Files
openlayers/src/ol/geom/base.js
ahocevar 666a010e3b Point-in-polygon improvements
As suggested by @tschaub in #674, geom.pointInPoly is not needed
if we have geom.LinearRing#containsCoordinate. This pull request
also adds tests and documentation on the limitations of the
containsCoordinate method.

I think for now it is ok to keep geometry/topology functions as
simple as possible in ol3. If we decide to not rely on third
party libraries like jsts for topology operations, we can always
refine what we have and e.g. port topology operations over from
ol2.
2013-05-07 10:49:51 +02:00

45 lines
1.1 KiB
JavaScript

goog.provide('ol.geom.Vertex');
goog.provide('ol.geom.VertexArray');
goog.require('ol.coordinate');
/**
* @typedef {Array.<number>}
*/
ol.geom.Vertex;
/**
* @typedef {Array.<ol.geom.Vertex>}
*/
ol.geom.VertexArray;
/**
* Calculate the squared distance from a point to a line segment.
*
* @param {ol.Coordinate} coordinate Coordinate of the point.
* @param {Array.<ol.Coordinate>} segment Line segment (2 coordinates).
* @return {number} Squared distance from the point to the line segment.
*/
ol.geom.squaredDistanceToSegment = function(coordinate, segment) {
// http://de.softuses.com/103478, Kommentar #1
var v = segment[0];
var w = segment[1];
var l2 = ol.coordinate.squaredDistance(v, w);
if (l2 == 0) {
return ol.coordinate.squaredDistance(coordinate, v);
}
var t = ((coordinate[0] - v[0]) * (w[0] - v[0]) +
(coordinate[1] - v[1]) * (w[1] - v[1])) / l2;
if (t < 0) {
return ol.coordinate.squaredDistance(coordinate, v);
}
if (t > 1) {
return ol.coordinate.squaredDistance(coordinate, w);
}
return ol.coordinate.squaredDistance(coordinate,
[v[0] + t * (w[0] - v[0]), v[1] + t * (w[1] - v[1])]);
};