Files
openlayers/lib/OpenLayers/Renderer/SVG.js
crschmidt 7e8605bf0d Fix SVG renderer. Stephen Woodbridge reported problems with this, and it was
also reported on the users mailing list. The problem appears to be that Firefox
has poor support for circles of very small radius -- below about .0002. Since
units were in geographic units, this just didn't work so well. So: 
  * Change coordinate space to be pixel based.
  * Make all x/y operations divided by resolution
  * add getComponentsString, getShortString helpers
  * Redraw nodes totally on every 'reprojectNode' call


git-svn-id: http://svn.openlayers.org/trunk/openlayers@2960 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
2007-04-02 00:15:59 +00:00

349 lines
10 KiB
JavaScript

/* Copyright (c) 2006 MetaCarta, Inc., published under a modified BSD license.
* See http://svn.openlayers.org/trunk/openlayers/repository-license.txt
* for the full text of the license. */
/**
* @class
*
* @requires OpenLayers/Renderer/Elements.js
*/
OpenLayers.Renderer.SVG = OpenLayers.Class.create();
OpenLayers.Renderer.SVG.prototype =
OpenLayers.Class.inherit(OpenLayers.Renderer.Elements, {
/** @type String */
xmlns: "http://www.w3.org/2000/svg",
/**
* @constructor
*
* @param {String} containerID
*/
initialize: function(containerID) {
if (!this.supported()) {
return;
}
OpenLayers.Renderer.Elements.prototype.initialize.apply(this,
arguments);
},
/**
*
*/
destroy: function() {
OpenLayers.Renderer.Elements.prototype.destroy.apply(this, arguments);
},
/**
* @returns Whether or not the browser supports the VML renderer
* @type Boolean
*/
supported: function() {
var svgFeature = "http://www.w3.org/TR/SVG11/feature#SVG";
var supported = (document.implementation.hasFeature("org.w3c.svg", "1.0") || document.implementation.hasFeature(svgFeature, "1.1"));
return supported;
},
/**
* @param {OpenLayers.Bounds} extent
*/
setExtent: function(extent) {
OpenLayers.Renderer.Elements.prototype.setExtent.apply(this,
arguments);
var resolution = this.getResolution();
var extentString = extent.left / resolution + " " + -extent.top / resolution + " " +
extent.getWidth() / resolution + " " + extent.getHeight() / resolution;
this.rendererRoot.setAttributeNS(null, "viewBox", extentString);
},
/**
* function
*
* sets the size of the drawing surface
*
* @param size {OpenLayers.Size} the size of the drawing surface
*/
setSize: function(size) {
OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
this.rendererRoot.setAttributeNS(null, "width", this.size.w);
this.rendererRoot.setAttributeNS(null, "height", this.size.h);
},
/**
* @param geometry {OpenLayers.Geometry}
*
* @returns The corresponding node type for the specified geometry
* @type String
*/
getNodeType: function(geometry) {
var nodeType = null;
switch (geometry.CLASS_NAME) {
case "OpenLayers.Geometry.Point":
nodeType = "circle";
break;
case "OpenLayers.Geometry.Rectangle":
nodeType = "rect";
break;
case "OpenLayers.Geometry.LineString":
nodeType = "polyline";
break;
case "OpenLayers.Geometry.LinearRing":
nodeType = "polygon";
break;
case "OpenLayers.Geometry.Polygon":
case "OpenLayers.Geometry.Curve":
case "OpenLayers.Geometry.Surface":
nodeType = "path";
break;
default:
break;
}
return nodeType;
},
/**
* @param {DOMElement} node
*/
reprojectNode: function(node) {
this.drawGeometryNode(node);
},
/**
* Use to set all the style attributes to a SVG node.
*
* Note: takes care to adjust stroke width and point radius
* to be resolution-relative
*
* @param node {SVGDomElement} an SVG element to decorate
* @param {Object} style
* @param {Object} options
* @option isFilled {boolean}
* @option isStroked {boolean}
*/
setStyle: function(node, style, options) {
style = style || node.olStyle;
options = options || node.olOptions;
if (node.geometry.CLASS_NAME == "OpenLayers.Geometry.Point") {
node.setAttributeNS(null, "r", style.pointRadius);
}
if (options.isFilled) {
node.setAttributeNS(null, "fill", style.fillColor);
node.setAttributeNS(null, "fill-opacity", style.fillOpacity);
} else {
node.setAttributeNS(null, "fill", "none");
}
if (options.isStroked) {
node.setAttributeNS(null, "stroke", style.strokeColor);
node.setAttributeNS(null, "stroke-opacity", style.strokeOpacity);
node.setAttributeNS(null, "stroke-width", style.strokeWidth);
} else {
