1082 lines
35 KiB
JavaScript
1082 lines
35 KiB
JavaScript
/**
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* @module ol/render/webgl/PolygonReplay
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*/
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import {getUid, inherits} from '../../index.js';
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import {equals} from '../../array.js';
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import {asArray} from '../../color.js';
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import {intersects} from '../../extent.js';
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import {isEmpty} from '../../obj.js';
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import {linearRingContainsXY} from '../../geom/flat/contains.js';
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import {linearRingIsClockwise} from '../../geom/flat/orient.js';
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import {translate} from '../../geom/flat/transform.js';
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import {fragment, vertex} from '../webgl/polygonreplay/defaultshader.js';
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import Locations from '../webgl/polygonreplay/defaultshader/Locations.js';
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import WebGLLineStringReplay from '../webgl/LineStringReplay.js';
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import WebGLReplay from '../webgl/Replay.js';
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import {triangleIsCounterClockwise, EPSILON, DEFAULT_FILLSTYLE} from '../webgl.js';
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import Stroke from '../../style/Stroke.js';
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import LinkedList from '../../structs/LinkedList.js';
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import RBush from '../../structs/RBush.js';
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import {FLOAT} from '../../webgl.js';
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import WebGLBuffer from '../../webgl/Buffer.js';
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/**
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* @typedef {Object} PolygonVertex
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* @property {number} x
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* @property {number} y
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* @property {number} i
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* @property {boolean} [reflex]
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*/
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/**
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* @typedef {Object} PolygonSegment
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* @property {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0
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* @property {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1
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*/
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/**
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* @constructor
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* @extends {ol.render.webgl.Replay}
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* @param {number} tolerance Tolerance.
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* @param {module:ol/extent~Extent} maxExtent Max extent.
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* @struct
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*/
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const WebGLPolygonReplay = function(tolerance, maxExtent) {
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WebGLReplay.call(this, tolerance, maxExtent);
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this.lineStringReplay = new WebGLLineStringReplay(
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tolerance, maxExtent);
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/**
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* @private
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* @type {ol.render.webgl.polygonreplay.defaultshader.Locations}
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*/
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this.defaultLocations_ = null;
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/**
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* @private
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* @type {Array.<Array.<number>>}
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*/
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this.styles_ = [];
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/**
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* @private
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* @type {Array.<number>}
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*/
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this.styleIndices_ = [];
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/**
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* @private
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* @type {{fillColor: (Array.<number>|null),
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* changed: boolean}|null}
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*/
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this.state_ = {
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fillColor: null,
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changed: false
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};
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};
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inherits(WebGLPolygonReplay, WebGLReplay);
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/**
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* Draw one polygon.
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {Array.<Array.<number>>} holeFlatCoordinates Hole flat coordinates.
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* @param {number} stride Stride.
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* @private
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*/
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WebGLPolygonReplay.prototype.drawCoordinates_ = function(
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flatCoordinates, holeFlatCoordinates, stride) {
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// Triangulate the polygon
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const outerRing = new LinkedList();
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const rtree = new RBush();
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// Initialize the outer ring
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this.processFlatCoordinates_(flatCoordinates, stride, outerRing, rtree, true);
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const maxCoords = this.getMaxCoords_(outerRing);
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// Eliminate holes, if there are any
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if (holeFlatCoordinates.length) {
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let i, ii;
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const holeLists = [];
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for (i = 0, ii = holeFlatCoordinates.length; i < ii; ++i) {
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const holeList = {
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list: new LinkedList(),
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maxCoords: undefined,
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rtree: new RBush()
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};
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holeLists.push(holeList);
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this.processFlatCoordinates_(holeFlatCoordinates[i],
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stride, holeList.list, holeList.rtree, false);
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this.classifyPoints_(holeList.list, holeList.rtree, true);
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holeList.maxCoords = this.getMaxCoords_(holeList.list);
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}
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holeLists.sort(function(a, b) {
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return b.maxCoords[0] === a.maxCoords[0] ?
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a.maxCoords[1] - b.maxCoords[1] : b.maxCoords[0] - a.maxCoords[0];
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});
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for (i = 0; i < holeLists.length; ++i) {
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const currList = holeLists[i].list;
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const start = currList.firstItem();
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let currItem = start;
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let intersection;
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do {
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//TODO: Triangulate holes when they intersect the outer ring.
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if (this.getIntersections_(currItem, rtree).length) {
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intersection = true;
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break;
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}
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currItem = currList.nextItem();
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} while (start !== currItem);
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if (!intersection) {
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if (this.bridgeHole_(currList, holeLists[i].maxCoords[0], outerRing, maxCoords[0], rtree)) {
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rtree.concat(holeLists[i].rtree);
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this.classifyPoints_(outerRing, rtree, false);
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}
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}
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}
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} else {
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this.classifyPoints_(outerRing, rtree, false);
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}
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this.triangulate_(outerRing, rtree);
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};
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/**
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* Inserts flat coordinates in a linked list and adds them to the vertex buffer.
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* @private
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* @param {Array.<number>} flatCoordinates Flat coordinates.
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* @param {number} stride Stride.
