Files
openlayers/src/ol/render/canvas/ExecutorGroup.js
2020-04-29 20:19:42 +02:00

493 lines
14 KiB
JavaScript

/**
* @module ol/render/canvas/ExecutorGroup
*/
import BuilderType from './BuilderType.js';
import Executor from './Executor.js';
import {buffer, createEmpty, extendCoordinate} from '../../extent.js';
import {
compose as composeTransform,
create as createTransform,
} from '../../transform.js';
import {createCanvasContext2D} from '../../dom.js';
import {isEmpty} from '../../obj.js';
import {numberSafeCompareFunction} from '../../array.js';
import {transform2D} from '../../geom/flat/transform.js';
/**
* @const
* @type {Array<import("./BuilderType.js").default>}
*/
const ORDER = [
BuilderType.POLYGON,
BuilderType.CIRCLE,
BuilderType.LINE_STRING,
BuilderType.IMAGE,
BuilderType.TEXT,
BuilderType.DEFAULT,
];
class ExecutorGroup {
/**
* @param {import("../../extent.js").Extent} maxExtent Max extent for clipping. When a
* `maxExtent` was set on the Buillder for this executor group, the same `maxExtent`
* should be set here, unless the target context does not exceet that extent (which
* can be the case when rendering to tiles).
* @param {number} resolution Resolution.
* @param {number} pixelRatio Pixel ratio.
* @param {boolean} overlaps The executor group can have overlapping geometries.
* @param {!Object<string, !Object<import("./BuilderType.js").default, import("./Builder.js").SerializableInstructions>>} allInstructions
* The serializable instructions.
* @param {number=} opt_renderBuffer Optional rendering buffer.
*/
constructor(
maxExtent,
resolution,
pixelRatio,
overlaps,
allInstructions,
opt_renderBuffer
) {
/**
* @private
* @type {import("../../extent.js").Extent}
*/
this.maxExtent_ = maxExtent;
/**
* @private
* @type {boolean}
*/
this.overlaps_ = overlaps;
/**
* @private
* @type {number}
*/
this.pixelRatio_ = pixelRatio;
/**
* @private
* @type {number}
*/
this.resolution_ = resolution;
/**
* @private
* @type {number|undefined}
*/
this.renderBuffer_ = opt_renderBuffer;
/**
* @private
* @type {!Object<string, !Object<import("./BuilderType.js").default, import("./Executor").default>>}
*/
this.executorsByZIndex_ = {};
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.hitDetectionContext_ = null;
/**
* @private
* @type {import("../../transform.js").Transform}
*/
this.hitDetectionTransform_ = createTransform();
this.createExecutors_(allInstructions);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {import("../../transform.js").Transform} transform Transform.
*/
clip(context, transform) {
const flatClipCoords = this.getClipCoords(transform);
context.beginPath();
context.moveTo(flatClipCoords[0], flatClipCoords[1]);
context.lineTo(flatClipCoords[2], flatClipCoords[3]);
context.lineTo(flatClipCoords[4], flatClipCoords[5]);
context.lineTo(flatClipCoords[6], flatClipCoords[7]);
context.clip();
}
/**
* Create executors and populate them using the provided instructions.
* @private
* @param {!Object<string, !Object<import("./BuilderType.js").default, import("./Builder.js").SerializableInstructions>>} allInstructions The serializable instructions
*/
createExecutors_(allInstructions) {
for (const zIndex in allInstructions) {
let executors = this.executorsByZIndex_[zIndex];
if (executors === undefined) {
executors = {};
this.executorsByZIndex_[zIndex] = executors;
}
const instructionByZindex = allInstructions[zIndex];
for (const builderType in instructionByZindex) {
const instructions = instructionByZindex[builderType];
executors[builderType] = new Executor(
this.resolution_,
this.pixelRatio_,
this.overlaps_,
instructions
);
}
}
}
/**
* @param {Array<import("./BuilderType.js").default>} executors Executors.
* @return {boolean} Has executors of the provided types.
*/
hasExecutors(executors) {
for (const zIndex in this.executorsByZIndex_) {
const candidates = this.executorsByZIndex_[zIndex];
for (let i = 0, ii = executors.length; i < ii; ++i) {
if (executors[i] in candidates) {
return true;
}
}
}
return false;
}
/**
* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
* @param {number} resolution Resolution.
* @param {number} rotation Rotation.
* @param {number} hitTolerance Hit tolerance in pixels.
* @param {function(import("../../Feature.js").FeatureLike): T} callback Feature callback.