node.setAttributeNS(null, "stroke", "none");
}
if (style.pointerEvents) {
node.setAttributeNS(null, "pointer-events", style.pointerEvents);
}
},
/**
* @private
*
* @param {String} type Kind of node to draw
* @param {String} id Id for node
*
* @returns A new node of the given type and id
* @type DOMElement
*/
createNode: function(type, id) {
var node = document.createElementNS(this.xmlns, type);
if (id) {
node.setAttributeNS(null, "id", id);
}
return node;
},
/**
* @private
*
* @param {String} type Kind of node to draw
* @param {String} id Id for node
*
* @returns Whether or not the specified node is of the specified type
* @type Boolean
*/
nodeTypeCompare: function(node, type) {
return (type == node.nodeName);
},
/**
* @returns The specific render engine's root element
* @type DOMElement
*/
createRenderRoot: function() {
var id = this.container.id + "_svgRoot";
var rendererRoot = this.nodeFactory(id, "svg");
return rendererRoot;
},
/**
* @returns The main root element to which we'll add vectors
* @type DOMElement
*/
createRoot: function() {
var id = this.container.id + "_root";
var root = this.nodeFactory(id, "g");
// flip the SVG display Y axis upside down so it
// matches the display Y axis of the map
root.setAttributeNS(null, "transform", "scale(1, -1)");
return root;
},
/**************************************
* *
* GEOMETRY DRAWING FUNCTIONS *
* *
**************************************/
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawPoint: function(node, geometry) {
this.drawCircle(node, geometry, 1);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
* @param {float} radius
*/
drawCircle: function(node, geometry, radius) {
var resolution = this.getResolution();
node.setAttributeNS(null, "cx", geometry.x / resolution);
node.setAttributeNS(null, "cy", geometry.y / resolution);
node.setAttributeNS(null, "r", radius);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawLineString: function(node, geometry) {
node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawLinearRing: function(node, geometry) {
node.setAttributeNS(null, "points", this.getComponentsString(geometry.components));
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawPolygon: function(node, geometry) {
var d = "";
for (var j = 0; j < geometry.components.length; j++) {
var linearRing = geometry.components[j];
d += " M";
for (var i = 0; i < linearRing.components.length; i++) {
d += " " + this.getShortString(linearRing.components[i]);
}
}
d += " z";
node.setAttributeNS(null, "d", d);
node.setAttributeNS(null, "fill-rule", "evenodd");
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawRectangle: function(node, geometry) {
node.setAttributeNS(null, "x", geometry.x / resolution);
node.setAttributeNS(null, "y", geometry.y / resolution);
node.setAttributeNS(null, "width", geometry.width);
node.setAttributeNS(null, "height", geometry.height);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawCurve: function(node, geometry) {
var d = null;
for (var i = 0; i < geometry.components.length; i++) {
if ((i%3) == 0 && (i/3) == 0) {
d = "M " + this.getShortString(geometry.components[i]);
} else if ((i%3) == 1) {
d += " C " + this.getShortString(geometry.components[i]);
} else {
d += " " + this.getShortString(geometry.components[i]);
}
}
node.setAttributeNS(null, "d", d);
},
/**
* @param {DOMElement} node
* @param {OpenLayers.Geometry} geometry
*/
drawSurface: function(node, geometry) {
// create the svg path string representation
var d = null;
for (var i = 0; i < geometry.components.length; i++) {
if ((i%3) == 0 && (i/3) == 0) {
d = "M " + this.getShortString(geometry.components[i]);
} else if ((i%3) == 1) {
d += " C " + this.getShortString(geometry.components[i]);
} else {
d += " " + this.getShortString(geometry.components[i]);
}
}
d += " Z";
node.setAttributeNS(null, "d", d);
},
/**
* @param {Array} components array of points
*/
getComponentsString: function(components) {
var strings = [];
for(var i = 0; i < components.length; i++) {
strings.push(this.getShortString(components[i]));
}
return strings.join(",");
},
/**
* @param {OpenLayers.Geometry.Point} point
*/
getShortString: function(point) {
var resolution = this.getResolution();
return point.x / resolution + "," + point.y / resolution;
},
/** @final @type String */
CLASS_NAME: "OpenLayers.Renderer.SVG"
});