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* @param {ol.structs.LinkedList} list Linked list.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @param {boolean} clockwise Coordinate order should be clockwise.
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*/
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WebGLPolygonReplay.prototype.processFlatCoordinates_ = function(
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flatCoordinates, stride, list, rtree, clockwise) {
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const isClockwise = linearRingIsClockwise(flatCoordinates,
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0, flatCoordinates.length, stride);
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let i, ii;
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let n = this.vertices.length / 2;
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let start;
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p0;
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p1;
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const extents = [];
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const segments = [];
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if (clockwise === isClockwise) {
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start = this.createPoint_(flatCoordinates[0], flatCoordinates[1], n++);
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p0 = start;
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for (i = stride, ii = flatCoordinates.length; i < ii; i += stride) {
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p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++);
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segments.push(this.insertItem_(p0, p1, list));
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extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
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Math.max(p0.y, p1.y)]);
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p0 = p1;
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}
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segments.push(this.insertItem_(p1, start, list));
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extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
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Math.max(p0.y, p1.y)]);
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} else {
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const end = flatCoordinates.length - stride;
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start = this.createPoint_(flatCoordinates[end], flatCoordinates[end + 1], n++);
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p0 = start;
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for (i = end - stride, ii = 0; i >= ii; i -= stride) {
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p1 = this.createPoint_(flatCoordinates[i], flatCoordinates[i + 1], n++);
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segments.push(this.insertItem_(p0, p1, list));
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extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
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Math.max(p0.y, p1.y)]);
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p0 = p1;
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}
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segments.push(this.insertItem_(p1, start, list));
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extents.push([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y), Math.max(p0.x, p1.x),
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Math.max(p0.y, p1.y)]);
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}
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rtree.load(extents, segments);
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};
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/**
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* Returns the rightmost coordinates of a polygon on the X axis.
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* @private
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* @param {ol.structs.LinkedList} list Polygons ring.
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* @return {Array.<number>} Max X coordinates.
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*/
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WebGLPolygonReplay.prototype.getMaxCoords_ = function(list) {
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const start = list.firstItem();
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let seg = start;
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let maxCoords = [seg.p0.x, seg.p0.y];
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do {
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seg = list.nextItem();
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if (seg.p0.x > maxCoords[0]) {
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maxCoords = [seg.p0.x, seg.p0.y];
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}
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} while (seg !== start);
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return maxCoords;
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};
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/**
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* Classifies the points of a polygon list as convex, reflex. Removes collinear vertices.
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* @private
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* @param {ol.structs.LinkedList} list Polygon ring.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @param {boolean} ccw The orientation of the polygon is counter-clockwise.
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* @return {boolean} There were reclassified points.
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*/
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WebGLPolygonReplay.prototype.classifyPoints_ = function(list, rtree, ccw) {
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let start = list.firstItem();
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let s0 = start;
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let s1 = list.nextItem();
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let pointsReclassified = false;
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do {
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const reflex = ccw ? triangleIsCounterClockwise(s1.p1.x,
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s1.p1.y, s0.p1.x, s0.p1.y, s0.p0.x, s0.p0.y) :
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triangleIsCounterClockwise(s0.p0.x, s0.p0.y, s0.p1.x,
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s0.p1.y, s1.p1.x, s1.p1.y);
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if (reflex === undefined) {
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this.removeItem_(s0, s1, list, rtree);
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pointsReclassified = true;
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if (s1 === start) {
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start = list.getNextItem();
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}
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s1 = s0;
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list.prevItem();
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} else if (s0.p1.reflex !== reflex) {
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s0.p1.reflex = reflex;
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pointsReclassified = true;
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}
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s0 = s1;
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s1 = list.nextItem();
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} while (s0 !== start);
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return pointsReclassified;
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};
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/**
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* @private
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* @param {ol.structs.LinkedList} hole Linked list of the hole.
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* @param {number} holeMaxX Maximum X value of the hole.
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* @param {ol.structs.LinkedList} list Linked list of the polygon.
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* @param {number} listMaxX Maximum X value of the polygon.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @return {boolean} Bridging was successful.
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*/
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WebGLPolygonReplay.prototype.bridgeHole_ = function(hole, holeMaxX,
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list, listMaxX, rtree) {
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let seg = hole.firstItem();
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while (seg.p1.x !== holeMaxX) {
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seg = hole.nextItem();
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}
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const p1 = seg.p1;
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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const p2 = {x: listMaxX, y: p1.y, i: -1};
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let minDist = Infinity;
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let i, ii, bestPoint;
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/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
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let p5;
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const intersectingSegments = this.getIntersections_({p0: p1, p1: p2}, rtree, true);
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for (i = 0, ii = intersectingSegments.length; i < ii; ++i) {
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const currSeg = intersectingSegments[i];
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const intersection = this.calculateIntersection_(p1, p2, currSeg.p0,
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currSeg.p1, true);
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const dist = Math.abs(p1.x - intersection[0]);
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if (dist < minDist && triangleIsCounterClockwise(p1.x, p1.y,
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currSeg.p0.x, currSeg.p0.y, currSeg.p1.x, currSeg.p1.y) !== undefined) {
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minDist = dist;
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p5 = {x: intersection[0], y: intersection[1], i: -1};
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seg = currSeg;
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}
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}
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if (minDist === Infinity) {
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return false;
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}
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bestPoint = seg.p1;
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if (minDist > 0) {
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const pointsInTriangle = this.getPointsInTriangle_(p1, p5, seg.p1, rtree);
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if (pointsInTriangle.length) {
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let theta = Infinity;
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for (i = 0, ii = pointsInTriangle.length; i < ii; ++i) {
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const currPoint = pointsInTriangle[i];
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const currTheta = Math.atan2(p1.y - currPoint.y, p2.x - currPoint.x);
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if (currTheta < theta || (currTheta === theta && currPoint.x < bestPoint.x)) {
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theta = currTheta;
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bestPoint = currPoint;
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}
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}
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}
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}
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seg = list.firstItem();
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while (seg.p1.x !== bestPoint.x || seg.p1.y !== bestPoint.y) {
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seg = list.nextItem();
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}
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//We clone the bridge points as they can have different convexity.
