This pull requests replaces type check hint assertions with type casts, library sanity check assertions with conditional console.assert statements in debug mode, and runtime sanity checks with assertions that throw an ol.AssertionError with an error code for lookup outside the library.
329 lines
10 KiB
JavaScript
329 lines
10 KiB
JavaScript
goog.provide('ol.renderer.Layer');
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goog.require('ol.events');
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goog.require('ol.events.EventType');
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goog.require('ol');
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goog.require('ol.functions');
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goog.require('ol.ImageState');
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goog.require('ol.Observable');
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goog.require('ol.TileRange');
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goog.require('ol.TileState');
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goog.require('ol.layer.Layer');
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goog.require('ol.transform');
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goog.require('ol.source.State');
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goog.require('ol.source.Tile');
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/**
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* @constructor
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* @extends {ol.Observable}
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* @param {ol.layer.Layer} layer Layer.
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* @struct
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*/
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ol.renderer.Layer = function(layer) {
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ol.Observable.call(this);
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/**
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* @private
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* @type {ol.layer.Layer}
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*/
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this.layer_ = layer;
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};
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ol.inherits(ol.renderer.Layer, ol.Observable);
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/**
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {olx.FrameState} frameState Frame state.
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* @param {function(this: S, (ol.Feature|ol.render.Feature), ol.layer.Layer): T}
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* callback Feature callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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* @return {T|undefined} Callback result.
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* @template S,T
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*/
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ol.renderer.Layer.prototype.forEachFeatureAtCoordinate = ol.nullFunction;
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/**
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* @param {ol.Pixel} pixel Pixel.
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* @param {olx.FrameState} frameState Frame state.
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* @param {function(this: S, ol.layer.Layer): T} callback Layer callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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* @return {T|undefined} Callback result.
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* @template S,T
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*/
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ol.renderer.Layer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {
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var coordinate = ol.transform.apply(
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frameState.pixelToCoordinateTransform, pixel.slice());
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var hasFeature = this.forEachFeatureAtCoordinate(
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coordinate, frameState, ol.functions.TRUE, this);
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if (hasFeature) {
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return callback.call(thisArg, this.layer_);
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} else {
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return undefined;
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}
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};
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/**
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* @param {ol.Coordinate} coordinate Coordinate.
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* @param {olx.FrameState} frameState Frame state.
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* @return {boolean} Is there a feature at the given coordinate?
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*/
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ol.renderer.Layer.prototype.hasFeatureAtCoordinate = ol.functions.FALSE;
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/**
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* Create a function that adds loaded tiles to the tile lookup.
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* @param {ol.source.Tile} source Tile source.
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* @param {ol.proj.Projection} projection Projection of the tiles.
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* @param {Object.<number, Object.<string, ol.Tile>>} tiles Lookup of loaded
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* tiles by zoom level.
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* @return {function(number, ol.TileRange):boolean} A function that can be
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* called with a zoom level and a tile range to add loaded tiles to the
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* lookup.
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* @protected
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*/
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ol.renderer.Layer.prototype.createLoadedTileFinder = function(source, projection, tiles) {
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return (
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/**
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* @param {number} zoom Zoom level.
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* @param {ol.TileRange} tileRange Tile range.
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* @return {boolean} The tile range is fully loaded.
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*/
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function(zoom, tileRange) {
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function callback(tile) {
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if (!tiles[zoom]) {
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tiles[zoom] = {};
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}
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tiles[zoom][tile.tileCoord.toString()] = tile;
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}
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return source.forEachLoadedTile(projection, zoom, tileRange, callback);
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});
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};
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/**
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* @return {ol.layer.Layer} Layer.
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*/
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ol.renderer.Layer.prototype.getLayer = function() {
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return this.layer_;
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};
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/**
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* Handle changes in image state.
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* @param {ol.events.Event} event Image change event.
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* @private
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*/
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ol.renderer.Layer.prototype.handleImageChange_ = function(event) {
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var image = /** @type {ol.Image} */ (event.target);
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if (image.getState() === ol.ImageState.LOADED) {
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this.renderIfReadyAndVisible();
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}
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};
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/**
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* Load the image if not already loaded, and register the image change
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* listener if needed.
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* @param {ol.ImageBase} image Image.
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* @return {boolean} `true` if the image is already loaded, `false`
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* otherwise.
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* @protected
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*/
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ol.renderer.Layer.prototype.loadImage = function(image) {
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var imageState = image.getState();
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if (imageState != ol.ImageState.LOADED &&
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imageState != ol.ImageState.ERROR) {
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// the image is either "idle" or "loading", register the change
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// listener (a noop if the listener was already registered)
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ol.DEBUG && console.assert(imageState == ol.ImageState.IDLE ||
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imageState == ol.ImageState.LOADING,
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'imageState is "idle" or "loading"');
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ol.events.listen(image, ol.events.EventType.CHANGE,
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this.handleImageChange_, this);
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}
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if (imageState == ol.ImageState.IDLE) {
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image.load();
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imageState = image.getState();
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ol.DEBUG && console.assert(imageState == ol.ImageState.LOADING ||
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imageState == ol.ImageState.LOADED,
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'imageState is "loading" or "loaded"');
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}
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return imageState == ol.ImageState.LOADED;
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};
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/**
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* @protected
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*/
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ol.renderer.Layer.prototype.renderIfReadyAndVisible = function() {
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var layer = this.getLayer();
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if (layer.getVisible() && layer.getSourceState() == ol.source.State.READY) {
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this.changed();
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}
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};
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.source.Tile} tileSource Tile source.
