Files
openlayers/src/ol/render/webgl/webglimagedefault.glsl
Éric Lemoine 87865be9f4 Add "color" support to WebGL image replay
This adds support for layer brightness, contrast, hue, saturation.
2014-11-10 15:00:35 +01:00

45 lines
1.0 KiB
GLSL

//! NAMESPACE=ol.render.webgl.imagereplay.shader.Default
//! CLASS=ol.render.webgl.imagereplay.shader.Default
//! COMMON
varying vec2 v_texCoord;
varying float v_opacity;
//! VERTEX
attribute vec2 a_position;
attribute vec2 a_texCoord;
attribute vec2 a_offsets;
attribute float a_opacity;
attribute float a_rotateWithView;
uniform mat4 u_projectionMatrix;
uniform mat4 u_offsetScaleMatrix;
uniform mat4 u_offsetRotateMatrix;
void main(void) {
mat4 offsetMatrix = u_offsetScaleMatrix;
if (a_rotateWithView == 1.0) {
offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;
}
vec4 offsets = offsetMatrix * vec4(a_offsets, 0., 0.);
gl_Position = u_projectionMatrix * vec4(a_position, 0., 1.) + offsets;
v_texCoord = a_texCoord;
v_opacity = a_opacity;
}
//! FRAGMENT
uniform float u_opacity;
uniform sampler2D u_image;
void main(void) {
vec4 texColor = texture2D(u_image, v_texCoord);
gl_FragColor.rgb = texColor.rgb;
float alpha = texColor.a * v_opacity * u_opacity;
if (alpha == 0.0) {
discard;
}
gl_FragColor.a = alpha;
}