To have the same path (starting with `ol/`, without `.js`) as in the documentation. The support was added in the webpack config in #8928
85 lines
2.1 KiB
JavaScript
85 lines
2.1 KiB
JavaScript
import Feature from 'ol/Feature';
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import Map from 'ol/Map';
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import {unByKey} from 'ol/Observable';
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import View from 'ol/View';
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import {easeOut} from 'ol/easing';
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import Point from 'ol/geom/Point';
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import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer';
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import {fromLonLat} from 'ol/proj';
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import {OSM, Vector as VectorSource} from 'ol/source';
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import {Circle as CircleStyle, Stroke, Style} from 'ol/style';
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import {getVectorContext} from 'ol/render';
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const tileLayer = new TileLayer({
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source: new OSM({
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wrapX: false
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})
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});
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const map = new Map({
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layers: [tileLayer],
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target: 'map',
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view: new View({
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center: [0, 0],
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zoom: 1
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})
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});
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const source = new VectorSource({
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wrapX: false
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});
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const vector = new VectorLayer({
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source: source
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});
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map.addLayer(vector);
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function addRandomFeature() {
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const x = Math.random() * 360 - 180;
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const y = Math.random() * 180 - 90;
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const geom = new Point(fromLonLat([x, y]));
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const feature = new Feature(geom);
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source.addFeature(feature);
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}
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const duration = 3000;
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function flash(feature) {
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const start = new Date().getTime();
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const listenerKey = tileLayer.on('postrender', animate);
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function animate(event) {
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const vectorContext = getVectorContext(event);
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const frameState = event.frameState;
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const flashGeom = feature.getGeometry().clone();
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const elapsed = frameState.time - start;
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const elapsedRatio = elapsed / duration;
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// radius will be 5 at start and 30 at end.
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const radius = easeOut(elapsedRatio) * 25 + 5;
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const opacity = easeOut(1 - elapsedRatio);
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const style = new Style({
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image: new CircleStyle({
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radius: radius,
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stroke: new Stroke({
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color: 'rgba(255, 0, 0, ' + opacity + ')',
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width: 0.25 + opacity
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})
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})
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});
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vectorContext.setStyle(style);
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vectorContext.drawGeometry(flashGeom);
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if (elapsed > duration) {
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unByKey(listenerKey);
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return;
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}
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// tell OpenLayers to continue postrender animation
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map.render();
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}
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}
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source.on('addfeature', function(e) {
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flash(e.feature);
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});
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window.setInterval(addRandomFeature, 1000);
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