrigin.html">CzmlVerticalOrigin</a></li><li><a href="defaultValue.html">defaultValue</a></li><li><a href="DepthFunction.html">DepthFunction</a></li><li><a href="destroyObject.html">destroyObject</a></li><li><a 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href="QuarticRealPolynomial.html">QuarticRealPolynomial</a></li><li><a href="RenderbufferFormat.html">RenderbufferFormat</a></li><li><a href="requestAnimationFrame.html">requestAnimationFrame</a></li><li><a href="SceneMode.html">SceneMode</a></li><li><a href="ScreenSpaceEventType.html">ScreenSpaceEventType</a></li><li><a href="Shapes.html">Shapes</a></li><li><a href="StencilFunction.html">StencilFunction</a></li><li><a href="StencilOperation.html">StencilOperation</a></li><li><a href="TextureMagnificationFilter.html">TextureMagnificationFilter</a></li><li><a href="TextureMinificationFilter.html">TextureMinificationFilter</a></li><li><a href="TextureWrap.html">TextureWrap</a></li><li><a href="TimeConstants.html">TimeConstants</a></li><li><a href="TimeStandard.html">TimeStandard</a></li><li><a href="Tipsify.html">Tipsify</a></li><li><a href="Transforms.html">Transforms</a></li><li><a href="TridiagonalSystemSolver.html">TridiagonalSystemSolver</a></li><li><a href="UniformDatatype.html">UniformDatatype</a></li><li><a href="VertexLayout.html">VertexLayout</a></li><li><a href="VerticalOrigin.html">VerticalOrigin</a></li><li><a href="Visibility.html">Visibility</a></li><li><a href="WindingOrder.html">WindingOrder</a></li><li><a href="ComponentDatatype.html">ComponentDatatype</a></li></div><div id="glslItems"><li><a href="czm_cellular.html">czm_cellular</a></li><li><a href="czm_columbusView.html">czm_columbusView</a></li><li><a href="czm_columbusViewMorph.html">czm_columbusViewMorph</a></li><li><a href="czm_complement.html">czm_complement</a></li><li><a href="czm_cone.html">czm_cone</a></li><li><a href="czm_coneContainsPoint.html">czm_coneContainsPoint</a></li><li><a href="czm_degreesPerRadian.html">czm_degreesPerRadian</a></li><li><a href="czm_eastNorthUpToEyeCoordinates.html">czm_eastNorthUpToEyeCoordinates</a></li><li><a href="czm_ellipsoid.html">czm_ellipsoid</a></li><li><a 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href="czm_entireFrustum.html">czm_entireFrustum</a></li><li><a href="czm_epsilon1.html">czm_epsilon1</a></li><li><a href="czm_epsilon2.html">czm_epsilon2</a></li><li><a href="czm_epsilon3.html">czm_epsilon3</a></li><li><a href="czm_epsilon4.html">czm_epsilon4</a></li><li><a href="czm_epsilon5.html">czm_epsilon5</a></li><li><a href="czm_epsilon6.html">czm_epsilon6</a></li><li><a href="czm_epsilon7.html">czm_epsilon7</a></li><li><a href="czm_equalsEpsilon.html">czm_equalsEpsilon</a></li><li><a href="czm_eyeOffset.html">czm_eyeOffset</a></li><li><a href="czm_eyeToWindowCoordinates.html">czm_eyeToWindowCoordinates</a></li><li><a href="czm_frameNumber.html">czm_frameNumber</a></li><li><a href="czm_fullRaySegment.html">czm_fullRaySegment</a></li><li><a href="czm_geodeticSurfaceNormal.html">czm_geodeticSurfaceNormal</a></li><li><a href="czm_getDefaultMaterial.html">czm_getDefaultMaterial</a></li><li><a href="czm_getWgs84EllipsoidEC.html">czm_getWgs84EllipsoidEC</a></li><li><a href="czm_halfspace.html">czm_halfspace</a></li><li><a href="czm_infiniteProjection.html">czm_infiniteProjection</a></li><li><a href="czm_infinity.html">czm_infinity</a></li><li><a href="czm_insertAt.html">czm_insertAt</a></li><li><a href="czm_intersection.html">czm_intersection</a></li><li><a href="czm_inverseModel.html">czm_inverseModel</a></li><li><a href="czm_inverseModelView.html">czm_inverseModelView</a></li><li><a href="czm_inverseNormal.html">czm_inverseNormal</a></li><li><a href="czm_inverseProjection.html">czm_inverseProjection</a></li><li><a href="czm_inverseView.html">czm_inverseView</a></li><li><a href="czm_inverseViewRotation.html">czm_inverseViewRotation</a></li><li><a href="czm_isEmpty.html">czm_isEmpty</a></li><li><a href="czm_isFull.html">czm_isFull</a></li><li><a href="czm_latitudeToWebMercatorFraction.html">czm_latitudeToWebMercatorFraction</a></li><li><a href="czm_luminance.html">czm_luminance</a></li><li><a href="czm_material.html">czm_material</a></li><li><a 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<h1 class="page-title">TilingScheme</h1>
<section>
<header>
<h2>
TilingScheme
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="TilingScheme"><span class="type-signature"></span>new TilingScheme</h4>
</dt>
<dd>
<p class="description">
A tiling scheme for geometry or imagery on the surface of an ellipsoid. At level-of-detail zero,
the coarsest, least-detailed level, the number of tiles is configurable.
