This removes all tile queueing/loading specific code from Layer.Grid and creates a new class that manages tile loading and caching.
334 lines
9.9 KiB
JavaScript
334 lines
9.9 KiB
JavaScript
/* Copyright (c) 2006-2012 by OpenLayers Contributors (see authors.txt for
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* full list of contributors). Published under the 2-clause BSD license.
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* See license.txt in the OpenLayers distribution or repository for the
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* full text of the license. */
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/**
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* @requires OpenLayers/Layer/Grid.js
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* @requires OpenLayers/Util.js
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* @requires OpenLayers/BaseTypes.js
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* @requires OpenLayers/BaseTypes/Element.js
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*/
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/**
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* Class: OpenLayers.TileManager
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* Provides queueing of image requests and caching of image elements.
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*
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* Queueing avoids unnecessary image requests while changing zoom levels
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* quickly, and helps improve dragging performance on mobile devices that show
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* a lag in dragging when loading of new images start. <zoomDelay> and
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* <moveDelay> are the configuration options to control this behavior.
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*
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* Caching avoids setting the src on image elements for images that have already
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* been used. A TileManager instance can have a private cache (when configured
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* with a <cacheSize>), or share a cache with other instances, in which case the
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* cache size can be controlled by adjusting <OpenLayers.TileManager.cacheSize>.
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*/
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OpenLayers.TileManager = OpenLayers.Class({
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/**
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* APIProperty: map
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* {<OpenLayers.Map>} The map to manage tiles on.
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*/
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map: null,
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/**
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* APIProperty: cacheSize
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* {Number} Number of image elements to keep referenced in this instance's
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* private cache for fast reuse. If not set, this instance will use the
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* shared cache. To configure the shared cache size, set
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* <OpenLayers.TileManager.cacheSize>.
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*/
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cacheSize: null,
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/**
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* APIProperty: moveDelay
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* {Number} Delay in milliseconds after a map's move event before loading
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* tiles. Default is 100.
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*/
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moveDelay: 100,
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/**
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* APIProperty: zoomDelay
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* {Number} Delay in milliseconds after a map's zoomend event before loading
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* tiles. Default is 200.
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*/
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zoomDelay: 200,
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/**
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* Property: tileQueueId
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* {Number} The id of the <drawTilesFromQueue> animation.
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*/
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tileQueueId: null,
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/**
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* Property: tileQueue
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* {Array(<OpenLayers.Tile>)} Tiles queued for drawing.
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*/
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tileQueue: null,
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/**
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* Property: tileCache
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* {Object} Cached image elements, keyed by URL. This is shared among all
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* TileManager instances, unless <cacheSize> is set on the instance.
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*/
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tileCache: {},
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/**
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* Property: tileCacheIndex
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* {Array<String>} URLs of cached tiles; first entry is least recently
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* used. This is shared among all TileManager instances, unless
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* <cacheSize> is set on the instance.
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*/
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tileCacheIndex: [],
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/**
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* Constructor: OpenLayers.TileManager
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* Constructor for a new <OpenLayers.TileManager> instance.
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*
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* Parameters:
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* options - {Object} Configuration for this instance.
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*
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* Required options:
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* map - {<OpenLayers.Map>} The map to manage tiles on.
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*/
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initialize: function(options) {
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OpenLayers.Util.extend(this, options);
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this.tileQueue = [];
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if (this.cacheSize == null) {
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this.cacheSize = OpenLayers.TileManager.cacheSize;
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} else {
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this.tileCache = {};
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this.tileCacheIndex = [];
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}
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var map = this.map;
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for (var i=0, ii=map.layers.length; i<ii; ++i) {
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this.addLayer({layer: map.layers[i]});
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}
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this.map.events.on({
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move: this.move,
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zoomend: this.zoomEnd,
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addlayer: this.addLayer,
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removelayer: this.removeLayer,
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scope: this
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});
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},
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/**
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* Method: move
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* Handles the map's move event
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*/
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move: function() {
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this.updateTimeout(this.moveDelay);
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},
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/**
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* Method: zoomEnd
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* Handles the map's zoomEnd event
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*/
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zoomEnd: function() {
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this.updateTimeout(this.zoomDelay);
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},
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/**
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* Method: addLayer
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* Handles the map's addlayer event
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*
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* Parameters:
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* evt - {Object} The listener argument
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*/
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addLayer: function(evt) {
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var layer = evt.layer;
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if (layer instanceof OpenLayers.Layer.Grid) {
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layer.events.on({
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addtile: this.addTile,
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retile: this.clearTileQueue,
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scope: this
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});
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var i, j, tile;
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for (i=layer.grid.length-1; i>=0; --i) {
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for (j=layer.grid[i].length-1; j>=0; --j) {
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tile = layer.grid[i][j];
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this.addTile({tile: tile});
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if (tile.url) {
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this.manageTileCache({object: tile});
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}
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}
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}
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}
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},
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/**
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* Method: addLayer
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* Handles the map's removelayer event
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*
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* Parameters:
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* evt - {Object} The listener argument
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*/
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removeLayer: function(evt) {
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var layer = evt.layer;
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if (layer instanceof OpenLayers.Layer.Grid) {
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this.clearTileQueue({object: layer});
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layer.events.un({
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addtile: this.addTile,
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retile: this.clearTileQueue,
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scope: this
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});
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}
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},
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/**
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* Method: updateTimeout
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* Applies the <moveDelay> or <zoomDelay> to the <drawTilesFromQueue> loop.
