Files
openlayers/src/ol/renderer/canvas/VectorTileLayer.js
2022-07-31 10:08:13 -06:00

859 lines
27 KiB
JavaScript

/**
* @module ol/renderer/canvas/VectorTileLayer
*/
import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
import CanvasExecutorGroup from '../../render/canvas/ExecutorGroup.js';
import CanvasTileLayerRenderer from './TileLayer.js';
import TileState from '../../TileState.js';
import ViewHint from '../../ViewHint.js';
import {
HIT_DETECT_RESOLUTION,
createHitDetectionImageData,
hitDetect,
} from '../../render/canvas/hitdetect.js';
import {
apply as applyTransform,
create as createTransform,
multiply,
reset as resetTransform,
scale,
scale as scaleTransform,
translate as translateTransform,
} from '../../transform.js';
import {
boundingExtent,
buffer,
containsExtent,
equals,
getIntersection,
getTopLeft,
intersects,
} from '../../extent.js';
import {
getSquaredTolerance as getSquaredRenderTolerance,
renderFeature,
} from '../vector.js';
import {getUid} from '../../util.js';
import {toSize} from '../../size.js';
import {wrapX} from '../../coordinate.js';
/**
* @type {!Object<string, Array<import("../../render/canvas.js").BuilderType>>}
*/
const IMAGE_REPLAYS = {
'image': ['Polygon', 'Circle', 'LineString', 'Image', 'Text'],
'hybrid': ['Polygon', 'LineString'],
'vector': [],
};
/**
* @type {!Object<string, Array<import("../../render/canvas.js").BuilderType>>}
*/
const VECTOR_REPLAYS = {
'hybrid': ['Image', 'Text', 'Default'],
'vector': ['Polygon', 'Circle', 'LineString', 'Image', 'Text', 'Default'],
};
/**
* @classdesc
* Canvas renderer for vector tile layers.
* @api
* @extends {CanvasTileLayerRenderer<import("../../layer/VectorTile.js").default>}
*/
class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
/**
* @param {import("../../layer/VectorTile.js").default} layer VectorTile layer.
*/
constructor(layer) {
super(layer);
/** @private */
this.boundHandleStyleImageChange_ = this.handleStyleImageChange_.bind(this);
/**
* @private
* @type {number}
*/
this.renderedLayerRevision_;
/**
* @private
* @type {import("../../transform").Transform}
*/
this.renderedPixelToCoordinateTransform_ = null;
/**
* @private
* @type {number}
*/
this.renderedRotation_;
/**
* @private
* @type {import("../../transform.js").Transform}
*/
this.tmpTransform_ = createTransform();
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection").default} projection Projection.
* @return {boolean|undefined} Tile needs to be rendered.
*/
prepareTile(tile, pixelRatio, projection) {
let render;
const state = tile.getState();
if (state === TileState.LOADED || state === TileState.ERROR) {
this.updateExecutorGroup_(tile, pixelRatio, projection);
if (this.tileImageNeedsRender_(tile)) {
render = true;
}
}
return render;
}
/**
* @param {number} z Tile coordinate z.
* @param {number} x Tile coordinate x.
* @param {number} y Tile coordinate y.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @return {!import("../../Tile.js").default} Tile.
*/
getTile(z, x, y, frameState) {
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const resolution = viewState.resolution;
const projection = viewState.projection;
const layer = this.getLayer();
const tile = layer.getSource().getTile(z, x, y, pixelRatio, projection);
const viewHints = frameState.viewHints;
const hifi = !(
viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]
);
if (hifi || !tile.wantedResolution) {
tile.wantedResolution = resolution;
}
const render = this.prepareTile(tile, pixelRatio, projection);
if (
render &&
(hifi || Date.now() - frameState.time < 8) &&
layer.getRenderMode() !== 'vector'
) {
this.renderTileImage_(tile, frameState);
}
return super.getTile(z, x, y, frameState);
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @return {boolean} Tile is drawable.
*/
isDrawableTile(tile) {
const layer = this.getLayer();
return (
super.isDrawableTile(tile) &&
(layer.getRenderMode() === 'vector'
? getUid(layer) in tile.executorGroups
: tile.hasContext(layer))
);
}
/**
* @inheritDoc
*/
getTileImage(tile) {
return tile.getImage(this.getLayer());
}
/**
* Determine whether render should be called.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @return {boolean} Layer is ready to be rendered.
