Files
openlayers/src/ol/interaction/PinchRotate.js
Tim Schaub ad62739a6e Use blocked scoped variables
In addition to using const and let, this also upgrades our linter config and removes lint (mostly whitespace).
2018-01-12 00:50:30 -07:00

175 lines
4.1 KiB
JavaScript

/**
* @module ol/interaction/PinchRotate
*/
import {inherits} from '../index.js';
import ViewHint from '../ViewHint.js';
import {FALSE} from '../functions.js';
import Interaction from '../interaction/Interaction.js';
import PointerInteraction from '../interaction/Pointer.js';
import RotationConstraint from '../RotationConstraint.js';
/**
* @classdesc
* Allows the user to rotate the map by twisting with two fingers
* on a touch screen.
*
* @constructor
* @extends {ol.interaction.Pointer}
* @param {olx.interaction.PinchRotateOptions=} opt_options Options.
* @api
*/
const PinchRotate = function(opt_options) {
PointerInteraction.call(this, {
handleDownEvent: PinchRotate.handleDownEvent_,
handleDragEvent: PinchRotate.handleDragEvent_,
handleUpEvent: PinchRotate.handleUpEvent_
});
const options = opt_options || {};
/**
* @private
* @type {ol.Coordinate}
*/
this.anchor_ = null;
/**
* @private
* @type {number|undefined}
*/
this.lastAngle_ = undefined;
/**
* @private
* @type {boolean}
*/
this.rotating_ = false;
/**
* @private
* @type {number}
*/
this.rotationDelta_ = 0.0;
/**
* @private
* @type {number}
*/
this.threshold_ = options.threshold !== undefined ? options.threshold : 0.3;
/**
* @private
* @type {number}
*/
this.duration_ = options.duration !== undefined ? options.duration : 250;
};
inherits(PinchRotate, PointerInteraction);
/**
* @param {ol.MapBrowserPointerEvent} mapBrowserEvent Event.
* @this {ol.interaction.PinchRotate}
* @private
*/
PinchRotate.handleDragEvent_ = function(mapBrowserEvent) {
let rotationDelta = 0.0;
const touch0 = this.targetPointers[0];
const touch1 = this.targetPointers[1];
// angle between touches
const angle = Math.atan2(
touch1.clientY - touch0.clientY,
touch1.clientX - touch0.clientX);
if (this.lastAngle_ !== undefined) {
const delta = angle - this.lastAngle_;
this.rotationDelta_ += delta;
if (!this.rotating_ &&
Math.abs(this.rotationDelta_) > this.threshold_) {
this.rotating_ = true;
}
rotationDelta = delta;
}
this.lastAngle_ = angle;
const map = mapBrowserEvent.map;
const view = map.getView();
if (view.getConstraints().rotation === RotationConstraint.disable) {
return;
}
// rotate anchor point.
// FIXME: should be the intersection point between the lines:
// touch0,touch1 and previousTouch0,previousTouch1
const viewportPosition = map.getViewport().getBoundingClientRect();
const centroid = PointerInteraction.centroid(this.targetPointers);
centroid[0] -= viewportPosition.left;
centroid[1] -= viewportPosition.top;
this.anchor_ = map.getCoordinateFromPixel(centroid);
// rotate
if (this.rotating_) {
const rotation = view.getRotation();
map.render();
Interaction.rotateWithoutConstraints(view,
rotation + rotationDelta, this.anchor_);
}
};
/**
* @param {ol.MapBrowserPointerEvent} mapBrowserEvent Event.
* @return {boolean} Stop drag sequence?
* @this {ol.interaction.PinchRotate}
* @private
*/
PinchRotate.handleUpEvent_ = function(mapBrowserEvent) {
if (this.targetPointers.length < 2) {
const map = mapBrowserEvent.map;
const view = map.getView();
view.setHint(ViewHint.INTERACTING, -1);
if (this.rotating_) {
const rotation = view.getRotation();
Interaction.rotate(
view, rotation, this.anchor_, this.duration_);
}
return false;
} else {
return true;
}
};
/**
* @param {ol.MapBrowserPointerEvent} mapBrowserEvent Event.
* @return {boolean} Start drag sequence?
* @this {ol.interaction.PinchRotate}
* @private
*/
PinchRotate.handleDownEvent_ = function(mapBrowserEvent) {
if (this.targetPointers.length >= 2) {
const map = mapBrowserEvent.map;
this.anchor_ = null;
this.lastAngle_ = undefined;
this.rotating_ = false;
this.rotationDelta_ = 0.0;
if (!this.handlingDownUpSequence) {
map.getView().setHint(ViewHint.INTERACTING, 1);
}
return true;
} else {
return false;
}
};
/**
* @inheritDoc
*/
PinchRotate.prototype.shouldStopEvent = FALSE;
export default PinchRotate;