This updates ESLint and our shared eslint-config-openlayers to use Prettier. Most formatting changes were automatically applied with this:
npm run lint -- --fix
A few manual changes were required:
* In `examples/offscreen-canvas.js`, the `//eslint-disable-line` comment needed to be moved to the appropriate line to disable the error about the `'worker-loader!./offscreen-canvas.worker.js'` import.
* In `examples/webpack/exapmle-builder.js`, spaces could not be added after a couple `function`s for some reason. While editing this, I reworked `ExampleBuilder` to be a class.
* In `src/ol/format/WMSGetFeatureInfo.js`, the `// @ts-ignore` comment needed to be moved down one line so it applied to the `parsersNS` argument.
90 lines
1.9 KiB
JavaScript
90 lines
1.9 KiB
JavaScript
/**
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* @module ol/rotationconstraint
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*/
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import {toRadians} from './math.js';
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/**
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* @typedef {function((number|undefined), boolean=): (number|undefined)} Type
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*/
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/**
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* @param {number|undefined} rotation Rotation.
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* @return {number|undefined} Rotation.
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*/
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export function disable(rotation) {
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if (rotation !== undefined) {
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return 0;
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} else {
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return undefined;
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}
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}
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/**
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* @param {number|undefined} rotation Rotation.
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* @return {number|undefined} Rotation.
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*/
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export function none(rotation) {
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if (rotation !== undefined) {
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return rotation;
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} else {
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return undefined;
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}
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}
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/**
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* @param {number} n N.
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* @return {Type} Rotation constraint.
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*/
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export function createSnapToN(n) {
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const theta = (2 * Math.PI) / n;
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return (
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/**
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* @param {number|undefined} rotation Rotation.
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* @param {boolean=} opt_isMoving True if an interaction or animation is in progress.
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* @return {number|undefined} Rotation.
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*/
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function (rotation, opt_isMoving) {
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if (opt_isMoving) {
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return rotation;
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}
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if (rotation !== undefined) {
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rotation = Math.floor(rotation / theta + 0.5) * theta;
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return rotation;
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} else {
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return undefined;
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}
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}
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);
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}
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/**
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* @param {number=} opt_tolerance Tolerance.
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* @return {Type} Rotation constraint.
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*/
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export function createSnapToZero(opt_tolerance) {
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const tolerance = opt_tolerance || toRadians(5);
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return (
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/**
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* @param {number|undefined} rotation Rotation.
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* @param {boolean=} opt_isMoving True if an interaction or animation is in progress.
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* @return {number|undefined} Rotation.
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*/
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function (rotation, opt_isMoving) {
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if (opt_isMoving) {
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return rotation;
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}
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if (rotation !== undefined) {
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if (Math.abs(rotation) <= tolerance) {
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return 0;
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} else {
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return rotation;
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}
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} else {
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return undefined;
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}
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}
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);
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}
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