Files
openlayers/src/ol/layer/VectorTile.js
2018-05-07 15:50:56 -06:00

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8.1 KiB
JavaScript

/**
* @module ol/layer/VectorTile
*/
import {inherits} from '../index.js';
import LayerType from '../LayerType.js';
import {assert} from '../asserts.js';
import TileProperty from '../layer/TileProperty.js';
import VectorLayer from '../layer/Vector.js';
import VectorTileRenderType from '../layer/VectorTileRenderType.js';
import {assign} from '../obj.js';
/**
* @enum {string}
* Render mode for vector tiles:
* * `'image'`: Vector tiles are rendered as images. Great performance, but
* point symbols and texts are always rotated with the view and pixels are
* scaled during zoom animations.
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels
* are scaled during zoom animations. Point symbols and texts are accurately
* rendered as vectors and can stay upright on rotated views.
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering
* even during animations, but slower performance than the other options.
* @api
*/
export const RenderType = {
IMAGE: 'image',
HYBRID: 'hybrid',
VECTOR: 'vector'
};
/**
* @typedef {Object} Options
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {module:ol/extent~Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex=0] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
* renderer when getting features from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
* the largest possible buffer of the used tiles. It should be at least the size of the largest
* point symbol or line width.
* @property {module:ol/layer/VectorTileRenderType|string} [renderMode='hybrid'] Render mode for vector tiles:
* * `'image'`: Vector tiles are rendered as images. Great performance, but point symbols and texts
* are always rotated with the view and pixels are scaled during zoom animations.
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
* rotated views.
* * `'vector'`: Vector tiles are rendered as vectors. Most accurate rendering even during
* animations, but slower performance than the other options.
*
* When `declutter` is set to `true`, `'hybrid'` will be used instead of `'image'`.
* @property {module:ol/source/VectorTile} [source] Source.
* @property {module:ol/PluggableMap} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use {@link module:ol/Map#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles, and the priority is defined by the z-index of the style. Lower z-index
* means higher priority. When set to `true`, a `renderMode` of `'image'` will be overridden with
* `'hybrid'`.
* @property {module:ol/style/Style|Array.<module:ol/style/Style>|module:ol/style/Style~StyleFunction} [style] Layer style. See
* {@link module:ol/style} for default style which will be used if this is not defined.
* @property {number} [maxTilesLoading=16] Maximum number tiles to load simultaneously.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
* @property {module:ol/render~OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created.
* @property {(module:ol/style/Style|Array.<module:ol/style/Style>|module:ol/style/Style~StyleFunction)} [style] Layer style. See
* {@link module:ol/style} for default style which will be used if this is not defined.
* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
*/
/**
* @classdesc
* Layer for vector tile data that is rendered client-side.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @constructor
* @extends {module:ol/layer/Vector}
* @param {module:ol/layer/VectorTile~Options=} opt_options Options.
* @api
*/
const VectorTileLayer = function(opt_options) {
const options = opt_options ? opt_options : {};
let renderMode = options.renderMode || VectorTileRenderType.HYBRID;
assert(renderMode == undefined ||
renderMode == VectorTileRenderType.IMAGE ||
renderMode == VectorTileRenderType.HYBRID ||
renderMode == VectorTileRenderType.VECTOR,
28); // `renderMode` must be `'image'`, `'hybrid'` or `'vector'`
if (options.declutter && renderMode == VectorTileRenderType.IMAGE) {
renderMode = VectorTileRenderType.HYBRID;
}
options.renderMode = renderMode;
const baseOptions = assign({}, options);
delete baseOptions.preload;
delete baseOptions.useInterimTilesOnError;
VectorLayer.call(this, /** @type {module:ol/layer/Vector~Options} */ (baseOptions));
this.setPreload(options.preload ? options.preload : 0);
this.setUseInterimTilesOnError(options.useInterimTilesOnError !== undefined ?
options.useInterimTilesOnError : true);
/**
* The layer type.
* @protected
* @type {module:ol/LayerType}
*/
this.type = LayerType.VECTOR_TILE;
};
inherits(VectorTileLayer, VectorLayer);
/**
* Return the level as number to which we will preload tiles up to.
* @return {number} The level to preload tiles up to.
* @observable
* @api
*/
VectorTileLayer.prototype.getPreload = function() {
return /** @type {number} */ (this.get(TileProperty.PRELOAD));
};
/**
* Whether we use interim tiles on error.
* @return {boolean} Use interim tiles on error.
* @observable
* @api
*/
VectorTileLayer.prototype.getUseInterimTilesOnError = function() {
return /** @type {boolean} */ (this.get(TileProperty.USE_INTERIM_TILES_ON_ERROR));
};
/**
* Set the level as number to which we will preload tiles up to.
* @param {number} preload The level to preload tiles up to.
* @observable
* @api
*/
VectorTileLayer.prototype.setPreload = function(preload) {
this.set(TileProperty.PRELOAD, preload);
};
/**
* Set whether we use interim tiles on error.
* @param {boolean} useInterimTilesOnError Use interim tiles on error.
* @observable
* @api
*/
VectorTileLayer.prototype.setUseInterimTilesOnError = function(useInterimTilesOnError) {
this.set(TileProperty.USE_INTERIM_TILES_ON_ERROR, useInterimTilesOnError);
};
/**
* Return the associated {@link module:ol/source/VectorTile vectortilesource} of the layer.
* @function
* @return {module:ol/source/VectorTile} Source.
* @api
*/
VectorTileLayer.prototype.getSource;
export default VectorTileLayer;