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const p0Bridge = {x: p1.x, y: p1.y, i: p1.i, reflex: undefined};
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const p1Bridge = {x: seg.p1.x, y: seg.p1.y, i: seg.p1.i, reflex: undefined};
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hole.getNextItem().p0 = p0Bridge;
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this.insertItem_(p1, seg.p1, hole, rtree);
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this.insertItem_(p1Bridge, p0Bridge, hole, rtree);
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seg.p1 = p1Bridge;
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hole.setFirstItem();
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list.concat(hole);
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return true;
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};
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/**
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* @private
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* @param {ol.structs.LinkedList} list Linked list of the polygon.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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*/
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WebGLPolygonReplay.prototype.triangulate_ = function(list, rtree) {
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let ccw = false;
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let simple = this.isSimple_(list, rtree);
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// Start clipping ears
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while (list.getLength() > 3) {
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if (simple) {
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if (!this.clipEars_(list, rtree, simple, ccw)) {
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if (!this.classifyPoints_(list, rtree, ccw)) {
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// Due to the behavior of OL's PIP algorithm, the ear clipping cannot
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// introduce touching segments. However, the original data may have some.
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if (!this.resolveSelfIntersections_(list, rtree, true)) {
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break;
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}
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}
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}
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} else {
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if (!this.clipEars_(list, rtree, simple, ccw)) {
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// We ran out of ears, try to reclassify.
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if (!this.classifyPoints_(list, rtree, ccw)) {
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// We have a bad polygon, try to resolve local self-intersections.
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if (!this.resolveSelfIntersections_(list, rtree)) {
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simple = this.isSimple_(list, rtree);
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if (!simple) {
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// We have a really bad polygon, try more time consuming methods.
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this.splitPolygon_(list, rtree);
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break;
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} else {
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ccw = !this.isClockwise_(list);
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this.classifyPoints_(list, rtree, ccw);
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}
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}
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}
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}
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}
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}
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if (list.getLength() === 3) {
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let numIndices = this.indices.length;
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this.indices[numIndices++] = list.getPrevItem().p0.i;
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this.indices[numIndices++] = list.getCurrItem().p0.i;
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this.indices[numIndices++] = list.getNextItem().p0.i;
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}
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};
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/**
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* @private
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* @param {ol.structs.LinkedList} list Linked list of the polygon.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @param {boolean} simple The polygon is simple.
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* @param {boolean} ccw Orientation of the polygon is counter-clockwise.
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* @return {boolean} There were processed ears.
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*/
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WebGLPolygonReplay.prototype.clipEars_ = function(list, rtree, simple, ccw) {
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let numIndices = this.indices.length;
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let start = list.firstItem();
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let s0 = list.getPrevItem();
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let s1 = start;
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let s2 = list.nextItem();
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let s3 = list.getNextItem();
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let p0, p1, p2;
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let processedEars = false;
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do {
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p0 = s1.p0;
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p1 = s1.p1;
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p2 = s2.p1;
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if (p1.reflex === false) {
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// We might have a valid ear
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let variableCriterion;
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if (simple) {
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variableCriterion = this.getPointsInTriangle_(p0, p1, p2, rtree, true).length === 0;
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} else {
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variableCriterion = ccw ? this.diagonalIsInside_(s3.p1, p2, p1, p0,
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s0.p0) : this.diagonalIsInside_(s0.p0, p0, p1, p2, s3.p1);
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}
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if ((simple || this.getIntersections_({p0: p0, p1: p2}, rtree).length === 0) &&
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variableCriterion) {
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//The diagonal is completely inside the polygon
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if (simple || p0.reflex === false || p2.reflex === false ||
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linearRingIsClockwise([s0.p0.x, s0.p0.y, p0.x,
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p0.y, p1.x, p1.y, p2.x, p2.y, s3.p1.x, s3.p1.y], 0, 10, 2) === !ccw) {
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//The diagonal is persumably valid, we have an ear
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this.indices[numIndices++] = p0.i;
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this.indices[numIndices++] = p1.i;
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this.indices[numIndices++] = p2.i;
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this.removeItem_(s1, s2, list, rtree);
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if (s2 === start) {
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start = s3;
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}
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processedEars = true;
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}
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}
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}
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// Else we have a reflex point.
