213 lines
6.0 KiB
JavaScript
213 lines
6.0 KiB
JavaScript
/**
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* @module ol/renderer/Layer
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*/
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import EventType from '../events/EventType.js';
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import ImageState from '../ImageState.js';
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import Observable from '../Observable.js';
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import {abstract} from '../util.js';
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/**
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* @template {import("../layer/Layer.js").default} LayerType
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*/
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class LayerRenderer extends Observable {
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/**
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* @param {LayerType} layer Layer.
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*/
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constructor(layer) {
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super();
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/**
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* The renderer is initialized and ready to render.
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* @type {boolean}
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*/
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this.ready = true;
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/** @private */
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this.boundHandleImageChange_ = this.handleImageChange_.bind(this);
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/**
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* @protected
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* @type {LayerType}
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*/
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this.layer_ = layer;
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/**
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* @type {import("../render/canvas/ExecutorGroup").default}
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*/
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this.declutterExecutorGroup = null;
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}
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/**
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* Asynchronous layer level hit detection.
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @return {Promise<Array<import("../Feature").default>>} Promise that resolves with
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* an array of features.
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*/
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getFeatures(pixel) {
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return abstract();
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}
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/**
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @return {Uint8ClampedArray|Uint8Array|Float32Array|DataView|null} Pixel data.
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*/
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getData(pixel) {
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return null;
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}
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/**
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* Determine whether render should be called.
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* @abstract
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @return {boolean} Layer is ready to be rendered.
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*/
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prepareFrame(frameState) {
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return abstract();
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}
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/**
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* Render the layer.
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* @abstract
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @param {HTMLElement} target Target that may be used to render content to.
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* @return {HTMLElement} The rendered element.
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*/
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renderFrame(frameState, target) {
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return abstract();
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}
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/**
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* @param {Object<number, Object<string, import("../Tile.js").default>>} tiles Lookup of loaded tiles by zoom level.
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* @param {number} zoom Zoom level.
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* @param {import("../Tile.js").default} tile Tile.
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* @return {boolean|void} If `false`, the tile will not be considered loaded.
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*/
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loadedTileCallback(tiles, zoom, tile) {
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if (!tiles[zoom]) {
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tiles[zoom] = {};
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}
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tiles[zoom][tile.tileCoord.toString()] = tile;
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return undefined;
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}
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/**
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* Create a function that adds loaded tiles to the tile lookup.
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* @param {import("../source/Tile.js").default} source Tile source.
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* @param {import("../proj/Projection.js").default} projection Projection of the tiles.
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* @param {Object<number, Object<string, import("../Tile.js").default>>} tiles Lookup of loaded tiles by zoom level.
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* @return {function(number, import("../TileRange.js").default):boolean} A function that can be
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* called with a zoom level and a tile range to add loaded tiles to the lookup.
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* @protected
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*/
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createLoadedTileFinder(source, projection, tiles) {
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return (
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/**
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* @param {number} zoom Zoom level.
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* @param {import("../TileRange.js").default} tileRange Tile range.
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* @return {boolean} The tile range is fully loaded.
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* @this {LayerRenderer}
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*/
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function (zoom, tileRange) {
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const callback = this.loadedTileCallback.bind(this, tiles, zoom);
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return source.forEachLoadedTile(projection, zoom, tileRange, callback);
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}.bind(this)
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);
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}
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/**
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* @abstract
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* @param {import("../coordinate.js").Coordinate} coordinate Coordinate.
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* @param {import("../PluggableMap.js").FrameState} frameState Frame state.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {import("./vector.js").FeatureCallback<T>} callback Feature callback.
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* @param {Array<import("./Map.js").HitMatch<T>>} matches The hit detected matches with tolerance.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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forEachFeatureAtCoordinate(
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coordinate,
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frameState,
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hitTolerance,
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callback,
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matches
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) {
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return undefined;
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}
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/**
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* @abstract
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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return null;
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}
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/**
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* @return {LayerType} Layer.
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*/
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getLayer() {
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return this.layer_;
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}
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/**
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* Perform action necessary to get the layer rendered after new fonts have loaded
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* @abstract
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*/
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handleFontsChanged() {}
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/**
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* Handle changes in image state.
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* @param {import("../events/Event.js").default} event Image change event.
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* @private
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*/
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handleImageChange_(event) {
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const image = /** @type {import("../Image.js").default} */ (event.target);
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if (image.getState() === ImageState.LOADED) {
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this.renderIfReadyAndVisible();
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}
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}
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/**
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* Load the image if not already loaded, and register the image change
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* listener if needed.
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* @param {import("../ImageBase.js").default} image Image.
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* @return {boolean} `true` if the image is already loaded, `false` otherwise.
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* @protected
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*/
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loadImage(image) {
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let imageState = image.getState();
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if (imageState != ImageState.LOADED && imageState != ImageState.ERROR) {
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image.addEventListener(EventType.CHANGE, this.boundHandleImageChange_);
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}
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if (imageState == ImageState.IDLE) {
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image.load();
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imageState = image.getState();
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}
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return imageState == ImageState.LOADED;
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}
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/**
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* @protected
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*/
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renderIfReadyAndVisible() {
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const layer = this.getLayer();
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if (layer && layer.getVisible() && layer.getSourceState() === 'ready') {
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layer.changed();
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}
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}
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/**
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* Clean up.
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*/
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disposeInternal() {
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delete this.layer_;
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super.disposeInternal();
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}
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}
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export default LayerRenderer;
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