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* @protected
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*/
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ol.renderer.Layer.prototype.scheduleExpireCache = function(frameState, tileSource) {
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if (tileSource.canExpireCache()) {
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/**
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* @param {ol.source.Tile} tileSource Tile source.
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* @param {ol.Map} map Map.
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* @param {olx.FrameState} frameState Frame state.
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*/
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var postRenderFunction = function(tileSource, map, frameState) {
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var tileSourceKey = ol.getUid(tileSource).toString();
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tileSource.expireCache(frameState.viewState.projection,
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frameState.usedTiles[tileSourceKey]);
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}.bind(null, tileSource);
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frameState.postRenderFunctions.push(
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/** @type {ol.PostRenderFunction} */ (postRenderFunction)
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);
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}
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};
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/**
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* @param {Object.<string, ol.Attribution>} attributionsSet Attributions
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* set (target).
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* @param {Array.<ol.Attribution>} attributions Attributions (source).
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* @protected
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*/
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ol.renderer.Layer.prototype.updateAttributions = function(attributionsSet, attributions) {
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if (attributions) {
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var attribution, i, ii;
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for (i = 0, ii = attributions.length; i < ii; ++i) {
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attribution = attributions[i];
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attributionsSet[ol.getUid(attribution).toString()] = attribution;
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}
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}
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};
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/**
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.source.Source} source Source.
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* @protected
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*/
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ol.renderer.Layer.prototype.updateLogos = function(frameState, source) {
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var logo = source.getLogo();
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if (logo !== undefined) {
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if (typeof logo === 'string') {
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frameState.logos[logo] = '';
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} else if (logo) {
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ol.assert(typeof logo.href == 'string', 44); // `logo.href` should be a string.
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ol.assert(typeof logo.src == 'string', 45); // `logo.src` should be a string.
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frameState.logos[logo.src] = logo.href;
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}
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}
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};
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/**
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* @param {Object.<string, Object.<string, ol.TileRange>>} usedTiles Used tiles.
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* @param {ol.source.Tile} tileSource Tile source.
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* @param {number} z Z.
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* @param {ol.TileRange} tileRange Tile range.
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* @protected
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*/
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ol.renderer.Layer.prototype.updateUsedTiles = function(usedTiles, tileSource, z, tileRange) {
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// FIXME should we use tilesToDrawByZ instead?
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var tileSourceKey = ol.getUid(tileSource).toString();
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var zKey = z.toString();
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if (tileSourceKey in usedTiles) {
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if (zKey in usedTiles[tileSourceKey]) {
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usedTiles[tileSourceKey][zKey].extend(tileRange);
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} else {
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usedTiles[tileSourceKey][zKey] = tileRange;
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}
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} else {
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usedTiles[tileSourceKey] = {};
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usedTiles[tileSourceKey][zKey] = tileRange;
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}
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};
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/**
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* @param {ol.Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {ol.Size} size Size.
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* @protected
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* @return {ol.Coordinate} Snapped center.
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*/
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ol.renderer.Layer.prototype.snapCenterToPixel = function(center, resolution, size) {
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return [
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resolution * (Math.round(center[0] / resolution) + (size[0] % 2) / 2),
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resolution * (Math.round(center[1] / resolution) + (size[1] % 2) / 2)
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];
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};
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/**
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* Manage tile pyramid.
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* This function performs a number of functions related to the tiles at the
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* current zoom and lower zoom levels:
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* - registers idle tiles in frameState.wantedTiles so that they are not
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* discarded by the tile queue
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* - enqueues missing tiles
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.source.Tile} tileSource Tile source.
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* @param {ol.tilegrid.TileGrid} tileGrid Tile grid.
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* @param {number} pixelRatio Pixel ratio.
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* @param {ol.proj.Projection} projection Projection.
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* @param {ol.Extent} extent Extent.
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* @param {number} currentZ Current Z.
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* @param {number} preload Load low resolution tiles up to 'preload' levels.
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* @param {function(this: T, ol.Tile)=} opt_tileCallback Tile callback.
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* @param {T=} opt_this Object to use as `this` in `opt_tileCallback`.
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* @protected
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* @template T
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*/
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ol.renderer.Layer.prototype.manageTilePyramid = function(
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frameState, tileSource, tileGrid, pixelRatio, projection, extent,
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currentZ, preload, opt_tileCallback, opt_this) {
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var tileSourceKey = ol.getUid(tileSource).toString();
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if (!(tileSourceKey in frameState.wantedTiles)) {
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frameState.wantedTiles[tileSourceKey] = {};
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}
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var wantedTiles = frameState.wantedTiles[tileSourceKey];
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var tileQueue = frameState.tileQueue;
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var minZoom = tileGrid.getMinZoom();
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var tile, tileRange, tileResolution, x, y, z;
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for (z = currentZ; z >= minZoom; --z) {
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tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z, tileRange);
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tileResolution = tileGrid.getResolution(z);
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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if (currentZ - z <= preload) {
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tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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if (tile.getState() == ol.TileState.IDLE) {
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wantedTiles[tile.getKey()] = true;
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if (!tileQueue.isKeyQueued(tile.getKey())) {
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tileQueue.enqueue([tile, tileSourceKey,
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tileGrid.getTileCoordCenter(tile.tileCoord), tileResolution]);
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}
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}
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if (opt_tileCallback !== undefined) {
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opt_tileCallback.call(opt_this, tile);
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}
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} else {
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tileSource.useTile(z, x, y, projection);
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}
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}
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}
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}
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};
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