*/
prepareFrame(frameState) {
const layerRevision = this.getLayer().getRevision();
if (this.renderedLayerRevision_ !== layerRevision) {
this.renderedLayerRevision_ = layerRevision;
this.renderedTiles.length = 0;
}
return super.prepareFrame(frameState);
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection.js").default} projection Projection.
* @private
*/
updateExecutorGroup_(tile, pixelRatio, projection) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
const revision = layer.getRevision();
const renderOrder = layer.getRenderOrder() || null;
const resolution = tile.wantedResolution;
const builderState = tile.getReplayState(layer);
if (
!builderState.dirty &&
builderState.renderedResolution === resolution &&
builderState.renderedRevision == revision &&
builderState.renderedRenderOrder == renderOrder
) {
return;
}
const source = layer.getSource();
const declutter = layer.getDeclutter();
const sourceTileGrid = source.getTileGrid();
const tileGrid = source.getTileGridForProjection(projection);
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const sourceTiles = source.getSourceTiles(pixelRatio, projection, tile);
const layerUid = getUid(layer);
delete tile.hitDetectionImageData[layerUid];
tile.executorGroups[layerUid] = [];
if (declutter) {
tile.declutterExecutorGroups[layerUid] = [];
}
builderState.dirty = false;
for (let t = 0, tt = sourceTiles.length; t < tt; ++t) {
const sourceTile = sourceTiles[t];
if (sourceTile.getState() != TileState.LOADED) {
continue;
}
const sourceTileCoord = sourceTile.tileCoord;
const sourceTileExtent =
sourceTileGrid.getTileCoordExtent(sourceTileCoord);
const sharedExtent = getIntersection(tileExtent, sourceTileExtent);
const builderExtent = buffer(
sharedExtent,
layer.getRenderBuffer() * resolution,
this.tmpExtent
);
const bufferedExtent = equals(sourceTileExtent, sharedExtent)
? null
: builderExtent;
const builderGroup = new CanvasBuilderGroup(
0,
builderExtent,
resolution,
pixelRatio
);
const declutterBuilderGroup = declutter
? new CanvasBuilderGroup(0, sharedExtent, resolution, pixelRatio)
: undefined;
const squaredTolerance = getSquaredRenderTolerance(
resolution,
pixelRatio
);
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @this {CanvasVectorTileLayerRenderer}
*/
const render = function (feature) {
let styles;
const styleFunction =
feature.getStyleFunction() || layer.getStyleFunction();
if (styleFunction) {
styles = styleFunction(feature, resolution);
}
if (styles) {
const dirty = this.renderFeature(
feature,
squaredTolerance,
styles,
builderGroup,
declutterBuilderGroup
);
builderState.dirty = builderState.dirty || dirty;
}
};
const features = sourceTile.getFeatures();
if (renderOrder && renderOrder !== builderState.renderedRenderOrder) {
features.sort(renderOrder);
}
for (let i = 0, ii = features.length; i < ii; ++i) {
const feature = features[i];
if (
!bufferedExtent ||
intersects(bufferedExtent, feature.getGeometry().getExtent())
) {
render.call(this, feature);
}
}
const executorGroupInstructions = builderGroup.finish();
// no need to clip when the render tile is covered by a single source tile
const replayExtent =
layer.getRenderMode() !== 'vector' &&
declutter &&
sourceTiles.length === 1
? null
: sharedExtent;
const renderingReplayGroup = new CanvasExecutorGroup(
replayExtent,
resolution,
pixelRatio,
source.getOverlaps(),
executorGroupInstructions,
layer.getRenderBuffer()
);
tile.executorGroups[layerUid].push(renderingReplayGroup);
if (declutterBuilderGroup) {
const declutterExecutorGroup = new CanvasExecutorGroup(
null,
resolution,
pixelRatio,
source.getOverlaps(),
declutterBuilderGroup.finish(),
layer.getRenderBuffer()
);
tile.declutterExecutorGroups[layerUid].push(declutterExecutorGroup);
}
}
builderState.renderedRevision = revision;
builderState.renderedRenderOrder = renderOrder;
builderState.renderedResolution = resolution;
}
/**
* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {import("../vector.js").FeatureCallback<T>} callback Feature callback.
* @param {Array<import("../Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
* @return {T|undefined} Callback result.
* @template T
*/
forEachFeatureAtCoordinate(
coordinate,
frameState,
hitTolerance,
callback,
matches
) {
const resolution = frameState.viewState.resolution;
const rotation = frameState.viewState.rotation;
hitTolerance = hitTolerance == undefined ? 0 : hitTolerance;
const layer = this.getLayer();
const source = layer.getSource();
const tileGrid = source.getTileGridForProjection(
frameState.viewState.projection
);
const hitExtent = boundingExtent([coordinate]);
buffer(hitExtent, resolution * hitTolerance, hitExtent);
/** @type {!Object<string, import("../Map.js").HitMatch<T>|true>} */
const features = {};
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {import("../../geom/SimpleGeometry.js").default} geometry Geometry.