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*
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* Parameters:
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* delay - {Number} The delay to apply
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*/
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updateTimeout: function(delay) {
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window.clearTimeout(this.tileQueueId);
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if (this.tileQueue.length) {
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this.tileQueueId = window.setTimeout(
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OpenLayers.Function.bind(this.drawTilesFromQueue, this),
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delay
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);
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}
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},
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/**
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* Method: addTile
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* Listener for the layer's addtile event
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*
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* Parameters:
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* evt - {Object} The listener argument
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*/
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addTile: function(evt) {
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evt.tile.events.on({
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beforedraw: this.queueTileDraw,
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loadstart: this.manageTileCache,
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reload: this.manageTileCache,
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unload: this.unloadTile,
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scope: this
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});
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},
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/**
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* Method: unloadTile
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* Listener for the tile's unload event
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*
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* Parameters:
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* evt - {Object} The listener argument
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*/
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unloadTile: function(evt) {
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evt.object.events.un({
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beforedraw: this.queueTileDraw,
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loadstart: this.manageTileCache,
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reload: this.manageTileCache,
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loadend: this.addToCache,
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unload: this.unloadTile,
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scope: this
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});
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OpenLayers.Util.removeItem(this.tileQueue, evt.object);
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},
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/**
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* Method: queueTileDraw
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* Adds a tile to the queue that will draw it.
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*
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* Parameters:
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* evt - {Object} Listener argument of the tile's beforedraw event
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*/
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queueTileDraw: function(evt) {
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var tile = evt.object;
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var queued = false;
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var layer = tile.layer;
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// queue only if image with same url not cached already
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if (layer.url && (layer.async ||
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!this.tileCache[layer.getURL(tile.bounds)])) {
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// add to queue only if not in queue already
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if (!~OpenLayers.Util.indexOf(this.tileQueue, tile)) {
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this.tileQueue.push(tile);
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}
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queued = true;
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}
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return !queued;
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},
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/**
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* Method: drawTilesFromQueue
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* Draws tiles from the tileQueue, and unqueues the tiles
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*/
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drawTilesFromQueue: function() {
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while (this.tileQueue.length) {
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this.tileQueue.shift().draw(true);
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}
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},
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/**
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* Method: manageTileCache
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* Adds, updates, removes and fetches cache entries.
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*
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* Parameters:
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* evt - {Object} Listener argument of the tile's loadstart event
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*/
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manageTileCache: function(evt) {
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var tile = evt.object;
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var img = this.tileCache[tile.url];
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// only use images from the cache that are not on a layer already
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if (img && (!img.parentNode ||
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OpenLayers.Element.hasClass(img.parentNode, 'olBackBuffer'))) {
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tile.imgDiv = img;
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OpenLayers.Util.removeItem(this.tileCacheIndex, tile.url);
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this.tileCacheIndex.push(tile.url);
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tile.positionTile();
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tile.layer.div.appendChild(tile.imgDiv);
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} else if (evt.type === 'loadstart') {
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tile.events.register('loadend', this, this.addToCache);
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}
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},
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/**
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* Method: addToCache
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*
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* Parameters:
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* evt - {Object} Listener argument for the tile's loadend event
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*/
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addToCache: function(evt) {
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var tile = evt.object;
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tile.events.unregister('loadend', this, this.addToCache);
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if (!this.tileCache[tile.url]) {
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if (!OpenLayers.Element.hasClass(tile.imgDiv, 'olImageLoadError')) {
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if (this.tileCacheIndex.length >= this.cacheSize) {
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delete this.tileCache[this.tileCacheIndex[0]];
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this.tileCacheIndex.shift();
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}
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this.tileCache[tile.url] = tile.imgDiv;
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this.tileCacheIndex.push(tile.url);
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}
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}
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},
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/**
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* Method: clearTileQueue
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* Clears the tile queue from tiles of a specific layer
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*
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* Parameters:
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* evt - {Object} Listener argument of the layer's retile event
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*/
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clearTileQueue: function(evt) {
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var layer = evt.object;
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for (var i=this.tileQueue.length-1; i>=0; --i) {
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if (this.tileQueue[i].layer === layer) {
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this.tileQueue.splice(i, 1);
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}
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}
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}
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});
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/**
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* APIProperty: OpenLayers.TileManager.cacheSize
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* {Number} Number of image elements to keep referenced in the shared cache
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* for fast reuse. Default is 512.
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*/
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OpenLayers.TileManager.cacheSize = 512; |