* @param {Array<import("../../Feature.js").FeatureLike>} declutteredFeatures Decluttered features.
* @return {T|undefined} Callback result.
* @template T
*/
forEachFeatureAtCoordinate(
coordinate,
resolution,
rotation,
hitTolerance,
callback,
declutteredFeatures
) {
hitTolerance = Math.round(hitTolerance);
const contextSize = hitTolerance * 2 + 1;
const transform = composeTransform(
this.hitDetectionTransform_,
hitTolerance + 0.5,
hitTolerance + 0.5,
1 / resolution,
-1 / resolution,
-rotation,
-coordinate[0],
-coordinate[1]
);
if (!this.hitDetectionContext_) {
this.hitDetectionContext_ = createCanvasContext2D(
contextSize,
contextSize
);
}
const context = this.hitDetectionContext_;
if (
context.canvas.width !== contextSize ||
context.canvas.height !== contextSize
) {
context.canvas.width = contextSize;
context.canvas.height = contextSize;
} else {
context.clearRect(0, 0, contextSize, contextSize);
}
/**
* @type {import("../../extent.js").Extent}
*/
let hitExtent;
if (this.renderBuffer_ !== undefined) {
hitExtent = createEmpty();
extendCoordinate(hitExtent, coordinate);
buffer(
hitExtent,
resolution * (this.renderBuffer_ + hitTolerance),
hitExtent
);
}
const mask = getCircleArray(hitTolerance);
let builderType;
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @return {?} Callback result.
*/
function featureCallback(feature) {
const imageData = context.getImageData(0, 0, contextSize, contextSize)
.data;
for (let i = 0; i < contextSize; i++) {
for (let j = 0; j < contextSize; j++) {
if (mask[i][j]) {
if (imageData[(j * contextSize + i) * 4 + 3] > 0) {
let result;
if (
!(
declutteredFeatures &&
(builderType == BuilderType.IMAGE ||
builderType == BuilderType.TEXT)
) ||
declutteredFeatures.indexOf(feature) !== -1
) {
result = callback(feature);
}
if (result) {
return result;
} else {
context.clearRect(0, 0, contextSize, contextSize);
return undefined;
}
}
}
}
}
}
/** @type {Array<number>} */
const zs = Object.keys(this.executorsByZIndex_).map(Number);
zs.sort(numberSafeCompareFunction);
let i, j, executors, executor, result;
for (i = zs.length - 1; i >= 0; --i) {
const zIndexKey = zs[i].toString();
executors = this.executorsByZIndex_[zIndexKey];
for (j = ORDER.length - 1; j >= 0; --j) {
builderType = ORDER[j];
executor = executors[builderType];
if (executor !== undefined) {
result = executor.executeHitDetection(
context,
transform,
rotation,
featureCallback,
hitExtent
);
if (result) {
return result;
}
}
}
}
return undefined;
}
/**
* @param {import("../../transform.js").Transform} transform Transform.
* @return {Array<number>} Clip coordinates.
*/
getClipCoords(transform) {
const maxExtent = this.maxExtent_;
if (!maxExtent) {
return null;
}
const minX = maxExtent[0];
const minY = maxExtent[1];
const maxX = maxExtent[2];
const maxY = maxExtent[3];
const flatClipCoords = [minX, minY, minX, maxY, maxX, maxY, maxX, minY];
transform2D(flatClipCoords, 0, 8, 2, transform, flatClipCoords);
return flatClipCoords;
}
/**
* @return {boolean} Is empty.
*/
isEmpty() {
return isEmpty(this.executorsByZIndex_);
}
/**
* @param {CanvasRenderingContext2D} context Context.
* @param {number} contextScale Scale of the context.
* @param {import("../../transform.js").Transform} transform Transform.
* @param {number} viewRotation View rotation.
* @param {boolean} snapToPixel Snap point symbols and test to integer pixel.
* @param {Array<import("./BuilderType.js").default>=} opt_builderTypes Ordered replay types to replay.
* Default is {@link module:ol/render/replay~ORDER}
* @param {Object<string, import("../canvas.js").DeclutterGroup>=} opt_declutterReplays Declutter replays.