* @param {number} distanceSq The squared distance to the click position.
* @return {T|undefined} Callback result.
*/
const featureCallback = function (feature, geometry, distanceSq) {
let key = feature.getId();
if (key === undefined) {
key = getUid(feature);
}
const match = features[key];
if (!match) {
if (distanceSq === 0) {
features[key] = true;
return callback(feature, layer, geometry);
}
matches.push(
(features[key] = {
feature: feature,
layer: layer,
geometry: geometry,
distanceSq: distanceSq,
callback: callback,
})
);
} else if (match !== true && distanceSq < match.distanceSq) {
if (distanceSq === 0) {
features[key] = true;
matches.splice(matches.lastIndexOf(match), 1);
return callback(feature, layer, geometry);
}
match.geometry = geometry;
match.distanceSq = distanceSq;
}
return undefined;
};
const renderedTiles =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (
this.renderedTiles
);
let found;
for (let i = 0, ii = renderedTiles.length; !found && i < ii; ++i) {
const tile = renderedTiles[i];
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
if (!intersects(tileExtent, hitExtent)) {
continue;
}
const layerUid = getUid(layer);
const executorGroups = [tile.executorGroups[layerUid]];
const declutterExecutorGroups = tile.declutterExecutorGroups[layerUid];
if (declutterExecutorGroups) {
executorGroups.push(declutterExecutorGroups);
}
executorGroups.some((executorGroups) => {
const declutteredFeatures =
executorGroups === declutterExecutorGroups
? frameState.declutterTree.all().map((item) => item.value)
: null;
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
const executorGroup = executorGroups[t];
found = executorGroup.forEachFeatureAtCoordinate(
coordinate,
resolution,
rotation,
hitTolerance,
featureCallback,
declutteredFeatures
);
if (found) {
return true;
}
}
});
}
return found;
}
/**
* Asynchronous layer level hit detection.
* @param {import("../../pixel.js").Pixel} pixel Pixel.
* @return {Promise<Array<import("../../Feature").default>>} Promise that resolves with an array of features.
*/
getFeatures(pixel) {
return new Promise(
function (resolve, reject) {
const layer =
/** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
const layerUid = getUid(layer);
const source = layer.getSource();
const projection = this.renderedProjection;
const projectionExtent = projection.getExtent();
const resolution = this.renderedResolution;
const tileGrid = source.getTileGridForProjection(projection);
const coordinate = applyTransform(
this.renderedPixelToCoordinateTransform_,
pixel.slice()
);
const tileCoord = tileGrid.getTileCoordForCoordAndResolution(
coordinate,
resolution
);
let tile;
for (let i = 0, ii = this.renderedTiles.length; i < ii; ++i) {
if (
tileCoord.toString() === this.renderedTiles[i].tileCoord.toString()
) {
tile = this.renderedTiles[i];
if (tile.getState() === TileState.LOADED) {
const extent = tileGrid.getTileCoordExtent(tile.tileCoord);
if (
source.getWrapX() &&
projection.canWrapX() &&
!containsExtent(projectionExtent, extent)
) {
wrapX(coordinate, projection);
}
break;
}
tile = undefined;
}
}
if (!tile || tile.loadingSourceTiles > 0) {
resolve([]);
return;
}
const extent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const corner = getTopLeft(extent);
const tilePixel = [
(coordinate[0] - corner[0]) / resolution,
(corner[1] - coordinate[1]) / resolution,
];
const features = tile
.getSourceTiles()
.reduce(function (accumulator, sourceTile) {
return accumulator.concat(sourceTile.getFeatures());
}, []);
let hitDetectionImageData = tile.hitDetectionImageData[layerUid];
if (!hitDetectionImageData && !this.animatingOrInteracting_) {
const tileSize = toSize(
tileGrid.getTileSize(
tileGrid.getZForResolution(resolution, source.zDirection)
)
);
const rotation = this.renderedRotation_;
const transforms = [
this.getRenderTransform(
tileGrid.getTileCoordCenter(tile.wrappedTileCoord),
resolution,
0,
HIT_DETECT_RESOLUTION,
tileSize[0] * HIT_DETECT_RESOLUTION,
tileSize[1] * HIT_DETECT_RESOLUTION,
0
),
];
hitDetectionImageData = createHitDetectionImageData(
tileSize,
transforms,
features,
layer.getStyleFunction(),
tileGrid.getTileCoordExtent(tile.wrappedTileCoord),
tile.getReplayState(layer).renderedResolution,
rotation
);
tile.hitDetectionImageData[layerUid] = hitDetectionImageData;
}
resolve(hitDetect(tilePixel, features, hitDetectionImageData));
}.bind(this)
);
}
/**
* Perform action necessary to get the layer rendered after new fonts have loaded
*/
handleFontsChanged() {
const layer = this.getLayer();
if (layer.getVisible() && this.renderedLayerRevision_ !== undefined) {
layer.changed();
}
}
/**
* Handle changes in image style state.