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s0 = list.getPrevItem();
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s1 = list.getCurrItem();
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s2 = list.nextItem();
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s3 = list.getNextItem();
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} while (s1 !== start && list.getLength() > 3);
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return processedEars;
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};
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/**
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* @private
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* @param {ol.structs.LinkedList} list Linked list of the polygon.
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* @param {ol.structs.RBush} rtree R-Tree of the polygon.
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* @param {boolean=} opt_touch Resolve touching segments.
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* @return {boolean} There were resolved intersections.
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*/
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WebGLPolygonReplay.prototype.resolveSelfIntersections_ = function(
|
|
list, rtree, opt_touch) {
|
|
const start = list.firstItem();
|
|
list.nextItem();
|
|
let s0 = start;
|
|
let s1 = list.nextItem();
|
|
let resolvedIntersections = false;
|
|
|
|
do {
|
|
const intersection = this.calculateIntersection_(s0.p0, s0.p1, s1.p0, s1.p1,
|
|
opt_touch);
|
|
if (intersection) {
|
|
let breakCond = false;
|
|
const numVertices = this.vertices.length;
|
|
let numIndices = this.indices.length;
|
|
const n = numVertices / 2;
|
|
const seg = list.prevItem();
|
|
list.removeItem();
|
|
rtree.remove(seg);
|
|
breakCond = (seg === start);
|
|
let p;
|
|
if (opt_touch) {
|
|
if (intersection[0] === s0.p0.x && intersection[1] === s0.p0.y) {
|
|
list.prevItem();
|
|
p = s0.p0;
|
|
s1.p0 = p;
|
|
rtree.remove(s0);
|
|
breakCond = breakCond || (s0 === start);
|
|
} else {
|
|
p = s1.p1;
|
|
s0.p1 = p;
|
|
rtree.remove(s1);
|
|
breakCond = breakCond || (s1 === start);
|
|
}
|
|
list.removeItem();
|
|
} else {
|
|
p = this.createPoint_(intersection[0], intersection[1], n);
|
|
s0.p1 = p;
|
|
s1.p0 = p;
|
|
rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y),
|
|
Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0);
|
|
rtree.update([Math.min(s1.p0.x, s1.p1.x), Math.min(s1.p0.y, s1.p1.y),
|
|
Math.max(s1.p0.x, s1.p1.x), Math.max(s1.p0.y, s1.p1.y)], s1);
|
|
}
|
|
|
|
this.indices[numIndices++] = seg.p0.i;
|
|
this.indices[numIndices++] = seg.p1.i;
|
|
this.indices[numIndices++] = p.i;
|
|
|
|
resolvedIntersections = true;
|
|
if (breakCond) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
s0 = list.getPrevItem();
|
|
s1 = list.nextItem();
|
|
} while (s0 !== start);
|
|
return resolvedIntersections;
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {ol.structs.LinkedList} list Linked list of the polygon.
|
|
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
|
|
* @return {boolean} The polygon is simple.
|
|
*/
|
|
WebGLPolygonReplay.prototype.isSimple_ = function(list, rtree) {
|
|
const start = list.firstItem();
|
|
let seg = start;
|
|
do {
|
|
if (this.getIntersections_(seg, rtree).length) {
|
|
return false;
|
|
}
|
|
seg = list.nextItem();
|
|
} while (seg !== start);
|
|
return true;
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {ol.structs.LinkedList} list Linked list of the polygon.
|
|
* @return {boolean} Orientation is clockwise.
|
|
*/
|
|
WebGLPolygonReplay.prototype.isClockwise_ = function(list) {
|
|
const length = list.getLength() * 2;
|
|
const flatCoordinates = new Array(length);
|
|
const start = list.firstItem();
|
|
let seg = start;
|
|
let i = 0;
|
|
do {
|
|
flatCoordinates[i++] = seg.p0.x;
|
|
flatCoordinates[i++] = seg.p0.y;
|
|
seg = list.nextItem();
|
|
} while (seg !== start);
|
|
return linearRingIsClockwise(flatCoordinates, 0, length, 2);
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {ol.structs.LinkedList} list Linked list of the polygon.
