Files
openlayers/lib/OpenLayers/Renderer.js
ahocevar 740e3c4d28 Defaults for featureDx and xOffset.
This is mostly done to make SVG and VML tests pass again, but it may also help existing applications that override setExtent or drawFeature without calling the superclass methods properly.
2011-10-12 08:25:20 +02:00

415 lines
12 KiB
JavaScript

/* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
* full list of contributors). Published under the Clear BSD license.
* See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* @requires OpenLayers/BaseTypes/Class.js
*/
/**
* Class: OpenLayers.Renderer
* This is the base class for all renderers.
*
* This is based on a merger code written by Paul Spencer and Bertil Chapuis.
* It is largely composed of virtual functions that are to be implemented
* in technology-specific subclasses, but there is some generic code too.
*
* The functions that *are* implemented here merely deal with the maintenance
* of the size and extent variables, as well as the cached 'resolution'
* value.
*
* A note to the user that all subclasses should use getResolution() instead
* of directly accessing this.resolution in order to correctly use the
* cacheing system.
*
*/
OpenLayers.Renderer = OpenLayers.Class({
/**
* Property: container
* {DOMElement}
*/
container: null,
/**
* Property: root
* {DOMElement}
*/
root: null,
/**
* Property: extent
* {<OpenLayers.Bounds>}
*/
extent: null,
/**
* Property: locked
* {Boolean} If the renderer is currently in a state where many things
* are changing, the 'locked' property is set to true. This means
* that renderers can expect at least one more drawFeature event to be
* called with the 'locked' property set to 'true': In some renderers,
* this might make sense to use as a 'only update local information'
* flag.
*/
locked: false,
/**
* Property: size
* {<OpenLayers.Size>}
*/
size: null,
/**
* Property: resolution
* {Float} cache of current map resolution
*/
resolution: null,
/**
* Property: map
* {<OpenLayers.Map>} Reference to the map -- this is set in Vector's setMap()
*/
map: null,
/**
* Property: featureDx
* {Number} Feature offset in x direction. Will be calculated for and
* applied to the current feature while rendering (see
* <calculateFeatureDx>).
*/
featureDx: 0,
/**
* Constructor: OpenLayers.Renderer
*
* Parameters:
* containerID - {<String>}
* options - {Object} options for this renderer. See sublcasses for
* supported options.
*/
initialize: function(containerID, options) {
this.container = OpenLayers.Util.getElement(containerID);
OpenLayers.Util.extend(this, options);
},
/**
* APIMethod: destroy
*/
destroy: function() {
this.container = null;
this.extent = null;
this.size = null;
this.resolution = null;
this.map = null;
},
/**
* APIMethod: supported
* This should be overridden by specific subclasses
*
* Returns:
* {Boolean} Whether or not the browser supports the renderer class
*/
supported: function() {
return false;
},
/**
* Method: setExtent
* Set the visible part of the layer.
*
* Resolution has probably changed, so we nullify the resolution
* cache (this.resolution) -- this way it will be re-computed when
* next it is needed.
* We nullify the resolution cache (this.resolution) if resolutionChanged
* is set to true - this way it will be re-computed on the next
* getResolution() request.
*
* Parameters:
* extent - {<OpenLayers.Bounds>}
* resolutionChanged - {Boolean}
*
* Returns:
* {Boolean} true to notify the layer that the new extent does not exceed
* the coordinate range, and the features will not need to be redrawn.
* False otherwise.
*/
setExtent: function(extent, resolutionChanged) {
this.extent = extent.clone();
if (this.map.baseLayer && this.map.baseLayer.wrapDateLine) {
this.extent = extent.wrapDateLine(this.map.getMaxExtent());
}
if (resolutionChanged) {
this.resolution = null;
}
return true;
},
/**
* Method: setSize
* Sets the size of the drawing surface.
*
* Resolution has probably changed, so we nullify the resolution
* cache (this.resolution) -- this way it will be re-computed when
* next it is needed.
*
* Parameters:
* size - {<OpenLayers.Size>}
*/
setSize: function(size) {
this.size = size.clone();
this.resolution = null;
},
/**
* Method: getResolution
* Uses cached copy of resolution if available to minimize computing
*
* Returns:
* The current map's resolution
*/
getResolution: function() {
this.resolution = this.resolution || this.map.getResolution();
return this.resolution;
},
/**
* Method: drawFeature
* Draw the feature. The optional style argument can be used
* to override the feature's own style. This method should only
* be called from layer.drawFeature().