* @param {import("../../events/Event.js").default} event Image style change event.
* @private
*/
handleStyleImageChange_(event) {
this.renderIfReadyAndVisible();
}
/**
* Render declutter items for this layer
* @param {import("../../Map.js").FrameState} frameState Frame state.
*/
renderDeclutter(frameState) {
const context = this.context;
const alpha = context.globalAlpha;
context.globalAlpha = this.getLayer().getOpacity();
const viewHints = frameState.viewHints;
const hifi = !(
viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]
);
const tiles =
/** @type {Array<import("../../VectorRenderTile.js").default>} */ (
this.renderedTiles
);
for (let i = 0, ii = tiles.length; i < ii; ++i) {
const tile = tiles[i];
const declutterExecutorGroups =
tile.declutterExecutorGroups[getUid(this.getLayer())];
if (declutterExecutorGroups) {
for (let j = declutterExecutorGroups.length - 1; j >= 0; --j) {
declutterExecutorGroups[j].execute(
this.context,
1,
this.getTileRenderTransform(tile, frameState),
frameState.viewState.rotation,
hifi,
undefined,
frameState.declutterTree
);
}
}
}
context.globalAlpha = alpha;
}
getTileRenderTransform(tile, frameState) {
const pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const center = viewState.center;
const resolution = viewState.resolution;
const rotation = viewState.rotation;
const size = frameState.size;
const width = Math.round(size[0] * pixelRatio);
const height = Math.round(size[1] * pixelRatio);
const source = this.getLayer().getSource();
const tileGrid = source.getTileGridForProjection(
frameState.viewState.projection
);
const tileCoord = tile.tileCoord;
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const worldOffset =
tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
const transform = multiply(
scale(this.inversePixelTransform.slice(), 1 / pixelRatio, 1 / pixelRatio),
this.getRenderTransform(
center,
resolution,
rotation,
pixelRatio,
width,
height,
worldOffset
)
);
return transform;
}
/**
* Render the layer.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {HTMLElement} target Target that may be used to render content to.
* @return {HTMLElement} The rendered element.
*/
renderFrame(frameState, target) {
const viewHints = frameState.viewHints;
const hifi = !(
viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]
);
super.renderFrame(frameState, target);
this.renderedPixelToCoordinateTransform_ =
frameState.pixelToCoordinateTransform.slice();
this.renderedRotation_ = frameState.viewState.rotation;
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
const renderMode = layer.getRenderMode();
const context = this.context;
const alpha = context.globalAlpha;
context.globalAlpha = layer.getOpacity();
const replayTypes = VECTOR_REPLAYS[renderMode];
const viewState = frameState.viewState;
const rotation = viewState.rotation;
const tileSource = layer.getSource();
const tileGrid = tileSource.getTileGridForProjection(viewState.projection);
const z = tileGrid.getZForResolution(
viewState.resolution,
tileSource.zDirection
);
const tiles = this.renderedTiles;
const clips = [];
const clipZs = [];
let ready = true;
for (let i = tiles.length - 1; i >= 0; --i) {
const tile = /** @type {import("../../VectorRenderTile.js").default} */ (
tiles[i]
);
ready = ready && !tile.getReplayState(layer).dirty;
const executorGroups = tile.executorGroups[getUid(layer)].filter(
(group) => group.hasExecutors(replayTypes)
);
if (executorGroups.length === 0) {
continue;
}
const transform = this.getTileRenderTransform(tile, frameState);
const currentZ = tile.tileCoord[0];
let contextSaved = false;
// Clip mask for regions in this tile that already filled by a higher z tile
const currentClip = executorGroups[0].getClipCoords(transform);
if (currentClip) {
for (let j = 0, jj = clips.length; j < jj; ++j) {
if (z !== currentZ && currentZ < clipZs[j]) {
const clip = clips[j];
if (
intersects(
[
currentClip[0],
currentClip[3],
currentClip[4],
currentClip[7],
],
[clip[0], clip[3], clip[4], clip[7]]
)
) {
if (!contextSaved) {
context.save();
contextSaved = true;
}
context.beginPath();
// counter-clockwise (outer ring) for current tile
context.moveTo(currentClip[0], currentClip[1]);
context.lineTo(currentClip[2], currentClip[3]);
context.lineTo(currentClip[4], currentClip[5]);
context.lineTo(currentClip[6], currentClip[7]);
// clockwise (inner ring) for higher z tile
context.moveTo(clip[6], clip[7]);
context.lineTo(clip[4], clip[5]);
context.lineTo(clip[2], clip[3]);
context.lineTo(clip[0], clip[1]);
context.clip();
}
}
}
clips.push(currentClip);
clipZs.push(currentZ);
}
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
const executorGroup = executorGroups[t];
executorGroup.execute(
context,
1,
transform,
rotation,
hifi,
replayTypes
);
}
if (contextSaved) {
context.restore();
}
}
context.globalAlpha = alpha;
this.ready = ready;
return this.container;
}
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles.