|
|
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
|
|
*/
|
|
WebGLPolygonReplay.prototype.splitPolygon_ = function(list, rtree) {
|
|
const start = list.firstItem();
|
|
let s0 = start;
|
|
do {
|
|
const intersections = this.getIntersections_(s0, rtree);
|
|
if (intersections.length) {
|
|
const s1 = intersections[0];
|
|
const n = this.vertices.length / 2;
|
|
const intersection = this.calculateIntersection_(s0.p0,
|
|
s0.p1, s1.p0, s1.p1);
|
|
const p = this.createPoint_(intersection[0], intersection[1], n);
|
|
const newPolygon = new LinkedList();
|
|
const newRtree = new RBush();
|
|
this.insertItem_(p, s0.p1, newPolygon, newRtree);
|
|
s0.p1 = p;
|
|
rtree.update([Math.min(s0.p0.x, p.x), Math.min(s0.p0.y, p.y),
|
|
Math.max(s0.p0.x, p.x), Math.max(s0.p0.y, p.y)], s0);
|
|
let currItem = list.nextItem();
|
|
while (currItem !== s1) {
|
|
this.insertItem_(currItem.p0, currItem.p1, newPolygon, newRtree);
|
|
rtree.remove(currItem);
|
|
list.removeItem();
|
|
currItem = list.getCurrItem();
|
|
}
|
|
this.insertItem_(s1.p0, p, newPolygon, newRtree);
|
|
s1.p0 = p;
|
|
rtree.update([Math.min(s1.p1.x, p.x), Math.min(s1.p1.y, p.y),
|
|
Math.max(s1.p1.x, p.x), Math.max(s1.p1.y, p.y)], s1);
|
|
this.classifyPoints_(list, rtree, false);
|
|
this.triangulate_(list, rtree);
|
|
this.classifyPoints_(newPolygon, newRtree, false);
|
|
this.triangulate_(newPolygon, newRtree);
|
|
break;
|
|
}
|
|
s0 = list.nextItem();
|
|
} while (s0 !== start);
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {number} x X coordinate.
|
|
* @param {number} y Y coordinate.
|
|
* @param {number} i Index.
|
|
* @return {module:ol/render/webgl/PolygonReplay~PolygonVertex} List item.
|
|
*/
|
|
WebGLPolygonReplay.prototype.createPoint_ = function(x, y, i) {
|
|
let numVertices = this.vertices.length;
|
|
this.vertices[numVertices++] = x;
|
|
this.vertices[numVertices++] = y;
|
|
/** @type {module:ol/render/webgl/PolygonReplay~PolygonVertex} */
|
|
const p = {
|
|
x: x,
|
|
y: y,
|
|
i: i,
|
|
reflex: undefined
|
|
};
|
|
return p;
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point of segment.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point of segment.
|
|
* @param {ol.structs.LinkedList} list Polygon ring.
|
|
* @param {ol.structs.RBush=} opt_rtree Insert the segment into the R-Tree.
|
|
* @return {module:ol/render/webgl/PolygonReplay~PolygonSegment} segment.
|
|
*/
|
|
WebGLPolygonReplay.prototype.insertItem_ = function(p0, p1, list, opt_rtree) {
|
|
const seg = {
|
|
p0: p0,
|
|
p1: p1
|
|
};
|
|
list.insertItem(seg);
|
|
if (opt_rtree) {
|
|
opt_rtree.insert([Math.min(p0.x, p1.x), Math.min(p0.y, p1.y),
|
|
Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)], seg);
|
|
}
|
|
return seg;
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} s0 Segment before the remove candidate.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} s1 Remove candidate segment.
|
|
* @param {ol.structs.LinkedList} list Polygon ring.
|
|
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
|
|
*/
|
|
WebGLPolygonReplay.prototype.removeItem_ = function(s0, s1, list, rtree) {
|
|
if (list.getCurrItem() === s1) {
|
|
list.removeItem();
|
|
s0.p1 = s1.p1;
|
|
rtree.remove(s1);
|
|
rtree.update([Math.min(s0.p0.x, s0.p1.x), Math.min(s0.p0.y, s0.p1.y),
|
|
Math.max(s0.p0.x, s0.p1.x), Math.max(s0.p0.y, s0.p1.y)], s0);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Third point.
|
|
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
|
|
* @param {boolean=} opt_reflex Only include reflex points.
|
|
* @return {Array.<module:ol/render/webgl/PolygonReplay~PolygonVertex>} Points in the triangle.
|
|
*/
|
|
WebGLPolygonReplay.prototype.getPointsInTriangle_ = function(p0, p1, p2, rtree, opt_reflex) {
|
|
const result = [];
|
|
const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x, p2.x),
|
|
Math.min(p0.y, p1.y, p2.y), Math.max(p0.x, p1.x, p2.x), Math.max(p0.y,
|
|
p1.y, p2.y)]);
|
|
for (let i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
|
|
for (const j in segmentsInExtent[i]) {
|
|
const p = segmentsInExtent[i][j];
|
|
if (typeof p === 'object' && (!opt_reflex || p.reflex)) {
|
|
if ((p.x !== p0.x || p.y !== p0.y) && (p.x !== p1.x || p.y !== p1.y) &&
|
|
(p.x !== p2.x || p.y !== p2.y) && result.indexOf(p) === -1 &&
|
|
linearRingContainsXY([p0.x, p0.y, p1.x, p1.y, p2.x, p2.y], 0, 6, 2, p.x, p.y)) {
|
|
result.push(p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonSegment} segment Segment.
|
|
* @param {ol.structs.RBush} rtree R-Tree of the polygon.
|
|
* @param {boolean=} opt_touch Touching segments should be considered an intersection.
|
|
* @return {Array.<module:ol/render/webgl/PolygonReplay~PolygonSegment>} Intersecting segments.