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
* style - {<Object>}
*
* Returns:
* {Boolean} true if the feature has been drawn completely, false if not,
* undefined if the feature had no geometry
*/
drawFeature: function(feature, style) {
if(style == null) {
style = feature.style;
}
if (feature.geometry) {
var bounds = feature.geometry.getBounds();
if(bounds) {
var worldBounds;
if (this.map.baseLayer && this.map.baseLayer.wrapDateLine) {
worldBounds = this.map.getMaxExtent();
}
if (!bounds.intersectsBounds(this.extent, {worldBounds: worldBounds})) {
style = {display: "none"};
} else {
this.calculateFeatureDx(bounds, worldBounds);
}
var rendered = this.drawGeometry(feature.geometry, style, feature.id);
if(style.display != "none" && style.label && rendered !== false) {
var location = feature.geometry.getCentroid();
if(style.labelXOffset || style.labelYOffset) {
var xOffset = isNaN(style.labelXOffset) ? 0 : style.labelXOffset;
var yOffset = isNaN(style.labelYOffset) ? 0 : style.labelYOffset;
var res = this.getResolution();
location.move(xOffset*res, yOffset*res);
}
this.drawText(feature.id, style, location);
} else {
this.removeText(feature.id);
}
return rendered;
}
}
},
/**
* Method: calculateFeatureDx
* {Number} Calculates the feature offset in x direction. Looking at the
* center of the feature bounds and the renderer extent, we calculate how
* many world widths the two are away from each other. This distance is
* used to shift the feature as close as possible to the center of the
* current enderer extent, which ensures that the feature is visible in the
* current viewport.
*
* Parameters:
* bounds - {<OpenLayers.Bounds>} Bounds of the feature
* worldBounds - {<OpenLayers.Bounds>} Bounds of the world
*/
calculateFeatureDx: function(bounds, worldBounds) {
this.featureDx = 0;
if (worldBounds) {
var worldWidth = worldBounds.getWidth(),
rendererCenterX = (this.extent.left + this.extent.right) / 2,
featureCenterX = (bounds.left + bounds.right) / 2,
worldsAway = Math.round((featureCenterX - rendererCenterX) / worldWidth);
this.featureDx = worldsAway * worldWidth;
}
},
/**
* Method: drawGeometry
*
* Draw a geometry. This should only be called from the renderer itself.
* Use layer.drawFeature() from outside the renderer.
* virtual function
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {<String>}
*/
drawGeometry: function(geometry, style, featureId) {},
/**
* Method: drawText
* Function for drawing text labels.
* This method is only called by the renderer itself.
*
* Parameters:
* featureId - {String}
* style -
* location - {<OpenLayers.Geometry.Point>}
*/
drawText: function(featureId, style, location) {},
/**
* Method: removeText
* Function for removing text labels.
* This method is only called by the renderer itself.
*
* Parameters:
* featureId - {String}
*/
removeText: function(featureId) {},
/**
* Method: clear
* Clear all vectors from the renderer.
* virtual function.
*/
clear: function() {},
/**
* Method: getFeatureIdFromEvent
* Returns a feature id from an event on the renderer.
* How this happens is specific to the renderer. This should be
* called from layer.getFeatureFromEvent().
* Virtual function.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*
* Returns:
* {String} A feature id or null.
*/
getFeatureIdFromEvent: function(evt) {},
/**
* Method: eraseFeatures
* This is called by the layer to erase features
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)}
*/
eraseFeatures: function(features) {
if(!(OpenLayers.Util.isArray(features))) {
features = [features];
}
for(var i=0, len=features.length; i<len; ++i) {
var feature = features[i];
this.eraseGeometry(feature.geometry, feature.id);
this.removeText(feature.id);
}
},
/**
* Method: eraseGeometry
* Remove a geometry from the renderer (by id).
* virtual function.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* featureId - {String}
*/
eraseGeometry: function(geometry, featureId) {},
/**
* Method: moveRoot
* moves this renderer's root to a (different) renderer.
* To be implemented by subclasses that require a common renderer root for
* feature selection.
*
* Parameters:
* renderer - {<OpenLayers.Renderer>} target renderer for the moved root
*/
moveRoot: function(renderer) {},
/**
* Method: getRenderLayerId
* Gets the layer that this renderer's output appears on. If moveRoot was
* used, this will be different from the id of the layer containing the
* features rendered by this renderer.
*
* Returns:
* {String} the id of the output layer.
*/
getRenderLayerId: function() {
return this.container.id;
},
/**
* Method: applyDefaultSymbolizer
*
* Parameters:
* symbolizer - {Object}
*
* Returns:
* {Object}
*/
applyDefaultSymbolizer: function(symbolizer) {
var result = OpenLayers.Util.extend({},
OpenLayers.Renderer.defaultSymbolizer);
if(symbolizer.stroke === false) {
delete result.strokeWidth;
delete result.strokeColor;
}
if(symbolizer.fill === false) {
delete result.fillColor;
}
OpenLayers.Util.extend(result, symbolizer);
return result;
},
CLASS_NAME: "OpenLayers.Renderer"
});
/**
* Constant: OpenLayers.Renderer.defaultSymbolizer
* {Object} Properties from this symbolizer will be applied to symbolizers
* with missing properties. This can also be used to set a global
* symbolizer default in OpenLayers. To be SLD 1.x compliant, add the
* following code before rendering any vector features:
* (code)
* OpenLayers.Renderer.defaultSymbolizer = {
* fillColor: "#808080",
* fillOpacity: 1,
* strokeColor: "#000000",
* strokeOpacity: 1,
* strokeWidth: 1,
* pointRadius: 3,
* graphicName: "square"
* };
* (end)
*/
OpenLayers.Renderer.defaultSymbolizer = {
fillColor: "#000000",
strokeColor: "#000000",
strokeWidth: 2,
fillOpacity: 1,
strokeOpacity: 1,
pointRadius: 0
};