* @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Replay group.
* @param {import("../../render/canvas/BuilderGroup.js").default} [opt_declutterBuilderGroup] Builder group for decluttering.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(
feature,
squaredTolerance,
styles,
builderGroup,
opt_declutterBuilderGroup
) {
if (!styles) {
return false;
}
let loading = false;
if (Array.isArray(styles)) {
for (let i = 0, ii = styles.length; i < ii; ++i) {
loading =
renderFeature(
builderGroup,
feature,
styles[i],
squaredTolerance,
this.boundHandleStyleImageChange_,
undefined,
opt_declutterBuilderGroup
) || loading;
}
} else {
loading = renderFeature(
builderGroup,
feature,
styles,
squaredTolerance,
this.boundHandleStyleImageChange_,
undefined,
opt_declutterBuilderGroup
);
}
return loading;
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @return {boolean} A new tile image was rendered.
* @private
*/
tileImageNeedsRender_(tile) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
if (layer.getRenderMode() === 'vector') {
return false;
}
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const resolution = tile.wantedResolution;
return (
replayState.renderedTileResolution !== resolution ||
replayState.renderedTileRevision !== revision
);
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {import("../../Map").FrameState} frameState Frame state.
* @private
*/
renderTileImage_(tile, frameState) {
const layer = /** @type {import("../../layer/VectorTile.js").default} */ (
this.getLayer()
);
const replayState = tile.getReplayState(layer);
const revision = layer.getRevision();
const executorGroups = tile.executorGroups[getUid(layer)];
replayState.renderedTileRevision = revision;
const tileCoord = tile.wrappedTileCoord;
const z = tileCoord[0];
const source = layer.getSource();
let pixelRatio = frameState.pixelRatio;
const viewState = frameState.viewState;
const projection = viewState.projection;
const tileGrid = source.getTileGridForProjection(projection);
const tileResolution = tileGrid.getResolution(tile.tileCoord[0]);
const renderPixelRatio =
(frameState.pixelRatio / tile.wantedResolution) * tileResolution;
const resolution = tileGrid.getResolution(z);
const context = tile.getContext(layer);
// Increase tile size when overzooming for low pixel ratio, to avoid blurry tiles
pixelRatio = Math.round(
Math.max(pixelRatio, renderPixelRatio / pixelRatio)
);
const size = source.getTilePixelSize(z, pixelRatio, projection);
context.canvas.width = size[0];
context.canvas.height = size[1];
const renderScale = pixelRatio / renderPixelRatio;
if (renderScale !== 1) {
const canvasTransform = resetTransform(this.tmpTransform_);
scaleTransform(canvasTransform, renderScale, renderScale);
context.setTransform.apply(context, canvasTransform);
}
const tileExtent = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent);
const pixelScale = renderPixelRatio / resolution;
const transform = resetTransform(this.tmpTransform_);
scaleTransform(transform, pixelScale, -pixelScale);
translateTransform(transform, -tileExtent[0], -tileExtent[3]);
for (let i = 0, ii = executorGroups.length; i < ii; ++i) {
const executorGroup = executorGroups[i];
executorGroup.execute(
context,
renderScale,
transform,
0,
true,
IMAGE_REPLAYS[layer.getRenderMode()]
);
}
replayState.renderedTileResolution = tile.wantedResolution;
}
}
export default CanvasVectorTileLayerRenderer;