|
|
*/
|
|
WebGLPolygonReplay.prototype.getIntersections_ = function(segment, rtree, opt_touch) {
|
|
const p0 = segment.p0;
|
|
const p1 = segment.p1;
|
|
const segmentsInExtent = rtree.getInExtent([Math.min(p0.x, p1.x),
|
|
Math.min(p0.y, p1.y), Math.max(p0.x, p1.x), Math.max(p0.y, p1.y)]);
|
|
const result = [];
|
|
for (let i = 0, ii = segmentsInExtent.length; i < ii; ++i) {
|
|
const currSeg = segmentsInExtent[i];
|
|
if (segment !== currSeg && (opt_touch || currSeg.p0 !== p1 || currSeg.p1 !== p0) &&
|
|
this.calculateIntersection_(p0, p1, currSeg.p0, currSeg.p1, opt_touch)) {
|
|
result.push(currSeg);
|
|
}
|
|
}
|
|
return result;
|
|
};
|
|
|
|
|
|
/**
|
|
* Line intersection algorithm by Paul Bourke.
|
|
* @see http://paulbourke.net/geometry/pointlineplane/
|
|
*
|
|
* @private
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 First point.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Second point.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Third point.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p3 Fourth point.
|
|
* @param {boolean=} opt_touch Touching segments should be considered an intersection.
|
|
* @return {Array.<number>|undefined} Intersection coordinates.
|
|
*/
|
|
WebGLPolygonReplay.prototype.calculateIntersection_ = function(p0, p1, p2, p3, opt_touch) {
|
|
const denom = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y);
|
|
if (denom !== 0) {
|
|
const ua = ((p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)) / denom;
|
|
const ub = ((p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)) / denom;
|
|
if ((!opt_touch && ua > EPSILON && ua < 1 - EPSILON &&
|
|
ub > EPSILON && ub < 1 - EPSILON) || (opt_touch &&
|
|
ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1)) {
|
|
return [p0.x + ua * (p1.x - p0.x), p0.y + ua * (p1.y - p0.y)];
|
|
}
|
|
}
|
|
return undefined;
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p0 Point before the start of the diagonal.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p1 Start point of the diagonal.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p2 Ear candidate.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p3 End point of the diagonal.
|
|
* @param {module:ol/render/webgl/PolygonReplay~PolygonVertex} p4 Point after the end of the diagonal.
|
|
* @return {boolean} Diagonal is inside the polygon.
|
|
*/
|
|
WebGLPolygonReplay.prototype.diagonalIsInside_ = function(p0, p1, p2, p3, p4) {
|
|
if (p1.reflex === undefined || p3.reflex === undefined) {
|
|
return false;
|
|
}
|
|
const p1IsLeftOf = (p2.x - p3.x) * (p1.y - p3.y) > (p2.y - p3.y) * (p1.x - p3.x);
|
|
const p1IsRightOf = (p4.x - p3.x) * (p1.y - p3.y) < (p4.y - p3.y) * (p1.x - p3.x);
|
|
const p3IsLeftOf = (p0.x - p1.x) * (p3.y - p1.y) > (p0.y - p1.y) * (p3.x - p1.x);
|
|
const p3IsRightOf = (p2.x - p1.x) * (p3.y - p1.y) < (p2.y - p1.y) * (p3.x - p1.x);
|
|
const p1InCone = p3.reflex ? p1IsRightOf || p1IsLeftOf : p1IsRightOf && p1IsLeftOf;
|
|
const p3InCone = p1.reflex ? p3IsRightOf || p3IsLeftOf : p3IsRightOf && p3IsLeftOf;
|
|
return p1InCone && p3InCone;
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
WebGLPolygonReplay.prototype.drawMultiPolygon = function(multiPolygonGeometry, feature) {
|
|
const endss = multiPolygonGeometry.getEndss();
|
|
const stride = multiPolygonGeometry.getStride();
|
|
const currIndex = this.indices.length;
|
|
const currLineIndex = this.lineStringReplay.getCurrentIndex();
|
|
const flatCoordinates = multiPolygonGeometry.getFlatCoordinates();
|
|
let i, ii, j, jj;
|
|
let start = 0;
|
|
for (i = 0, ii = endss.length; i < ii; ++i) {
|
|
const ends = endss[i];
|
|
if (ends.length > 0) {
|
|
const outerRing = translate(flatCoordinates, start, ends[0],
|
|
stride, -this.origin[0], -this.origin[1]);
|
|
if (outerRing.length) {
|
|
const holes = [];
|
|
let holeFlatCoords;
|
|
for (j = 1, jj = ends.length; j < jj; ++j) {
|
|
if (ends[j] !== ends[j - 1]) {
|
|
holeFlatCoords = translate(flatCoordinates, ends[j - 1],
|
|
ends[j], stride, -this.origin[0], -this.origin[1]);
|
|
holes.push(holeFlatCoords);
|
|
}
|
|
}
|
|
this.lineStringReplay.drawPolygonCoordinates(outerRing, holes, stride);
|
|
this.drawCoordinates_(outerRing, holes, stride);
|
|
}
|
|
}
|
|
start = ends[ends.length - 1];
|
|
}
|
|
if (this.indices.length > currIndex) {
|
|
this.startIndices.push(currIndex);
|
|
this.startIndicesFeature.push(feature);
|
|
