Files
openlayers/examples/layer-clipping.js
Tim Schaub 054af09032 Make code prettier
This updates ESLint and our shared eslint-config-openlayers to use Prettier.  Most formatting changes were automatically applied with this:

    npm run lint -- --fix

A few manual changes were required:

 * In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
 * In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason.  While editing this, I reworked `ExampleBuilder` to be a class.
 * In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
2020-04-06 12:54:09 -06:00

56 lines
1.5 KiB
JavaScript

import Map from '../src/ol/Map.js';
import OSM from '../src/ol/source/OSM.js';
import TileLayer from '../src/ol/layer/Tile.js';
import View from '../src/ol/View.js';
const osm = new TileLayer({
source: new OSM(),
});
const map = new Map({
layers: [osm],
target: 'map',
view: new View({
center: [0, 0],
zoom: 2,
}),
});
osm.on('prerender', function (event) {
const ctx = event.context;
// calculate the pixel ratio and rotation of the canvas
const matrix = event.inversePixelTransform;
const canvasPixelRatio = Math.sqrt(
matrix[0] * matrix[0] + matrix[1] * matrix[1]
);
const canvasRotation = -Math.atan2(matrix[1], matrix[0]);
ctx.save();
// center the canvas and remove rotation to position clipping
ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2);
ctx.rotate(-canvasRotation);
ctx.scale(3 * canvasPixelRatio, 3 * canvasPixelRatio);
ctx.translate(-75, -80);
ctx.beginPath();
ctx.moveTo(75, 40);
ctx.bezierCurveTo(75, 37, 70, 25, 50, 25);
ctx.bezierCurveTo(20, 25, 20, 62.5, 20, 62.5);
ctx.bezierCurveTo(20, 80, 40, 102, 75, 120);
ctx.bezierCurveTo(110, 102, 130, 80, 130, 62.5);
ctx.bezierCurveTo(130, 62.5, 130, 25, 100, 25);
ctx.bezierCurveTo(85, 25, 75, 37, 75, 40);
ctx.clip();
ctx.translate(75, 80);
ctx.scale(1 / 3 / canvasPixelRatio, 1 / 3 / canvasPixelRatio);
// reapply canvas rotation and position
ctx.rotate(canvasRotation);
ctx.translate(-ctx.canvas.width / 2, -ctx.canvas.height / 2);
});
osm.on('postrender', function (event) {
const ctx = event.context;
ctx.restore();
});