*/
execute(
context,
contextScale,
transform,
viewRotation,
snapToPixel,
opt_builderTypes,
opt_declutterReplays
) {
/** @type {Array<number>} */
const zs = Object.keys(this.executorsByZIndex_).map(Number);
zs.sort(numberSafeCompareFunction);
// setup clipping so that the parts of over-simplified geometries are not
// visible outside the current extent when panning
if (this.maxExtent_) {
context.save();
this.clip(context, transform);
}
const builderTypes = opt_builderTypes ? opt_builderTypes : ORDER;
let i, ii, j, jj, replays, replay;
for (i = 0, ii = zs.length; i < ii; ++i) {
const zIndexKey = zs[i].toString();
replays = this.executorsByZIndex_[zIndexKey];
for (j = 0, jj = builderTypes.length; j < jj; ++j) {
const builderType = builderTypes[j];
replay = replays[builderType];
if (replay !== undefined) {
if (
opt_declutterReplays &&
(builderType == BuilderType.IMAGE ||
builderType == BuilderType.TEXT)
) {
const declutter = opt_declutterReplays[zIndexKey];
if (!declutter) {
opt_declutterReplays[zIndexKey] = [replay, transform.slice(0)];
} else {
declutter.push(replay, transform.slice(0));
}
} else {
replay.execute(
context,
contextScale,
transform,
viewRotation,
snapToPixel
);
}
}
}
}
if (this.maxExtent_) {
context.restore();
}
}
}
/**
* This cache is used for storing calculated pixel circles for increasing performance.
* It is a static property to allow each Replaygroup to access it.
* @type {Object<number, Array<Array<(boolean|undefined)>>>}
*/
const circleArrayCache = {
0: [[true]],
};
/**
* This method fills a row in the array from the given coordinate to the
* middle with `true`.
* @param {Array<Array<(boolean|undefined)>>} array The array that will be altered.
* @param {number} x X coordinate.
* @param {number} y Y coordinate.
*/
function fillCircleArrayRowToMiddle(array, x, y) {
let i;
const radius = Math.floor(array.length / 2);
if (x >= radius) {
for (i = radius; i < x; i++) {
array[i][y] = true;
}
} else if (x < radius) {
for (i = x + 1; i < radius; i++) {
array[i][y] = true;
}
}
}
/**
* This methods creates a circle inside a fitting array. Points inside the
* circle are marked by true, points on the outside are undefined.
* It uses the midpoint circle algorithm.
* A cache is used to increase performance.
* @param {number} radius Radius.
* @returns {Array<Array<(boolean|undefined)>>} An array with marked circle points.
*/
export function getCircleArray(radius) {
if (circleArrayCache[radius] !== undefined) {
return circleArrayCache[radius];
}
const arraySize = radius * 2 + 1;
const arr = new Array(arraySize);
for (let i = 0; i < arraySize; i++) {
arr[i] = new Array(arraySize);
}
let x = radius;
let y = 0;
let error = 0;
while (x >= y) {
fillCircleArrayRowToMiddle(arr, radius + x, radius + y);
fillCircleArrayRowToMiddle(arr, radius + y, radius + x);
fillCircleArrayRowToMiddle(arr, radius - y, radius + x);
fillCircleArrayRowToMiddle(arr, radius - x, radius + y);
fillCircleArrayRowToMiddle(arr, radius - x, radius - y);
fillCircleArrayRowToMiddle(arr, radius - y, radius - x);
fillCircleArrayRowToMiddle(arr, radius + y, radius - x);
fillCircleArrayRowToMiddle(arr, radius + x, radius - y);
y++;
error += 1 + 2 * y;
if (2 * (error - x) + 1 > 0) {
x -= 1;
error += 1 - 2 * x;
}
}
circleArrayCache[radius] = arr;
return arr;
}
/**
* @param {!Object<string, Array<*>>} declutterReplays Declutter replays.
* @param {CanvasRenderingContext2D} context Context.
* @param {number} rotation Rotation.
* @param {number} opacity Opacity.
* @param {boolean} snapToPixel Snap point symbols and text to integer pixels.
* @param {Array<import("../../PluggableMap.js").DeclutterItems>} declutterItems Declutter items.
*/
export function replayDeclutter(
declutterReplays,
context,
rotation,
opacity,
snapToPixel,
declutterItems
) {
const zs = Object.keys(declutterReplays)
.map(Number)
.sort(numberSafeCompareFunction);
for (let z = 0, zz = zs.length; z < zz; ++z) {
const executorData = declutterReplays[zs[z].toString()];
let currentExecutor;
for (let i = 0, ii = executorData.length; i < ii; ) {
const executor = executorData[i++];
if (executor !== currentExecutor) {
currentExecutor = executor;
declutterItems.push({
items: executor.declutterItems,
opacity: opacity,
});
}
const transform = executorData[i++];
executor.execute(context, 1, transform, rotation, snapToPixel);
}
}
}
export default ExecutorGroup;