if (this.state_.changed) {
|
|
this.styleIndices_.push(currIndex);
|
|
this.state_.changed = false;
|
|
}
|
|
}
|
|
if (this.lineStringReplay.getCurrentIndex() > currLineIndex) {
|
|
this.lineStringReplay.setPolygonStyle(feature, currLineIndex);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
WebGLPolygonReplay.prototype.drawPolygon = function(polygonGeometry, feature) {
|
|
const ends = polygonGeometry.getEnds();
|
|
const stride = polygonGeometry.getStride();
|
|
if (ends.length > 0) {
|
|
const flatCoordinates = polygonGeometry.getFlatCoordinates().map(Number);
|
|
const outerRing = translate(flatCoordinates, 0, ends[0],
|
|
stride, -this.origin[0], -this.origin[1]);
|
|
if (outerRing.length) {
|
|
const holes = [];
|
|
let i, ii, holeFlatCoords;
|
|
for (i = 1, ii = ends.length; i < ii; ++i) {
|
|
if (ends[i] !== ends[i - 1]) {
|
|
holeFlatCoords = translate(flatCoordinates, ends[i - 1],
|
|
ends[i], stride, -this.origin[0], -this.origin[1]);
|
|
holes.push(holeFlatCoords);
|
|
}
|
|
}
|
|
|
|
this.startIndices.push(this.indices.length);
|
|
this.startIndicesFeature.push(feature);
|
|
if (this.state_.changed) {
|
|
this.styleIndices_.push(this.indices.length);
|
|
this.state_.changed = false;
|
|
}
|
|
this.lineStringReplay.setPolygonStyle(feature);
|
|
|
|
this.lineStringReplay.drawPolygonCoordinates(outerRing, holes, stride);
|
|
this.drawCoordinates_(outerRing, holes, stride);
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
**/
|
|
WebGLPolygonReplay.prototype.finish = function(context) {
|
|
// create, bind, and populate the vertices buffer
|
|
this.verticesBuffer = new WebGLBuffer(this.vertices);
|
|
|
|
// create, bind, and populate the indices buffer
|
|
this.indicesBuffer = new WebGLBuffer(this.indices);
|
|
|
|
this.startIndices.push(this.indices.length);
|
|
|
|
this.lineStringReplay.finish(context);
|
|
|
|
//Clean up, if there is nothing to draw
|
|
if (this.styleIndices_.length === 0 && this.styles_.length > 0) {
|
|
this.styles_ = [];
|
|
}
|
|
|
|
this.vertices = null;
|
|
this.indices = null;
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
WebGLPolygonReplay.prototype.getDeleteResourcesFunction = function(context) {
|
|
const verticesBuffer = this.verticesBuffer;
|
|
const indicesBuffer = this.indicesBuffer;
|
|
const lineDeleter = this.lineStringReplay.getDeleteResourcesFunction(context);
|
|
return function() {
|
|
context.deleteBuffer(verticesBuffer);
|
|
context.deleteBuffer(indicesBuffer);
|
|
lineDeleter();
|
|
};
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
WebGLPolygonReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
|
|
// get the program
|
|
const program = context.getProgram(fragment, vertex);
|
|
|
|
// get the locations
|
|
let locations;
|
|
if (!this.defaultLocations_) {
|
|
locations = new Locations(gl, program);
|
|
this.defaultLocations_ = locations;
|
|
} else {
|
|
locations = this.defaultLocations_;
|
|
}
|
|
|
|
context.useProgram(program);
|
|
|
|
// enable the vertex attrib arrays
|
|
gl.enableVertexAttribArray(locations.a_position);
|
|
gl.vertexAttribPointer(locations.a_position, 2, FLOAT,
|
|
false, 8, 0);
|
|
|
|
return locations;
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
WebGLPolygonReplay.prototype.shutDownProgram = function(gl, locations) {
|
|
gl.disableVertexAttribArray(locations.a_position);
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
WebGLPolygonReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
|
|
//Save GL parameters.
|
|
const tmpDepthFunc = /** @type {number} */ (gl.getParameter(gl.DEPTH_FUNC));
|
|
const tmpDepthMask = /** @type {boolean} */ (gl.getParameter(gl.DEPTH_WRITEMASK));
|
|
|
|
if (!hitDetection) {
|
|
gl.enable(gl.DEPTH_TEST);
|
|
gl.depthMask(true);
|
|
gl.depthFunc(gl.NOTEQUAL);
|
|
}
|
|
|
|
if (!isEmpty(skippedFeaturesHash)) {
|
|
this.drawReplaySkipping_(gl, context, skippedFeaturesHash);
|
|
} else {
|
|
//Draw by style groups to minimize drawElements() calls.
|
|
let i, start, end, nextStyle;
|
|
end = this.startIndices[this.startIndices.length - 1];
|
|
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
|
|
start = this.styleIndices_[i];
|
|
nextStyle = this.styles_[i];
|
|
this.setFillStyle_(gl, nextStyle);
|
|
this.drawElements(gl, context, start, end);
|
|
end = start;
|
|
}
|
|
}
|
|
if (!hitDetection) {
|
|
gl.disable(gl.DEPTH_TEST);
|
|
gl.clear(gl.DEPTH_BUFFER_BIT);
|
|
//Restore GL parameters.
