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openlayers/lib/OpenLayers/Renderer.js

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JavaScript

/* Copyright (c) 2006-2008 MetaCarta, Inc., published under the Clear BSD
* license. See http://svn.openlayers.org/trunk/openlayers/license.txt for the
* full text of the license. */
/**
* Class: OpenLayers.Renderer
* This is the base class for all renderers.
*
* This is based on a merger code written by Paul Spencer and Bertil Chapuis.
* It is largely composed of virtual functions that are to be implemented
* in technology-specific subclasses, but there is some generic code too.
*
* The functions that *are* implemented here merely deal with the maintenance
* of the size and extent variables, as well as the cached 'resolution'
* value.
*
* A note to the user that all subclasses should use getResolution() instead
* of directly accessing this.resolution in order to correctly use the
* cacheing system.
*
*/
OpenLayers.Renderer = OpenLayers.Class({
/**
* Property: container
* {DOMElement}
*/
container: null,
/**
* Property: extent
* {<OpenLayers.Bounds>}
*/
extent: null,
/**
* Property: locked
* {Boolean} If the renderer is currently in a state where many things
* are changing, the 'locked' property is set to true. This means
* that renderers can expect at least one more drawFeature event to be
* called with the 'locked' property set to 'true': In some renderers,
* this might make sense to use as a 'only update local information'
* flag.
*/
locked: false,
/**
* Property: size
* {<OpenLayers.Size>}
*/
size: null,
/**
* Property: resolution
* {Float} cache of current map resolution
*/
resolution: null,
/**
* Property: map
* {<OpenLayers.Map>} Reference to the map -- this is set in Vector's setMap()
*/
map: null,
/**
* Constructor: OpenLayers.Renderer
*
* Parameters:
* containerID - {<String>}
* options - {Object} options for this renderer. See sublcasses for
* supported options.
*/
initialize: function(containerID, options) {
this.container = OpenLayers.Util.getElement(containerID);
},
/**
* APIMethod: destroy
*/
destroy: function() {
this.container = null;
this.extent = null;
this.size = null;
this.resolution = null;
this.map = null;
},
/**
* APIMethod: supported
* This should be overridden by specific subclasses
*
* Returns:
* {Boolean} Whether or not the browser supports the renderer class
*/
supported: function() {
return false;
},
/**
* Method: setExtent
* Set the visible part of the layer.
*
* Resolution has probably changed, so we nullify the resolution
* cache (this.resolution) -- this way it will be re-computed when
* next it is needed.
* We nullify the resolution cache (this.resolution) if resolutionChanged
* is set to true - this way it will be re-computed on the next
* getResolution() request.
*
* Parameters:
* extent - {<OpenLayers.Bounds>}
* resolutionChanged - {Boolean}
*/
setExtent: function(extent, resolutionChanged) {
this.extent = extent.clone();
if (resolutionChanged) {
this.resolution = null;
}
},
/**
* Method: setSize
* Sets the size of the drawing surface.
*
* Resolution has probably changed, so we nullify the resolution
* cache (this.resolution) -- this way it will be re-computed when
* next it is needed.
*
* Parameters:
* size - {<OpenLayers.Size>}
*/
setSize: function(size) {
this.size = size.clone();
this.resolution = null;
},
/**
* Method: getResolution
* Uses cached copy of resolution if available to minimize computing
*
* Returns:
* The current map's resolution
*/
getResolution: function() {
this.resolution = this.resolution || this.map.getResolution();
return this.resolution;
},
/**
* Method: drawFeature
* Draw the feature. The optional style argument can be used
* to override the feature's own style. This method should only
* be called from layer.drawFeature().
*
* Parameters:
* feature - {<OpenLayers.Feature.Vector>}
* style - {<Object>}
*
* Returns:
* {Boolean} true if the feature has been drawn completely, false if not,
* undefined if the feature had no geometry
*/
drawFeature: function(feature, style) {
if(style == null) {
style = feature.style;
}
if (feature.geometry) {
var bounds = feature.geometry.getBounds();
if(bounds) {
if (!bounds.intersectsBounds(this.extent)) {
style = {display: "none"};
}
return this.drawGeometry(feature.geometry, style, feature.id);
}
}
},
/**
* Method: drawGeometry
*
* Draw a geometry. This should only be called from the renderer itself.
* Use layer.drawFeature() from outside the renderer.
* virtual function
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
* style - {Object}
* featureId - {<String>}
*/
drawGeometry: function(geometry, style, featureId) {},
/**
* Method: clear
* Clear all vectors from the renderer.
* virtual function.
*/
clear: function() {},
/**
* Method: getFeatureIdFromEvent
* Returns a feature id from an event on the renderer.
* How this happens is specific to the renderer. This should be
* called from layer.getFeatureFromEvent().
* Virtual function.
*
* Parameters:
* evt - {<OpenLayers.Event>}
*
* Returns:
* {String} A feature id or null.
*/
getFeatureIdFromEvent: function(evt) {},
/**
* Method: eraseFeatures
* This is called by the layer to erase features
*
* Parameters:
* features - {Array(<OpenLayers.Feature.Vector>)}
*/
eraseFeatures: function(features) {
if(!(features instanceof Array)) {
features = [features];
}
for(var i=0, len=features.length; i<len; ++i) {
this.eraseGeometry(features[i].geometry);
}
},
/**
* Method: eraseGeometry
* Remove a geometry from the renderer (by id).
* virtual function.
*
* Parameters:
* geometry - {<OpenLayers.Geometry>}
*/
eraseGeometry: function(geometry) {},
CLASS_NAME: "OpenLayers.Renderer"
});