At level of detail one, each of the level zero tiles has four children, two in each direction.
At level of detail two, each of the level one tiles has four children, two in each direction.
This continues for as many levels as are present in the geometry or imagery source.
</p>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 23</li></ul></dd>
-->
<h5>See:</h5>
<ul class="see-list">
<li><a href="WebMercatorTilingScheme.html">WebMercatorTilingScheme</a></li>
<li><a href="GeographicTilingScheme.html">GeographicTilingScheme</a></li>
</ul>
</dl>
<div class="hr"></div>
</dd>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name" id="createLevelZeroTiles"><span class="type-signature"></span>createLevelZeroTiles</h4>
</dt>
<dd>
<p class="description">
Creates the tile or tiles at level of detail zero, the coarsest, least detailed level.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Array</span>
An array containing the tiles at level of detail zero, starting with the
tile in the northwest corner and followed by the tile (if any) to its east.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 92</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="extentToNativeExtent"><span class="type-signature"></span>extentToNativeExtent</h4>
</dt>
<dd>
<p class="description">
Transforms an extent specified in geodetic radians to the native coordinate system
of this tiling scheme.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>extent</code></td>
<td class="type">
<a href="Extent.html">Extent</a>
</td>
<td class="attributes">
</td>
<td class="description last">The extent to transform.</td>
</tr>
<tr>
<td class="name"><code>result</code></td>
<td class="type">
<a href="Extent.html">Extent</a>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last">The instance to which to copy the result, or undefined if a new instance
should be created.</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type"><a href="Extent.html">Extent</a></span>
The specified 'result', or a new object containing the native extent if 'result'
is undefined.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 108</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getEllipsoid"><span class="type-signature"></span>getEllipsoid</h4>
</dt>
<dd>
<p class="description">
Gets the ellipsoid that is tiled by this tiling scheme.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type"><a href="Ellipsoid.html">Ellipsoid</a></span>
The ellipsoid.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 34</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getExtent"><span class="type-signature"></span>getExtent</h4>
</dt>
<dd>
<p class="description">
Gets the extent, in radians, covered by this tiling scheme.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type"><a href="Extent.html">Extent</a></span>
The extent.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 45</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getNumberOfXTilesAtLevel"><span class="type-signature"></span>getNumberOfXTilesAtLevel</h4>
</dt>
<dd>
<p class="description">
Gets the total number of tiles in the X direction at a specified level-of-detail.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>level</code></td>
<td class="type">
Number
</td>
<td class="description last">The level-of-detail.</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Number</span>
The number of tiles in the X direction at the given level.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 68</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getNumberOfYTilesAtLevel"><span class="type-signature"></span>getNumberOfYTilesAtLevel</h4>
</dt>
<dd>
<p class="description">
Gets the total number of tiles in the Y direction at a specified level-of-detail.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>level</code></td>
<td class="type">
Number
</td>
<td class="description last">The level-of-detail.</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Number</span>
The number of tiles in the Y direction at the given level.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 80</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="getProjection"><span class="type-signature"></span>getProjection</h4>
</dt>
<dd>
<p class="description">
Gets the map projection used by this tiling scheme.