|
|
gl.depthMask(tmpDepthMask);
|
|
gl.depthFunc(tmpDepthFunc);
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
WebGLPolygonReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
|
|
featureCallback, opt_hitExtent) {
|
|
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex;
|
|
featureIndex = this.startIndices.length - 2;
|
|
end = this.startIndices[featureIndex + 1];
|
|
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
|
|
nextStyle = this.styles_[i];
|
|
this.setFillStyle_(gl, nextStyle);
|
|
groupStart = this.styleIndices_[i];
|
|
|
|
while (featureIndex >= 0 &&
|
|
this.startIndices[featureIndex] >= groupStart) {
|
|
start = this.startIndices[featureIndex];
|
|
feature = this.startIndicesFeature[featureIndex];
|
|
featureUid = getUid(feature).toString();
|
|
|
|
if (skippedFeaturesHash[featureUid] === undefined &&
|
|
feature.getGeometry() &&
|
|
(opt_hitExtent === undefined || intersects(
|
|
/** @type {Array<number>} */ (opt_hitExtent),
|
|
feature.getGeometry().getExtent()))) {
|
|
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
this.drawElements(gl, context, start, end);
|
|
|
|
const result = featureCallback(feature);
|
|
|
|
if (result) {
|
|
return result;
|
|
}
|
|
|
|
}
|
|
featureIndex--;
|
|
end = start;
|
|
}
|
|
}
|
|
return undefined;
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {WebGLRenderingContext} gl gl.
|
|
* @param {module:ol/webgl/Context~WebGLContext} context Context.
|
|
* @param {Object} skippedFeaturesHash Ids of features to skip.
|
|
*/
|
|
WebGLPolygonReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash) {
|
|
let i, start, end, nextStyle, groupStart, feature, featureUid, featureIndex, featureStart;
|
|
featureIndex = this.startIndices.length - 2;
|
|
end = start = this.startIndices[featureIndex + 1];
|
|
for (i = this.styleIndices_.length - 1; i >= 0; --i) {
|
|
nextStyle = this.styles_[i];
|
|
this.setFillStyle_(gl, nextStyle);
|
|
groupStart = this.styleIndices_[i];
|
|
|
|
while (featureIndex >= 0 &&
|
|
this.startIndices[featureIndex] >= groupStart) {
|
|
featureStart = this.startIndices[featureIndex];
|
|
feature = this.startIndicesFeature[featureIndex];
|
|
featureUid = getUid(feature).toString();
|
|
|
|
if (skippedFeaturesHash[featureUid]) {
|
|
if (start !== end) {
|
|
this.drawElements(gl, context, start, end);
|
|
gl.clear(gl.DEPTH_BUFFER_BIT);
|
|
}
|
|
end = featureStart;
|
|
}
|
|
featureIndex--;
|
|
start = featureStart;
|
|
}
|
|
if (start !== end) {
|
|
this.drawElements(gl, context, start, end);
|
|
gl.clear(gl.DEPTH_BUFFER_BIT);
|
|
}
|
|
start = end = groupStart;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* @private
|
|
* @param {WebGLRenderingContext} gl gl.
|
|
* @param {Array.<number>} color Color.
|
|
*/
|
|
WebGLPolygonReplay.prototype.setFillStyle_ = function(gl, color) {
|
|
gl.uniform4fv(this.defaultLocations_.u_color, color);
|
|
};
|
|
|
|
|
|
/**
|
|
* @inheritDoc
|
|
*/
|
|
WebGLPolygonReplay.prototype.setFillStrokeStyle = function(fillStyle, strokeStyle) {
|
|
let fillStyleColor = fillStyle ? fillStyle.getColor() : [0, 0, 0, 0];
|
|
if (!(fillStyleColor instanceof CanvasGradient) &&
|
|
!(fillStyleColor instanceof CanvasPattern)) {
|
|
fillStyleColor = asArray(fillStyleColor).map(function(c, i) {
|
|
return i != 3 ? c / 255 : c;
|
|
}) || DEFAULT_FILLSTYLE;
|
|
} else {
|
|
fillStyleColor = DEFAULT_FILLSTYLE;
|
|
}
|
|
if (!this.state_.fillColor || !equals(fillStyleColor, this.state_.fillColor)) {
|
|
this.state_.fillColor = fillStyleColor;
|
|
this.state_.changed = true;
|
|
this.styles_.push(fillStyleColor);
|
|
}
|
|
//Provide a null stroke style, if no strokeStyle is provided. Required for the draw interaction to work.
|
|
if (strokeStyle) {
|
|
this.lineStringReplay.setFillStrokeStyle(null, strokeStyle);
|
|
} else {
|
|
const nullStrokeStyle = new Stroke({
|
|
color: [0, 0, 0, 0],
|
|
lineWidth: 0
|
|
});
|
|
this.lineStringReplay.setFillStrokeStyle(null, nullStrokeStyle);
|
|
}
|
|
};
|
|
export default WebGLPolygonReplay;
|