</p>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Projection</span>
The map projection.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 56</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="positionToTileXY"><span class="type-signature"></span>positionToTileXY</h4>
</dt>
<dd>
<p class="description">
Calculates the tile x, y coordinates of the tile containing
a given cartographic position.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>position</code></td>
<td class="type">
<a href="Cartographic.html">Cartographic</a>
</td>
<td class="attributes">
</td>
<td class="description last">The position.</td>
</tr>
<tr>
<td class="name"><code>level</code></td>
<td class="type">
Number
</td>
<td class="attributes">
</td>
<td class="description last">The tile level-of-detail. Zero is the least detailed.</td>
</tr>
<tr>
<td class="name"><code>result</code></td>
<td class="type">
Cartesian
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last">The instance to which to copy the result, or undefined if a new instance
should be created.</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type"><a href="Cartesian2.html">Cartesian2</a></span>
The specified 'result', or a new object containing the tile x, y coordinates
if 'result' is undefined.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 163</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="tileXYToExtent"><span class="type-signature"></span>tileXYToExtent</h4>
</dt>
<dd>
<p class="description">
Converts tile x, y coordinates and level to a cartographic extent in radians.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
Number
</td>
<td class="attributes">
</td>
<td class="description last">The integer x coordinate of the tile.</td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
Number
</td>
<td class="attributes">
</td>
<td class="description last">The integer y coordinate of the tile.</td>
</tr>
<tr>
<td class="name"><code>level</code></td>
<td class="type">
Number
</td>
<td class="attributes">
</td>
<td class="description last">The tile level-of-detail. Zero is the least detailed.</td>
</tr>
<tr>
<td class="name"><code>result</code></td>
<td class="type">
Object
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last">The instance to which to copy the result, or undefined if a new instance
should be created.</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type"><a href="Extent.html">Extent</a></span>
The specified 'result', or a new object containing the extent
if 'result' is undefined.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 145</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="tileXYToNativeExtent"><span class="type-signature"></span>tileXYToNativeExtent</h4>
</dt>
<dd>
<p class="description">
Converts tile x, y coordinates and level to an extent expressed in the native coordinates
of the tiling scheme.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
Number
</td>
<td class="attributes">
</td>
<td class="description last">The integer x coordinate of the tile.</td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
Number
</td>
<td class="attributes">
</td>
<td class="description last">The integer y coordinate of the tile.</td>
</tr>
<tr>
<td class="name"><code>level</code></td>
<td class="type">
Number
</td>
<td class="attributes">
</td>
<td class="description last">The tile level-of-detail. Zero is the least detailed.</td>
</tr>
<tr>
<td class="name"><code>result</code></td>
<td class="type">
Object
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="description last">The instance to which to copy the result, or undefined if a new instance
should be created.</td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type"><a href="Extent.html">Extent</a></span>
The specified 'result', or a new object containing the extent
if 'result' is undefined.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 127</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
<dt>
<h4 class="name" id="createRectangleOfLevelZeroTiles"><span class="type-signature">&lt;static> </span>createRectangleOfLevelZeroTiles</h4>
</dt>
<dd>
<p class="description">
Creates a rectangular set of tiles for level of detail zero, the coarsest, least detailed level.
</p>
<h5>Parameters:</h5>
<table class="params">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>tilingScheme</code></td>
<td class="type">
<a href="TilingScheme.html">TilingScheme</a>
</td>
<td class="description last">The tiling scheme for which the tiles are to be created.</td>
</tr>
<tr>
<td class="name"><code>numberOfLevelZeroTilesX</code></td>
<td class="type">
Number
</td>
<td class="description last">The number of tiles in the X direction at level zero of
the tile tree.</td>
</tr>
<tr>
<td class="name"><code>numberOfLevelZeroTilesY</code></td>
<td class="type">
Number
</td>
<td class="description last">The number of tiles in the Y direction at level zero of
the tile tree.</td>
</tr>
</tbody>
</table>
<h5>Throws:</h5>
<ul>
<li>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: <code>tilingScheme</code> is required.
</div>
</li>
<li>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: <code>numberOfLevelZeroTilesX</code> is required.
</div>
</li>
<li>
<div class="param-desc">
<span class="param-type"><a href="DeveloperError.html">DeveloperError</a></span>
: <code>numberOfLevelZeroTilesY</code> is required.
</div>
</li>
</ul>
<h5>Returns:</h5>
<div class="param-desc">
<span class="param-type">Array</span>
An array containing the tiles at level of detail zero, starting with the
tile in the northwest corner and followed by the tile (if any) to its east.
</div>
<dl class="details">
<!--
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>../../Source/Scene/TilingScheme.js, line 184</li></ul></dd>
-->
</dl>
<div class="hr"></div>
</dd>
</dl>
</article>
</section>
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